fastman92 2,557 Posted October 31, 2012 Share Posted October 31, 2012 (edited) IMG Organizer GTA IV has about 160 IMG archives. Standard GTA SA has only 6 IMG archives. All important files were put by R* into one big IMG archive - gta3.img. This script splits up gta3.img and gta_int.img into many small IMG archives such as countn2.img, countrye.img, gen_int1.img and more. It's inspired on GTA IV structure where almost every IDE file has separate IMG archive. And yet it's perfectly stable. It was confirmed if all exported & removed file are imported to proper IMG archives. It's impossible that some file was removed and cannot be found in any of created archive. On standard unmodified GTA SA gta3.img and gta_int.img will be shrunk to 2 KB in size. - - - - - - - - - - - - - - - - - - Download http://www.mediafire.com/?66cg62rln1b3aj1 ***** Installation - Make sure you have installed IMG Limit Adjuster 3.0 or newer created by fastman92: http://www.gtagarage.com/mods/show.php?id=19468 Without that you can be sure your GTA SA will crash. - Backup your GTA SA. - Copy ALL! files from put_to_root_of_GTASA to GTA San Andreas directory. - Run IMG_organizer.bat as ADMINISTRATOR. It's especially important when using a script on Vista/Seven/Eight with UAC enabled. - Wait about 5 minutes until "Press any key to continue" will appear. - Open "data\gta.dat" in Notepad. Add the following line in the beginning of file: IMGLIST DATA\IMAGES.TXT - Run GTA SA and test if it works. ***** Map editor (MEd) Remember IMGLIST keyword won't work in MEd. In that case you must put list from images.txt in gta.dat itself and it will work. Go here for more informations: http://www.gtaforums.com/index.php?act=ST&f=58&t=529370 ***** Installing mods Wanna know how to install mods in easy way when gta3.img and gta_int.img is split up? It's very easy. Just put to gta3.img what you had to put to gta3.img. Or put to gta_int.img what you had to put to gta_int.img. Run IMG_Organizer.bat again, wait less than 10 seconds That's all. Just Run IMG_Organizer.bat always after you put files in gta3.img or gta_int.img I hope it helps since installing mods could be problematic without knowing it. ***** Changes ** 5.1 - fixed model errors because of IMG archives that were not rebuilt. Added rebuilding of IMG archives that were modified (files imported, removed) / if their unused space is higher than 20 MB. ** 5.0 - flawless version, generated automatically with IMG Organizer Creator. Added rebuilding of IMG archives if their unused space is higher than 20 MB. Used 32-bit / 64-bit version of IMG console depending on the user's operating system. ** 4.0 - new design with fastman92 IMG Console, added openOrCreate commands, removed big part from .bat file Rebuilding happens if IMG archive has more or equal unused space as 2 MB. IMG Organizer works when gta3.img / gta_int.img size is over 2 GB thanks to fastman92 IMG Console. ** 3.0 - some buildings appeared white. Really nothing was missing in IMG archives - sequence of IMG archives defined inside images.txt was wrong. Any IMG archive with files exported from gta_int.img should be defined next to IMG archives with files exported from gta3.img. Fixed. ***** Informations: Date of release: 12-05-2013 (d-m-Y) Author: fastman92 Version: 5.1 For: GTA San Andreas E-mail: [email protected] Visit fastman92-page.tk Edited May 12, 2013 by fastman92 4 Link to post Share on other sites
Celestail 4 Posted October 31, 2012 Share Posted October 31, 2012 (edited) SA has 8 .img achives not 6 1. anim.img 2. cuts.img 3. script.img 4. cutscene.img 5. gta_int.img 6. gta3.img 7. player.img 8. carrec Edited October 31, 2012 by Celestail 1 Link to post Share on other sites
fastman92 2,557 Posted October 31, 2012 Author Share Posted October 31, 2012 (edited) SA has 8 .img achives not 6 Yes, but only six of them are regular IMG archives. anim\anim.img is completely unused. anim\cuts.img is used in non-special way, opened only to read necessary files when cutscene is triggered. Edited October 31, 2012 by fastman92 1 Link to post Share on other sites
Celestail 4 Posted October 31, 2012 Share Posted October 31, 2012 Just thought i let you know Link to post Share on other sites
Masny 680 Posted October 31, 2012 Share Posted October 31, 2012 Looks nice, but whats the point of this? Link to post Share on other sites
fastman92 2,557 Posted October 31, 2012 Author Share Posted October 31, 2012 (edited) Looks nice, but whats the point of this? "IMG archives such as countn2.img, countrye.img, gen_int1.img and more." Better organization of IMG archives. Download and see. It's free. Edited November 1, 2012 by fastman92 Link to post Share on other sites
