aStiffSausage 147 Posted October 29, 2012 Share Posted October 29, 2012 @methodunderg If I'm right, you need head.cs from v1.0 to have working low/high distance lights, otherwise they look like that. Or just use original textures for headlight and headlight1 in particle.txd. Link to post Share on other sites
Gramps 791 Posted October 29, 2012 Share Posted October 29, 2012 It was the headlight textures in particle.txd I was certain that I had an original particle.txd, as I had only installed SRT 2012, Perfect Vegetation 2 and BSOR. I have an original copy of SA on my computer, that I copy over everytime I want to "re-install" SA .. I must've accidentally @ some point, copied my particle/effects mod over top of the original SA files. Link to post Share on other sites
-DP- 97 Posted October 29, 2012 Share Posted October 29, 2012 Great new features, keep it up Btw I know it's off-topic but is there any way to enable corona reflections at rainy weather for all graphic cards like you did it with lensflares? They only appear on older graphic cards (like on my 7300LE) but not on the newer ones (e.g. G310) Link to post Share on other sites
iLiR 5 Posted October 30, 2012 Share Posted October 30, 2012 Great tutorial back there. Hope it will help many people Link to post Share on other sites
SkylineGTRFreak 3,968 Posted October 30, 2012 Share Posted October 30, 2012 I never had problems with this mod... but the mod I posted on my blog and most people had the mod seems to be incompatible with the fastloader.asi (not for me) and others peoples simply have an "error in NewOpcodes.cleo" when imvehft.asi is installed my friend had problems with the mod, an error appeared the introduction of 0x7c910ef4, made reference to memory 0xfffffff8 and 0x005d5ca2 to 0x11799000 He said that after making the backup of data folder, the mod began to work btw: new idea of an visitor of my blog send to me: airplane lights Airplane lights are actually already possible, I'm using them on some/many of my aircraft mods: But what I am wondering is, if it was possible to have a script to have working gears on helicopters? I always wanted something like that for my mods^^ Link to post Share on other sites
Junior_Djjr 2,924 Posted October 30, 2012 Share Posted October 30, 2012 btw: new idea of an visitor of my blog send to me: airplane lights Airplane lights are actually already possible, I'm using them on some/many of my aircraft mods but... and textures changing with the lights blinking? Link to post Share on other sites
Los Santos citizen 832 Posted October 30, 2012 Share Posted October 30, 2012 Ok I'm Back to say i fixed it every time i start the game i have to lower the resolution to make it work Link to post Share on other sites
Lucas_Celli 0 Posted November 2, 2012 Share Posted November 2, 2012 nice mod, i like this! Good Work, sorry my bad english Link to post Share on other sites
DK22Pac 2,541 Posted November 6, 2012 Author Share Posted November 6, 2012 (edited) Extras inside moving components. Edited November 6, 2012 by DK22Pac 1 Link to post Share on other sites
Nabx3n 4 Posted November 6, 2012 Share Posted November 6, 2012 great work! suggestion: make the engine shakes when it's started, including exhausts Link to post Share on other sites
Link2012 1,632 Posted November 6, 2012 Share Posted November 6, 2012 Cool! Hey nab, now you can make the Sentinel extras in a properly way Link to post Share on other sites
Nabx3n 4 Posted November 6, 2012 Share Posted November 6, 2012 yep, finelly! also would it be possible to use them on diffrent parts with the same extra? for example: -chassis --extra1 --bonnet_dummy ---bonnet_ok ---extra1 --boot_dummy ---boot_ok ---extra1 so when the extra1 shows up in the game it would be separated, part of it on boot, other on bonnet and the other on chassis. that would be a lot better I think Link to post Share on other sites
Jur1zz 16 Posted November 6, 2012 Share Posted November 6, 2012 Extras inside moving components. Great! I needed this so mutch yep, finelly! also would it be possible to use them on diffrent parts with the same extra? for example: -chassis --extra1 --bonnet_dummy ---bonnet_ok ---extra1 --boot_dummy ---boot_ok ---extra1 so when the extra1 shows up in the game it would be separated, part of it on boot, other on bonnet and the other on chassis. that would be a lot better I think Yes, i would like this one too Link to post Share on other sites
Krazy_Eddie 1 Posted November 8, 2012 Share Posted November 8, 2012 I've been having problems with this mod, it worked once for me, but now crashes both SP and SA-MP halfway through loading into the game i have the textures where they should be, the ASI Plugin, CLEO 4 and a few CLEO scripts, and only two "mods" (both for IVLM) I have tried reinstalling SA, installing SA in a different directory, removing the CLEO scripts and ASI, and even tried just an ASI loader and ImVehFt, but it still crashed, any idea what I am doing wrong? Link to post Share on other sites
aStiffSausage 147 Posted November 8, 2012 Share Posted November 8, 2012 @DK22Pac Now that you've made extras in moving components, can you also make them damageable? Link to post Share on other sites
SkylineGTRFreak 3,968 Posted November 8, 2012 Share Posted November 8, 2012 yep, finelly! also would it be possible to use them on diffrent parts with the same extra? for example: -chassis --extra1 --bonnet_dummy ---bonnet_ok ---extra1 --boot_dummy ---boot_ok ---extra1 so when the extra1 shows up in the game it would be separated, part of it on boot, other on bonnet and the other on chassis. that would be a lot better I think This. I wanted this for so long Link to post Share on other sites
