Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Sign in to follow this  
Dutchy3010

DYOM V7 - Second Beta release

Recommended Posts

Yezz007
Just a suggestion, can you make DYOM load .wav sounds too?

Not so good, *wav files are usualy have more bigger size than *mp3, use sound editor to convert *wav to *mp3.

I use this - free.

Share this post


Link to post
Share on other sites
ProtoZeroZ

Ok heres a code or something for the audio feature

 

 

 am.mp3 > 01.noa > 01.mp3 > 02.noa > resumed am.mp3

 

 

if the 1.noa pause can it make a new audio for it?

 

 

am.mp3 > 01.noa > 01.mp3 > 02.noa > resumed am.mp3 > 03.mp3

 

 

What happens if The ambitient and the objective audio got mixed?

 

Share this post


Link to post
Share on other sites
PatrickW

Hiding objects is a huge pain in the neck, when there are more objects nearby.

The problem being able to select the right object , I suppose ?

 

Share this post


Link to post
Share on other sites
AlterMann

Excuse me, is it possible to make an object as a target? For example: take and break down?

Share this post


Link to post
Share on other sites
Kratos2000

Hiding objects is a huge pain in the neck, when there are more objects nearby.

The problem being able to select the right object , I suppose ?

Yeah.

Share this post


Link to post
Share on other sites
PatrickW

We will look into that..

Share this post


Link to post
Share on other sites
Yezz007

 

Hiding objects is a huge pain in the neck, when there are more objects nearby.

If the wrong object was choosen, just move it away, well it would take more time...

I suggest a spawned object/actor ID, so we only need to type the ID and it won't be a huge pain in the neck.

Share this post


Link to post
Share on other sites
MadMarshMallow

 

Hiding objects is a huge pain in the neck, when there are more objects nearby.

If the wrong object was choosen, just move it away, well it would take more time...

I suggest a spawned object/actor ID, so we only need to type the ID and it won't be a huge pain in the neck.

Or 'Select next object', same as objective. It would be really easy to select a particular object.

 

 

Excuse me, is it possible to make an object as a target? For example: take and break down?

 

No, you can't. smile.gif

Edited by Arejai

Share this post


Link to post
Share on other sites
Gorgonit
Excuse me, is it possible to make an object as a target? For example: take and break down?

There is a trick to, tho. For example, hide inside or under the object an actor and make the player use an explosive weapon such as the rocket launcher to destroy the object, so when the actor is killed, the object dissapears. However, this is pretty hard.

Share this post


Link to post
Share on other sites
Alexander
Hiding objects is a huge pain in the neck, when there are more objects nearby.

That's why I was asking for a "move object after objective" feature. But if Patrick and Dutchy can find a better solution, that works for me.

Share this post


Link to post
Share on other sites
guib

Hiding objects is a huge pain in the neck, when there are more objects nearby.

The problem being able to select the right object , I suppose ?

Yeah.

Not only objects, actors too, especially in cutscenes where they have to stand on one place and do multiple things...

Share this post


Link to post
Share on other sites
AlanCrytex

Hey Dutchy3010 and PatrickW. Can you add this feature :

 

 

Example : I want to do a mission. In this mission, we have to chase enemy. If enemy too far. Mission will fail.

 

And this feature:

 

 

Example : I want to do a mission. In this mission, we have to follow him. But if we too near to him. Mission will fail (Spook-O-Meter)

Share this post


Link to post
Share on other sites
0006

...

Edited by PK_LT

Share this post


Link to post
Share on other sites
Living Tribunal

I have a Bug ..it is regarding Dyom v6 only..Here i have a mission having around 80 objectives....While playing the Mission, the mission always Hangs on Objective 45 , no matter what the Objective is....I have another Mission on Dyom V^ whic has 78 missions..That mission works Perfectly fine..So what could be the reason of hanging ???

