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What are you most worried about in GTAV?


B-Dawk20
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Algonquin Assassin

TBOGT-esque story telling. I hope it has some depth to it like GTA IV and TLAD.

 

I'd be annoyed if it was crazy mission after crazy mission with overly eccentric and boring characters.

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The tone and storyline.

 

I feel R* aren't going to make an interesting and deep storyline and are just going to give in and just do wacky sh*t for the whole game because the audience are a bunch of Michael Bay loving, Twilight reading twelve year olds who don't know anything about pacing or complexity because CAW, COOL EXPLOSIONS.

 

Pretty much what MVC has said. I'm going to copy a PM I sent to him about my worries:

 

 

Weirdly, I'm now actually looking forward to Franklin's campaign the most, which is interesting, considering the fact that he's probably the least interesting protagonist, at least at first. You want to know why? Llamar doesn't look like an asshole. He and Franklin seem like good friends and he doesn't seem like a complete douche like the Trev or Mike's friends. And the friend/girlfriend who said "You ain't changing," in the trailer? That could be an interesting relationship, I'm interested in how that's going to turn out. But the other two protags...

 

I can already tell from looking at the trailer that Jimmy is going to be a complete idiot who'll get his ass in trouble all the time trying to be gangster and its going to be up to us as Michael to bail him out every five minutes. We even saw it in the trailer! And I bet that the daughter is going to have some sort of asshole boyfriend who'll we'll have to beat up and then we'll get shouted at by the wife and this will repeat for a while. They're all going to be annoying and two dimensional strawmen to justify Michael returning to crime.

 

Trevor, as unique as he is, is definitely going to be the storyline where all the wacky and zany sh*t will happen and its just an excuse to dump all the wild stuff. His friends, a conspiracy nut and a prisoner, are going to get into wacky situations where there's wild vehicles and flying balloons and lots of drugs... *sigh*, its going to be The Truth from SA all over again! I feel that they're taking this character the least seriously, he's just going to be the token angry guy in the team and nothing more. It really annoys me cause R* could do something really unique with this guy, I want to like Phillips and I'm interested in his military past but the devs are just treating him as a joke. And toilet humour? I mean, really?

 

This is just one of the reasons that TLAD is my favourite GTA ever (maybe after VC but its close). Johnny's friends were not completes c*nts. You could tell that Johnny, Jim, Clay and Terry all really got along well and genuinely liked each other. There wasn't anyone annoying or comical, they had comedic moments sure, but they weren't walking punchlines. That made me care a f*ck more about them than I ever did about A and H in TBOGT. Hell, even IV had Brucie, not to mention Roman and Dwayne could get annoying from time to time.

 

But, no, we'll never have the complexity of TLAD again. There won't be believable characters in a GTA game ever. I mean, I don't get it, RDR is one of the most philosophical and political games I've played this generation and it still had tons of stuff to do in the free roam. You can have a serious storyline and still have lots to do in free roam, IV attempted this and it didn't really work but then TLAD and RDR come out and proved that you can have both! But because TBOGT "fixed" everything by adding such a "great" storyline and "improved" missions with tons of explosions and helicopters, I guess that means its the end of well developed, interesting stories in GTA and its all SA and TBOGT from here.  sad.gif 

Edited by AceRay
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John Footpenis
The tone and storyline.

 

I feel R* aren't going to make an interesting and deep storyline and are just going to give in and just do wacky sh*t for the whole game because the audience are a bunch of Michael Bay loving, Twilight reading twelve year olds who don't know anything about pacing or complexity because CAW, COOL EXPLOSIONS.

 

Pretty much what MVC has said. I'm going to copy a PM I sent to him about my worries:

 

 

Weirdly, I'm now actually looking forward to Franklin's campaign the most, which is interesting, considering the fact that he's probably the least interesting protagonist, at least at first. You want to know why? Llamar doesn't look like an asshole. He and Franklin seem like good friends and he doesn't seem like a complete douche like the Trev or Mike's friends. And the friend/girlfriend who said "You ain't changing," in the trailer? That could be an interesting relationship, I'm interested in how that's going to turn out. But the other two protags...

 

I can already tell from looking at the trailer that Jimmy is going to be a complete idiot who'll get his ass in trouble all the time trying to be gangster and its going to be up to us as Michael to bail him out every five minutes. We even saw it in the trailer! And I bet that the daughter is going to have some sort of asshole boyfriend who'll we'll have to beat up and then we'll get shouted at by the wife and this will repeat for a while. They're all going to be annoying and two dimensional strawmen to justify Michael returning to crime.

 

Trevor, as unique as he is, is definitely going to be the storyline where all the wacky and zany sh*t will happen and its just an excuse to dump all the wild stuff. His friends, a conspiracy nut and a prisoner, are going to get into wacky situations where there's wild vehicles and flying balloons and lots of drugs... *sigh*, its going to be The Truth from SA all over again! I feel that they're taking this character the least seriously, he's just going to be the token angry guy in the team and nothing more. It really annoys me cause R* could do something really unique with this guy, I want to like Phillips and I'm interested in his military past but the devs are just treating him as a joke. And toilet humour? I mean, really?

