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PC Version of GTA V Discussion


Elyobo893
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wouldnt it be funny if they announce the PC version when that damn petition reaches 500k signatures? which should happen in a few hours xD

http://www.change.org/GTAV

Wow they still signing that thing, not saying it's a bad thing. Just that's quite obvious PC is already done and just waiting to be announced somewhere in October.

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wouldnt it be funny if they announce the PC version when that damn petition reaches 500k signatures? which should happen in a few hours xD

http://www.change.org/GTAV

Wow they still signing that thing, not saying it's a bad thing. Just that's quite obvious PC is already done and just waiting to be announced somewhere in October.

No announcement date is obvious. We can only speculate right now with the information we do have.

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When you see a game on Console, Xbox360 as many devs say "is basically a stuck pc", when you see a game on Xbox, you know for a fact the game is done, But what we don't know is

 

1: How much extra will be added for the next versions,

2: how much compatibility work is left to do

3: how much stuff nvidia wants them to get in there for their new cards

 

Stuff like that. The bulk of the game is done. All the art is done, the high textures waiting on their time to be shown and so on, the bulk is done, the engine is cross platform by nature now, so while we can say "the game is done" since it's on an xbox, what we cannot say is that "it's ready for consumers and waiting" - it likely needs a lot of work yet.

 

There is also a huge likelihood it has trailed behind, as people were shifted over to the initial launch product to help during the delay.

 

Yep, it's on it's way. Yep, it's basically done. But nope, it's not ready for sale. When it is close, they will tell us. It's definitely spent some time in side-by-side, but the delay of PC version of max payne and overall delay of V, it surely set them back, but not likely 6 months back.

 

Delaying a platform is NEVER good for anyone. What they do in the face of having to, serves them well, and is great tactics to compensate for shortcomings, but it is the best interest of every company to get any product out asap. A delay is NEVER planned for a platform, and just a fact of life for some developers, and Rockstar has done well playing a bad hand good, but they know the best thing for them, internally and in the eyes of the consumer, is simultaneous release, which they are working toward as a conglomerate.

 

But if you can, it is ALWAYS best to launch simultaneous. Extra/double sales to players on console then PC, any other thing, it's a great compensation tactic, but it's not ideal. Ideal is out the door, and move on - you never ever want to be stuck working on one platform while other projects wait, and the game has already launched elsewhere. It's shooting self in the foot, delaying next projects etc.

Edited by brian.
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When you see a game on Console, Xbox360 as many devs say "is basically a stuck pc", when you see a game on Xbox, you know for a fact the game is done, But what we don't know is

 

1: How much extra will be added for the next versions,

2: how much compatibility work is left to do

3: how much stuff nvidia wants them to get in there for their new cards

 

Stuff like that. The bulk of the game is done. All the art is done, the high textures waiting on their time to be shown and so on, the bulk is done, the engine is cross platform by nature now, so while we can say "the game is done" since it's on an xbox, what we cannot say is that "it's ready for consumers and waiting" - it likely needs a lot of work yet.

 

There is also a huge likelihood it has trailed behind, as people were shifted over to the initial launch product to help during the delay.

 

Yep, it's on it's way. Yep, it's basically done. But nope, it's not ready for sale. When it is close, they will tell us. It's definitely spent some time in side-by-side, but the delay of PC version of max payne and overall delay of V, it surely set them back, but not likely 6 months back.

 

Delaying a platform is NEVER good for anyone. What they do in the face of having to, serves them well, and is great tactics to compensate for shortcomings, but it is the best interest of every company to get any product out asap. A delay is NEVER planned for a platform, and just a fact of life for some developers, and Rockstar has done well playing a bad hand good, but they know the best thing for them, internally and in the eyes of the consumer, is simultaneous release, which they are working toward as a conglomerate.

 

But if you can, it is ALWAYS best to launch simultaneous. Extra/double sales to players on console then PC, any other thing, it's a great compensation tactic, but it's not ideal. Ideal is out the door, and move on - you never ever want to be stuck working on one platform while other projects wait, and the game has already launched elsewhere. It's shooting self in the foot, delaying next projects etc.

