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DK22Pac

Improved Vehicle Features

Recommended Posts

DK22Pac

The problem is not in /mt, but the problem is that user used old plugins' versions.

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aStiffSausage

Got a small idea from the emergency lights system, would it be possible that there would be configuration file, and if the vehicle doesn't have settings in it, it would use default values, and in the configuration file you could set stuff like corona colors for headlights, brakes and other lights, and the headlight corona color would change the light color too? And maybe customisable light width/length?

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Deepu kumar

Hey! it not downloading with IDM

what shall i do?

I want to install this mod.

Edited by Deepu kumar

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mirak

can someone please help me?? i've made tons of things nut imvehft still crash my GTA, it's version 1.0, i've notice that only imvehft.asi and .ini crash my game, if i delete them game runs again but with out the mod.

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Musi

What about SA:MP? Does the last version work fine with it?

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DJQuaie

For those with crashing issues, make sure that you have the plates, grunge, shadows and tyres folders in vehicle folder. That fixed the crashes for me.

 

Must mention that I have a minor issue with IMVEHFT : the white lamposts all over the streets when aproaching to them. When using EnB they are darker, as it should be. It can be fixed in the next version ?

~btw, where can I find a link with all the default game vehicles adapted for IMVEHFT ? THANKS>

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Fantomax

can anybody here rpovide videos how to install it correctly??? my game always crashed!!!

 

EVEN ON CORRECT INSTALLATION!!!!

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Tasso3D

Dk, should have a key for controlling the spoiler

 

for example, press a button and the spoiler raises, disabling the automatic spoiler (raise and lowering)

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ToyGT_one

Why the new version (the latest version of this mod) works in single player but crashes in samp?--> it crashes at the end of the loading bar.

I used Silent's ASI Loader.

Edited by ToyGT_one

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MasterHK

You said that it's only compatible with the original 1.0 US exe that it's size is 14,383,616 in bytes.

I want to know that "Can it work on United 1.2 when it's exe has 14,621,347 in bytes?"

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ThirteenAG
You said that it's only compatible with the original 1.0 US exe that it's size is 14,383,616 in bytes.

I want to know that "Can it work on United 1.2 when it's exe has 14,621,347 in bytes?"

Yes it can.

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MasterHK

@ThirteenAG Thank you. Thera are some errors in my game and I didnt knew reason of them and so I ...

 

@DK22Pac Please observance this note in yours next version:

Make all of ImVehFT keys changeable by an .ini file.

As you can know Izerli is make some of his new Active Dashboard (v3.2) keys adjustable; so please dont forget this, my Master!

 

(Maybe my English skill dont be high as yours; so sorry!)

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_F_

Hey man, maybe you could do another dummy for red back indicators?

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Zach7

I get this when I load SAMP halfway through the loading bar,

 

 

SA-MP 0.3x-R1-2Exception At Address: 0x007FFF12Base: 0x041B0000Registers:EAX: 0x00000004	EBX: 0x0028FBF4	ECX: 0x0028FBF4	EDX: 0x016645B8ESI: 0x00000004	EDI: 0x60C541E3	EBP: 0x00000000	ESP: 0x0028FBCCEFLAGS: 0x00210216Stack:+0000: 0x00000000   0x0028FD30   0x00000000   0x007CF9D0+0010: 0x00000002   0x008042DC   0x0028FBF4   0x00000000+0020: 0x00000004   0x60C46E1F   0x00000001   0x00000002+0030: 0x00000009   0x0B90ECC8   0x0B90ECC8   0x0B90ECC3+0040: 0x00000000   0x00000000   0x01660000   0x01660000+0050: 0x0028FB64   0x0028FB68   0x0028FCE4   0x60C35506+0060: 0x00000000   0x00000004   0x60C53CF4   0x60C54724+0070: 0x60C53D60   0x60C53D4C   0x60C541E3   0x60C46E1F+0080: 0x0028FD30   0x0028FC64   0x00000000   0x0B90EC80+0090: 0x00000000   0x005D5BC0   0x60C541E3   0x60C46E1F+00A0: 0x0028FD30   0x00000000   0x6C7EA127   0x00000000+00B0: 0x03906FA0   0x03906FA4   0x03906FA0   0x00000001+00C0: 0x0028FCB0   0x6C7EA0A2   0x00000000   0x00000000+00D0: 0x60C35261   0x008E2C90   0x00B71848   0x00000000+00E0: 0x00000000   0x00000088   0x000186F8   0x0028FCF4+00F0: 0x00824219   0x01660000   0x00000000   0x0082421E+0100: 0x0000007F   0x0000007F   0x00000000   0x00000000+0110: 0x0028FCCC   0x0028FCD0   0x0028FD3C   0x00825EA4+0120: 0x00888048   0xFFFFFFFF   0x0082421E   0x0082423B+0130: 0x0000007F   0x00824266   0x0000007F   0x00000000+0140: 0x008211B7   0x0000007F   0x0B90D948   0x005B835E+0150: 0x0000007F   0x000186EC   0x008E2C90   0x00B71848+0160: 0x005B8FEC   0x0166F588   0x005B9002   0x0B90D948+0170: 0x0028FF78   0x0083D55B   0xFFFFFFFF   0x005B9273+0180: 0x00869B08   0x00869B20   0x00000000   0x00869B30+0190: 0x00000001   0x00863B10   0x76726C30   0x00000000+01A0: 0x008E2C90   0x41544144   0x50414D5C   0x4E4F5A2E+01B0: 0x00880020   0xFFFFFFFF   0x0082421E   0x0082423B+01C0: 0x00001800   0x00824266   0x00001800   0x00000000+01D0: 0x008211B7   0x00001800   0x49742400   0x005B3206+01E0: 0x00001800   0x0053BCA0   0x00863B10   0x00863A90+01F0: 0x00863B10   0x0000000A   0x0053E593   0x00863B10+0200: 0x00748D00   0x750F1245   0x00000000   0x0028FF88+0210: 0x7EFDE000   0x01660000   0x00000008   0x01661130+0220: 0x00000008   0x00000100   0x00000008   0x00000102+0230: 0x43C80000   0x43960000   0x00000000   0x00000000+0240: 0x00000320   0x00000258   0x00000000   0x0028FE54+0250: 0x007A0778   0x00000200   0x00000000   0x012C0190+0260: 0x17AD0D54   0x00000190   0x0000012C   0x0000002C+0270: 0x0028FE2C   0x00825EA4   0x750F1245   0x00000000SCM Op: 0x0, lDbg: 0 LastRendObj: 0Game Version: US 1.0