 

This is just one of the reasons that TLAD is my favourite GTA ever (maybe after VC but its close). Johnny's friends were not completes c*nts. You could tell that Johnny, Jim, Clay and Terry all really got along well and genuinely liked each other. There wasn't anyone annoying or comical, they had comedic moments sure, but they weren't walking punchlines. That made me care a f*ck more about them than I ever did about A and H in TBOGT. Hell, even IV had Brucie, not to mention Roman and Dwayne could get annoying from time to time.

 

But, no, we'll never have the complexity of TLAD again. There won't be believable characters in a GTA game ever. I mean, I don't get it, RDR is one of the most philosophical and political games I've played this generation and it still had tons of stuff to do in the free roam. You can have a serious storyline and still have lots to do in free roam, IV attempted this and it didn't really work but then TLAD and RDR come out and proved that you can have both! But because TBOGT "fixed" everything by adding such a "great" storyline and "improved" missions with tons of explosions and helicopters, I guess that means its the end of well developed, interesting stories in GTA and its all SA and TBOGT from here.  sad.gif 

I'm not sure Rockstar is going to make as drastic a change as you believe. Like you said, the majority of fans are probably all about the explosions and toilet humor, which R* played up in the trailer and the previews. This would be to gain the attention of these types of fans and get them interested in the game, especially with how many people were turned off with the direction IV took the series. The story is definitely going to be more light-hearted, but I don't see Rockstar just throwing their genius out the window for a few sales (Just look at how long they've worked on the game).

 

In addition, it seems V is really trying to hit the bases with all types of fans. We still have the lay back activities such as T.V., golf, and yoga, while also including assassinations, races, the military, and who knows what else. I feel the story will be in sort of the same vein.

 

Trevor may get the crazy missions and situations he but also has his drug operation to run, and we see he makes a deal with at least one person in the trailer, leading us to believe he's fairly organized (if a bit crude in his ways).

 

Franklin, as you mentioned, will likely have the most serious story. He's trying to get out of the gang banging and drug dealing and into legitimate business and big money. Franklin is still ultimately chasing money, but wants to reform his ways. Obviously he chooses to move into organized crime at some point though.

 

I have to give it to you that Michael's family will be the biggest drag to this story in terms of believability and seriousness. Hopefully Michael's back story with the FIB and position as "leader" of the group save this though. I'm thinking he'll do most of the planning for the group and be the most serious of the three as a person, being the most experienced of them.

 

This turned out longer than I thought it'd be but that's how I feel on the story given what we know so far.

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The tone and storyline.

 

I feel R* aren't going to make an interesting and deep storyline and are just going to give in and just do wacky sh*t for the whole game because the audience are a bunch of Michael Bay loving, Twilight reading twelve year olds who don't know anything about pacing or complexity because CAW, COOL EXPLOSIONS.

 

Pretty much what MVC has said. I'm going to copy a PM I sent to him about my worries:

 

 

Weirdly, I'm now actually looking forward to Franklin's campaign the most, which is interesting, considering the fact that he's probably the least interesting protagonist, at least at first. You want to know why? Llamar doesn't look like an asshole. He and Franklin seem like good friends and he doesn't seem like a complete douche like the Trev or Mike's friends. And the friend/girlfriend who said "You ain't changing," in the trailer? That could be an interesting relationship, I'm interested in how that's going to turn out. But the other two protags...

 

I can already tell from looking at the trailer that Jimmy is going to be a complete idiot who'll get his ass in trouble all the time trying to be gangster and its going to be up to us as Michael to bail him out every five minutes. We even saw it in the trailer! And I bet that the daughter is going to have some sort of asshole boyfriend who'll we'll have to beat up and then we'll get shouted at by the wife and this will repeat for a while. They're all going to be annoying and two dimensional strawmen to justify Michael returning to crime.

 

Trevor, as unique as he is, is definitely going to be the storyline where all the wacky and zany sh*t will happen and its just an excuse to dump all the wild stuff. His friends, a conspiracy nut and a prisoner, are going to get into wacky situations where there's wild vehicles and flying balloons and lots of drugs... *sigh*, its going to be The Truth from SA all over again! I feel that they're taking this character the least seriously, he's just going to be the token angry guy in the team and nothing more. It really annoys me cause R* could do something really unique with this guy, I want to like Phillips and I'm interested in his military past but the devs are just treating him as a joke. And toilet humour? I mean, really?

 

This is just one of the reasons that TLAD is my favourite GTA ever (maybe after VC but its close). Johnny's friends were not completes c*nts. You could tell that Johnny, Jim, Clay and Terry all really got along well and genuinely liked each other. There wasn't anyone annoying or comical, they had comedic moments sure, but they weren't walking punchlines. That made me care a f*ck more about them than I ever did about A and H in TBOGT. Hell, even IV had Brucie, not to mention Roman and Dwayne could get annoying from time to time.

