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GTA San Andreas on Windows 8


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So as the title says, has anyone tried GTA San Andreas on Windows 8? Is there any compatibility issues or different gameplay/visual experience?

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Correct me if im wrong but win 8 should still use the older compatibile modes

Edited by Celestail
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Windows 8 for IA-32 and x64 processors runs most software compatible with previous versions of Windows

According to wikipedia Windows 8 is competible with previous versions of Windows

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its compatible. But several games i tried did not work when i used the beta.

 

Tested and working by me:

 

GTA SA

Fallout

Fallout 2

The Sims

The Sims 3

Resident Evil 2

Resident Evil 3

Silent Hill 2

Silent Hill 3

Scarface

Simcity 4

Simcity 3000

 

 

Tested by me and NOT working:

GTA 3

GTA VC

The Sims 2

The Sims Life Stories

The Sims Pet Stories

The Sims Castaway Stories

Sins of a solar empire

Silent hill 4 the room

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  • 3 weeks later...

ccrogers15, how did you get the games to run? Did you do anything different?

 

Have any of you tried running them in various compatibility modes?

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October 29 was near the market release of Windows 8, most of you probably still had the beta. Windows 7 compatibility should work or even no compatibility mode, even though the kernel changed in a major way, it should work anyway with the correct drivers and fixes. Microsoft has been laying out updates so that might help.

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Rizaki Koizumi

64-bit Windows 8 in its final release doesn't play nice with GTA SA at all because of the dreaded mouse bug that has plagued this game on 64-bit Vista and 7. On my end, I even tried the Win98/Me compatibility mode and that didn't work. (Hell I even tried Windows 95 but got the "Grand Theft Auto SA cannot run on Windows 95" error)

 

 

I think this'll help. This did for me.

 

 

While googling for a solution I came across this: http://preferredbypete.com/video-games/382...4bit-vista.html

 

The person that made this thread mentioned getting a different version of the dinput8.dll file and replacing it in C:\Windows\SysWOW64, but this could have a certain effect on other games, so this isn't a recommended fix.

 

So I thought "Why not take this dinput8.dll file and put it in the GTA San Andreas directory instead?"

 

I obtained the dinput8.dll file on dll-files (the same version could be in one of the DirectX cab archives on the San Andreas DVD, not sure), put it in the GTA San Andreas directory, and voila, the mouse worked 100% both in the menus and in-game (so far).

 

 

Doing this would allow the game to work properly without setting the compatibility mode or anything like that. I can't really say this'll work for everyone, but it works for me.

 

Doing a search here, I did discover others that have tried this, but I thought I'd make this more widespread so others can try this and hopefully fix GTA SA if they're having issues playing it in Windows 8.

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  • 1 month later...

It works fine unless you have Stream Memory Fix, even in Compatiblity Mode the Erange Error pops up like Win7 suicidal.gifsuicidal.gif

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I got GTA 3/VC/SA working fine on Windows 8 Pro with Media Center 64-bit WITHOUT any compatibility mode. Although I did replace Steam's GTA 3 exe with another one to fix the dark cars bug, and swapped Steam's GTA VC exe for another one to fix the mouse not working bug. San Andreas is working fine without exe replacement from a 2.00 retail version. As I said NO COMPATIBILITY MODE was needed, and the exe's Steam gave me worked fine. One thing I noticed is that you MUST use frame limiter for these games and 1 core affinity for VC and SA, otherwise Windows 8 will go apesh*t.

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  • 3 months later...

 

64-bit Windows 8 in its final release doesn't play nice with GTA SA at all because of the dreaded mouse bug that has plagued this game on 64-bit Vista and 7. On my end, I even tried the Win98/Me compatibility mode and that didn't work. (Hell I even tried Windows 95 but got the "Grand Theft Auto SA cannot run on Windows 95" error)

 

 

I think this'll help. This did for me.

 

 

While googling for a solution I came across this: http://preferredbypete.com/video-games/382...4bit-vista.html

 

The person that made this thread mentioned getting a different version of the dinput8.dll file and replacing it in C:\Windows\SysWOW64, but this could have a certain effect on other games, so this isn't a recommended fix.

 

So I thought "Why not take this dinput8.dll file and put it in the GTA San Andreas directory instead?"

 

I obtained the dinput8.dll file on dll-files (the same version could be in one of the DirectX cab archives on the San Andreas DVD, not sure), put it in the GTA San Andreas directory, and voila, the mouse worked 100% both in the menus and in-game (so far).

 

 

Doing this would allow the game to work properly without setting the compatibility mode or anything like that. I can't really say this'll work for everyone, but it works for me.

