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PC Version of GTA V Discussion


Elyobo893
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Got the reply from the R* support and either they changed automatic reply or I got a normal reply from a support guy.

 

T5xmR3M.jpg

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Got the reply from the R* support and either they changed automatic reply or I got a normal reply from a support guy.

 

T5xmR3M.jpg

 

Of course it isn't :p

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Of course it isn't :p

 

Was counting on a "We're gonna reveal system requirements closer to the release of the game." reply. :<

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Yes ! Actually he is right , cj could appear as a 40 or 30 years Old Guy in V , why the hell Not ?

I Really dont know where this " 3D -Hd era " or "different universe" sh*t is coming from ?? Any Source for this crap theory ??!

There are no 3D or Hd called era or universes...

The only Thing exists is different Time era like VC 80's And so on...Tommy vercetti could also appear in V as a Old Maybe 60-70 years Old Guy..

 

 

http://www.nowgamer.com/news/1216103/gta_5_hd_universe_not_the_same_as_san_andreas_rockstar.html

http://thegamershub.net/2012/01/39187/

http://nerdreactor.com/2012/11/17/gta-andreas-and-vice-city-characters-will-not-be-in-gta-v/

ryanburnsred.gif

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Of course it isn't :p

 

Was counting on a "We're gonna reveal system requirements closer to the release of the game." reply. :<

 

 

They wouldn't tell us even if the announcement was 5 minutes from now :/

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Yes ! Actually he is right , cj could appear as a 40 or 30 years Old Guy in V , why the hell Not ?

I Really dont know where this " 3D -Hd era " or "different universe" sh*t is coming from ?? Any Source for this crap theory ??!

There are no 3D or Hd called era or universes...

The only Thing exists is different Time era like VC 80's And so on...Tommy vercetti could also appear in V as a Old Maybe 60-70 years Old Guy..

 

 

http://www.nowgamer.com/news/1216103/gta_5_hd_universe_not_the_same_as_san_andreas_rockstar.html

http://thegamershub.net/2012/01/39187/

http://nerdreactor.com/2012/11/17/gta-andreas-and-vice-city-characters-will-not-be-in-gta-v/

 

What this guy said, no they are not in the same universe.

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ayushisrocking

Got the reply from the R* support and either they changed automatic reply or I got a normal reply from a support guy.

 

 

Well, at least he didnt say " we have nothing to say about the possibility of A pc version right now" :pp
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Yes ! Actually he is right , cj could appear as a 40 or 30 years Old Guy in V , why the hell Not ?

I Really dont know where this " 3D -Hd era " or "different universe" sh*t is coming from ?? Any Source for this crap theory ??!

There are no 3D or Hd called era or universes...

The only Thing exists is different Time era like VC 80's And so on...Tommy vercetti could also appear in V as a Old Maybe 60-70 years Old Guy..

 

http://www.nowgamer.com/news/1216103/gta_5_hd_universe_not_the_same_as_san_andreas_rockstar.html

http://thegamershub.net/2012/01/39187/

http://nerdreactor.com/2012/11/17/gta-andreas-and-vice-city-characters-will-not-be-in-gta-v/

 

So my Whole Post is Full of sh*t :D

Cant Believe they Really said that crap... Why dividing it in " universes" but still use the Same city...that Makes no Sense but ok.. Im Sorry ...my Mistake xD

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So basically you're going against video evidence of people slamming the cars at high speeds and still having barely any noticeable damage and we're supposed to believe you. Why? Yeah no it isn't the same, the fact that people have made a petition asking for IV's driving mechanics says enough. I don't know why people are convinced that you can't criticize this game just because it was super hyped and is really good, guess what it isn't perfect. They made mistakes, and the car destruction was one of them.

 

WTF? "against video evidence"? Wow, really?

 

*face palm*

 

I have the damn game. I'm not going off of videos here, I'm going by personal, hands on experience with the game. I know what I'm talking about because I've actually played it. Have you played the game to know that what you're saying is true or not? I doubt it. It seems you're basing your argument entirely from YouTube videos and some of the demonstrably false claims that people have been making about the subject.