 

But, no, we'll never have the complexity of TLAD again. There won't be believable characters in a GTA game ever. I mean, I don't get it, RDR is one of the most philosophical and political games I've played this generation and it still had tons of stuff to do in the free roam. You can have a serious storyline and still have lots to do in free roam, IV attempted this and it didn't really work but then TLAD and RDR come out and proved that you can have both! But because TBOGT "fixed" everything by adding such a "great" storyline and "improved" missions with tons of explosions and helicopters, I guess that means its the end of well developed, interesting stories in GTA and its all SA and TBOGT from here.  sad.gif 

I'm not sure Rockstar is going to make as drastic a change as you believe. Like you said, the majority of fans are probably all about the explosions and toilet humor, which R* played up in the trailer and the previews. This would be to gain the attention of these types of fans and get them interested in the game, especially with how many people were turned off with the direction IV took the series. The story is definitely going to be more light-hearted, but I don't see Rockstar just throwing their genius out the window for a few sales (Just look at how long they've worked on the game).

 

In addition, it seems V is really trying to hit the bases with all types of fans. We still have the lay back activities such as T.V., golf, and yoga, while also including assassinations, races, the military, and who knows what else. I feel the story will be in sort of the same vein.

 

Trevor may get the crazy missions and situations he but also has his drug operation to run, and we see he makes a deal with at least one person in the trailer, leading us to believe he's fairly organized (if a bit crude in his ways).

 

Franklin, as you mentioned, will likely have the most serious story. He's trying to get out of the gang banging and drug dealing and into legitimate business and big money. Franklin is still ultimately chasing money, but wants to reform his ways. Obviously he chooses to move into organized crime at some point though.

 

I have to give it to you that Michael's family will be the biggest drag to this story in terms of believability and seriousness. Hopefully Michael's back story with the FIB and position as "leader" of the group save this though. I'm thinking he'll do most of the planning for the group and be the most serious of the three as a person, being the most experienced of them.

 

This turned out longer than I thought it'd be but that's how I feel on the story given what we know so far.

To be honest, I'm hoping for the best and expecting the worst. What you've said is great and I can really understand what you're saying but I can't help but feel that R* is going to throw out most of the deep stuff for cheap action, like a popcorn movie. All the seriousness is going to be out shadowed by the wacky humour and sh*t and I can't really take it seriously. It looks like the shallow annoying characters are back. I mean, I'm looking forward to it and all but there's this feeling at the back of my mind that things aren't going to be good.

 

I don't know, maybe I'm talking about nothing. Just had to get this thing off my chest.

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TBOGT-esque story telling. I hope it has some depth to it like GTA IV and TLAD.

 

I'd be annoyed if it was crazy mission after crazy mission with overly eccentric and boring characters.

Yeah, I hope that's not the case either. Some missions could be fun, but I never felt a connection to the characters like I did with Niko and Johnny.

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I'm most worried, as those above me said, about the story being poor and the mood too silly. I hope I'm not alone in thinking that a heist-centered game isn't all that appealing; true, the heists are often the best part, but being a thief isn't what GTA is all about. When I think Grand Theft Auto, I think gangster, plot-development, and rising to the top. I think shady crime bosses and stacking bodies. I don't immediately think spy missions, Oceans' movies, or pulling off a complex heist.

I agree that Michael could very well be the most boring character, and Trevor could be the most over-the-top story in GTA, but Rockstar could easily avoid this. They could have Trevor, instead of being downright psychotic, be simply bitter and homicidal-angry. He was screwed over in life, given the short end of the stick, while his friend Michael lives as a big shot. That could be a very interesting developing plot line. And independently (in single-character missions), Michael could be working on being a rat and a more serious, Mafia-esque criminal, while Trevor is a more blue-color, grimy side of crime.

In my mind, I see Michael being the clean side of crime. With him, we will be doing hits for mobs, be taking out large organizations, killing cops, getting names, and essentially be doing anything large-scale for money. I see Franklin as the more level criminal. With him, we could be doing anything from running guns to killing gang-bangers. His could be the more classical GTA storyline, with a good level of complexity, intensity, and emotion. Trevor, he's the seedy story, the lowest point. He's angry and ready to kill anyone in his way, and his rage could get Franklin and Michael in trouble, while Franklin's inexperience could get Trevor and Michael in trouble and Michael's civility could get the others in trouble.

Essentially, what I'm most worried about is the story not feeling like Grand Theft Auto. I don't want to be playing a heist movie when I sit down to kill some gangsters, nor do I want to realize I'm playing the first Grant Theft Auto: Saints Row. I want this to be a Grant Theft Auto game that we look back on and say, "Remember when we did that?" and it not being a, "Oh sh*t, that was awesome!" but rather, "That was really cool, and I loved how it developed." But, I still want some blissful fun to the game. I want to drive around and shoot up neighborhoods of gangs because I can. I want toys to play with, but I don't want them to be giant purple dildos.

 

And I am also worried they won't let me rob stores. That pissed the sh*t out of me in GTA IV.

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thebestgameever

From what we have seen and heard, my biggest worry is the driving physics.

 

I have a bad feeling it will become too simple and too arcadeish.

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Money is the great motivator in the real world, so I'm hoping that the economy makes sense this go around.

What's the point of doing missions for $2,000, $5,000 or $10,000, etc. when the value of money to the player is zero?