Maybe take two (rockstar games parent company), for business reasons holds the PC version a few months for extra profit, if that whole buy the game once for consoles and then again for pc, is their strategy. I think that tactic ruins the hype of PC only gamers and affects their sales. When GTA IV was released on PC, because it was such a bad optimized game its initial sales were underwhelming because you needed a very powerful PC and most people don´t have one. Now if rockstar releases Five well optimized and this year (when theres still hype it will sell a lot in the first days and in the years ahead because PC is always compatible with older games and consoles aren´t.

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When you see a game on Console, Xbox360 as many devs say "is basically a stuck pc", when you see a game on Xbox, you know for a fact the game is done, But what we don't know is

 

1: How much extra will be added for the next versions,

2: how much compatibility work is left to do

3: how much stuff nvidia wants them to get in there for their new cards

 

Stuff like that. The bulk of the game is done. All the art is done, the high textures waiting on their time to be shown and so on, the bulk is done, the engine is cross platform by nature now, so while we can say "the game is done" since it's on an xbox, what we cannot say is that "it's ready for consumers and waiting" - it likely needs a lot of work yet.

 

There is also a huge likelihood it has trailed behind, as people were shifted over to the initial launch product to help during the delay.

 

Yep, it's on it's way. Yep, it's basically done. But nope, it's not ready for sale. When it is close, they will tell us. It's definitely spent some time in side-by-side, but the delay of PC version of max payne and overall delay of V, it surely set them back, but not likely 6 months back.

 

Delaying a platform is NEVER good for anyone. What they do in the face of having to, serves them well, and is great tactics to compensate for shortcomings, but it is the best interest of every company to get any product out asap. A delay is NEVER planned for a platform, and just a fact of life for some developers, and Rockstar has done well playing a bad hand good, but they know the best thing for them, internally and in the eyes of the consumer, is simultaneous release, which they are working toward as a conglomerate.

 

But if you can, it is ALWAYS best to launch simultaneous. Extra/double sales to players on console then PC, any other thing, it's a great compensation tactic, but it's not ideal. Ideal is out the door, and move on - you never ever want to be stuck working on one platform while other projects wait, and the game has already launched elsewhere. It's shooting self in the foot, delaying next projects etc.

Maybe take two (rockstar games parent company), for business reasons holds the PC version a few months for extra profit, if that whole buy the game once for consoles and then again for pc, is their strategy. I think that tactic ruins the hype of PC only gamers and affects their sales. When GTA IV was released on PC, because it was such a bad optimized game its initial sales were underwhelming because you needed a very powerful PC and most people don´t have one. Now if rockstar releases Five well optimized and this year (when theres still hype it will sell a lot in the first days and in the years ahead because PC is always compatible with older games and consoles aren´t.

 

 

This exacly!

Too bad we can't do anything about it...

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When you see a game on Console, Xbox360 as many devs say "is basically a stuck pc", when you see a game on Xbox, you know for a fact the game is done, But what we don't know is

 

1: How much extra will be added for the next versions,

2: how much compatibility work is left to do

3: how much stuff nvidia wants them to get in there for their new cards

 

Stuff like that. The bulk of the game is done. All the art is done, the high textures waiting on their time to be shown and so on, the bulk is done, the engine is cross platform by nature now, so while we can say "the game is done" since it's on an xbox, what we cannot say is that "it's ready for consumers and waiting" - it likely needs a lot of work yet.

 

There is also a huge likelihood it has trailed behind, as people were shifted over to the initial launch product to help during the delay.

 

Yep, it's on it's way. Yep, it's basically done. But nope, it's not ready for sale. When it is close, they will tell us. It's definitely spent some time in side-by-side, but the delay of PC version of max payne and overall delay of V, it surely set them back, but not likely 6 months back.