 

 

YEs I installed everything, the .dll file, the .asi and .ini files, the newopcodes.cleo, I have no idea what the problem is.

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gtafan113

This is an awesome mod! I really enjoy using it, but it's causing all of the cars in my game to appear black. This does not happen when I remove this mod. I saw someone else had this same problem and they said they had to delete a file called carcols.asi. I think they meant to say carcols.dat, but I tried using the original one and still had the black car problem. I also tried removing all of the CLEO scripts in my CLEO folder, but that didn't work also.

 

I do have added cars in my game, if that could be causing the problem.

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ThirteenAG

Keep your game stable: ImVehFT temporary crash fix - http://www.sendspace.com/file/05p58f

Game no longer will crash while shooting at the cars with passengers, but note that you will be unable to kill any passenger inside car(except the case when car explodes). It's still possible to kill driver though.

Compatible with latest ImVehFT.asi (143 360 bytes).

Edited by ThirteenAG

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ToyGT_one
Keep your game stable: ImVehFT temporary crash fix - http://www.sendspace.com/file/05p58f

Game no longer will crash while shooting at the cars with passengers, but note that you will be unable to kill any passenger inside car(except the case when car explodes). It's still possible to kill driver though.

Compatible with latest ImVehFT.asi (143 360 bytes).

does it fixes the samp crash?

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ThirteenAG
does it fixes the samp crash?

Nope, it's out of my hands.

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gtafan113

I also noticed that this mod does not work with the Memphis Speedometer mod as my game crashes when ImVehFt is installed and I try to activate the Memphis Speedometer.

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_F_

DK22PAC, maybe you could like create a dummy indicator_lr_red and indicator_rr_red, and let the color materials and everything else same. Just the blinking light on the ground should be red. I would really appreciate that smile.gif

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direstraits

I need help. I tried to adapt a car but I didn't made it sucesfully. I just made a litle example of a indicator. It flashes, but it doesn't brigth like the SA ligths when you brake.

 

Here is the model if you want help me.

 

Model

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gtafan113

I fixed the problem with all of the cars appearing black. It was because I had the limit adjuster set to increase the amount of car colors. As soon as I shut that option off, it worked.

 

I have figured out that no gas mods seem to work with this mod though. I have tried three different ones so far and none are working. I can't figure out why.

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Daniel879

its not working on samp sad.gif im installed asi loader (2 vorbis files) and cleo 4 and it crashes while loading i have gta sa 1.0US

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gtafan113

I found a gas/speedometer mod that works with this mod.

 

I did have to remove ImVehFt.asi to do the mission "Just Business" because it crashed at the roadblock with this mod installed.

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LordPhantom

Car colors still not working for some special colors in SA:MP, I got a special green (241) but with the mod car turns to another color, not always the same, sometimes yellow, sometimes grey.. Can it be fixed?

 

 

And, for all people saying it not work on sa:mp Just try a gtasa.exe (13.7Mo)

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Riqitch8

I seem to have this problem where the steering wheel moves, the extra lights do and so do the normal lights too. Just not the speedometer, anyway to fix this?

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ThirteenAG

 

I did have to remove ImVehFt.asi to do the mission "Just Business" because it crashed at the roadblock with this mod installed.

I just passed that mission with my fix, i had no ImVehFT.asi-related crashes.

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gtafan113
I did have to remove ImVehFt.asi to do the mission "Just Business" because it crashed at the roadblock with this mod installed.

I just passed that mission with my fix, i had no ImVehFT.asi-related crashes.

That's strange. I guess it could have been a compatibility issue between this mod and one of my CLEO mods but the only thing I removed to make it work was ImVehFt.asi.

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_F_

Hey man, have you dropped the project? I really need couple of things changed, maybe you could share the source, so I can try it myself.

 

I really need red rear blinker dummy and also make rear taillight blink if the right rear blinker light color is not used...

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Deep Cool

Hey its not working

as Cj enter's the car the game crashes.Why?

HELP ME! cryani.gif

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