SnowySA 0 Posted November 1, 2012 Share Posted November 1, 2012 This amazing tool helped me to get all the trees and bushes in 2 .img files! Without this tool it would take me forever to copy+paste tree names and there are 200+ trees! My gta3.img is 3,23GB and it was no problem, no error of the limits like Spark for GTA SA! This tool is very amazing and impressive!! Thanks a lot!! Link to post Share on other sites
Stryfaar 115 Posted November 2, 2012 Share Posted November 2, 2012 Awesome work on this one, fastman92. Your IMG Console works great with this! Thanks for taking your time in making IMG Organizer, heck, thanks for your time in making your amazing mods! Hope you fix the bugs I have reported you though, soon. Link to post Share on other sites
Midnightz 287 Posted November 5, 2012 Share Posted November 5, 2012 Nice for organization/locating files purposes. Curious... does splitting up the archives affect game play performance? (ex. faster texture loads) The reason I ask is that some people say re-arranging their gta3.img archive via mods, caused their game engine to look harder/take longer to locate files. I don't know if that's true. Link to post Share on other sites
fastman92 2,557 Posted November 7, 2012 Author Share Posted November 7, 2012 Nice for organization/locating files purposes. Curious... does splitting up the archives affect game play performance? (ex. faster texture loads) The reason I ask is that some people say re-arranging their gta3.img archive via mods, caused their game engine to look harder/take longer to locate files. I don't know if that's true. I can't reply with confidence to this question. I can only suppose that it may be somehow related to faster seeking when working with many IMG files. Link to post Share on other sites
Midnightz 287 Posted November 8, 2012 Share Posted November 8, 2012 Thanks. Maybe a comparison could be performed. My gfx card isn't fast enough to reliably compare though so maybe someone else will do it. Link to post Share on other sites
Apu889 78 Posted November 21, 2012 Share Posted November 21, 2012 this mod makes my game messed up. after installing a few mods with this, and run the .bat, i found this: i'm using IMG Organizer 4 & IMG Limit Adjuster 3. any suggestion? Link to post Share on other sites
juanma_16 7 Posted December 26, 2012 Share Posted December 26, 2012 Mine too. And i just installed cars nothing else. Link to post Share on other sites
fastman92 2,557 Posted December 26, 2012 Author Share Posted December 26, 2012 These bugs are related to erroneous order of files in script of IMG Organizer. It will be fixed in IMG Organizer 5.0. Link to post Share on other sites
Apu889 78 Posted March 27, 2013 Share Posted March 27, 2013 bumpin' im sorry but, when IMG Organizer 5.0 is out? this tool is very useful for modding. and the important things we don't need to rebuild 3gb's gta3.img anymore i have suggestion, why you're not only split just some IMGs? i mean don't need to split IMG per-IPL files, just split IMG for weapons, vehicles, vegetation, LS, LV, Countryside, SF, & optionally addon.IMG for who wanna adding new files into gta3.img and just on models folder, not separate them. i think less IMG splits less bugs, so sorry my bad english Link to post Share on other sites
fastman92 2,557 Posted May 9, 2013 Author Share Posted May 9, 2013 bumpin' im sorry but, when IMG Organizer 5.0 is out? this tool is very useful for modding. and the important things we don't need to rebuild 3gb's gta3.img anymore i have suggestion, why you're not only split just some IMGs? i mean don't need to split IMG per-IPL files, just split IMG for weapons, vehicles, vegetation, LS, LV, Countryside, SF, & optionally addon.IMG for who wanna adding new files into gta3.img and just on models folder, not separate them. i think less IMG splits less bugs, so sorry my bad english New IMG organizer 5.0 is out. INCOMPATIBLE WITH OLDER IMG Organizers. This version is unique - there are no bugs, since IMG_organizer.ims has been generated automatically by IMG Organizer Creator, another tool written in C++. IMG Organizer 5.0 uses new fastman92 IMG Console 1.8 IMG Organizer may be available for GTA III and GTA VC soon. However IMG Limit adjuster still needs to be made for these games. Link to post Share on other sites
damiann69 69 Posted May 9, 2013 Share Posted May 9, 2013 One big advantage is good organization of archives. Do you find another ones? How correctly split archives if I don't want situation when I could have (for example) vegetation parts in vehicle archives etc? Link to post Share on other sites
