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PC Version of GTA V Discussion


Elyobo893
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I know that the PC version will be just the same, and I don't like the look of it. Most of the fun in GTA IV is crashing cars and smashing them in different ways. I don't think Rockstar will change it, so I'm hoping someone will find a way to make it better through mods. It's like Rockstar went backwards in terms of vehicle physics and damage.

 

I've also noticed that they've completely removed some of the blood effects. In GTA IV, when you shot somebody in the head you could see blood squirting out.

 

edit: The only major issue I have with IV physics is that any little bump would damage the car. It got annoying after a while.

Edited by Albert Kike
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I know that the PC version will be just the same, and I don't like the look of it. Most of the fun in GTA IV is crashing cars and smashing them in different ways. I don't think Rockstar will change it, so I'm hoping someone will find a way to make it better through mods. It's like Rockstar went backwards in terms of vehicle physics and damage.

in IV, I would go off large ramps and intentionally crash to glance at how good the damage was. The damage may not have been perfect, but it was way better than the damage in V. :/. That wasn't pessimism, right? Just stating a diss appointment. If you look on my profile for one of my certain topics, I made a thread about deformation. I used the realist deformation mod for an example on how I wished the crashes would be like? Remember the 2nd trailer? When that car smashed into that van? That type of damage doesn't come they easy in V. :/ Damn.

 

 

In the video I posted, the SUV just bounced off the wall and the front bumper fell off... it didn't absorb any of the kinetic energy like it would IV.

I'm pretty sure you can just plow through traffic in GTA V, but in IV the vehicles would absorb that damage and slow down like an actual car would in real life.

Why did Rockstar make the cars this way? It's like Saints Row :sui:

 

 

 

I know that the PC version will be just the same, and I don't like the look of it. Most of the fun in GTA IV is crashing cars and smashing them in different ways. I don't think Rockstar will change it, so I'm hoping someone will find a way to make it better through mods. It's like Rockstar went backwards in terms of vehicle physics and damage.

 

I've also noticed that they've completely removed some of the blood effects. In GTA IV, when you shot somebody in the head you could see blood squirting out.

 

edit: The only major issue I have with IV physics is that any little bump would damage the car. It got annoying after a while.

 

 

That also tends to get annoying, especially when there's a lot of cars on the road and you're in a chase or something. But the damage and physics were more realistic to me and a lot of fun to play with.

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I know that the PC version will be just the same, and I don't like the look of it. Most of the fun in GTA IV is crashing cars and smashing them in different ways. I don't think Rockstar will change it, so I'm hoping someone will find a way to make it better through mods. It's like Rockstar went backwards in terms of vehicle physics and damage.

I've also noticed that they've completely removed some of the blood effects. In GTA IV, when you shot somebody in the head you could see blood squirting out.

 

 

that's in V, too, if I'm thinking of the same thing. After you shoot somebody in the head, blood squirts out for a period of time.
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What, did SR2 have better car damage than V? Someone maybe check, if I'm right. I can't wait till it's modded. More hype.

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What, did SR2 have better car damage than V? Someone maybe check, if I'm right. I can't wait till it's modded. More hype.

 

I wouldn't say better. But it's not much worse than V. I'd say they're about equal :/

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I don't want deformation like IV, but V's is too light. I would like somewhere in the middle. I can say that with V the cops are relentless f*ckers and will stop at nothing short of laying you out on the concrete. This would get sooooooooooooooooooooooooooooooooooooooooooooooooooooo annoying with deformation like IV, we would almost never get away from cops past three stars and even at three it would be ridiculously difficult (cops shoot to kill at 2 stars, and if you so much as move when they get near you with 1 you're at 2. At 3 they will kill you before you can leave a car and even get into the next at full HP). I want more damage form hits than V has but not so bad like IV. I like V's handling but the deformations are meh, I do like how parts will actually come off like quarter panels, but if you slam into a wall at 100 mph you just shouldn't be able to drive away at top speed. In V you are basically tied to the vehicles wheels, if they go out you are done. So long as they can rotate it doesn't matter how much damage you have taken you can keep going really fast.

 

We could mod deformations and car health in IV and the files are basically the same in V. I know brian tried to use V's futo handling on the futo in IV and almost had it spot on to V's. So my guess is with mods we can achieve the level of realism we all want for the cars.