 

Without a proper economy as the explanation for their behaviour, GTA protags, are essentially, severely unstable sociopaths, and nothing more.

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The AI for peds ... mainly for driving, I hate how they just have no patients. If you stop say at a traffic light for 2 seconds they either try to take over you (which you wouldn't do in real life..) or ram in the back of your car, same goes for police.

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TBOGT-esque story telling. I hope it has some depth to it like GTA IV and TLAD.

 

I'd be annoyed if it was crazy mission after crazy mission with overly eccentric and boring characters.

Sadly that's what gta5 looks like to me. I was hoping for more of a serious michael mann style story instead of married with children a generic black guy and a whacky redneck

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every One forgetting that we ment to have lots of mission i like to play the game with unlimited missions i know its impossible. But we should have like maybe DLC for extra missions rockstar in the meantime can always design missions every month or something along that line i think it would be a good idea, we dont wanna finish the game to early if you know wha i mean?

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I'm most worried, as those above me said, about the story being poor and the mood too silly. I hope I'm not alone in thinking that a heist-centered game isn't all that appealing; true, the heists are often the best part, but being a thief isn't what GTA is all about. When I think Grand Theft Auto, I think gangster, plot-development, and rising to the top. I think shady crime bosses and stacking bodies. I don't immediately think spy missions, Oceans' movies, or pulling off a complex heist.

I agree that Michael could very well be the most boring character, and Trevor could be the most over-the-top story in GTA, but Rockstar could easily avoid this. They could have Trevor, instead of being downright psychotic, be simply bitter and homicidal-angry. He was screwed over in life, given the short end of the stick, while his friend Michael lives as a big shot. That could be a very interesting developing plot line. And independently (in single-character missions), Michael could be working on being a rat and a more serious, Mafia-esque criminal, while Trevor is a more blue-color, grimy side of crime.

In my mind, I see Michael being the clean side of crime. With him, we will be doing hits for mobs, be taking out large organizations, killing cops, getting names, and essentially be doing anything large-scale for money. I see Franklin as the more level criminal. With him, we could be doing anything from running guns to killing gang-bangers. His could be the more classical GTA storyline, with a good level of complexity, intensity, and emotion. Trevor, he's the seedy story, the lowest point. He's angry and ready to kill anyone in his way, and his rage could get Franklin and Michael in trouble, while Franklin's inexperience could get Trevor and Michael in trouble and Michael's civility could get the others in trouble.

Essentially, what I'm most worried about is the story not feeling like Grand Theft Auto. I don't want to be playing a heist movie when I sit down to kill some gangsters, nor do I want to realize I'm playing the first Grant Theft Auto: Saints Row. I want this to be a Grant Theft Auto game that we look back on and say, "Remember when we did that?" and it not being a, "Oh sh*t, that was awesome!" but rather, "That was really cool, and I loved how it developed." But, I still want some blissful fun to the game. I want to drive around and shoot up neighborhoods of gangs because I can. I want toys to play with, but I don't want them to be giant purple dildos.

 

And I am also worried they won't let me rob stores. That pissed the sh*t out of me in GTA IV.

Someone, get this man a beer. This accurately sums up my feelings. If V is half as deep as that I'll be happy.

 

I don't get the idea around this forum that Trevor is some sort of psycho killer who rapes people while burning babies. I see him as this, bitter and angry, not psychotic. F*ck, I think I saw Niko angrier in IV, not to mention that Trevor was probably a good guy at one point. If R* just make him a cookie cutter psycho with no depth, I'm going to be pissed. Hell, I see Michael as a bigger psycho than Trevor; he actively puts his family in danger so he can live a childish and juvenile fantasy, using the naive Franklin and bitter Trevor to his advantage.

 

I'd watch out for that guy.

Edited by AceRay
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Trevor looks ugly i hope you can customize this character and make him look a bit better than how he is loool

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The tone and storyline.

 

I feel R* aren't going to make an interesting and deep storyline and are just going to give in and just do wacky sh*t for the whole game because the audience are a bunch of Michael Bay loving, Twilight reading twelve year olds who don't know anything about pacing or complexity because CAW, COOL EXPLOSIONS.

Certainly this is a good thing. But I doubt it. Since GTA 4 R* focuses so much on the stupid story that they keep forgetting about the rest of the game.

 

It's funny because, even though Saints Row is COMPLETELY unrealistic, the story is about 921943 times better than the one of GTA 4, and honestly that's good. GTA needs an easy story, that's the whole concept. It's still a sandbox game and in my opinion the story shouldn't be a priority anyways, as long as you have tons of stuff to do for yourself and can do whatever you like to do the game is perfect, and GTA 4 lacked a lot of that because R* tried to make a "good" story, which truly failed.

 

GTA isn't GTA anymore if the story starts getting really complex, there are other games for that, like Metal Gear Solid etc. GTA is and should stay an action game, and from what I've seen R* is finally trying to deliver that, I think that's good.

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The tone and storyline.

 

I feel R* aren't going to make an interesting and deep storyline and are just going to give in and just do wacky sh*t for the whole game because the audience are a bunch of Michael Bay loving, Twilight reading twelve year olds who don't know anything about pacing or complexity because CAW, COOL EXPLOSIONS.

