_F_ Posted April 19, 2014 Share Posted April 19, 2014 Thanks for the bugs, they'll be fixed soon savidge, ThirteenAG and Danikov 3 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
mikros1 Posted April 25, 2014 Share Posted April 25, 2014 (edited) problems with crumpled Emperor hereother cars apparently normal see prints Edited April 25, 2014 by mikros1 Link to comment Share on other sites More sharing options...
silentkiller44 Posted April 26, 2014 Share Posted April 26, 2014 The Infernus and Emperor are my cars, actually. I make and send some cars to _F_ to include them in his packs. Sorry about the bugs, didn't notice them before. Gonna fix them soon. Thanks for reporting mikros1 and savidge 2 Link to comment Share on other sites More sharing options...
savidge Posted April 26, 2014 Share Posted April 26, 2014 The Infernus and Emperor are my cars, actually. I make and send some cars to _F_ to include them in his packs. Sorry about the bugs, didn't notice them before. Gonna fix them soon. Thanks for reporting Aside from the bugs, you've done a superior job on both cars. You've done better than I'd ever do, lol. Link to comment Share on other sites More sharing options...
mikros1 Posted April 26, 2014 Share Posted April 26, 2014 The Infernus and Emperor are my cars, actually. I make and send some cars to _F_ to include them in his packs. Sorry about the bugs, didn't notice them before. Gonna fix them soon. Thanks for reporting thanks! I wonder if besides you and _F_ has anyone else involved in the project so I can give due credit good job! Link to comment Share on other sites More sharing options...
mikros1 Posted April 27, 2014 Share Posted April 27, 2014 (edited) Premiere is with the red indicator lights Print: Edited April 27, 2014 by mikros1 Link to comment Share on other sites More sharing options...
Danikov Posted April 27, 2014 Share Posted April 27, 2014 Premiere is with the red indicator lights Print: So? That's the way it is,many Chevrolet models use their taillights as an indicator. Link to comment Share on other sites More sharing options...
Silent Posted April 27, 2014 Share Posted April 27, 2014 Premiere is with the red indicator lights It's The American Way of turn indicators. Link to comment Share on other sites More sharing options...
savidge Posted April 27, 2014 Share Posted April 27, 2014 Premiere is with the red indicator lights How are you using ImVehFt without the new license plates? On the picture you're using the default SA ones. Link to comment Share on other sites More sharing options...
Danikov Posted April 27, 2014 Share Posted April 27, 2014 Premiere is with the red indicator lights How are you using ImVehFt without the new license plates? On the picture you're using the default SA ones.If I am not mistaken,License plate textures are stored in vehicle.txd,so if you're using a modified vehicle.txd that has custom license plates,then so it shall be in the game. Link to comment Share on other sites More sharing options...
savidge Posted April 27, 2014 Share Posted April 27, 2014 If I am not mistaken,License plate textures are stored in vehicle.txd,so if you're using a modified vehicle.txd that has custom license plates,then so it shall be in the game. I mean that in the "models/generic/vehicle" folder that has its own "plateback.dds" and "platecharset" files, but never mind, I think I know how he did it. Link to comment Share on other sites More sharing options...
mikros1 Posted April 27, 2014 Share Posted April 27, 2014 ok, thanks Link to comment Share on other sites More sharing options...
Medo_Naser Posted April 29, 2014 Share Posted April 29, 2014 Icant find any download buttons there Link to comment Share on other sites More sharing options...
mikros1 Posted April 29, 2014 Share Posted April 29, 2014 here: http://www.mediafire.com/download/8iwowr92bl5h5ra/beta12.rar Link to comment Share on other sites More sharing options...
Medo_Naser Posted April 29, 2014 Share Posted April 29, 2014 Thanks i downloaded it and going to try IT But i need to know how to get it from the forums -__- Link to comment Share on other sites More sharing options...
TJGM Posted April 29, 2014 Share Posted April 29, 2014 here: http://www.mediafire.com/download/8iwowr92bl5h5ra/beta12.rar He's talking about the actual IMFV download. Link to comment Share on other sites More sharing options...
_F_ Posted April 30, 2014 Share Posted April 30, 2014 Hey 2pac, I have an idea about the custom vehicle lights: Make the mod recognize vehiclelights128 and vehiclelightson128 if they are inside bullet.txd (for example). This way we could UVW map the custom lights to fit the original texture, so car's lights would still look good even if the player doesn't use ImVehFt GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
XanaBax Posted April 30, 2014 Share Posted April 30, 2014 Hey 2pac, I have an idea about the custom vehicle lights: Make the mod recognize vehiclelights128 and vehiclelightson128 if they are inside bullet.txd (for example). This way we could UVW map the custom lights to fit the original texture, so car's lights would still look good even if the player doesn't use ImVehFt ImVehFt has custom vehicle lights (instead of unique vehiclelights128 and vehiclelightson128 for every car ImVehFt uses vehiclelights, vehiclelights_on and you can use vehiclelights_dam - damaged version). They can have their UVW maps, alpha channel. And lights won't look so good for users who don't have ImVehFt because some of them will have different colors. Link to comment Share on other sites More sharing options...
