Jump to content

Improved Vehicle Features


DK22Pac

Recommended Posts

Finally! SA isn't dead game.

  • Like 3
Link to comment
Share on other sites

Thank you. Worked on this near a whole year wow.gif

Link to comment
Share on other sites

Is it possible to make this in 3D Max instead of Zmodeler? I have bigger experience with Autodesk tool.

Link to comment
Share on other sites

Sure. All you need to do (for lights, for example) -

a) create materials with determined colors (and with texture named vehiclelights) and apply them to the part of geometry;

b) create a dummy (and rotate it, if it's a turnlight's dummy).

Link to comment
Share on other sites

Lights must be divided into breaklights, foglights etc? I guess, it's true.

Link to comment
Share on other sites

Yes, each light (even left/right) has unique color and dummy name (you can find them in ImVehFtsets file).

Link to comment
Share on other sites

Ideas for ImVehFt taken of 307cc:

-Open and close the roof like a GTA V (possible? i made this attaching 2 "maps objects" simultaneously, can make this with dummys?)

-4 fully controllable electric windows (little hard...)

-Gear knob moves with the current gear of the car (easy...)

-Engine fan runing (simple...)

-Speedometer in dashboard (easy...)

-Windshield wiper (medium...)

-Xenon Headlights (make a car to use an unique texture for corona headlights?)

 

Yeah, i hope you like the ideas (even though i'm sure you already thought of that lol)

  • Like 3
Link to comment
Share on other sites

When I try to spawn my modifed car, I have that error:

 

GTA:SA Crashed, Debug Info Follows:GTA Info:Error: UnknownAssembly Info:Exception At Address: 0x006A65EFException Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)Registers:EAX: 0x00000000 EBX: 0x00000000ECX: 0x0000022F EDX: 0x00B3D84CESI: 0x0F81E7A0 EDI: 0x0F81E7A0EBP: 0x76156C30 ESP: 0x0028FA70Last Opcode: 0001 in thread 'main' (0xA90750)

 

Link to comment
Share on other sites

Link2012, Danikov thank you!

Junior_Djjr, yes they are nice ideas) Maybe they will be released someday...

City_Poke912, looks like you have problems with vehicle collision? Do vehicles from release work fine?

Link to comment
Share on other sites

I guess I might as well revise my Ford mod to be compatible with this.

Link to comment
Share on other sites

this is fantastic, it is definately something I will be using from now on

 

as for ideas, moving windscreen wipers and moving dials (speedo, tach, etc) would be great

Link to comment
Share on other sites

this looks very interesting smile.gifcookie.gifcookie.gif

if you can add moving windscreen wipers, speedometer and rev-counter like izerli's "active dashboard" script, i will certainly change all my mods to use your code instead of his tounge.gif

yours looks much more useful than the other options rah.gif

Link to comment
Share on other sites

Thanks!

Krazy_Eddie, Chong McBong, why I can't? We have izerli in the team, so he could do this (but haven't seen him for a long time, hope he will come back soon).

Currently fixed some SA bug (black detached components):

user posted image

=>

user posted image

 

user posted image

 

user posted image

Edited by DK22Pac
Link to comment
Share on other sites

Nice, I didn't know izerli was in the team, its good to hear you guys are both working on this great project smile.gif

Link to comment
Share on other sites

Los Santos citizen

It crashes for me and says "Last File Loaded: models\generic\vehicle\grunge\vehiclegrunge256.bmp

 

Last Library Loaded:

 

Error: Unknown

 

 

 

Assembly Info:

 

 

 

Exception At Address: 0x007FFF12

 

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

 

 

 

Registers:

 

EAX: 0x00000004 EBX: 0x0028FB3C

 

ECX: 0x0028FB3C EDX: 0x04A047B8

 

ESI: 0x00000004 EDI: 0x0028FD30

 

EBP: 0x00000000 ESP: 0x0028FB14

Link to comment
Share on other sites

Check if you have this file,

 

GTA_SA\models\generic\vehicle\grunge\vehiclegrunge256.bmp

 

Link to comment
Share on other sites

Did you copy the whole 'vehicle' folder to 'models\generic\'?

There's some problem with texture, it can't load it.

Link to comment
Share on other sites

aStiffSausage

Works well, though there's this compatibility-issue with your NewOpcodes.cleo. I bet you know it already. smile.gif

 

Oh, and how about having more breakable windows? I mean the windows on doors, can you make those separately damageable from the door and make them behave like windscreen? (Will shatter in pieces if too much damaged.)

Link to comment
Share on other sites

Los Santos citizen, do you use 1.0 US exe? Have you any other plugins installed?

oksa8, I didn't see any problems with newOpcodes.cleo.

 

Oh, and how about having more breakable windows? I mean the windows on doors, can you make those separately damageable from the door and make them behave like windscreen? (Will shatter in pieces if too much damaged.)

Function already did this effect, but I hadn't time to work with it blush.gif

nabnabnabn, sure smile.gif

Link to comment
Share on other sites

Los Santos citizen

Yes i have version 1.0 exe but i do have sackys limit adjuster More Vehicles plugin and vehicle audio loader

Link to comment
Share on other sites

aStiffSausage

@DK22Pac

 

Seems that you are right. First time I tried v2.0, SA froze at the end of loading bar, and after removing NewOpcodes.cleo it worked well. Though now it seems to work with NewOpcodes.cleo... SA is messed up game. biggrin.gif

 

And, if you don't mind, got one more suggestion:

-Proper collision on movable parts. Like you can't run through a door that is opened.

Link to comment
Share on other sites

I never had problems with this mod... but the mod I posted on my blog and most people had

 

the mod seems to be incompatible with the fastloader.asi (not for me) and others peoples simply have an "error in NewOpcodes.cleo" when imvehft.asi is installed

 

my friend had problems with the mod, an error appeared

the introduction of 0x7c910ef4, made reference to memory 0xfffffff8

and 0x005d5ca2 to 0x11799000

 

He said that after making the backup of data folder, the mod began to work

 

 

btw: new idea of an visitor of my blog send to me: airplane lights

Link to comment
Share on other sites

Do any original vehicles support any of these features?

 

Also, where can we find the Emperor that you posted on your blog? Is this just the one from Automan's IV-to-SA pack?

 

EDIT:

 

I get this problem as well, in these screenshots from this post : http://vol-gta.com/forum/46-1719-207659-16-1350979512

 

Have I done something wrong? I'm using original car models, and particle.txd, and have copied your Vehicle Texture folder to the correct place.

Edited by methodunderg
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.