Certainly this is a good thing. But I doubt it. Since GTA 4 R* focuses so much on the stupid story that they keep forgetting about the rest of the game.

 

It's funny because, even though Saints Row is COMPLETELY unrealistic, the story is about 921943 times better than the one of GTA 4, and honestly that's good. GTA needs an easy story, that's the whole concept. It's still a sandbox game and in my opinion the story shouldn't be a priority anyways, as long as you have tons of stuff to do for yourself and can do whatever you like to do the game is perfect, and GTA 4 lacked a lot of that because R* tried to make a "good" story, which truly failed.

 

GTA isn't GTA anymore if the story starts getting really complex, there are other games for that, like Metal Gear Solid etc. GTA is and should stay an action game, and from what I've seen R* is finally trying to deliver that, I think that's good.

You didn't play TLAD, did you? IV's story, I'll admit, wasn't a masterpiece. It was poorly paced, Niko kind of got annoying and it fell apart in the last third. But it was something, R* had the potential to make something great which was showed in TLAD and RDR, both of which had interesting commentaries on society.

 

But f*ck it, why should have to think in game? We should all just empty our minds and enjoy the brainless explosions because why should we have to think about things from a political, philosophical or psychological angle?

 

And everyone knows that you can't have a serious storyline AND lots of stuff to do in the free roam! That would be impossible! Oh wait, RDR had a great storyline and lots of fun things to do, so, yeah, I'm not seeing why R* can't do that.

 

IV wasn't even that lacking in the free roam aspect. Take out the dozens of repetitive, boring side missions from SA which just saw you drive from point A to B in different vehicles and they're really not that far apart.

Edited by AceRay
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Algonquin Assassin

 

It's funny because, even though Saints Row is COMPLETELY unrealistic, the story is about 921943 times better than the one of GTA 4, and honestly that's good.

I know everyone has their own opinion, but which Saints Row game are you even talking about? It's nothing more than a cliched story about a gang taking over the city which has been repeated in all 3 games.

 

I'm not even going to dive into SRTT because that doesn't qualify as a story. I'm certain there have been childrens' movies better written than that sh*t.

Edited by Miamivicecity

GTA IV Signature V4 by Lettermaniac on DeviantArt

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The tone and storyline.

 

I feel R* aren't going to make an interesting and deep storyline and are just going to give in and just do wacky sh*t for the whole game because the audience are a bunch of Michael Bay loving, Twilight reading twelve year olds who don't know anything about pacing or complexity because CAW, COOL EXPLOSIONS.

Certainly this is a good thing. But I doubt it. Since GTA 4 R* focuses so much on the stupid story that they keep forgetting about the rest of the game.

 

It's funny because, even though Saints Row is COMPLETELY unrealistic, the story is about 921943 times better than the one of GTA 4, and honestly that's good. GTA needs an easy story, that's the whole concept. It's still a sandbox game and in my opinion the story shouldn't be a priority anyways, as long as you have tons of stuff to do for yourself and can do whatever you like to do the game is perfect, and GTA 4 lacked a lot of that because R* tried to make a "good" story, which truly failed.

 

GTA isn't GTA anymore if the story starts getting really complex, there are other games for that, like Metal Gear Solid etc. GTA is and should stay an action game, and from what I've seen R* is finally trying to deliver that, I think that's good.

You didn't play TLAD, did you? IV's story, I'll admit, wasn't a masterpiece. It was poorly paced, Niko kind of got annoying and it fell apart in the last third. But it was something, R* had the potential to make something great which was showed in TLAD and RDR, both of which had interesting commentaries on society.

 

But f*ck it, why should have to think in game? We should all just empty our minds and enjoy the brainless explosions because why should we have to think about things from a political, philosophical or psychological angle?

 

And everyone knows that you can't have a serious storyline AND lots of stuff to do in the free roam! That would be impossible! Oh wait, RDR had a great storyline and lots of fun things to do, so, yeah, I'm not seeing why R* can't do that.

 

IV wasn't even that lacking in the free roam aspect. Take out the dozens of repetitive, boring side missions from SA which just saw you drive from point A to B in different vehicles and they're really not that far apart. Expanding on that would be great.

I did play all the games. But the add-ons can't really be compared, since R* could simply only focuse on the story, the whole city and stuff was already there, making a new game with a new city is a totally different story.

 

But please don't compare GTA to RDR, those are two VERY different games. I've just been playing RDR again, and I honestly can't understand why people always compare these games. RDR is by far not as complex as GTA, and by far I really mean FAR.

I also can't understand how RDR has so many "fun" things to do, there's like barely anything to do. I mean, yeah there are a few things but even if you compare it to the good old GTA SA, RDR looks like a joke in terms of activities.

 

I am sure the story will improve in GTA 5, but if you expect any intelligent story you'll probably be disappointed.

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It's funny because, even though Saints Row is COMPLETELY unrealistic, the story is about 921943 times better than the one of GTA 4

confused.gif Cannot express how much I disagree with you on that one.

And "easy story" please. Not gonna' take some over the top garbage over something serious and interesting. That's just me.

