toxic123 Posted August 31, 2013 Share Posted August 31, 2013 it crashes my game after 10-15 mins..... almost every cleo mod is doing that my game is downgraded...but still Link to comment Share on other sites More sharing options...
nikobellico69 Posted September 14, 2013 Share Posted September 14, 2013 this mod can add dirt to cars from gta 4? Link to comment Share on other sites More sharing options...
Joshuaninfo Posted September 15, 2013 Share Posted September 15, 2013 First of all,the mod is fantastic,great work DK.I have two suggestions:you should assign manual controls to raise/lower spoiler,the rpm meter is animated poorly,its animation should be further refined. Link to comment Share on other sites More sharing options...
nikobellico69 Posted September 20, 2013 Share Posted September 20, 2013 nice, but how about make detached parts be like solid? Link to comment Share on other sites More sharing options...
Dilvan Posted September 21, 2013 Share Posted September 21, 2013 (edited) Nice, have it working only in 1 directry whcih is my problem. I have a fresh installl, us1.0, asi loader and restore graphics to default, but the game keeps hanging half way into the loading bar on the loading screen. I check that ihave the textures in the models generic folder. Please help? Been troubleshooting for 2 days already.And now about the directry thats is working. I dunno how i did it, but when i was troubleshooting i tried installling this on another copy of SA and it work, but the problem i only works in the directry. And if i change the game folder directry, it hangs like the rest, in the middle of loading. What i mean: F:\Games\GTA SA\ GTA SA Original (works here) but when i copy the game out of the 1st game folder liek so: F:\Games\GTA SA Original, it hangs in the loading screen. Dunno if this helps in trouble shooting, but trying to give as much info as possible.I have been trying to get the mod working in my main gta sa game directry but cant as such i ahve been removing mods and reinstalling and all to try and find the problem, but it only hangs with this, so pls help me i like this mod. Here is the crash dump of a fresh install only of this mod, asi loader and gta sa us 1.0 (also check to ensure that the models were in the right place again): http://www.filedropper.com/gtasaexe6620 Edited September 21, 2013 by Dilvan Link to comment Share on other sites More sharing options...
C7950 Posted September 21, 2013 Share Posted September 21, 2013 i have weird problem after installing this mod,it does work great and everything . but all cars have black color,and it is can not be changed in anyway ?. and after removing the mod,all cars have their normal colors. i hope this bug can be fixed . thanks. problem problem solved. the reason was because of file named "carcols.asi". and i had to delete it. I didnt use carcols.asi, but all the cars are still black in colour, anyone knows why? Link to comment Share on other sites More sharing options...
Wh!sp3r Posted October 5, 2013 Share Posted October 5, 2013 Hello! I've installed the latest update of IVF. My problem is following; When I click 'connect' on SA MP, then it loads about 75 % and closes itself. I've put the vehicle folder R*GAMES/GTA SAN ANDREAS/MODELS/GENERIC & other files to R*GAMES/GTA SAN ANDREAS. Mod works fully S P, but on SA MP it crashes. I use Silent's ASI Loader. S P read single player SA MP read San Andreas multiplayer Link to comment Share on other sites More sharing options...
DK22Pac Posted January 27, 2014 Author Share Posted January 27, 2014 I've did an ability for making custom dirt for each vehicle texture. Also fixed some errors and bugs. Danikov and JSBOfficial 2 Link to comment Share on other sites More sharing options...
Danikov Posted January 27, 2014 Share Posted January 27, 2014 Oooooo pizdetz. This looks so damn good! Link to comment Share on other sites More sharing options...
_F_ Posted January 27, 2014 Share Posted January 27, 2014 Yes! I'm very glad to see that you've continued working on this mod! I'm actually working with some friends from another community to adapt all original San Andreas' vehicles with this mod: http://forum.ls-rp.com/viewtopic.php?f=220&t=338094 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
DK22Pac Posted January 27, 2014 Author Share Posted January 27, 2014 (edited) I can't view this website because it requires registration. Edited January 27, 2014 by _DK Link to comment Share on other sites More sharing options...
Danikov Posted January 27, 2014 Share Posted January 27, 2014 By the way,forgot to ask,can you add another texture map for stuff like rust,paint wear and such? Link to comment Share on other sites More sharing options...
_F_ Posted January 27, 2014 Share Posted January 27, 2014 TBH there is not much not view... Here are some pictures though : http://tinypic.com/view.php?pic=1zr2dr5&s=5#.UuZUpLT8KUk http://tinypic.com/view.php?pic=2lwaipg&s=5#.UuZTDLT8KUk http://tinypic.com/view.php?pic=35nd0ty&s=5#.UuZT2LT8KUk http://tinypic.com/view.php?pic=2dsk8av&s=5#.UuZT4LT8KUk http://tinypic.com/view.php?pic=27yzm0x&s=5#.UuZUJrT8KUk http://tinypic.com/view.php?pic=1sk0m8&s=5#.UuZUNbT8KUk http://tinypic.com/view.php?pic=13yi53c&s=5#.UuZUcLT8KUk Danikov 1 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
DK22Pac Posted January 27, 2014 Author Share Posted January 27, 2014 Wow, it became more popular than @gtaforums, I gonna check it quickly. Danikov, what will be the principle for adding rust to vehicle body? That's really useless. Link to comment Share on other sites More sharing options...
Danikov Posted January 27, 2014 Share Posted January 27, 2014 Danikov, what will be the principle for adding rust to vehicle body? That's really useless. To allow beater/old appearance for vehicles,pretty much like in IV. and here's another thing I thought about,how about adding brake pads that will be fixed to the wheels of the car? JSBOfficial 1 Link to comment Share on other sites More sharing options...
savidge Posted January 27, 2014 Share Posted January 27, 2014 (edited) - EDIT: nevermind Edited June 5, 2014 by SergeantSavidge Link to comment Share on other sites More sharing options...
