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DK22Pac

Improved Vehicle Features

Recommended Posts

DK22Pac

vc2AhEV.png

7xgZanJ.png

СКАЧАТЬ/DOWNLOAD (2.1.1)

ImVehFt brings new features for vehicles in San Andreas:
-reversinglights, foglights, turnlights, breaklights;
-breakpads;
-animated spoilers;
-steering;
-added taillight shadow;
-possibility to use an unique texture for vehicle lights;
-fixed lights darkening after switching;
-fixed vehicle dirt feature;

-and more...
Notice these features (expect vehicle dirt, taillight shadow) could work only with adapted vehicles.
You can find information about vehicle adapting and video tutorial in "Developer" folder.
You can find 3 adapted vehicles in this release.
1. Blista Compact by Jur1zz with turnlights
2. Blade by Jur1zz with breaklights and foglights
3. Benson by Jur1zz with turnlights
In this topic
You can share your ideas and ask questions on car adapting wink.gifHave fun.
Screens
Gallery 1
Gallery 2
Co-Authors
Function-X- - author of some ImVehFt textures.
Thanks
So many people helped me...
Den_spb - thanks to him for the idea of realising turnlighs.
izerli - thanks to him for the idea of realising steering wheel.
}0RIC)-( - much helping with HLSL and shaders programming;
PetkaGTA - helping with shaders;
Deji, fastman92, LINK2012 - helping with programming;
listener - author of SA .exe database.
Jur1zz, DERK7, Mad_Driver, THREE6MAFIA, YourCreatedHell - car makers/modellers.

Edited by TJGM

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_CP_

Finally! SA isn't dead game.

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DK22Pac

Thank you. Worked on this near a whole year wow.gif

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_CP_

Is it possible to make this in 3D Max instead of Zmodeler? I have bigger experience with Autodesk tool.

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DK22Pac

Sure. All you need to do (for lights, for example) -

a) create materials with determined colors (and with texture named vehiclelights) and apply them to the part of geometry;

b) create a dummy (and rotate it, if it's a turnlight's dummy).

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_CP_

Lights must be divided into breaklights, foglights etc? I guess, it's true.

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DK22Pac

Yes, each light (even left/right) has unique color and dummy name (you can find them in ImVehFtsets file).

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LINK/2012

Quality mods, as always

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Danikov

Finally its out!

It is excellent.

And also when will you release that gunflash mod?

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Junior_Djjr

Ideas for ImVehFt taken of 307cc:

-Open and close the roof like a GTA V (possible? i made this attaching 2 "maps objects" simultaneously, can make this with dummys?)

-4 fully controllable electric windows (little hard...)

-Gear knob moves with the current gear of the car (easy...)

-Engine fan runing (simple...)

-Speedometer in dashboard (easy...)

-Windshield wiper (medium...)

-Xenon Headlights (make a car to use an unique texture for corona headlights?)

 

Yeah, i hope you like the ideas (even though i'm sure you already thought of that lol)

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_CP_

When I try to spawn my modifed car, I have that error:

 

GTA:SA Crashed, Debug Info Follows:GTA Info:Error: UnknownAssembly Info:Exception At Address: 0x006A65EFException Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)Registers:EAX: 0x00000000 EBX: 0x00000000ECX: 0x0000022F EDX: 0x00B3D84CESI: 0x0F81E7A0 EDI: 0x0F81E7A0EBP: 0x76156C30 ESP: 0x0028FA70Last Opcode: 0001 in thread 'main' (0xA90750)

 

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DK22Pac

Link2012, Danikov thank you!

Junior_Djjr, yes they are nice ideas) Maybe they will be released someday...

City_Poke912, looks like you have problems with vehicle collision? Do vehicles from release work fine?

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lpgunit

I guess I might as well revise my Ford mod to be compatible with this.

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Burbalade

Oooooooh hell yes. I'll be firing up Z Modeler when I get back in town.