 

And SR2's deformations were about the same as V's but not as well done. I don't remember seeing a quarter panel come off or anything like that, but the way the car bent up was about the same. Could be wrong on the quarter panel part as I haven't played SR2 in a loooooooooooong time

Edited by DymeDef
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I don't want deformation like IV, but V's is too light. I would like somewhere in the middle. I can say that with V the cops are relentless f*ckers and will stop at nothing short of laying you out on the concrete. This would get sooooooooooooooooooooooooooooooooooooooooooooooooooooo annoying with deformation like IV, we would almost never get away from cops past three stars and even at three it would be ridiculously difficult (cops shoot to kill at 2 stars, and if you so much as move when they get near you with 1 you're at 2. At 3 they will kill you before you can leave a car and even get into the next at full HP). I want more damage form hits than V has but not so bad like IV. I like V's handling but the deformations are meh, I do like how parts will actually come off like quarter panels, but if you slam into a wall at 100 mph you just shouldn't be able to drive away at top speed. In V you are basically tied to the vehicles wheels, if they go out you are done. So long as they can rotate it doesn't matter how much damage you have taken you can keep going really fast.

 

We could mod deformations and car health in IV and the files are basically the same in V. I know brian tried to use V's futo handling on the futo in IV and almost had it spot on to V's. So my guess is with mods we can achieve the level of realism we all want for the cars.

 

Something like that is already in IV. If the car is too messed up, the car won't be able to move because the wheels are stuck. It has happened a bunch of times to me in IV.

But it seems that the cars in V can take a lot of damage from bullets, which make them pretty good for cover.

A couple hundred bullets in IV and the car is already on fire :L

Edited by brootalperry

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Halo 3 is a six year old Xbox 360 exclusive developed by a (largely) Xbox dev, for the purpose of selling the console. The only reason it was ever even considered to see the light of day on PC was to milk a tiny, minuscule little bit more of money.

 

Grand Theft Auto 5 is a brand new release with a developer that has a long history with PC releases of past games of the same GTA brand, with a lot of good proof of a PC version existing, way more than what Halo 3 had to begin with.

 

Besides, it's still possible Micrisoft is just planning to sh*t out all the last gen Halo games at the end of this gen in the aforementioned attempt to milk a little bit more money. Though I have no idea who in their right mind would be buying these games at this point, lol.

 

 

Calling bungie a largely xbox dev? You're funny bro. They only started going exclusive to xbox because of $$$ but they did not start out on consoles at all.

 

 

 

So what's their excuse for Destiny?

Who is giving them money this time?

 

Considering they are with activision now it's pretty obvious, I don't even know why anyone is hyped for destiny from what I've heard it doesn't sound that amazing. I love bungie because of the halo games but I'm not going to just buy anything they make just because their name is on it. Also they still haven't said if it is or isn't coming to PC.

 

OFFT: Ever played Myth TFL or Myth II Soulblighter, or Marathon? They're great Bungie games!

Kind of old tho...

 

On Topic: I think that R* will probably announce GTA V PC on Brazil's game show next week(is it next week?).

God I can't imagine the fun everyone will have :D

Edited by PlasmaFLOW
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I don't want deformation like IV, but V's is too light. I would like somewhere in the middle. I can say that with V the cops are relentless f*ckers and will stop at nothing short of laying you out on the concrete. This would get sooooooooooooooooooooooooooooooooooooooooooooooooooooo annoying with deformation like IV, we would almost never get away from cops past three stars and even at three it would be ridiculously difficult (cops shoot to kill at 2 stars, and if you so much as move when they get near you with 1 you're at 2. At 3 they will kill you before you can leave a car and even get into the next at full HP). I want more damage form hits than V has but not so bad like IV. I like V's handling but the deformations are meh, I do like how parts will actually come off like quarter panels, but if you slam into a wall at 100 mph you just shouldn't be able to drive away at top speed. In V you are basically tied to the vehicles wheels, if they go out you are done. So long as they can rotate it doesn't matter how much damage you have taken you can keep going really fast.

 

We could mod deformations and car health in IV and the files are basically the same in V. I know brian tried to use V's futo handling on the futo in IV and almost had it spot on to V's. So my guess is with mods we can achieve the level of realism we all want for the cars.

 

Something like that is already in IV. If the car is too messed up, the car won't be able to move because the wheels are stuck. It has happened a bunch of times to me in IV.

 

 

I know, but what I meant is in V the wheels seem to be the ONLY thing that hampers you from driving. In IV you could hit a wall going 100 MPH and the car would be black smoked. In V, you slam into the wall, back up and spin out as you roar down the road with no problems what so ever. It seems like the ONLY time I change cars in V is when I am tired of the one I am driving or the wheel gets locked up. I can only count on one hand that I have had a car blow up on me or get so mangled that I had to ditch it because of it having black smoke.

