Popular Post DK22Pac Posted October 22, 2012 Popular Post Share Posted October 22, 2012 (edited) СКАЧАТЬ/DOWNLOAD (2.1.1)ImVehFt brings new features for vehicles in San Andreas:-reversinglights, foglights, turnlights, breaklights;-breakpads;-animated spoilers;-steering;-added taillight shadow;-possibility to use an unique texture for vehicle lights;-fixed lights darkening after switching;-fixed vehicle dirt feature; -and more...Notice these features (expect vehicle dirt, taillight shadow) could work only with adapted vehicles.You can find information about vehicle adapting and video tutorial in "Developer" folder.You can find 3 adapted vehicles in this release.1. Blista Compact by Jur1zz with turnlights2. Blade by Jur1zz with breaklights and foglights3. Benson by Jur1zz with turnlightsIn this topicYou can share your ideas and ask questions on car adapting Have fun.ScreensGallery 1Gallery 2Co-AuthorsFunction-X- - author of some ImVehFt textures.ThanksSo many people helped me...Den_spb - thanks to him for the idea of realising turnlighs.izerli - thanks to him for the idea of realising steering wheel.}0RIC)-( - much helping with HLSL and shaders programming;PetkaGTA - helping with shaders;Deji, fastman92, LINK2012 - helping with programming;listener - author of SA .exe database.Jur1zz, DERK7, Mad_Driver, THREE6MAFIA, YourCreatedHell - car makers/modellers. Edited June 19, 2015 by TJGM dkluin, MasterHK, Dock and 55 others 58 Link to comment Share on other sites More sharing options...
_CP_ Posted October 22, 2012 Share Posted October 22, 2012 Finally! SA isn't dead game. _DOG_, RyanDri3957V and AboveAndBeyoncé 3 Link to comment Share on other sites More sharing options...
DK22Pac Posted October 22, 2012 Author Share Posted October 22, 2012 Thank you. Worked on this near a whole year omar2345X, Meheraj7, CyberRock and 3 others 6 Link to comment Share on other sites More sharing options...
_CP_ Posted October 22, 2012 Share Posted October 22, 2012 Is it possible to make this in 3D Max instead of Zmodeler? I have bigger experience with Autodesk tool. Link to comment Share on other sites More sharing options...
DK22Pac Posted October 22, 2012 Author Share Posted October 22, 2012 Sure. All you need to do (for lights, for example) - a) create materials with determined colors (and with texture named vehiclelights) and apply them to the part of geometry; b) create a dummy (and rotate it, if it's a turnlight's dummy). Link to comment Share on other sites More sharing options...
_CP_ Posted October 22, 2012 Share Posted October 22, 2012 Lights must be divided into breaklights, foglights etc? I guess, it's true. Link to comment Share on other sites More sharing options...
DK22Pac Posted October 22, 2012 Author Share Posted October 22, 2012 Yes, each light (even left/right) has unique color and dummy name (you can find them in ImVehFtsets file). Link to comment Share on other sites More sharing options...
Link2012 Posted October 22, 2012 Share Posted October 22, 2012 Quality mods, as always Link to comment Share on other sites More sharing options...
Danikov Posted October 22, 2012 Share Posted October 22, 2012 Finally its out! It is excellent. And also when will you release that gunflash mod? Link to comment Share on other sites More sharing options...
Junior_Djjr Posted October 23, 2012 Share Posted October 23, 2012 Ideas for ImVehFt taken of 307cc: -Open and close the roof like a GTA V (possible? i made this attaching 2 "maps objects" simultaneously, can make this with dummys?) -4 fully controllable electric windows (little hard...) -Gear knob moves with the current gear of the car (easy...) -Engine fan runing (simple...) -Speedometer in dashboard (easy...) -Windshield wiper (medium...) -Xenon Headlights (make a car to use an unique texture for corona headlights?) Yeah, i hope you like the ideas (even though i'm sure you already thought of that lol) RyanDri3957V, pete9516 and Aaron Hossain 3 Link to comment Share on other sites More sharing options...
_CP_ Posted October 23, 2012 Share Posted October 23, 2012 When I try to spawn my modifed car, I have that error: GTA:SA Crashed, Debug Info Follows:GTA Info:Error: UnknownAssembly Info:Exception At Address: 0x006A65EFException Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)Registers:EAX: 0x00000000 EBX: 0x00000000ECX: 0x0000022F EDX: 0x00B3D84CESI: 0x0F81E7A0 EDI: 0x0F81E7A0EBP: 0x76156C30 ESP: 0x0028FA70Last Opcode: 0001 in thread 'main' (0xA90750) Link to comment Share on other sites More sharing options...
DK22Pac Posted October 24, 2012 Author Share Posted October 24, 2012 Link2012, Danikov thank you! Junior_Djjr, yes they are nice ideas) Maybe they will be released someday... City_Poke912, looks like you have problems with vehicle collision? Do vehicles from release work fine? Link to comment Share on other sites More sharing options...
lpgunit Posted October 25, 2012 Share Posted October 25, 2012 I guess I might as well revise my Ford mod to be compatible with this. Link to comment Share on other sites More sharing options...
Burbalade Posted October 25, 2012 Share Posted October 25, 2012 Oooooooh hell yes. I'll be firing up Z Modeler when I get back in town. Link to comment Share on other sites More sharing options...