 

As I said, the car damage is exactly the same, it just takes a lot longer and requires higher force impacts to notice than it did in GTA IV. Here's just a quick example of how mangled a car can get after being hit by a bus at a high rate of speed and turning over a few times.

 

5VpeWb.png

 

R* changed the way cars handle, and the amount of impact needed to induce noticeable damage, but they didn't change the damage models, f anything, they've been improved over IV's and I explained why in my previous post.

 

The damage takes way to long to achieve, imo, but it's still a lot better than the insta-soda can crush damage that IV had.

 

I also own the game and have put in around 70 hours in SP, 15 in GTAO.

 

People that complain about driving and car damage in V being completely and utterly unrealistic are 100% correct. Those two things are clearly a great step back from IV.

 

Not a big problem gor me personally, but no way I see anything at fault sbout the complaints, they are spot on.

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LOL @ sjaak. So predictable.

 

Anyways, here's a few more pics demonstrating that car damage (which is what I've been disputing) itself is not the problem. The real problem is with the amount of effort and time that's needed to damage a car.

 

 

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I just played the game for about an hour, and yup, just like I thought, the main problem is that it takes far too much effort to destroy a car like this. It literally took me around 15 minutes to reach this level of damage -- far too long.

 

R* should have found a middle ground with the amount of hits and time it takes to destroy a vehicle. It was much too easy to destroy a car in IV, but they've under done it with V. I played some GTA IV right now on the PC to compare, and while the cars take damage too easily, the damage does happen in a more natural and timely manner. I hope that when the game comes to PC, modders can find that middle ground that R* seemed to have missed with V. Or who knows, maybe the current console version is gimped because of limited hardware, and the PC/next gen versions will have proper soft body physics impact and timing.

 

As for car handling in V, it isn't that bad either, at least not to me. My main complaints are that car damage takes too much effort, and that cars feel like they lack suspension giving them a "stiff" feeling.

 

Give me a middle ground between IV and V, and I'll be a happy camper.

Edited by Albert Kike
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The fact that it takes far, far to long to reach the same kind of damage IS the complaint. Thanks for confirming the obvious.

 

People that drive real cars know the handling and damage in IV doesn't cut it close to real life. Going in the opposite direction makes it even less realistic.

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Ive decided that I'm going to mod the crap out of GTA IV, and replay it. It should keep me busy for a while. So C* can shove V up their asses.

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A middle ground sounds good. At least make it so cars don't bounce off of walls going 90 MPH, then only lose a bumper after that. At least in IV the cars will absorb the damage and act more realistically. They went completely backwards with V. I don't understand why...

I hope a mod fixes this, as well as tweak the handling of the cars. I know someone will do this, but it might not be available immediately because everyone will be busy playing.

Unlike Dark Souls where a mod to fix the resolution problem was out within hours of the game's PC release.

Edited by brootalperry

ryanburnsred.gif

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The fact that it takes far, far to long to reach the same kind of damage IS the complaint. Thanks for confirming the obvious.

 

People that drive real cars know the handling and damage in IV doesn't cut it close to real life. Going in the opposite direction makes it even less realistic.

 

 

The fact that it takes far, far to long to reach the same kind of damage IS the complaint.

 

 

WRONG.

 

 

Thanks for confirming the obvious.

 

 

 

985647987.jpg

 

Confirming the obvious, eh?

 

You, sir, obviously have reading comprehension problems, because had you properly understood what the complaints that I had been addressing were, then you would see that from the beginning of this discussion I disputed the claim that car damage has changed since IV -- I've demonstrated that they have not.

 

Car damage has remained the same, the soft body physics have remained the same, it hasn't been changed from IV, that's the complaint I was addressing.

 

I'll lay it out for you once again since i can tell that you have a hard time grasping certain statements : some people have been asserting that actual car damage is less than it was in IV, and that is what I have been arguing against. You get it now? If not, then don't bother responding.

Edited by Albert Kike
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The fact that it takes far, far to long to reach the same kind of damage IS the complaint. Thanks for confirming the obvious.