 

I am looking for something along the middle of the two games. I don't want to be forced into changing cars every time I attempt to take a corner (On consoles there is decent amounts of traffic and you still at times find youself with nowhere to go but to take a hit by something. On PC it will only be worse). I want to be penalized for driving like sh*t or taking a turn into an area I shouldn't have, but I also don't want the game to damage my cars so much that if I get police on me I might as well just let them arrest me.

 

I love realism in games but sometimes there is a line you draw. This is, in my opinion one of those lines where realism is great, but it will really ruin the game to have cars just getting totaled after normal GTA wrecks. The car should be f*cked up and not running at peak performance but not outright undrivable. My issue with having full on IV deformations is it seems like the wheels are effected EVEN more than in IV. I notice if my wheel is cocked out just a smidge, my car is not handling corners well (or at all sometimes), the acceleration is waaaaay lower and steering is obviously not straight. These are with V's deformations, if we had every wreck smashing the cars up like IV we would only get to drive perfect cars. Any scratch would be costly to drive around with, especially since it seems like the cop cars are as fast as super cars and can catch you if they want to.

 

I just think IV's deformations are too much for how different V is. If the cops weren't so relentless and unforgiving and basically use cheese to beat you (cheesing is the cpu controlled characters using cheap ass sh*t in the game to beat you or gain the upperhand. V's cops use cheese because they can catch just about any car in the game even with a big time head start), it wouldn't be the case and I would like to see more intense deformations. But as it stands the cops are just too well organized, too fast, too strong (I can NOT f*ck their cars up for the life of me) and just too good to have deformations like that.

 

Again, this is all my opinion. I have played GTA V single player and online quite a bit, so it isn't like i am drawing this stuff from watching others play. I am also not saying you don't have a point. I just personally don't think they would do well in V's harsh environment. More deformation is needed, but to an extent.

Edited by DymeDef
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Maybe Rockstar wanted to bring back the car physics of San Andreas :rol:

 

Like I said, the cops would destroy any chance of getting away.

 

Just curious and I am not discrediting you or anything here, but have you played V yet? I am just curious because at first I was in your boat until I started to play a lot and found out just how annoying the cops can be vanilla, let alone if we had IV's deformations.

 

Again, I am not saying you are wrong or anything of the sort. Just curious if you have played as it changed my thoughts completely.

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Maybe Rockstar wanted to bring back the car physics of San Andreas :rol:

f*ck, V's car physics look horrendous.

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Like I said, the cops would destroy any chance of getting away.

 

Just curious and I am not discrediting you or anything here, but have you played V yet? I am just curious because at first I was in your boat until I started to play a lot and found out just how annoying the cops can be vanilla, let alone if we had IV's deformations.

 

Again, I am not saying you are wrong or anything of the sort. Just curious if you have played as it changed my thoughts completely.

 

 

Nope. I haven't played V at all. But I believe and agree with everything you're saying though. I'm simply basing my opinions on gameplay videos and my past experiences with the other GTAs. I've literally played them all except for V. I've read a bunch of threads on here complaining about the cops though. That'd certainly be annoying with IV's car physics. But at least I don't want the cars to bounce off a wall and only lose the front bumper... you know what I mean?

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Like I said, the cops would destroy any chance of getting away.

 

Just curious and I am not discrediting you or anything here, but have you played V yet? I am just curious because at first I was in your boat until I started to play a lot and found out just how annoying the cops can be vanilla, let alone if we had IV's deformations.

 

Again, I am not saying you are wrong or anything of the sort. Just curious if you have played as it changed my thoughts completely.

 

 

Nope. I haven't played V at all. But I believe and agree with everything you're saying though. I'm simply basing my opinions on gameplay videos and my past experiences with the other GTAs. I've literally played them all except for V. I've read a bunch of threads on here complaining about the cops though. That'd certainly be annoying with IV's car physics. But at least I don't want the cars to bounce off a wall and only lose the front bumper... you know what I mean?

 

 

Yeah, I am with you there. I want more deformation and more realistic physics for crashes. Vanilla, V is lacking in those two departments and probably its biggest let down.

 

I am hoping we can get something like the realistic ragdolls mod for IV where we could get a light, medium and heavy setting to appeal to a broader audience in terms of deformation mods for V. I would not be happy if we had to choose between V or IV's lol I would not enjoy either xD.