Krazy_Eddie Posted October 26, 2012 Share Posted October 26, 2012 this is fantastic, it is definately something I will be using from now on as for ideas, moving windscreen wipers and moving dials (speedo, tach, etc) would be great Link to comment Share on other sites More sharing options...
Chong McBong Posted October 26, 2012 Share Posted October 26, 2012 this looks very interesting if you can add moving windscreen wipers, speedometer and rev-counter like izerli's "active dashboard" script, i will certainly change all my mods to use your code instead of his yours looks much more useful than the other options Link to comment Share on other sites More sharing options...
DK22Pac Posted October 26, 2012 Author Share Posted October 26, 2012 (edited) Thanks! Krazy_Eddie, Chong McBong, why I can't? We have izerli in the team, so he could do this (but haven't seen him for a long time, hope he will come back soon). Currently fixed some SA bug (black detached components): => Edited October 26, 2012 by DK22Pac Link to comment Share on other sites More sharing options...
Chong McBong Posted October 26, 2012 Share Posted October 26, 2012 Nice, I didn't know izerli was in the team, its good to hear you guys are both working on this great project Link to comment Share on other sites More sharing options...
Los Santos citizen Posted October 26, 2012 Share Posted October 26, 2012 It crashes for me and says "Last File Loaded: models\generic\vehicle\grunge\vehiclegrunge256.bmp Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x007FFF12 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000004 EBX: 0x0028FB3C ECX: 0x0028FB3C EDX: 0x04A047B8 ESI: 0x00000004 EDI: 0x0028FD30 EBP: 0x00000000 ESP: 0x0028FB14 Link to comment Share on other sites More sharing options...
DK22Pac Posted October 26, 2012 Author Share Posted October 26, 2012 Check if you have this file, GTA_SA\models\generic\vehicle\grunge\vehiclegrunge256.bmp Link to comment Share on other sites More sharing options...
Los Santos citizen Posted October 26, 2012 Share Posted October 26, 2012 I do have it Link to comment Share on other sites More sharing options...
DK22Pac Posted October 26, 2012 Author Share Posted October 26, 2012 Did you copy the whole 'vehicle' folder to 'models\generic\'? There's some problem with texture, it can't load it. Link to comment Share on other sites More sharing options...
Los Santos citizen Posted October 26, 2012 Share Posted October 26, 2012 Yes Link to comment Share on other sites More sharing options...
aStiffSausage Posted October 27, 2012 Share Posted October 27, 2012 Works well, though there's this compatibility-issue with your NewOpcodes.cleo. I bet you know it already. Oh, and how about having more breakable windows? I mean the windows on doors, can you make those separately damageable from the door and make them behave like windscreen? (Will shatter in pieces if too much damaged.) Link to comment Share on other sites More sharing options...
Nabx3n Posted October 27, 2012 Share Posted October 27, 2012 this is truely amazing work, been thinking if it's ok to use your mod on my mods, is it ok? Link to comment Share on other sites More sharing options...
DK22Pac Posted October 28, 2012 Author Share Posted October 28, 2012 Los Santos citizen, do you use 1.0 US exe? Have you any other plugins installed? oksa8, I didn't see any problems with newOpcodes.cleo. Oh, and how about having more breakable windows? I mean the windows on doors, can you make those separately damageable from the door and make them behave like windscreen? (Will shatter in pieces if too much damaged.) Function already did this effect, but I hadn't time to work with it nabnabnabn, sure Link to comment Share on other sites More sharing options...
Los Santos citizen Posted October 28, 2012 Share Posted October 28, 2012 Yes i have version 1.0 exe but i do have sackys limit adjuster More Vehicles plugin and vehicle audio loader Link to comment Share on other sites More sharing options...
aStiffSausage Posted October 28, 2012 Share Posted October 28, 2012 @DK22Pac Seems that you are right. First time I tried v2.0, SA froze at the end of loading bar, and after removing NewOpcodes.cleo it worked well. Though now it seems to work with NewOpcodes.cleo... SA is messed up game. And, if you don't mind, got one more suggestion: -Proper collision on movable parts. Like you can't run through a door that is opened. Link to comment Share on other sites More sharing options...
Junior_Djjr Posted October 29, 2012 Share Posted October 29, 2012 I never had problems with this mod... but the mod I posted on my blog and most people had the mod seems to be incompatible with the fastloader.asi (not for me) and others peoples simply have an "error in NewOpcodes.cleo" when imvehft.asi is installed my friend had problems with the mod, an error appeared the introduction of 0x7c910ef4, made reference to memory 0xfffffff8 and 0x005d5ca2 to 0x11799000 He said that after making the backup of data folder, the mod began to work btw: new idea of an visitor of my blog send to me: airplane lights Link to comment Share on other sites More sharing options...
Gramps Posted October 29, 2012 Share Posted October 29, 2012 (edited) Do any original vehicles support any of these features? Also, where can we find the Emperor that you posted on your blog? Is this just the one from Automan's IV-to-SA pack? EDIT: I get this problem as well, in these screenshots from this post : http://vol-gta.com/forum/46-1719-207659-16-1350979512 Have I done something wrong? I'm using original car models, and particle.txd, and have copied your Vehicle Texture folder to the correct place. Edited October 29, 2012 by methodunderg Link to comment Share on other sites More sharing options...
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