 

Delaying a platform is NEVER good for anyone. What they do in the face of having to, serves them well, and is great tactics to compensate for shortcomings, but it is the best interest of every company to get any product out asap. A delay is NEVER planned for a platform, and just a fact of life for some developers, and Rockstar has done well playing a bad hand good, but they know the best thing for them, internally and in the eyes of the consumer, is simultaneous release, which they are working toward as a conglomerate.

 

But if you can, it is ALWAYS best to launch simultaneous. Extra/double sales to players on console then PC, any other thing, it's a great compensation tactic, but it's not ideal. Ideal is out the door, and move on - you never ever want to be stuck working on one platform while other projects wait, and the game has already launched elsewhere. It's shooting self in the foot, delaying next projects etc.

Maybe take two (rockstar games parent company), for business reasons holds the PC version a few months for extra profit, if that whole buy the game once for consoles and then again for pc, is their strategy. I think that tactic ruins the hype of PC only gamers and affects their sales. When GTA IV was released on PC, because it was such a bad optimized game its initial sales were underwhelming because you needed a very powerful PC and most people don´t have one. Now if rockstar releases Five well optimized and this year (when theres still hype it will sell a lot in the first days and in the years ahead because PC is always compatible with older games and consoles aren´t.

 

This exacly!

Too bad we can't do anything about it...

I highly doubt take 2 has that much say in Rockstar's games. That is pretty much their money maker.

 

2k games for all I know now only makes borderlands (haven't seen their name outside of that series in a while) and 2k sports is dieing (terrible fan reception for their lack of patches and releasing unfinished games).

 

Not sure what other studios take 2 owns but Rockstar is a major name on the gaming world. I wouldn't doubt Rockstar calls the shots on their release windows.

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When you see a game on Console, Xbox360 as many devs say "is basically a stuck pc", when you see a game on Xbox, you know for a fact the game is done, But what we don't know is

 

1: How much extra will be added for the next versions,

2: how much compatibility work is left to do

3: how much stuff nvidia wants them to get in there for their new cards

 

Stuff like that. The bulk of the game is done. All the art is done, the high textures waiting on their time to be shown and so on, the bulk is done, the engine is cross platform by nature now, so while we can say "the game is done" since it's on an xbox, what we cannot say is that "it's ready for consumers and waiting" - it likely needs a lot of work yet.

 

Maybe take two (rockstar games parent company), for business reasons holds the PC version a few months for extra profit,

 

 

This exacly!

Too bad we can't do anything about it...

 

 

Too bad you guys don't base your claims on evidence. How is delaying the game on PC by 8 months a money maker? If that is the case, why don't they do that for all their games?

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When you see a game on Console, Xbox360 as many devs say "is basically a stuck pc", when you see a game on Xbox, you know for a fact the game is done, But what we don't know is

 

1: How much extra will be added for the next versions,

2: how much compatibility work is left to do

3: how much stuff nvidia wants them to get in there for their new cards

 

Stuff like that. The bulk of the game is done. All the art is done, the high textures waiting on their time to be shown and so on, the bulk is done, the engine is cross platform by nature now, so while we can say "the game is done" since it's on an xbox, what we cannot say is that "it's ready for consumers and waiting" - it likely needs a lot of work yet.

 

There is also a huge likelihood it has trailed behind, as people were shifted over to the initial launch product to help during the delay.

 

Yep, it's on it's way. Yep, it's basically done. But nope, it's not ready for sale. When it is close, they will tell us. It's definitely spent some time in side-by-side, but the delay of PC version of max payne and overall delay of V, it surely set them back, but not likely 6 months back.

 

Delaying a platform is NEVER good for anyone. What they do in the face of having to, serves them well, and is great tactics to compensate for shortcomings, but it is the best interest of every company to get any product out asap. A delay is NEVER planned for a platform, and just a fact of life for some developers, and Rockstar has done well playing a bad hand good, but they know the best thing for them, internally and in the eyes of the consumer, is simultaneous release, which they are working toward as a conglomerate.