 

Man I wish we could do some light modding like handling.dat on console haha.

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My only complaints here are the stiff movements when falling.

I wouldn't really call those ragdolls... Skyrim did better than this when you got blast by fus ro dah or a giant clubbed you into orbit.

Also the wasted screen cuts short...

It's like Rockstar made everything in the game super stiff. The handling, the damage, the ragdoll movements... but why?

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My only complaints here are the stiff movements when falling.

I wouldn't really call those ragdolls... Skyrim did better than this when you got blast by fus ro dah or a giant clubbed you into orbit.

Also the wasted screen cuts short...

It's like Rockstar made everything in the game super stiff. The handling, the damage, the ragdoll movements... but why?

 

What do you mean by stiff damage?

 

And I agree with the animations feeling stiff. Something I noticed instantly, though it is only for certain animations. The movement feels much smoother than IV, though there is still that weird thing with turning while jogging that I only see in GTA IV and V. I honestly can not explain what it is, but it just feels f*cking weird. You know what I am talking about?

 

The handling I actually prefer, though I want it a bit looser. The cars handle really sh*tty at first, you will hate it no doubt. But I couldn't imagine playing V with the on ice handling IV had. Even with Realistic Flying and Driving, the cars just couldn't grip the road well. Every car could roast em down the block and drift around every corner. In V the cars don't fell like they handle too different from each other but at the same time they do. Hard to explain, but I think it has more to do with the suspension making a lot of cars and trucks/SUVs feel like they are a lot lower than they should. This is another one of those cases where Rockstar took it too far, and should have worked with a more in between here and IV. It seems like they looked at what a lot of people complained about in IV (handling, Niko having unlimited health basically, retarded cops and AI, amongst the most complained about) and took it too far. I do like the health in single player, online it is literally like 2 or 3 shots from a pistol at range to die. The TTK is unforgiving especially without armor, and the AI is very accurate this game. Back on point, they went too far with a lot of the problems with IV, you could even make this argument about the activities available. I personally enjoy having those other things to do instead of ALWAYS killing people and blowing up sh*t. I know this is GTA and it is about causing havok, but having other things to do keeps the game fresh. The health I feel was well implemented and once you adjust to it (if you ever played with Hippie Communist and another modder's hardcore mode mod you wouldn't notice like any difference), it feels really good and the regenerating health fits as well. The cops, while at times can be absolutely frustrating are pretty well done because you don't need much room to get away, all you need to do is break LoS, so having them be really aggressive and work really well as a team is kind of a must. So that leaves us with the handling, and the handling's biggest problem is the suspension, that sh*t makes all the cars feel like they are hugging the ground. When we can mod it, the suspension will be the first thing the modders start tweaking, because it is what really prevents the cars from truly handling differently. I think the driving would be great if they didn't have all the cars feel like they are set up for a race. Some cars weights are pretty strange too.

 

Honestly I would say that the worst things in GTA V are the driving and the damage to cars, but what is really awesome is those can be modded and really easily which means we will likely have access to them pretty early on. Especially for handling since that is going to be the exact same file pretty much lol. I do not know what the damage mod used to mod the cars deformations, I never used it (don't hate meh!) but if it was just altering a file already in game (my bet) then that will probably be a walk in the park as well (so to speak).

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damage mod is just by altering the handling.dat, there is a section that under the columns named dd, de, dw and one other...

 

the problem is not whether or not we can mod it but how will that affect the persistent online part of the game... we can get banned by altering the game, unless we resorting to.... mmmm... pirates way of life... hahaha...

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damage mod is just by altering the handling.dat, there is a section that under the columns named dd, de, dw and one other...

 

the problem is not whether or not we can mod it but how will that affect the persistent online part of the game... we can get banned by altering the game, unless we resorting to.... mmmm... pirates way of life... hahaha...

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My only complaints here are the stiff movements when falling.

I wouldn't really call those ragdolls... Skyrim did better than this when you got blast by fus ro dah or a giant clubbed you into orbit.

Also the wasted screen cuts short...

It's like Rockstar made everything in the game super stiff. The handling, the damage, the ragdoll movements... but why?

 

though there is still that weird thing with turning while jogging that I only see in GTA IV and V. I honestly can not explain what it is, but it just feels f*cking weird. You know what I am talking about?

