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Improved Vehicle Features


DK22Pac
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The current versions of IVF have reverse lights, breaklights and normal headlights synced only. IMO that's enough as it's too hard to sync the materials, right?

 

Anyway I encounter a bug. When I put more than 1 dummy on any light, the original one (breakl_l) spawns the corona on the other side instead of spawning it in the just like (breakl_l2) does.

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Probably a dumb question, but are you sure the dummies are placed correctly? And are named correctly as well?

Yes, I also tried turning them around along the Y axes and renaming to _prmFFFFFF164

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Amazing! Finally I can say goodbye to empty brakediscs!

BTW, I noticed that brakepads have some problems to match the wheel while turning.

 

I'll post my result later.

Edited by MG3
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Probably a dumb question, but are you sure the dummies are placed correctly? And are named correctly as well?

Yes, I also tried turning them around along the Y axes and renaming to _prmFFFFFF164

 

Rotating them around axes isn't going to help, I guess. Anyways, try deleting the second dummy and using the first problematic one alone, without changing it. Then check it in-game and tell me the result.

Edited by silentkiller44
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Finally, after hours of bullsh*t, I got this mod working! Flawless!

 

Questions:

ImVehFt.ini is the controls right? Im using z,x,c key for driving. Then how can I change this? What keys are assigned to what number?

Can someone make a tutorial in english?

And heres an idea, why not make cars with double headlamps like this:

 

MxbCQcU.png

 

then make the inner headlamps function like a foglight? They look more badass this way!

Edited by Nudg3r
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1) Yeah, ImVehFt.ini contains the controls. Changing them is a wee but complicated. You see, they are not the letters themselves, but they are their virtual key codes. Take a look at this site for them : http://www.indigorose.com/webhelp/ams50/Program_Reference/Misc/Virtual_Key_Codes.htm

 

Only use the values under the decimal tab. Don't use the hex ones! Replace the number of the key you wish to change with the one you want to assign.

 

2) We have already used that technique in some cars

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Yeah. If it's alone then it works. If it's a _2 or whatever it doesn't. Also sometimes the size is not ok. I have it in the _prm extension but sometimes it doesn't affect it in game.

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silentkiller44

Try it without the prm extension, then? I never had this problem in all the cars I've adapted :/.

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how about add stuff like scratches from walls and other stuff like cars or even a base ball bat?

and if its possible add steel rims i mean when a weel is shot and it looses the rubber, ther still is the rim, so that can be a really good thing in game to make pursuits more realistic, and by the way how about add car fuel that can leak?

 

-sorry for my bad E.

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Hey, quick question. If my car uses GTA IV's wheel textures, what texture name should I use to make tyrewall_dirt_1 to _16 work? I tried "tyrewall" and "tyrewall_dirt", but they didn't work...

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You need to call it tyrewall_dirt_1. And with new ImVehFt 3.0 you need to call the dirt mask texture as <base_texture_name>_d.

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I have a couple of suggestions for the mod:

 

- When you hit some car and the driver gets out to hit you, it would be nice if the car turned its harzad lights on;

- Make some cars appear with fog lights + head lights, only fog lights or only head lights on at night, as people tend to drive with both or one of them on at night.

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  • 2 weeks later...
  • 2 weeks later...

Don't know if this has been asked before, but can anyone confirm that the 2.0.2 version works flawlessly on SA-MP 0.3z? Or atleast it works with some constraints? Great job so far btw, looking forward to the 3.0 version.

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This is really something I'd love to see implemented (if possible):

 

roof-mechanism-654.jpg

Edited by AlexGT
  • Like 3
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Wow,_F_ those are great!!! Keep em coming.

 

By the way _DK,there's something I want to suggest,and that is brake lights activation while the engine is idle,much like in real life,when you're stopped and the engine is running you hold your car with the brakes and thus they are lit.

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Hey, _F_, if you're reading this I would like to point out a bug in one of the cars so that you can fix this for upcoming versions. The Infernus in your vehicle pack's interior has been replaced with the headlight and brake light textures found within your infernus.txd file. Here's a picture so you can see what I mean:

 

SvV3gkx.jpg

 

All of the other vehicles use the "vehiclelights" texture from vehicle.txd, could you make the Infernus do the same (if you wouldn't mind)? Thanks for reading this :)

  • KEKW 1
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Hey, _F_, if you're reading this I would like to point out a bug in one of the cars so that you can fix this for upcoming versions. The Infernus in your vehicle pack's interior has been replaced with the headlight and brake light textures found within your infernus.txd file. Here's a picture so you can see what I mean:

 

SvV3gkx.jpg

 

All of the other vehicles use the "vehiclelights" texture from vehicle.txd, could you make the Infernus do the same (if you wouldn't mind)? Thanks for reading this :)

 

 

There's another bug,the damaged textures for the Emperor are the lights128 if I am not mistaken from vehicle.txd.

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There's another bug,the damaged textures for the Emperor are the lights128 if I am not mistaken from vehicle.txd.

EDIT: Also, I don't know if this just happens for me but whenever I try and spawn a Bus, the game crashes.

Yeah, I get the same thing as well...

 

PiNu2u7.jpg

 

Edited by SergeantSavidge
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There's another bug,the damaged textures for the Emperor are the lights128 if I am not mistaken from vehicle.txd.

EDIT: Also, I don't know if this just happens for me but whenever I try and spawn a Bus, the game crashes.

Yeah, I get the same thing as well...

 

PiNu2u7.jpg

 

 

 

 

No crash from driving the Bus for me.

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Do you have an approximate date for the release of the next version of ImVehFt?

 

Also,regarding to _F_/Birdie 's cars,the cracked windshield texture of the Comet appears to be chromatic,looks cool yet weird.

Edited by Danikov
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can you make it can work with San An Studio4 or make it work on weak PC without use a lot Of memory ?

(sorry for my bad English )

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