Link - http://dyom.gtagames.nl/show/22193

Please Help Me..I have done much Effort into Making it..i only dont want it going waste....

Share this post


Link to post
Share on other sites
MadMarshMallow
I have a Bug ..it is regarding Dyom v6 only..Here i have a mission having around 80 objectives....While playing the Mission, the mission always Hangs on Objective 45 , no matter what the Objective is....I have another Mission on Dyom V^ whic has 78 missions..That mission works Perfectly fine..So what could be the reason of hanging ???

Link - http://dyom.gtagames.nl/show/22193

Please Help Me..I have done much Effort into Making it..i only dont want it going waste....

Something wrong with the objective, maybe. You gotta check it, twice.

Share this post


Link to post
Share on other sites
Living Tribunal

Actually objectiv is very simple..Just get to the checkpoint in the car..Even if i delete all objectives ahead of it, Still the same problem...Even if i change the objective, same effect...

Share this post


Link to post
Share on other sites
Kwabs

I made a little video of the beta features.

 

 

 

I hope you like it, and that it contains some useful footage for the v7 trailer.

Share this post


Link to post
Share on other sites
guib

Damn, Thaboy, somebody has been busy! icon14.gif

Share this post


Link to post
Share on other sites
PatrickW

Brilliant movie ThaBoY icon14.gificon14.gif

Perfect showcase for all the new features smile.gif

Share this post


Link to post
Share on other sites
Platinum Card
Brilliant movie ThaBoY icon14.gificon14.gif

Perfect showcase for all the new features smile.gif

Patrick couldn't have said it any better. Very nice showcase ThaBoY! icon14.gificon14.gif

Share this post


Link to post
Share on other sites
Kwabs

Thanks a lot, I appreciate it smile.gif It was some hard work to get everything right.

Edited by ThaBoY

Share this post


Link to post
Share on other sites
Dutchy3010
I made a little video of the beta features.

 

xxx

 

I hope you like it, and that it contains some useful footage for the v7 trailer.

Very very nice video! Love it! inlove.gif

Share this post


Link to post
Share on other sites
MadMarshMallow

Very nice, ThaBoy! biggrin.gif

Share this post


Link to post
Share on other sites
AlanCrytex

Great Video. ThaBoY. icon14.gif

Share this post


Link to post
Share on other sites
Kwabs

Thanks everyone, glad you like it smile.gif

Share this post


Link to post
Share on other sites
AlterMann
Dear PatrickW and Dutchy3010. Please consider this function as a marker to note any actor, with effect from this actor is not present. This will be useful for what would follow him.

Share this post


Link to post
Share on other sites
AlanCrytex
Dear PatrickW and Dutchy3010. Please consider this function as a marker to note any actor, with effect from this actor is not present. This will be useful for what would follow him.

Sorry for asking this.

But can you explain it.

I don't understand because I am bad in english tounge.gif

Share this post


Link to post
Share on other sites
AlterMann

 

Dear PatrickW and Dutchy3010. Please consider this function as a marker to note any actor, with effect from this actor is not present. This will be useful for what would follow him.

Sorry for asking this.

But can you explain it.

I don't understand because I am bad in english tounge.gif

http://gtasana.ru/uploads/posts/2011-06/13...43_gallery3.jpg

This I do not know much English. Here's an example.

 

marker over any actor

Share this post


Link to post
Share on other sites
AlanCrytex
Dear PatrickW and Dutchy3010. Please consider this function as a marker to note any actor, with effect from this actor is not present. This will be useful for what would follow him.

Sorry for asking this.

But can you explain it.

I don't understand because I am bad in english tounge.gif

http://gtasana.ru/uploads/posts/2011-06/13...43_gallery3.jpg

This I do not know much English. Here's an example.

 

marker over any actor

Do you mean if there is a mark for actor who follow us, it could be useful for us.

Share this post


Link to post
Share on other sites
Yezz007
Never Mind this one Edited by Yezz007

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.