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Improved Vehicle Features


DK22Pac

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i've said the exe size...

still crashing... in the middle of loading bar size gta_sa.exe 14.383.616 bytes asi loader used : silentPL's ASI Loader... how do i see the crash

dumps?

 

i use hoodlum nocd fixed exe btw.. yes i copied all of its contents

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It may be a problem. I can guarantee proper work only with 1.0 US (14 383 616 bytes).

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my original us is corrupted... but it worked before when i use it

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my original us is corrupted... but it worked before when i use it

^maybe your PC infected by virus that has injecting every .exe files, so the size of infected .exe file has been increased. confused.gif

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no, i've just formatted local dick c it worked before... i'm downloading things from zero

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Tado Hamann

My game allways crash with new version of ImVehFt. (previous worked fine).

mercie_blink.gifmercie_blink.gif

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jfjfalken45

the crash is because cleo 4 version is now upgraded got to www.cleo.sannybuilder.com

and get the new cleo 4 update

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the crash is because cleo 4 version is now upgraded got to www.cleo.sannybuilder.com

and get the new cleo 4 update

No, newer CLEO version (4.2a) is buggy and shall not be used.

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It needs only .asi loader. It's not a CLEO script. It can work even without CLEO.

 

Some news:

Now it is possible to create light dummies for light_night_material.

user posted image

 

user posted imageuser posted image

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Awesome! I needed this! I have been pulling my hairs off 5 years ago when I tried that!

Only the texture was glowing but not the dummies.

Is it possible you can make them turn off by a button press?

It would be really great function if that is possible, especially on Ranger/Trooper cars like that in the picture.

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WIP Emergency lights.

 

user posted image

 

user posted image

 

Still need to code the animation.

 

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aStiffSausage

Looking good, but got two questions:

 

Will the coronas of emergency lights be colored the same always, or is their color dependant from dummy? And, have you thought of the suggestion about fixing right hand driven vehicles?

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Thanks, Oksu.

Some settings will be placed in external .dat file:

user posted image

Edited by DK22Pac
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Very cool DK22Pac. Does the police light-bar material light up too? (i.e. like headlights)

9H7Sj34.jpg


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Thanks.

 

Does the police light-bar material light up too? (i.e. like headlights)

Yes.

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Emergency lights system - Done.

user posted image

You could configure colors and animation with .dat file.

Edited by DK22Pac
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hey Dk, i have one idea of how to make the windows go up and down in cars

 

could be created a universal texture which could be named "window"

 

the impression that the glass is moving would be made through the texture alpha just by changing the texture alpha

 

example:

user posted image

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Maybe just making another component for them, and then moving it?

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but in my view, move a component is more complicated

 

beyond the glass get through the door sometimes

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Am I the only one getting errors when they load the game up?

 

First error -

 

The program can't start because msvcr110.dll is missing from your computer. Try reinstalling the program to fix this problem.

 

Second Error -

 

Error loading plugin newOpcodes.cleo

 

 

And the third error is the same as the first.

 

After I press ok on all of them, the games starts, but the mod doesn't work.

 

*EDIT*

And yes, I have tried removing newOpcodes.cleo but then I just get the first error and the same thing happens as before, except without the second and third error.

 

I also tried installing it on a clean game that only has Silent's ASI loader and Cleo 4, still got the same errors except the second error said it couldn't run ImVehFt.asi and I didn't get a third error that time.

Edited by TheJAMESGM
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you need to have "New Opcodes Cleo" installed on your gta

I've already mentioned I get an error with that and this mod doesn't even use cleo or the new opcodes that DK made. He's already said this.

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Download msvcr110.dll and place it in the same directory as your gta_sa.exe

 

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Man, use /MT, requiring such a new msvcrt isn't a good idea tounge.gif

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