 

But if you can, it is ALWAYS best to launch simultaneous. Extra/double sales to players on console then PC, any other thing, it's a great compensation tactic, but it's not ideal. Ideal is out the door, and move on - you never ever want to be stuck working on one platform while other projects wait, and the game has already launched elsewhere. It's shooting self in the foot, delaying next projects etc.

Maybe take two (rockstar games parent company), for business reasons holds the PC version a few months for extra profit, if that whole buy the game once for consoles and then again for pc, is their strategy. I think that tactic ruins the hype of PC only gamers and affects their sales. When GTA IV was released on PC, because it was such a bad optimized game its initial sales were underwhelming because you needed a very powerful PC and most people don´t have one. Now if rockstar releases Five well optimized and this year (when theres still hype it will sell a lot in the first days and in the years ahead because PC is always compatible with older games and consoles aren´t.

 

 

This exacly!

Too bad we can't do anything about it...

 

We could pressure rockstar into giving out information, or we could prove that PC market is evolving and maybe in a few years the consoles will be outdated, companies will complain about not having conditions to make new games so they will turn to PC, and then the consoles as we know them could very well extinct because you can´t upgrade a console , so in the future maybe we wont need any more restricted consoles or PS plus Xbox live to play games, it will universal like buying a movie on a DVD and watch it in almost every DVD player.

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They will not respond. They will not change their plans.

 

Their strategy brought them outstanding success. They don't give a f*ck about demands and requests from PC gamers and they will not change their plans only because PC gamers ask them to do it.

Edited by Game512
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They will not respond. They will not change their plans.

 

Their strategy brought them outstanding success. They don't give a f*ck about demands and requests from PC gamers.

why not ta playing GTAV now instead of this fear of the PC version

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Rockstar Games NYC publishes GTA having reacquired the publishing rights back a while ago, but they do it with Take2, and they are still a Take2 family member and GTA is still a big money maker for Take2 even like this. You'll have to listen to old conference calls or get some old articles to get more than that, I don't know more specifically.

 

Developers of *all* kinds hate consoles. Did you know that sh*t? Even Kojima hates consoles man. They hate DRM, too. They patch the sh*t out lol. Who has watched the vid I posted? Those guys may be indie, but they are notable, and some of them weren't always indie, some are very accomplished - they go indie because now they can, because PC is more profitable, more intimate, more value for their players and for their work.

 

I'll link it again, let people watch some developers talk. You get a lot of insight, you learn truth from myth, you watch Gabe Newell and you watch Bobby Kotick when he's being interviewed outside of typical gaming press and sh*t like that. This is a nice conference I'll link below. It's a start. Go watch Gabe's long videos over the last year as well.

 

Developers have loved the PC since before its revolution back in 1990's. They have loved it for a long time. Mainstream gamer audience will start to soon say sh*t like "Oh, PC getting all the love now, i see how it is" and so on, but in reality, Developers and Hardware Manufacturers, especially for PC, but as of late also in mobile and portable platforms, have been working hard for 20+ years to get to what we're all finally about to see.

 

The OPEN platform with utmost value has taken over. Game sales are now more profitable on PC. Developers hate consoles and hate DRM. Deals and contracts, suits and publishing ultimatums FORCE them to support the consoles and use copy protection that hurts performance, but that's all coming to an end, baby!

 

The gap is larger than ever between desktop gaming solutions (which can be used in a TV, wireless even from another room) and consoles than ever before.

 

When Rockstar says "WE KNOW OUR FANS, DEY WANT DAT PC RELEASE SAME TIME, WE CLOSED DEM GAPZ, BRACES YO"

 

When they say sh*t like that, THAT is marketing. That is public relations.

 

In reality, everyone has been working for a long time on solutions to make their games that run fine on PC, just straight up build into the console.

 

ROCKSTAR HAS ACHIEVED THAT for at least most of its technology. Very little at this point needs to be done specific to a platform, and the bulk of things that do are undoubtedly completely automatic in the build processes.

