Dani93380 0 Posted November 3, 2012 Share Posted November 3, 2012 Can someone tell me whats the difference betwen 512.cs 1024.cs and 2048.cs (these are memory fix cleo) What i should use?The 512?1024?or the 2048? Link to post Share on other sites
Link2012 1,623 Posted November 3, 2012 Share Posted November 3, 2012 He, 512 gives 512mb for streaming, 1024 gives 1024mb (e.g. 1gb) for streaming , 2048 gives 2048mb for streaming (e.g. 2gb) Link to post Share on other sites
Dani93380 0 Posted November 3, 2012 Author Share Posted November 3, 2012 Sorry but I dont understand man can you explain better please? Link to post Share on other sites
Midnightz 287 Posted November 15, 2012 Share Posted November 15, 2012 Look at your computer's graphics card to determine its memory capacity. Select the file that's compatible with your video card in this respect. MB = Megabtyes GB = Gigabytes 1024 Megabytes = 1 Gigabyte Nowadays, video cards typically move up in 256MB or 512MB increments, so... --------------------------------------- VIDEO CARD--------------->FILE --------------------------------------- 256MB---------------------->256.cs 512MB---------------------->512.cs 768MB---------------------->512.cs 1024MB (1GB)------------->1024.cs 1280MB (1.2GB)----------->1024.cs 1536MB (1.5GB)----------->1024.cs 1792MB (1.8GB)----------->1024.cs 2048MB (2GB)------------->2048.cs Recommended: You can customize the .CS file to perfectly match your hardware specs and SA screen resolution. Link to post Share on other sites
Silent 15,841 Posted November 15, 2012 Share Posted November 15, 2012 (edited) Actually, streaming memory doesn't connect much to GFX memory. The fact is, you'll never need more than ~256mb of streaming memory. 512.cs is more than enuf. @up 50mb actually. Edited November 15, 2012 by SilentPL Link to post Share on other sites
aStiffSausage 147 Posted November 15, 2012 Share Posted November 15, 2012 Like SilentPL said, it's kinda like RAM in your PC. Streaming memory is used to temporarily store vehicles, objects, peds and everything else that is or will be used by the game. Original San Andreas had really low amount of streaming memory (30MB if I'm right?), which caused HQ mods to make roads and buildings to disappear. (Not enough memory to load building models, all used by HQ mods already loaded.) Link to post Share on other sites
fastman92 2,562 Posted November 15, 2012 Share Posted November 15, 2012 (edited) I verified. No more than about 550 MB of "streaming memory" is used in my game. I'm not about gta_sa.exe size from RAM memory, i'm about memory reserved for "streaming". Tests have proved that it's not working efficiently above the certain values. Edited November 15, 2012 by fastman92 Link to post Share on other sites
KeeJay 3 Posted March 16, 2013 Share Posted March 16, 2013 Nah, I have 64mb graphic card and 1gb RAM. I'm using 2048.cs and it works fine... Link to post Share on other sites
sdfghu 0 Posted March 20, 2013 Share Posted March 20, 2013 Actually, streaming memory doesn't connect much to GFX memory. Link to post Share on other sites
Khair Lacoste 0 Posted March 21, 2019 Share Posted March 21, 2019 Can someone tell me whats the difference betwen 512.cs 1024.cs and 2048.cs (these are memory fix cleo) What i should use?The 512?1024?or the 2048? Can you tell me which GTA do you talking about? Link to post Share on other sites
NymphantTree 4 Posted September 16, 2019 Share Posted September 16, 2019 I found out about Memory512 but was told it does the same thing as 2dfx. If I am having trouble with high quality textures loading in and crashing or stuttering my game, and I already have 2dfx, is there anything that memory512 can do that will help, or is 2dfx the best I got? Or do I need something else entirely for my situation? Link to post Share on other sites