 

 

It's called weight, older games had you be able to turn instantly in cars and on foot. In more realistic games since that is where GTA has been heading since IV, the player has more weight so things take more time and turning is not instant though it can feel sluggish at times. I still prefer what GTA has become VS what it was.

Edited by LadyBrecky
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I have GTA V on PS3, and having played over 10 hours of game time, I don't think the car damage physics are that much different from GTA IV, it's just that there is now a prolonged amount of time it takes to actually damage a car compared to IV. In IV, all it took to noticeably damage a car was to slightly bump it against another car or object and it would look like a crushed soda can.

 

In V, the same kind of damage will occur, but only if you are traveling at a higher rate of speed. The actual damage is identical, it just takes a lot longer to achieve the mangled look that was possible in IV with just a few hits.

 

The main complaint for me is with how the cars feel. Each one has a different feel and weight, but somehow, they don't feel nearly as weighty and the suspension of cars in V doesn't seem to be the same as the cars from IV. Cars feel "stiff" in V, whereas in IV they felt soft, and the suspension was very noticeable.

 

One thing I will give to V over IV is the some of the damage details. Things like windows would simply shatter completely in IV, in V they don't shatter completely and shards of the glass window pane remain intact. If you shoot the corner of a car window in V, only that area will be blown out. Also, wheels can come completely off of vehicles now, and scratches look a lot better now as well.

 

Edit: And car damage in GTA V is waaaaaaaaaay better than SRIV......LOL. I have both games, SRIV car damage and physics are horrible.

Edited by Albert Kike
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My only complaints here are the stiff movements when falling.

I wouldn't really call those ragdolls... Skyrim did better than this when you got blast by fus ro dah or a giant clubbed you into orbit.

Also the wasted screen cuts short...

It's like Rockstar made everything in the game super stiff. The handling, the damage, the ragdoll movements... but why?

 

What do you mean by stiff damage?

 

Like I've been saying before. You drive a car right into a wall or something, and it just bounces off without nearly any damage apart from a busted headlight or the front bumper dangling off.

 

damage mod is just by altering the handling.dat, there is a section that under the columns named dd, de, dw and one other...

 

the problem is not whether or not we can mod it but how will that affect the persistent online part of the game... we can get banned by altering the game, unless we resorting to.... mmmm... pirates way of life... hahaha...

 

I'm pretty sure things like the handling.dat will only be client side and won't be a problem, unless Rockstar made Online check your game installation before you get into Online, and stopped you if any files were modified. Things like scripts are a different story. Anti cheat systems will see those as hacks.

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Edit: And car damage in GTA V is waaaaaaaaaay better than SRIV......LOL. I have both games, SRIV car damage and physics are horrible.

 

I figured. Saints Row 4 is more like Saints Row 3.1 with more over the top weapons

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damage mod is just by altering the handling.dat, there is a section that under the columns named dd, de, dw and one other...

 

the problem is not whether or not we can mod it but how will that affect the persistent online part of the game... we can get banned by altering the game, unless we resorting to.... mmmm... pirates way of life... hahaha...

I'm pretty sure things like the handling.dat will only be client side and won't be a problem, unless Rockstar made Online check your game installation before you get into Online, and stopped you if any files were modified. Things like scripts are a different story. Anti cheat systems will see those as hacks.

any persistent online games will have to make sure the clients are playing the same game with others, so file check is in theory, a mandatory part of persistent online games, otherwise stopping cheat scripts will be a useless effort since the client will just modify the game file for his advantage.

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I have GTA V on PS3, and having played over 10 hours of game time, I don't think the car damage physics are that much different from GTA IV, it's just that there is now a prolonged amount of time it takes to actually damage a car compared to IV. In IV, all it took to noticeably damage a car was to slightly bump it against another car or object and it would look like a crushed soda can.

 

In V, the same kind of damage will occur, but only if you are traveling at a higher rate of speed. The actual damage is identical, it just takes a lot longer to achieve the mangled look that was possible in IV with just a few hits.

 

The main complaint for me is with how the cars feel. Each one has a different feel and weight, but somehow, they don't feel nearly as weighty and the suspension of cars in V doesn't seem to be the same as the cars from IV. Cars feel "stiff" in V, whereas in IV they felt soft, and the suspension was very noticeable.

 

One thing I will give to V over IV is the some of the damage details. Things like windows would simply shatter completely in IV, in V they don't shatter completely and shards of the glass window pane remain intact. If you shoot the corner of a car window in V, only that area will be blown out. Also, wheels can come completely off of vehicles now, and scratches look a lot better now as well.