_CP_ Posted January 29, 2014 Share Posted January 29, 2014 It needs only .asi loader. It's not a CLEO script. It can work even without CLEO. Some news: Now it is possible to create light dummies for light_night_material. Is it already released? Link to comment Share on other sites More sharing options...
DK22Pac Posted February 7, 2014 Author Share Posted February 7, 2014 _CP_ No. All these things are parts of new IVF 3.0. New feature in IVF 3.0 - Custom colors Vehicle modders will be able to setup vehicle colors without carcols.dat editing. Simply create .ivfc file (ImVehFt Color) with following data format: vehicle_id 562num_colors 3# paintLayer1 # usePaintLayers255 0 0 00 255 0 00 0 255 0num_variations 30 0 0 01 1 0 02 2 0 0and put it to ImVehFt\colors folder. Each file holds settings for vehicle model with defined Id.The result is following: Vehicle with Id 562 will be spawned/resprayed with 3 colors - red, green and blue. JSBOfficial, Musi, Link2012 and 1 other 4 Link to comment Share on other sites More sharing options...
Gramps Posted February 7, 2014 Share Posted February 7, 2014 (edited) Yes! I'm very glad to see that you've continued working on this mod! I'm actually working with some friends from another community to adapt all original San Andreas' vehicles with this mod: http://forum.ls-rp.com/viewtopic.php?f=220&t=338094 Are you Birdie? Never mind. Edited February 7, 2014 by methodunderg Link to comment Share on other sites More sharing options...
_F_ Posted February 7, 2014 Share Posted February 7, 2014 (edited) Maybe it's too big of a suggestion, but could you possibly make the 3.0 version 100% compatible with SA-MP? Currently there is a huge bug with car colors. The newly added carcolors in SA-MP and IMVF have a conflict - every time you connect the colors are different... Also so that indicators and fog lights are synchronized for everyone that have the mod, meaning if another player that also has the mod turns on his lights, you will also see them. EDIT: Possibility to add dummies to vehicle parts like bumpers and tuning parts? From my experience currently only boot works. Edited February 7, 2014 by _F_ GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
DK22Pac Posted February 7, 2014 Author Share Posted February 7, 2014 (edited) My only one goal with SA-MP is making ImVehFt launchs with it without any problems. I can't tell anything about synchronization. Custom colors now can hold 3-layered painting scheme. Edited February 7, 2014 by _DK Apu889, savidge and JSBOfficial 3 Link to comment Share on other sites More sharing options...
Danikov Posted February 7, 2014 Share Posted February 7, 2014 My only one goal with SA-MP is making ImVehFt launchs with it without any problems. I can't tell anything about synchronization. Custom colors now can hold 3-layered painting scheme. Pizdets!!! Well done. Link to comment Share on other sites More sharing options...
savidge Posted February 7, 2014 Share Posted February 7, 2014 My only one goal with SA-MP is making ImVehFt launchs with it without any problems. I can't tell anything about synchronization. Custom colors now can hold 3-layered painting scheme. DK, that looks awesome! Is this the same sort of thing as the car paint in SA::Render? Link to comment Share on other sites More sharing options...
DK22Pac Posted February 7, 2014 Author Share Posted February 7, 2014 Is this the same sort of thing as the car paint in SA::Render?Yes. savidge 1 Link to comment Share on other sites More sharing options...
_CP_ Posted February 7, 2014 Share Posted February 7, 2014 Car reflections were rendered by SA-GFX, SA::Render or maybe your own method? And when do you plan to release such a nice modification? Link to comment Share on other sites More sharing options...
DK22Pac Posted February 8, 2014 Author Share Posted February 8, 2014 I can't tell it has no any relations to GFX/Render, but all these things will be possible with only one ImVehFt installed. And have no idea about release date, there's much work to do. Link to comment Share on other sites More sharing options...
Danikov Posted February 10, 2014 Share Posted February 10, 2014 Can you try implementing something I tried to do,but it wasn't good enough,and I think could be a nice addition. And that is a burnt metal/rust-like texture on vehicles when they are destroyed,much like in IV. Link to comment Share on other sites More sharing options...
GTHQ Posted February 11, 2014 Share Posted February 11, 2014 Nice color! I have one suggestion. You can make a hex color palette? This is for get a bigger option of colors. Link to comment Share on other sites More sharing options...
DK22Pac Posted February 13, 2014 Author Share Posted February 13, 2014 I see no reason. I know modders are more familiar with such format (R G B). You can convert it with link1 link2 Link to comment Share on other sites More sharing options...
_F_ Posted February 17, 2014 Share Posted February 17, 2014 TBH there is not much not view... Here are some pictures though : http://tinypic.com/view.php?pic=1zr2dr5&s=5#.UuZUpLT8KUk http://tinypic.com/view.php?pic=2lwaipg&s=5#.UuZTDLT8KUk http://tinypic.com/view.php?pic=35nd0ty&s=5#.UuZT2LT8KUk http://tinypic.com/view.php?pic=2dsk8av&s=5#.UuZT4LT8KUk http://tinypic.com/view.php?pic=27yzm0x&s=5#.UuZUJrT8KUk http://tinypic.com/view.php?pic=1sk0m8&s=5#.UuZUNbT8KUk http://tinypic.com/view.php?pic=13yi53c&s=5#.UuZUcLT8KUk http://www.mediafire.com/download/2tal22okubqrwbz/beta10.rar Here is the latest beta of ~80 original San Andreas vehicles adapted. ThirteenAG and Concavax 2 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...