_F_ Posted April 30, 2014 Share Posted April 30, 2014 What are you talking about? That is not the case at all. GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
XanaBax Posted April 30, 2014 Share Posted April 30, 2014 What are you talking about? That is not the case at all. You offer DK to make ImVehFt recognize custom vehiclelights128 and vehiclelightson128 in every vehicle txd. 1 - if you use vehiclelights128 in the buffalo.txd it may conflict with vehicle.txd one 2 - The feature has been made by DK long time ago and you can use it. -possibility to use an unique texture for vehicle lights; You just need to use vehiclelights instead of vehiclelights128 and vehiclelights_on instead of vehiclelightson128. They work as vehiclelights128 but with another name and only for vincent (it is in vincent.txd). But if you say that I am talking about another thing - you should epxress your idea another way Link to comment Share on other sites More sharing options...
_F_ Posted May 1, 2014 Share Posted May 1, 2014 I know that it has feature like that, I'm suggesting that instead the names "vehiclelights_on" and "vehiclelights" it would recognize vehiclelights128 and vehiclelightson128. As the game originally doesn't load it's light textures from vincent.txd (for example), instead it loads it from vehicles.txd. But if the name was same, the game would load custom lights with the mod and original lights if you don't have the mod. GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
Silent Posted May 1, 2014 Share Posted May 1, 2014 I'm pretty sure he'd do it that way if it was possible. I guess that it'd be a bit harder and he instead went for a workaround. Link to comment Share on other sites More sharing options...
XanaBax Posted May 1, 2014 Share Posted May 1, 2014 I know that it has feature like that, I'm suggesting that instead the names "vehiclelights_on" and "vehiclelights" it would recognize vehiclelights128 and vehiclelightson128. As the game originally doesn't load it's light textures from vincent.txd (for example), instead it loads it from vehicles.txd. But if the name was same, the game would load custom lights with the mod and original lights if you don't have the mod. If the name was same, it would cause some problems. 1 - Vehiclelights128 from vincent.txd and from vehicle.txd may have a conflict. 2 - Players with ImVehFt will see vehiclelights128 from vincent.txd but if they don't have ImVehFt they will see vehiclelights128 from vehicle.txd Also it won't be very good for players without ImVehFt because of material colors Link to comment Share on other sites More sharing options...
_F_ Posted May 1, 2014 Share Posted May 1, 2014 There is no problems with material colors, 2pac chose the material colors very well. Even without ImVehFt the light colors are right (white) GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
_F_ Posted May 3, 2014 Share Posted May 3, 2014 Haven't heard from you in a long time 2pac, so I don't know if you still work on this mod. But in case you do, I was wondering since you are the person who knows most about vehicle coding etc. Maybe you could also figure something out about the extras. As you know San Andreas has very weird system about them (You can't control whether the car is supposed to spawn with only 1 extra at time, or many at once... And the amount of extras is limited to 6). GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
savidge Posted May 3, 2014 Share Posted May 3, 2014 _F_, I have a question to ask you about extras. Just so you know, sorry if this question sounds stupid. But is is possible to have an extra as a whole new vehicle? Like if the first for example was a Bobcat and the extra was the Sadler. Again, sorry if that sounded stupid, lol. Link to comment Share on other sites More sharing options...
_F_ Posted May 3, 2014 Share Posted May 3, 2014 Not in San Andreas. In GTA IV it's theoretically possible. savidge 1 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
artginPL Posted May 7, 2014 Share Posted May 7, 2014 _F_ I waited a long time for such a thing. This is one of the best mods for GTA SA. I have only one request - don't make more red turn indicators, please. It looks badly. Orange are much better Slovan 1 Link to comment Share on other sites More sharing options...
savidge Posted May 7, 2014 Share Posted May 7, 2014 don't make more red turn indicators _F_ makes the cars with the real life counterparts in mind. If they have red indicators, _F_ will add red indicators to his vehicles. I think it doesn't matter what colour they are, as long as they work I'm fine with it Link to comment Share on other sites More sharing options...
_F_ Posted May 7, 2014 Share Posted May 7, 2014 (edited) Yes. Also, here is the link to beta 13. http://www.mediafire.com/download/q4tg4x07c7cuolg/beta13.rar -Plenty of fixes (Bus, Emperor, Infernus etc) -Some new cars (LVPD, Euros, Ambulance etc ) Looking forward to feedback! (Bug reports, suggestions etc) Edited May 7, 2014 by _F_ savidge, 98 in 1, Concavax and 2 others 5 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
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