 

Edit: And car damage in GTA V is waaaaaaaaaay better than SRIV......LOL. I have both games, SRIV car damage and physics are horrible.

 

So basically you're going against video evidence of people slamming the cars at high speeds and still having barely any noticeable damage and we're supposed to believe you. Why? Yeah no it isn't the same, the fact that people have made a petition asking for IV's driving mechanics says enough. I don't know why people are convinced that you can't criticize this game just because it was super hyped and is really good, guess what it isn't perfect. They made mistakes, and the car destruction was one of them.

 

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Edit: And car damage in GTA V is waaaaaaaaaay better than SRIV......LOL. I have both games, SRIV car damage and physics are horrible.

 

I figured. Saints Row 4 is more like Saints Row 3.1 with more over the top weapons

 

 

the dubstep gun was fun for a minute, but got old quick.

 

the real fun in that game is the super sprint attacks.

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I have GTA V on PS3, and having played over 10 hours of game time, I don't think the car damage physics are that much different from GTA IV, it's just that there is now a prolonged amount of time it takes to actually damage a car compared to IV. In IV, all it took to noticeably damage a car was to slightly bump it against another car or object and it would look like a crushed soda can.

 

In V, the same kind of damage will occur, but only if you are traveling at a higher rate of speed. The actual damage is identical, it just takes a lot longer to achieve the mangled look that was possible in IV with just a few hits.

 

 

 

 

His car got banged up a bunch of times, but if that was a real car, it'd be in way worse shape than in the game.

Edited by brootalperry

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So basically you're going against video evidence of people slamming the cars at high speeds and still having barely any noticeable damage and we're supposed to believe you. Why? Yeah no it isn't the same, the fact that people have made a petition asking for IV's driving mechanics says enough. I don't know why people are convinced that you can't criticize this game just because it was super hyped and is really good, guess what it isn't perfect. They made mistakes, and the car destruction was one of them.

 

 

 

WTF? "against video evidence"? Wow, really?

 

*face palm*

 

I have the damn game. I'm not going off of videos here, I'm going by personal, hands on experience with the game. I know what I'm talking about because I've actually played it. Have you played the game to know that what you're saying is true or not? I doubt it. It seems you're basing your argument entirely from YouTube videos and some of the demonstrably false claims that people have been making about the subject.

 

As I said, the car damage is exactly the same, it just takes a lot longer and requires higher force impacts to notice than it did in GTA IV. Here's just a quick example of how mangled a car can get after being hit by a bus at a high rate of speed and turning over a few times.

 

5VpeWb.png

 

R* changed the way cars handle, and the amount of impact needed to induce noticeable damage, but they didn't change the damage models, f anything, they've been improved over IV's and I explained why in my previous post.

 

The damage takes way to long to achieve, imo, but it's still a lot better than the insta-soda can crush damage that IV had.

Edited by Albert Kike
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I know it has been linked on IGN. I was arguing with a bunch of guys on the same thing there.

I told them that it's impossible because CJ doesn't exist in GTA V, because it is in a different era. So that DLC thing is really full of sh*t :sui:

CJ can exist, as a 40 something year old. Imagine CJ running down the street after a Ballas member or even running from the cops shouting " I'm getting to old for this sh*t! "

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I know it has been linked on IGN. I was arguing with a bunch of guys on the same thing there.

I told them that it's impossible because CJ doesn't exist in GTA V, because it is in a different era. So that DLC thing is really full of sh*t :sui:

CJ can exist, as a 40 something year old. Imagine CJ running down the street after a Ballas member or even running from the cops shouting " I'm getting to old for this sh*t! "

 

 

No -___-

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I know it has been linked on IGN. I was arguing with a bunch of guys on the same thing there.

I told them that it's impossible because CJ doesn't exist in GTA V, because it is in a different era. So that DLC thing is really full of sh*t :sui:

CJ can exist, as a 40 something year old. Imagine CJ running down the street after a Ballas member or even running from the cops shouting " I'm getting to old for this sh*t! "

 

No -___-

 

Yes ! Actually he is right , cj could appear as a 40 or 30 years Old Guy in V , why the hell Not ?

 

I Really dont know where this " 3D -Hd era " or "different universe" sh*t is coming from ?? Any Source for this crap theory ??!

There are no 3D or Hd called era or universes...

The only Thing exists is different Time era like VC 80's And so on...Tommy vercetti could also appear in V as a Old Maybe 60-70 years Old Guy..

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