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I don't see it working...


Ginkhana
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At first I was super-hyped about this 3 main characters thing, but after a while I started thinking about it and realized it may not be as awesome as it looks.

 

Sure, switching between characters when they are all available in a mission is cool and allows you to skip those "boring" moments we all know about. But, is it worth it? Is this "bold new direction" the right path to follow?

 

For those who were lucky enough to try Driver: San Francisco you already know what it feels like to control multiple game characters at a time. Even tho you never get to leave the cars, using them to block the suspects you're pursuing, taking out the competition during a race, or ramming into cops who are chasing you is certainly something that adds a lot to the game... except when it doesn't.

 

The thing I hated the most was the fact the AI was as clever as a chair. Seriously, I lost count of the number of times I switched to another car and latter found mine crashed against another car, wall or simply going the wrong way. That's what is starting to worry me...

 

As much as I would like it to be perfect, we all know R* (or any other game developer), is not perfect and given the limitations they have they can't implement anything close to that either. AI will not be smart enough to do what we want it to do, as usual... you can already count on that.

 

Another thing that starts to worry me is the character "auto-pilot" thing. Each character has its own daily routine (stuff to do), and when we aren't controlling them they will try to complete those tasks, which will find them doing sometimes... cool, right? Right?! Well... maybe not.

 

One thing I like in IV (same applies to III, VC, SA, etc.) is the fact that you start your game from where you saved the last time. Since the characters move, where the hell will they be when you load your game? Will your character be miles away from home, forcing you to drive all the way back so you can get that precious car you left parked next to your door?

 

What about when they get into trouble like NPCs in IV get into? How the hell are we supposed to pull off a getaway with two or three characters at a time? Are they going to be smart enough to evade the police?

 

Then there's another thing people, like myself, may not like: most of those who played Red Dead Redemption did not like to play as John's son after completing the story. The same will happen with GTA V, as I am pretty sure those will try to avoid one or two characters as much as they can. I said "as much as they can", because they will often be forced to switch between characters as the situation demands it.

 

I always liked GTA because, after a while, you start getting into the head of your character. Now... don't get me wrong, we can still do that in V, but don't tell me constantly changing between characters won't make it harder, because it will... specially when you don't like the new character.

 

R* also said V will be all about money and won't lack stuff to spend it on, unlike IV. That's awesome, but then again... will we have 3 different "wallets"? Just one?.. Certainly just one wouldn't make much sense as there are three protagonists, but (assuming you can't share money between characters, as that wouldn't happen in real life either) the other option would take us the triple amount of time to save a variable amount of money, which is boring.

 

I understand the need for "a bold new direction", but is this too much?

 

Overall, the game look great and despite being skeptical about this multiple protagonists thing (among others) I'm still going to pre-order it. Not only because... well, it's GTA, but also because I can't wait to try all characters and see what the game has to offer!

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its perfect, i want to role play and be a good guy, play as Micheal, i want to f*ck sh*t up, play as trevor, it brings the characters to life and your actions you do in free roam wont contradict the story.

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grope_4_that_date
user posted image

You probably didn't even read what he wrote. I thought it was a decent argument. These are the types of things that should be discussed.

 

OT: I trust Rockstar enough to know they wouldn't do something this bold unless they could make it work. Different is good- new and fresh is better. biggrin.gif

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Wayne Daniels

I back the 3 protagonist choice 100%, ALTHOUGH, i just hope it doesn't make the missions too easy.

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Speaking of being "clever as a chair"... Hi Glam!

 

 

 

Edited twice - still not funny or clever. Damn.

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I back the 3 protagonist choice 100%, ALTHOUGH, i just hope it doesn't make the missions too easy.

Things could also go the other way and missions become too hard, since only one of them needs to get killed to fail a mission.

 

Remember "Catch the Wave" (the boatyard mission from GTA IV) ?

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Babby

You fail hard there..

OP does make some good arguments.

 

But I am not "complaining", I just sit back and hope that it works out well. We have to put faith in Rockstar. Even about a possible decent PC version.

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user posted image

Just because you "state the obvious" doesn't make you any less of an arse. Why don't you go back to neogaf to bad mouth this forum some more.

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user posted image

Just because you "state the obvious" doesn't make you any less of an arse. Why don't you go back to neogaf to bad mouth this forum some more.

I´m all about multitasking.

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You're not developing the game, so i'm going to assume you know about as much about the whole 3 character aspect as I do. Refer to the picture above.

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I always liked GTA because, after a while, you start getting into the head of your character. Now... don't get me wrong, we can still do that in V, but don't tell me constantly changing between characters won't make it harder, because it will... specially when you don't like the new character.

You have some good points. I don't agree with them, but they are good points anyhow. But wouldn't not liking the protagonist be MORE of a problem in a game where there's only one? If you don't like Trevor, at least you still have some moments with Michael and Franklin. If you don't like Niko, you're f*cked.