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Algonquin Assassin

 

I also can't understand how RDR has so many "fun" things to do, there's like barely anything to do. I mean, yeah there are a few things but even if you compare it to the good old GTA SA, RDR looks like a joke in terms of activities.

 

 

Well not every game can be like the godly SA now can it? IMO RDR is 10x the game SA is.

 

Just because it doesn't have as many things as SA it doesn't mean there isn't a lot of things to do and remember RDR is a Western so of course the things R* could do with it were limited in that regard.

 

 

GTA IV Signature V4 by Lettermaniac on DeviantArt

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It's funny because, even though Saints Row is COMPLETELY unrealistic, the story is about 921943 times better than the one of GTA 4, and honestly that's good.

I know everyone has their own opinion, but which Saints Row game are you even talking about? It's nothing more than a cliched story about a gang taking over the city which has been repeated in all 3 games.

 

I'm not even going to dive into SRTT because that doesn't qualify as a story. I'm certain there have been childrens' movies better written than that sh*t.

THIS^ Couldn't agree more

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regenerating health, am tired of looking for health packs in hospitals or buying off some hot-dog vender that most of the time isnt even there. even in multiplayer its a bitch not losing health while trying kill some else, or getting killed by some other dude just because i had low health because of a previous encounter. really kind of makes you rage at the little BS that happens online.

 

also an improved customizing system for your mulitplayer character, its rare not running into someone who doesnt look exactly like you online >:/

 

other than that GTA 5 is looking amazing to right now inlove.gif

 

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The tone and storyline.

 

I feel R* aren't going to make an interesting and deep storyline and are just going to give in and just do wacky sh*t for the whole game because the audience are a bunch of Michael Bay loving, Twilight reading twelve year olds who don't know anything about pacing or complexity because CAW, COOL EXPLOSIONS.

Certainly this is a good thing. But I doubt it. Since GTA 4 R* focuses so much on the stupid story that they keep forgetting about the rest of the game.

 

It's funny because, even though Saints Row is COMPLETELY unrealistic, the story is about 921943 times better than the one of GTA 4, and honestly that's good. GTA needs an easy story, that's the whole concept. It's still a sandbox game and in my opinion the story shouldn't be a priority anyways, as long as you have tons of stuff to do for yourself and can do whatever you like to do the game is perfect, and GTA 4 lacked a lot of that because R* tried to make a "good" story, which truly failed.

 

GTA isn't GTA anymore if the story starts getting really complex, there are other games for that, like Metal Gear Solid etc. GTA is and should stay an action game, and from what I've seen R* is finally trying to deliver that, I think that's good.

You didn't play TLAD, did you? IV's story, I'll admit, wasn't a masterpiece. It was poorly paced, Niko kind of got annoying and it fell apart in the last third. But it was something, R* had the potential to make something great which was showed in TLAD and RDR, both of which had interesting commentaries on society.

 

But f*ck it, why should have to think in game? We should all just empty our minds and enjoy the brainless explosions because why should we have to think about things from a political, philosophical or psychological angle?

 

And everyone knows that you can't have a serious storyline AND lots of stuff to do in the free roam! That would be impossible! Oh wait, RDR had a great storyline and lots of fun things to do, so, yeah, I'm not seeing why R* can't do that.

 

IV wasn't even that lacking in the free roam aspect. Take out the dozens of repetitive, boring side missions from SA which just saw you drive from point A to B in different vehicles and they're really not that far apart. Expanding on that would be great.

I did play all the games. But the add-ons can't really be compared, since R* could simply only focuse on the story, the whole city and stuff was already there, making a new game with a new city is a totally different story.

 

But please don't compare GTA to RDR, those are two VERY different games. I've just been playing RDR again, and I honestly can't understand why people always compare these games. RDR is by far not as complex as GTA, and by far I really mean FAR.

I also can't understand how RDR has so many "fun" things to do, there's like barely anything to do. I mean, yeah there are a few things but even if you compare it to the good old GTA SA, RDR looks like a joke in terms of activities.

 

I am sure the story will improve in GTA 5, but if you expect any intelligent story you'll probably be disappointed.

[maybe some RDR spoilers]

 

Oh yeah, the political and philisophical theories presented in RDR meant nothing. The battle between an old world facing change from a new world, where those who resent the changes, such as Dutch, take a battle against that change and believe they are the good guys. But the government take an equally violent opposition and believe they are the good guys. Therefore, there is no "good" side, only different shades of grey, as there is good and bad on both and to truly align oneself with a side will lead to delusion and more violence.

 

Is it possible to change civilization's grasp as technology moves forward and is it right to see the inventions get used for violent purposes? Is Ross and government no better than the outlaws they face when they use good men like Marston for their dirty work? Does Dutch have the right idea, should we live in a more primitive society without technology which will surely destroy us. Speaking of which, was Marston's fate inevitable the way he lived his life? Is it possible for one to right past wrongs or are we doomed for all eternity? Can we ever escape the past or will the past catch up to us? Was he truly redeemed?

 

Oh well, who cares about that, right?