 

People that drive real cars know the handling and damage in IV doesn't cut it close to real life. Going in the opposite direction makes it even less realistic.

 

 

The fact that it takes far, far to long to reach the same kind of damage IS the complaint.

 

 

WRONG.

 

 

Thanks for confirming the obvious.

 

 

 

985647987.jpg

 

Confirming the obvious, eh?

 

You, sir, obviously have reading comprehension problems, because had you properly understood what the complaints that I had been addressing were, then you would see that from the beginning of this discussion I disputed the claim that car damage has changed since IV -- I've demonstrated that they have not.

 

Car damage has remained the same, the soft body physics have remained the same, it hasn't been changed from IV, that's the complaint I was addressing.

 

I'll lay it out for you once again since i can tell that you have a hard time grasping certain statements : some people have been asserting that actual car damage is less than it was in IV, and that is what I have been arguing against. You get it now? If not, then don't bother responding.

 

 

Go play BeamNG if you want a realistic damage.

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The fact that it takes far, far to long to reach the same kind of damage IS the complaint. Thanks for confirming the obvious.

People that drive real cars know the handling and damage in IV doesn't cut it close to real life. Going in the opposite direction makes it even less realistic.

 

The fact that it takes far, far to long to reach the same kind of damage IS the complaint.

 

WRONG.

 

 

Thanks for confirming the obvious.

 

 

985647987.jpg

 

Confirming the obvious, eh?

 

You, sir, obviously have reading comprehension problems, because had you properly understood what the complaints that I had been addressing were, then you would see that from the beginning of this discussion I disputed the claim that car damage has changed since IV -- I've demonstrated that they have not.

 

Car damage has remained the same, the soft body physics have remained the same, it hasn't been changed from IV, that's the complaint I was addressing.

 

I'll lay it out for you once again since i can tell that you have a hard time grasping certain statements : some people have been asserting that actual car damage is less than it was in IV, and that is what I have been arguing against. You get it now? If not, then don't bother responding.

 

There is nothing wrong with my reading comprehension, the fact that it takes much longer to reach the same amount of damage is testament to the fact that R* made changes to the way damaging works.

 

That you CAN reach the same amount of damage in V by trying harder is completely irrelevant to the complaint I and many others are making.

 

Unbelieveable that you seem to lack that comprehension !

Edited by sjaak327
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The fact that it takes far, far to long to reach the same kind of damage IS the complaint. Thanks for confirming the obvious.

People that drive real cars know the handling and damage in IV doesn't cut it close to real life. Going in the opposite direction makes it even less realistic.

The fact that it takes far, far to long to reach the same kind of damage IS the complaint.

WRONG.

 

 

Thanks for confirming the obvious.

 

985647987.jpg

 

Confirming the obvious, eh?

 

You, sir, obviously have reading comprehension problems, because had you properly understood what the complaints that I had been addressing were, then you would see that from the beginning of this discussion I disputed the claim that car damage has changed since IV -- I've demonstrated that they have not.

 

Car damage has remained the same, the soft body physics have remained the same, it hasn't been changed from IV, that's the complaint I was addressing.

 

I'll lay it out for you once again since i can tell that you have a hard time grasping certain statements : some people have been asserting that actual car damage is less than it was in IV, and that is what I have been arguing against. You get it now? If not, then don't bother responding.

There is nothing wrong with my reading comprehension, the fact that it takes much longer to reach the same amount of damage is testament to the fact that R* made changes to the way damaging works.

 

That you CAN reach the same amount of damage in V by trying harder is completely irrelevant to the complaint I and many others are making.

 

Unbelieveable that you seem to lack that comprehension !

 

nope, all it takes is simply changing ONE OR TWO VARIABLES in the handling.dat, the one under dd and possibly de columns... so no, technically the way damaging works -which implying on the animation and physics calculation work on the game engine- is not changed, just been made so that it's slower.

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Hoping for AMD to don't say anything about this gta5.exe thing, it would be pretty much an announcement.

On the other hand, hoping for R* to finally announce this game, can't wait anymore.

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