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Krazy_Eddie

this is fantastic, it is definately something I will be using from now on

 

as for ideas, moving windscreen wipers and moving dials (speedo, tach, etc) would be great

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Chong McBong

this looks very interesting smile.gifcookie.gifcookie.gif

if you can add moving windscreen wipers, speedometer and rev-counter like izerli's "active dashboard" script, i will certainly change all my mods to use your code instead of his tounge.gif

yours looks much more useful than the other options rah.gif

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DK22Pac

Thanks!

Krazy_Eddie, Chong McBong, why I can't? We have izerli in the team, so he could do this (but haven't seen him for a long time, hope he will come back soon).

Currently fixed some SA bug (black detached components):

user posted image

=>

user posted image

 

user posted image

 

user posted image

Edited by DK22Pac

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Chong McBong

Nice, I didn't know izerli was in the team, its good to hear you guys are both working on this great project smile.gif

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Los Santos citizen

It crashes for me and says "Last File Loaded: models\generic\vehicle\grunge\vehiclegrunge256.bmp

 

Last Library Loaded:

 

Error: Unknown

 

 

 

Assembly Info:

 

 

 

Exception At Address: 0x007FFF12

 

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

 

 

 

Registers:

 

EAX: 0x00000004 EBX: 0x0028FB3C

 

ECX: 0x0028FB3C EDX: 0x04A047B8

 

ESI: 0x00000004 EDI: 0x0028FD30

 

EBP: 0x00000000 ESP: 0x0028FB14

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DK22Pac

Check if you have this file,

 

GTA_SA\models\generic\vehicle\grunge\vehiclegrunge256.bmp

 

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Los Santos citizen

I do have it

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DK22Pac

Did you copy the whole 'vehicle' folder to 'models\generic\'?

There's some problem with texture, it can't load it.

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Los Santos citizen

Yes

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aStiffSausage

Works well, though there's this compatibility-issue with your NewOpcodes.cleo. I bet you know it already. smile.gif

 

Oh, and how about having more breakable windows? I mean the windows on doors, can you make those separately damageable from the door and make them behave like windscreen? (Will shatter in pieces if too much damaged.)

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nabnabnabn

this is truely amazing work, been thinking if it's ok to use your mod on my mods, is it ok? tounge.gif

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DK22Pac

Los Santos citizen, do you use 1.0 US exe? Have you any other plugins installed?

oksa8, I didn't see any problems with newOpcodes.cleo.

 

Oh, and how about having more breakable windows? I mean the windows on doors, can you make those separately damageable from the door and make them behave like windscreen? (Will shatter in pieces if too much damaged.)

Function already did this effect, but I hadn't time to work with it blush.gif

nabnabnabn, sure smile.gif

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Los Santos citizen

Yes i have version 1.0 exe but i do have sackys limit adjuster More Vehicles plugin and vehicle audio loader

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aStiffSausage

@DK22Pac

 

Seems that you are right. First time I tried v2.0, SA froze at the end of loading bar, and after removing NewOpcodes.cleo it worked well. Though now it seems to work with NewOpcodes.cleo... SA is messed up game. biggrin.gif

 

And, if you don't mind, got one more suggestion:

-Proper collision on movable parts. Like you can't run through a door that is opened.

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Junior_Djjr

I never had problems with this mod... but the mod I posted on my blog and most people had

 

the mod seems to be incompatible with the fastloader.asi (not for me) and others peoples simply have an "error in NewOpcodes.cleo" when imvehft.asi is installed

 

my friend had problems with the mod, an error appeared

the introduction of 0x7c910ef4, made reference to memory 0xfffffff8

and 0x005d5ca2 to 0x11799000

 

He said that after making the backup of data folder, the mod began to work

 

 

btw: new idea of an visitor of my blog send to me: airplane lights

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Gramps

Do any original vehicles support any of these features?

 

Also, where can we find the Emperor that you posted on your blog? Is this just the one from Automan's IV-to-SA pack?

 

EDIT:

 

I get this problem as well, in these screenshots from this post : http://vol-gta.com/forum/46-1719-207659-16-1350979512

 

Have I done something wrong? I'm using original car models, and particle.txd, and have copied your Vehicle Texture folder to the correct place.

Edited by methodunderg

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