 

And nothing to do? Hunting, bounties, random character encounters, stranger missions, poker, finding treasure, multiplayer, the challenges, earning clothes. Yeah, how boring. Bring back those driving missions from SA please.

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WF the Hobgoblin

Some lingering concerns:

 

1. It's looking decent so far in the screenshots, but I'm a bit worried about the detail of the city suffering as a result of them making the map so huge.

 

2. The story - as some have already mentioned. I just hope they don't go too far and bring it back down to San Andreas' level. I'd like to see a (mostly) serious story.

 

3. They are doing a lot of new things with the series, I just hope they don't do something completely ridiculous e.g. taking away your ability to murder pedestrians. I don't honestly see that happening but I've always been one for worrying about the unlikely things. Even if they were to try and reinforce the "Trevor's a real psychopath" idea by making him the only one that can do crazy / evil things would be terrible.

 

4. Just a general concern that R* will have payed too much attention to moronic SA fanboys.

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The tone and storyline.

 

I feel R* aren't going to make an interesting and deep storyline and are just going to give in and just do wacky sh*t for the whole game because the audience are a bunch of Michael Bay loving, Twilight reading twelve year olds who don't know anything about pacing or complexity because CAW, COOL EXPLOSIONS.

Certainly this is a good thing. But I doubt it. Since GTA 4 R* focuses so much on the stupid story that they keep forgetting about the rest of the game.

 

It's funny because, even though Saints Row is COMPLETELY unrealistic, the story is about 921943 times better than the one of GTA 4, and honestly that's good. GTA needs an easy story, that's the whole concept. It's still a sandbox game and in my opinion the story shouldn't be a priority anyways, as long as you have tons of stuff to do for yourself and can do whatever you like to do the game is perfect, and GTA 4 lacked a lot of that because R* tried to make a "good" story, which truly failed.

 

GTA isn't GTA anymore if the story starts getting really complex, there are other games for that, like Metal Gear Solid etc. GTA is and should stay an action game, and from what I've seen R* is finally trying to deliver that, I think that's good.

You didn't play TLAD, did you? IV's story, I'll admit, wasn't a masterpiece. It was poorly paced, Niko kind of got annoying and it fell apart in the last third. But it was something, R* had the potential to make something great which was showed in TLAD and RDR, both of which had interesting commentaries on society.

 

But f*ck it, why should have to think in game? We should all just empty our minds and enjoy the brainless explosions because why should we have to think about things from a political, philosophical or psychological angle?

 

And everyone knows that you can't have a serious storyline AND lots of stuff to do in the free roam! That would be impossible! Oh wait, RDR had a great storyline and lots of fun things to do, so, yeah, I'm not seeing why R* can't do that.

 

IV wasn't even that lacking in the free roam aspect. Take out the dozens of repetitive, boring side missions from SA which just saw you drive from point A to B in different vehicles and they're really not that far apart. Expanding on that would be great.

I did play all the games. But the add-ons can't really be compared, since R* could simply only focuse on the story, the whole city and stuff was already there, making a new game with a new city is a totally different story.

 

But please don't compare GTA to RDR, those are two VERY different games. I've just been playing RDR again, and I honestly can't understand why people always compare these games. RDR is by far not as complex as GTA, and by far I really mean FAR.

I also can't understand how RDR has so many "fun" things to do, there's like barely anything to do. I mean, yeah there are a few things but even if you compare it to the good old GTA SA, RDR looks like a joke in terms of activities.

 

I am sure the story will improve in GTA 5, but if you expect any intelligent story you'll probably be disappointed.

Barely any fun things to do in rdr. You lack good imagination nor do you appreciate the details of the game. Damn... confused.gif

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Well not every game can be like the godly SA now can it? IMO RDR is 10x the game SA is.

 

Just because it doesn't have as many things as SA it doesn't mean there isn't a lot of things to do and remember RDR is a Western so of course the things R* could do with it were limited in that regard.

 

 

Of course not. Those are two different games, RDR was pretty much a test of R*, to try out new things in a game.

But I honestly care much more about activities in the game than about the story, at least in GTA. If I want story I play another game, if I want freedom I play GTA, the story to me is just a bonus in that.

 

I'm quite sure that everything will actually improve in GTA V, however it'll not get close to a story like in RDR, simply because R* has other things to worry about, and they SHOULD worry about other things.

 

@Kifflom112,

that depends on each taste I guess. I personally enjoyed the crazyness of SR over the boringness of GTA IV (besides the episodes), while I enjoyed the city in GTA IV by far over the one in any SR.

 

EDIT: oops message messed up at first. tounge.gif

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Little children screaming into the mic, while chopper humping civil people trying to get away from the airport.
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The tone and storyline.

 

I feel R* aren't going to make an interesting and deep storyline and are just going to give in and just do wacky sh*t for the whole game because the audience are a bunch of Michael Bay loving, Twilight reading twelve year olds who don't know anything about pacing or complexity because CAW, COOL EXPLOSIONS.

Certainly this is a good thing. But I doubt it. Since GTA 4 R* focuses so much on the stupid story that they keep forgetting about the rest of the game.