Stryfaar 115 Posted May 10, 2013 Share Posted May 10, 2013 What? ^ This IMG Organizer absolutely does that. Thank you fastman92 for this wonderful tool. Apparently, SA runs much faster than before now, and IMG Organizer is pretty fast in splitting, too. Only takes 3-5 minutes. Terrific work! Link to post Share on other sites
Apu889 78 Posted May 10, 2013 Share Posted May 10, 2013 (edited) New IMG organizer 5.0 is out. INCOMPATIBLE WITH OLDER IMG Organizers. This version is unique - there are no bugs, since IMG_organizer.ims has been generated automatically by IMG Organizer Creator, another tool written in C++. IMG Organizer 5.0 uses new fastman92 IMG Console 1.8 IMG Organizer may be available for GTA III and GTA VC soon. However IMG Limit adjuster still needs to be made for these games. THANKS a lot fastman, gonna test this soon about GTA VC/III img organizer, ThirteenAG has made it based on your tools: http://www.gtagarage.com/mods/show.php?id=22135 Edited May 10, 2013 by Sidoarjo_Modder Link to post Share on other sites
fastman92 2,557 Posted May 12, 2013 Author Share Posted May 12, 2013 Version 5.1 released ***** Changes ** 5.1 - fixed model errors because of IMG archives that were not rebuilt. Added rebuilding of IMG archives that were modified (files imported, removed) / if their unused space is higher than 20 MB. I didn't test a previous version in outside, only in CJ house and thought it must work correctly. Now this version has completely no bugs. It simply turned out that archives have to be rebuilt because of optimizations made by R* when reading models from IMG archives and their offsets. Link to post Share on other sites
Nori Yaro 4 Posted May 12, 2013 Share Posted May 12, 2013 What will happen if I put my mods in the split archive and rebuild? Or do I always have to put in gta3.img and use img organizer again? Link to post Share on other sites
Silent 15,836 Posted May 12, 2013 Share Posted May 12, 2013 It should be perfectly safe. Link to post Share on other sites
Stryfaar 115 Posted May 12, 2013 Share Posted May 12, 2013 Yes, you have to always put in gta3.img and run the .bat again, as editing the archives themselves might cause you some bugs. Well, this is just my opinion, dunno what fastman92 thinks about it. Link to post Share on other sites
Silent 15,836 Posted May 12, 2013 Share Posted May 12, 2013 Haha, two contradicting posts within a minute Personally I think that editing fastman's IMGs should be no different than editing full gta3.img. Both are bad ideas, but putting 'em together again sounds like a waste of time. Link to post Share on other sites
Nori Yaro 4 Posted May 12, 2013 Share Posted May 12, 2013 Tried this tool and gta crashes 50% loading. Did everything in the instructions and tried twice on a clean gta. Link to post Share on other sites
fastman92 2,557 Posted May 12, 2013 Author Share Posted May 12, 2013 1. You may have not installed IMG Limit Adjuster 3.0 2. You may have not put IMGLIST data\images.txt in gta.dat If you still have a problem, please contact me on MSN/Skype. Personally I think that editing fastman's IMGs should be no different than editing full gta3.img. Both are bad ideas, but putting 'em together again sounds like a waste of time. That's true. You can directly put or add more files to any of archives. They still need to conform with GTA SA archive format standards. But remember to rebuild modified archive, otherwise you may get model loading bugs (no crashes, but wrong models), the same problem as if you modified gta3.img and didn't rebuild. IMG Organizer works fairly simple. It exports files from gta3.img, later it imports different files to several different archives e.g LAe.img, LAe2.img and so. Of course provided they that still exist in gta3.img and they could be exported. Link to post Share on other sites
Nori Yaro 4 Posted May 13, 2013 Share Posted May 13, 2013 I installed IMG Organizer 5.1 Do I need 3.0 too? Link to post Share on other sites
Stryfaar 115 Posted May 13, 2013 Share Posted May 13, 2013 IMG Organizer 3.0? Of course not, you have IMG Organizer 5.1, but you'll need IMG Limit Adjuster 3.0 (you'll always need it when using splitters) to avoid crashes. Link to post Share on other sites
Nori Yaro 4 Posted May 13, 2013 Share Posted May 13, 2013 Yes, I realized this and now it's loading. Does this mod make the game less stable? Since you can go to the sa engine limit easy. Link to post Share on other sites
Stryfaar 115 Posted May 13, 2013 Share Posted May 13, 2013 No. That's what the IMG limit Adjuster is for. Currently, it doesn't have bugs, as far as I have checked. Very stable without crashes. Link to post Share on other sites