 

EVIDENCE: The screenshot on the beach, taken while an object was selected, and a Move gizmo is clearly visible. They have their engine building out down to any platform they pick, like UNITY engine does, LOL, Cryengine 3 style sh*t. Don't you see?

 

There is no such thing as a "CONSOLE LEAD" game anymore lol. That's a publishing term anyway. That's a marketing term. That's a game release term. You got a couple devkits at rockstar, and everyone else is working on a PC that can be considered like one (aka, a top end PC).

 

Snapping screenshots at 2560x1440 and downscaling them. Or accidentally releasing low res editor images with a gizmo showing rofl.

 

Beautiful times. The world, is about to get very very bright for those of us in dark hermit caves hunched over a blue glow.

 

If you wonder why I am so crazy passionatte about this, it's because it's the complete opposite of what people have told themselves for years and years and years, and finally, after years and years of knowing better, people are going to finally get a surge from developers that even publishers and console manufacturers can't stop. Soon, everyone will be playing PC games, even through their television from the couch, and they will all be having such a good time, and such a great experience, and no one will be getting ripped off anymore and consoles will be a well-loved memory of a pop mark on the history of game development and corporate bondage!

 

Super awesome! Feels super awesome to constantly drop bombs!

 

knowing all that I do know about game development and game business, hell looking at even my own opinions on it all, I can tell you this much, almost everything these guys say, is general consensus across the board. Pay close attention ESPECIALLY if you took issue to anything I've said here .I love you all. Welcome to the forever gen.

 

 

 

VveCLZy.jpg

Edited by brian.
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This doesn't mean there won't be one. It's GTA, do you know how much money they'd ,lose without PC?

Honestly, not that much I am a PC gamer, but I'm also lucky enough to have an xbox.

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like i've said many times in the past..... if GTA V was only coming out on PC then i would buy a PC instead of crying and complaining about why it's not coming to consoles.

seriously, the PC people need to sit back and patiently wait for the PC announcement or buy the console version. it's that simple. if you can wait icon14.gifsweet. if you can't wait and want to play it ASAP icon14.gifbuy a console.

 

this is a GTA forum. IMO, putting your gaming preference before the game is borderline trolling. people should be grateful for and buy GTA V regardless of what platform(s) it gets released on. notify.gif

 

 

 

i just want to quote this because it's still true. after hundreds of pages nothing has changed. :cry:

 

it's like i never left. :lol:

Edited by Bitches_Brew
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60 million steam users, and not every PC gamer even "approves" of or uses steam - more than both major consoles combined, in users and the money it makes on games, says it's a substantial amount.

 

But too many misconceptions fuel the "question"

 

It's not a question.

Rockstar North developed a PC game.

 

The publishing branch got their GTA V closing the gen, optimized up and running good enough. The files alone show the game is long in development, and that many of my claims leading up til now were true (screenshots etc).

 

Rest easy PC gamers. There is a serious awakening around the bend, that dives deeper into gaming than GTA.

Edited by brian.
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Brian, I just wanted to say....

 

I just read your sig for the first time..... HAHAHAHAHAHA

 

Did you make that?

 

And thanks for reposting that vid I wanted to check it out but was at work earlier. Checking it out now.

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60 million steam users, and not every PC gamer even "approves" of or uses steam - more than both major consoles combined, in users and the money it makes on games, says it's a substantial amount.

 

But too many misconceptions fuel the "question"

 

It's not a question.

Rockstar North developed a PC game.

 

The publishing branch got their GTA V closing the gen, optimized up and running good enough. The files alone show the game is long in development, and that many of my claims leading up til now were true (screenshots etc).

 

Rest easy PC gamers. There is a serious awakening around the bend, that dives deeper into gaming than GTA.

I certainly agree with you Brian! I just had to say it haha.

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Interesting, they all agreed that they would rather not use Direct X, and prefer to use OpenGL. They also said that it makes cross-platform (linux and mac) easy because those two use OpenGL.