 

It's funny because, even though Saints Row is COMPLETELY unrealistic, the story is about 921943 times better than the one of GTA 4, and honestly that's good. GTA needs an easy story, that's the whole concept. It's still a sandbox game and in my opinion the story shouldn't be a priority anyways, as long as you have tons of stuff to do for yourself and can do whatever you like to do the game is perfect, and GTA 4 lacked a lot of that because R* tried to make a "good" story, which truly failed.

 

GTA isn't GTA anymore if the story starts getting really complex, there are other games for that, like Metal Gear Solid etc. GTA is and should stay an action game, and from what I've seen R* is finally trying to deliver that, I think that's good.

You didn't play TLAD, did you? IV's story, I'll admit, wasn't a masterpiece. It was poorly paced, Niko kind of got annoying and it fell apart in the last third. But it was something, R* had the potential to make something great which was showed in TLAD and RDR, both of which had interesting commentaries on society.

 

But f*ck it, why should have to think in game? We should all just empty our minds and enjoy the brainless explosions because why should we have to think about things from a political, philosophical or psychological angle?

 

And everyone knows that you can't have a serious storyline AND lots of stuff to do in the free roam! That would be impossible! Oh wait, RDR had a great storyline and lots of fun things to do, so, yeah, I'm not seeing why R* can't do that.

 

IV wasn't even that lacking in the free roam aspect. Take out the dozens of repetitive, boring side missions from SA which just saw you drive from point A to B in different vehicles and they're really not that far apart. Expanding on that would be great.

I did play all the games. But the add-ons can't really be compared, since R* could simply only focuse on the story, the whole city and stuff was already there, making a new game with a new city is a totally different story.

 

But please don't compare GTA to RDR, those are two VERY different games. I've just been playing RDR again, and I honestly can't understand why people always compare these games. RDR is by far not as complex as GTA, and by far I really mean FAR.

I also can't understand how RDR has so many "fun" things to do, there's like barely anything to do. I mean, yeah there are a few things but even if you compare it to the good old GTA SA, RDR looks like a joke in terms of activities.

 

I am sure the story will improve in GTA 5, but if you expect any intelligent story you'll probably be disappointed.

[maybe some RDR spoilers]

 

Oh yeah, the political and philisophical theories presented in RDR meant nothing. The battle between an old world facing change from a new world, where those who resent the changes, such as Dutch, take a battle against that change and believe they are the good guys. But the government take an equally violent opposition and believe they are the good guys. Therefore, there is no "good" side, only different shades of grey, as there is good and bad on both and to truly align oneself with a side will lead to delusion and more violence.

 

Is it possible to change civilization's grasp as technology moves forward and is it right to see the inventions get used for violent purposes? Is Ross and government no better than the outlaws they face when they use good men like Marston for their dirty work? Does Dutch have the right idea, should we live in a more primitive society without technology which will surely destroy us. Speaking of which, was Marston's fate inevitable the way he lived his life? Is it possible for one to right past wrongs or are we doomed for all eternity? Can we ever escape the past or will the past catch up to us? Was he truly redeemed?

 

Oh well, who cares about that, right?

 

And nothing to do? Hunting, bounties, random character encounters, stranger missions, poker, finding treasure, multiplayer, the challenges, earning clothes. Yeah, how boring. Bring back those driving missions from SA please.

Okay but what does this all have to do with GTA?

Only because they both are "open world" games doesn't make them the same. GTA is a thousand times more complex than RDR, that's one reason why the story has always been lagging behind greatly, which is OK and fair to me anyways.

 

Just look at LA Noire, you can see what happens when you create a big city + big story. It ends up in an interesting game for 20 hours, but once you're done you're done, because there's like nothing to do anymore.

 

For most people, including myself, GTA is a game where you can do whatever you want to do, whenever you want to do, and the story is just something that's there.

 

And you can list as many activties as you want from RDR, in the end they really aren't that many, compared to some other games, and most of the side quests just felt really repetitive, and so did the activities. I usually have quite some high expecations when it comes to open world games, and when I look back at GTA SA I'm still amazed at how many small details R* put into that game, which all got lost in GTA IV.

 

But either way, fact is that we're looking forward to probably one of the greatest games ever, which renders these discussions absolutely unnecessary, and while we don't agree much about RDR/GTA IV I surely hope that we'll be able to do so with GTA V.

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John Footpenis

I'm mostly just worried about car customization and handling myself. That's one of the best parts of GTA to me now that they moved to a more realistic physics model and higher quality car models. Otherwise, we're getting much more than I expected a year ago when we got the countdown to the trailer.

 

@OatMuffin Haha there is no escape from that man, you'll just have to be quick to get either: get a tank, jet, or somewhere away from the airport.

 

@Trund I get what you mean now. But I still think a nice deep story is still possible while having all of the side missions. More content doesn't necessarily mean the story or some other features will get overlooked. I feel this was true with the SR series as many of the glitches I've experienced from SR2 made it over the SR3 as well as other things but Rockstar tend not to half do things they put into their games.

It also seems like you mainly enjoyed the missions more in SR than the story per say by the way you explained it. I'd have to say I agree with you for some of missions as they can be lots of fun during co-op.

 

 

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