 

I'm actually very excited about the three protagonists and how it will work. You mentioned something else: what are the protagonists going to do when you aren't controlling them? Well, I don't see how Michael being far from his home for example is a problem. Again, this is more of a problem with only one protagonists. Even if Michael is far from his home, he's still closer than Trevor and Franklink (probably). Would you have had only one protagonist, then you would have to drive all the way to the other side of the map. Now you still have to drive, but at least not as long.

 

I think you are making up problems that don't even exist. In fact, most problems you mention would be more of a problem in a game with only 1 protagonist, like GTA IV. Except no one complains about it in those games.

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Hard to judge before we have played it, but I think GTA will have way better AI than Driver. Rockstar have been working on this game for atleast 5 years and going with a 'bold new direction' I would asume they have worked hard to make it work perfectly.

 

And I like the idea of switching characters in a mission. In GTAs there is always a few really annoying missions that you have to replay over and over before you get it right, or then (like me) you will just quit after trying and tryng. This time however we can play it differently with switching characters or staying as the same character.

Rockstar makes quality games and I believe this will also be a quality game. It's new and scary, but I believe in R*.

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You're not developing the game, so i'm going to assume you know about as much about the whole 3 character aspect as I do. Refer to the picture above.

I know what I saw, and what I read from the previews published recently.

 

I did not make anything up, as everything I said is stated in such previews...

 

Multiple protagonists used to be a rumor too... and if you can remember a lot of people called it fake because there were a lot of stuff that didn't make sense.

 

 

You have some good points. I don't agree with them, but they are good points anyhow. But wouldn't not liking the protagonist be MORE of a problem in a game where there's only one? If you don't like Trevor, at least you still have some moments with Michael and Franklin. If you don't like Niko, you're f*cked.

 

I'm actually very excited about the three protagonists and how it will work. You mentioned something else: what are the protagonists going to do when you aren't controlling them? Well, I don't see how Michael being far from his home for example is a problem. Again, this is more of a problem with only one protagonists. Even if Michael is far from his home, he's still closer than Trevor and Franklink (probably). Would you have had only one protagonist, then you would have to drive all the way to the other side of the map. Now you still have to drive, but at least not as long.

 

I think you are making up problems that don't even exist. In fact, most problems you mention would be more of a problem in a game with only 1 protagonist, like GTA IV. Except no one complains about it in those games.

 

Well, I see what you mean.

 

To be honest, Niko was far from being my favorite character too.

 

The thing is, after playing with Niko for a few days you start to get into its character. It's not "Niko" anymore, its "me" who's going to blow up that car...

 

I think that's a lot harder to accomplish with 3 distinct characters.

Edited by Ginkhana
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user posted image

You probably didn't even read what he wrote. I thought it was a decent argument. These are the types of things that should be discussed...

I don't think he did, because OP isn't crying. He's making valid points and asking good questions. Although I don't agree with everything OP said. I know R* will get it just right.

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I'll admit, I didn't like it at first, but the idea has kinda grown on me---the possibilities. It could also hurt immersion, which is my biggest fear, but we won't know 'til we try it. Keep an open mind, I say, give it a chance first, then make an educated opinion about it. You may end up loving this bold new direction.

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I'll admit, I didn't like it at first, but the idea has kinda grown on me---the possibilities. It could also hurt immersion, which is my biggest fear, but we won't know 'til we try it. Keep an open mind, I say, give it a chance first, then make an educated opinion about it. You may end up loving this bold new direction.

Couldn't agree more.

 

Immersion is one of the things I really want to be perfect in the next installment.

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Snake Without a Tongue

 

At first I was super-hyped about this 3 main characters thing, but after a while I started thinking about it and realized it may not be as awesome as it looks.

Most of your objections are about things we don't know too much about yet. We'll have to wait and see. Good questions, but no answers yet.

 

I personally worry three independent characters will thin the story out.

 

And God, I'm so sick of people who only come here to post pics. If you've got nothing proper to say, piss off.

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I agree with the OP's concerns that we should be a little weary when it comes to putting our faith in the AI of the characters when we aren't controlling them.

 

But as someone stated previously, I don't believe Rockstar would go in this "bold, new direction" without knowing that it could be done. They have yet to pull a failure of Bethesda/Obsidian type proportions. All we can do is have faith.

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Im so sick of people saying this stuff...

 

PEOPLE, WE ARE TALKING ABOUT R* HERE! They have never put forth a less than stellar GTA effort. I can't even think of a less than stellar game that they've released in the past 10 years.

 

The game has been in the design phase for years and years. If it wasn't going to work, they wouldn't be talking about it this late in the game!

 

Just have some faith. GTA is one of their biggest names and they aren't about to ruin it.

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Im so sick of people saying this stuff...

 

PEOPLE, WE ARE TALKING ABOUT R* HERE! They have never put forth a less than stellar GTA effort. I can't even think of a less than stellar game that they've released in the past 10 years.

 

The game has been in the design phase for years and years. If it wasn't going to work, they wouldn't be talking about it this late in the game!

 

Just have some faith. GTA is one of their biggest names and they aren't about to ruin it.

GTAIV (vanilla) was kind of a disappointment, in my opinion multiplayer was the only thing that saved it.

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