 

Is GL better than DX?

 

Also, these guys speak their minds lol. I love this, they are calling out microsoft for changing course and not staying true.

 

Brian, thank you for relinking this, I would have forgot about it.

Edited by DymeDef
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this is a GTA forum. IMO, putting your gaming preference before the game is borderline trolling. people should be grateful for and buy GTA V regardless of what platform(s) it gets released on.

 

LMAO. Yeah right.

 

People without consoles wont buy one, especially not near-dead ones like the PS3 and the old xbox, just to play a single game.

 

The only version that matters in this thread is the PC version, and the only trolling to be done here is belittling that. You have the rest of the forums to gloat about how great it is to play the game already.

 

But as far as PC gamers are concerned, its not out yet. Yes, we'll wait. But its certainly not "trolling".

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brian is talking too much lol

 

developers don't hate consoles, they simply prefer not to work in a big corporation environment if possible because it limit creativity and force them to work on corporate timing

 

no sane and rational software programmer hate drm, not when their own life work is being stolen in front of their eyes, they would simply prefer drm that is beneficial to everyone

 

60m steam users? many of them are double accounts and cheap 3rd world countries users who only like free games and over use / abuse trading, cross region games, giveaways and cheap deals

 

the future of pc gaming is in crowd funded games

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brian is talking too much lol

 

developers don't hate consoles, they simply prefer not to work in a big corporation environment if possible because it limit creativity and force them to work on corporate timing

 

no sane and rational software programmer hate drm, not when their own life work is being stolen in front of their eyes, they would simply prefer drm that is beneficial to everyone

 

60m steam users? many of them are double accounts and cheap 3rd world countries users who only like free games and over use / abuse trading, cross region games, giveaways and cheap deals

 

the future of pc gaming is in crowd funded games

Prove it.

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brian is talking too much lol

 

developers don't hate consoles, they simply prefer not to work in a big corporation environment if possible because it limit creativity and force them to work on corporate timing

 

no sane and rational software programmer hate drm, not when their own life work is being stolen in front of their eyes, they would simply prefer drm that is beneficial to everyone

 

60m steam users? many of them are double accounts and cheap 3rd world countries users who only like free games and over use / abuse trading, cross region games, giveaways and cheap deals

 

the future of pc gaming is in crowd funded games

 

Watch the video lmao.... And I agree with you in crowd funding being the future though. I know every gamer that is passionate about a game would be more than willing to pay more than the 60 dollar price point to be involved in the development process and have their voice heard in what they want in the game.

 

But everything else is true lol. They explain why. Just watch the video, it is actually a really good video tbh.

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That balded head guy called Dan Houser forced his employees to work on consoles.

They got punished and hit after provided a sh*tty job on GTAIV and they got afraid of that mean baldy

so they finally made a good job on GTAV.

 

lol

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That balded head guy called Dan Houser forced his employees to work on consoles.

They got punished and hit after provided a sh*tty job on GTAIV and they got afraid of that mean baldy

so they finally made a good job on GTAV.

 

lol

 

Stop with this sh*t, jesus christ. We don't care that you want the game now, its not coming right now so wait like all of us.

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the future of pc gaming is in crowd funded games

 

Not a chance. If anything developers are just as bad as publishers when it comes to making promises they tend to over-stretch themselves with their imagination. Crowd sourcing started off with the ideals of publishers being the devil and freeing the reigns of the mad geniuses, but Double Fine's high profile finance situation has left a sour taste. People are now starting to think that actually it's a good idea to have someone counting the pennies and telling these guys to finish a product.

 

I tend to think people using the likes of Kickstarter are getting greedy too. Didn't that Precinct want something like $500,000 and you didn't even get access to the game unless you went about $40 range? That's not donating that's pre-ordering. I'm not surprised to see it flop as badly as it did.

 

Future of PC gaming is actually convincing people to get into PC gaming without them even knowing that's what they are doing.