 

Doing a search here, I did discover others that have tried this, but I thought I'd make this more widespread so others can try this and hopefully fix GTA SA if they're having issues playing it in Windows 8.

This is the ONLY thing that has worked for me. I've been trying for weeks to figure out how to fix the mouse problem on Windows 8. Changing the compatibility to XP/Vista/Win98 didn't do a thing. I even edited my registry in hopes that it would fix the problem, but nothing happened.

 

Then I found ThaRealRLP comment and thought, how the hell will putting the dll in SA's directory do anything? Well to my amazement it in fact fixed the problem, and I signed up to this website just to thank him and confirm this fix.

 

So Mr. ThaRealRLP, I thank you from the bottom of my heart. <3 wink.gif

 

 

 

The dinput8.dll can be found here:

http://www.dll-files.com/dllindex/dll-files.shtml?dinput8

 

download the zip file, not the fixer.

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  • 1 month later...
uncredited

It works, thanks a lot!

Edited by Imbredking
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If there is too much trouble with the game with windows 7 and windows 8 you can always try to play it in a virtualmachine software with windows XP installed. I played a few times in those VR enviroments and had not too much bugs, at least not more than usual bugs with San Andreas.

Now if you want to record the games that's not a very usefull choice because of the machines memory limitations, but for gameplay it's rather the same thing.

I would try Vmware or Virtualbox.

Edited by fnxrak
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64-bit Windows 8 in its final release doesn't play nice with GTA SA at all because of the dreaded mouse bug that has plagued this game on 64-bit Vista and 7. On my end, I even tried the Win98/Me compatibility mode and that didn't work. (Hell I even tried Windows 95 but got the "Grand Theft Auto SA cannot run on Windows 95" error)

 

 

I think this'll help. This did for me.

 

 

While googling for a solution I came across this: http://preferredbypete.com/video-games/382...4bit-vista.html

 

The person that made this thread mentioned getting a different version of the dinput8.dll file and replacing it in C:\Windows\SysWOW64, but this could have a certain effect on other games, so this isn't a recommended fix.

 

So I thought "Why not take this dinput8.dll file and put it in the GTA San Andreas directory instead?"

 

I obtained the dinput8.dll file on dll-files (the same version could be in one of the DirectX cab archives on the San Andreas DVD, not sure), put it in the GTA San Andreas directory, and voila, the mouse worked 100% both in the menus and in-game (so far).

 

 

Doing this would allow the game to work properly without setting the compatibility mode or anything like that. I can't really say this'll work for everyone, but it works for me.

 

Doing a search here, I did discover others that have tried this, but I thought I'd make this more widespread so others can try this and hopefully fix GTA SA if they're having issues playing it in Windows 8.

This is also the only thing that worked for me. Thought I'll also sign up to say that. tounge.gif

 

I'm using Windows 8 64-bit and the game wouldn't even run for me. Loading it in Windows XP SP3 at least ran the game but suffered from the mouse bug. Then I tried what ThaRealRLP suggested and it worked fine. Had to switch off Frame Limiter to get a smooth framerate and now it's running fine. So yeah, thanks ThaRealRLP and thanks JoeBlobs for the link.

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mysteryboyee
64-bit Windows 8 in its final release doesn't play nice with GTA SA at all because of the dreaded mouse bug that has plagued this game on 64-bit Vista and 7. On my end, I even tried the Win98/Me compatibility mode and that didn't work. (Hell I even tried Windows 95 but got the "Grand Theft Auto SA cannot run on Windows 95" error)

 

 

I think this'll help. This did for me.

 

 

While googling for a solution I came across this: http://preferredbypete.com/video-games/382...4bit-vista.html

 

The person that made this thread mentioned getting a different version of the dinput8.dll file and replacing it in C:\Windows\SysWOW64, but this could have a certain effect on other games, so this isn't a recommended fix.

 

So I thought "Why not take this dinput8.dll file and put it in the GTA San Andreas directory instead?"

 

I obtained the dinput8.dll file on dll-files (the same version could be in one of the DirectX cab archives on the San Andreas DVD, not sure), put it in the GTA San Andreas directory, and voila, the mouse worked 100% both in the menus and in-game (so far).

 

 

Doing this would allow the game to work properly without setting the compatibility mode or anything like that. I can't really say this'll work for everyone, but it works for me.

 

Doing a search here, I did discover others that have tried this, but I thought I'd make this more widespread so others can try this and hopefully fix GTA SA if they're having issues playing it in Windows 8.

another thing to try is the invert mouse function

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