DK22Pac 2,541 Posted November 9, 2012 Author Share Posted November 9, 2012 (edited) Ok guys. Ill make totally new system for extras. So if you have any suggestions, post here. For this time I have choosed this format extra_<extraSpawningSlotId>_<extraSpawningSlotType>_<extraGroupId> @Eddie looks like you have problems with textures (if it crashes at half-loading). Have you any error report? @oksu maybe... Edited November 9, 2012 by DK22Pac Link to post Share on other sites
Driftking120 7 Posted November 10, 2012 Share Posted November 10, 2012 (edited) Hi DK22Pac, Your ImVehLM is awesome! Although I was wondering, is it possible for ImVehLM to affect only specific vehicles? Possibly through the use of ID numbers? I'm asking because I love Mad_Driver10's Ford Shelby GT500, although I'm not willing to sacrifice every vehicle in the game lights not working, for one vehicle having working lights. Also, can you bundle some sort of up/down lights system, as Alexander_Blade's Up/Down Lights does not work for my .EXE version(Listener's .EXE, Only way I can get CLEO to work). Edited November 10, 2012 by Driftking120 1 Link to post Share on other sites
Masny 686 Posted November 10, 2012 Share Posted November 10, 2012 I have suggestion. Its possible to make collision to cars doors? Like in GTA IV where you cant go through doors. Link to post Share on other sites
Convetors 28 Posted November 10, 2012 Share Posted November 10, 2012 I have suggestion. Its possible to make collision to cars doors? Like in GTA IV where you cant go through doors. it can be done by CLEO script . attach an invisible Object to the Door dummy ! but it wont be realistic. it will stop player from runing in it But not Perfect . i can't Creat it stoped Modding. thiss year is important for me in study Link to post Share on other sites
DK22Pac 2,541 Posted November 13, 2012 Author Share Posted November 13, 2012 GTA3 version. Link to post Share on other sites
riquenunes 51 Posted November 13, 2012 Share Posted November 13, 2012 Hooly sh*t. This is way too cool. Any chance for a VC version? It will be awesome having this + MVL. Link to post Share on other sites
DK22Pac 2,541 Posted November 16, 2012 Author Share Posted November 16, 2012 I think it won't be compatible with MVL. Because these mods use same 'technique of realisation' (patching/replacing game functions). Link to post Share on other sites
GamerShotgun 169 Posted November 25, 2012 Share Posted November 25, 2012 It would be soo cool if you and maxorator could team up and implement things like these in MVL. Link to post Share on other sites
Fantomax 151 Posted November 29, 2012 Share Posted November 29, 2012 Hi DK22Pac your mods looks so awesome! but why is in my game it always crashing? because the newOpcodes.cleo? Link to post Share on other sites
FalconKing 1,215 Posted December 3, 2012 Share Posted December 3, 2012 (edited) I love this mod. does it works with samp? EDit: Its works with samp. Edited December 3, 2012 by ToyGT_one Link to post Share on other sites
IZ_INC 1 Posted December 3, 2012 Share Posted December 3, 2012 Hi dk22pac , first i wanna say i realy enjoy your scripts , im using it to all my cars and it just great , first time i could light anything i want with any texture i would like and that it just awesome . I want to know when the you will realse the extra on moving parts script , it would be so great to have it . Im also want to know if you can make a script to have a diffrent display on the car trip coumpter like gear mode when you drive foward it will be in D and when you drive back it will show R . , or a key to change the trip display info , i dont sure if this things are possible but they will add to the car realisem that this scripts cretaing. Oh and one thing i realy realy like to know if its possible to do an airbag that will go with damage system , i know it can be as a part of the model but it depoly even on small crashes , so if it can be deploy by the speed of the crash and by location (front,rear or side so a diffrent airbags for diffrent crashes) it would be realy sick and maybe after 3-5 secondes of game time a deflatied model of the air bags would apper. i know this can be possible in iv. Maybe you can create the air bag model to show as an extra after a crash like 35mph and on . Any way do you think it is possible in any sort of way ? Link to post Share on other sites
night-hawk-34 0 Posted December 18, 2012 Share Posted December 18, 2012 (edited) i have weird problem after installing this mod,it does work great and everything . but all cars have black color,and it is can not be changed in anyway ?. and after removing the mod,all cars have their normal colors. i hope this bug can be fixed . thanks. problem problem solved. the reason was because of file named "carcols.asi". and i had to delete it. Edited December 29, 2012 by night-hawk-34 Link to post Share on other sites
Curlyzed 0 Posted December 25, 2012 Share Posted December 25, 2012 When I first put your mod at my gta folder, it work perfectly.. I can see how beautiful those car with this.. After 5 hours, I dont know why and how it happen, my game crash in 50% loading.. I try to find another download, try every way and chance if maybe i messed something, make gta clean directory and do all the everything that can i do on my f*ck_ng many hours time.. but it's still crashing.. I see your comment above, and you say that's a texture problem.. I really love your mods.. I hope you can help me.. btw, I tried to makes my english better.. I'm a Indonesian, so i'm sorry if that annoying.. XD Link to post Share on other sites
heydudepritzi 1 Posted January 16, 2013 Share Posted January 16, 2013 Hey buddy.. plz help on this ... That imvehft makes my game crash while midpoint of loading bar.. i chked several forums...nd som says its problems of newopcodes.cleo.... i have CLEO4.. what should i do ??? plz give me som solutionsss... 1 Link to post Share on other sites