 

http://store.steampowered.com/livingroom/

 

It's going to be an exciting week of news. :colgate:

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the future of pc gaming is in crowd funded games

 

Not a chance. If anything developers are just as bad as publishers when it comes to making promises they tend to over-stretch themselves with their imagination. Crowd sourcing started off with the ideals of publishers being the devil and freeing the reigns of the mad geniuses, but Double Fine's high profile finance situation has left a sour taste. People are now starting to think that actually it's a good idea to have someone counting the pennies and telling these guys to finish a product.

 

I tend to think people using the likes of Kickstarter are getting greedy too. Didn't that Precinct want something like $500,000 and you didn't even get access to the game unless you went about $40 range? That's not donating that's pre-ordering. I'm not surprised to see it flop as badly as it did.

 

Future of PC gaming is actually convincing people to get into PC gaming without them even knowing that's what they are doing.

 

http://store.steampowered.com/livingroom/

 

It's going to be an exciting week of news. :colgate:

 

Valve will do anything to get more users on steam.

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For the record, I hate clients. I hate steam, I REALLY hate origin. It's bullsh*t. If GTA V comes "integrated" with steam, I will be forced to use a crack or something.

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brian is talking too much lol

 

developers don't hate consoles, they simply prefer not to work in a big corporation environment if possible because it limit creativity and force them to work on corporate timing

 

no sane and rational software programmer hate drm, not when their own life work is being stolen in front of their eyes, they would simply prefer drm that is beneficial to everyone

 

60m steam users? many of them are double accounts and cheap 3rd world countries users who only like free games and over use / abuse trading, cross region games, giveaways and cheap deals

 

the future of pc gaming is in crowd funded games

Prove it.

nobody but steam can prove it but I'll tell you I live at a 3rd world countries and I can observe what I stated before

 

steam community is booming in such countries but many use it in cheapish ways because well people are not accustomed nor most of them capable to afford a full priced games so they only plays free games, overusing cheap deals like humble bundle and others or going around bypassing the normal purchasing system to get cheaper games

 

but not just that even amongst 1st world countries users, how many of you overusing steam sales? many people only buy games when they are dirt cheap or only buy cheap steam keys

 

such practice is not good for developers and especially greedy publishers

 

I'm not against steam, I just state that just because there are seemingly huge numbers of ste users doesn't mean it's an ideal world in which pc gaming can flourish with

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For the record, I hate clients. I hate steam, I REALLY hate origin. It's bullsh*t. If GTA V comes "integrated" with steam, I will be forced to use a crack or something.

 

Not a big fan of steam either, but at least we get to play V. Hopefully it won't require steam and just be able to be bought on steam.

 

 

napoleonic

Dude, watch the f*cking video....

 

Seriously, watch the f*cking video.......

 

 

Overuse sales? Lol, that is what a sale is for, to be available at a lowered price for your convenience...... Dude..... I dont even....

Edited by DymeDef
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the future of pc gaming is in crowd funded games

Not a chance. If anything developers are just as bad as publishers when it comes to making promises they tend to over-stretch themselves with their imagination. Crowd sourcing started off with the ideals of publishers being the devil and freeing the reigns of the mad geniuses, but Double Fine's high profile finance situation has left a sour taste. People are now starting to think that actually it's a good idea to have someone counting the pennies and telling these guys to finish a product.

 

I tend to think people using the likes of Kickstarter are getting greedy too. Didn't that Precinct want something like $500,000 and you didn't even get access to the game unless you went about $40 range? That's not donating that's pre-ordering. I'm not surprised to see it flop as badly as it did.

 

Future of PC gaming is actually convincing people to get into PC gaming without them even knowing that's what they are doing.

 

http://store.steampowered.com/livingroom/

 

It's going to be an exciting week of news. :colgate:

of course, it is a far from ideal world so there is always a downside, however independent work environment is always better than bureaucratic work environment especially for products that involve artistry and science touch like games

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