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Lenin

ENB - Blue Explosions when Bleach Bypass enabled

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Lenin

Hi there.. I really like bleach bypass and I've enabled it in the configuration that I am using. But this adds some sort of weird blue-ness to the explosions:

user posted image

 

Anyone know what to do to fix this? I was using a config without bleach bypass in the enbeffect.fx but I copied it from another config and it works OK except the explosions. It happens both without my explosionFX.dat mod or with.

 

Yeah, I'm new to this.

Thanks in advance

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Lenin

Hello.

 

I'm still having this problem... I really like the effect of bleach bypass, it gives my game the exact look I want but sadly these blue colors in explosions follow sad.gif...

 

This is my enbeffect.fx... Anyone got an idea?

http://pastebin.com/nam79pY1

 

Thanks

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PacketOverload_x64bit

 

        r2=tex2D(s3, _v0.xy); //BloomSampler//r1*=10.0;

 

 

Change from 10.0 to 1.0 or 0.8

 

Could also be:

 

 

float   Exposure=1.1;

 

 

Try lowering the amount to 0.5 or lower, or below 1.0 anyway. See if that helps.

Edited by PacketOVerload_x64Bit

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Lenin

Oh hey, saw your PM before I saw your post in here.

 

Will try out, right away.

 

EDIT: I fiddled around with both things, at first I thought it was helping ( at night time the blue was MUCH less obvious) but then I switched to sunny and noon and then it was like before confused.gif.. Dunno if that's a hint.

Edited by Lenin

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Saunders420

maybe check your enbseries.ini

 

check your blueshiftamount under bloom

 

I dont think this has anything to do with it, but if it has a high number or any variable, turn it to 0.

 

 

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Lenin

It's on 0 confused.gif.. Tried disabling bloom completely, didn't change anything.

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Cereal Guy

I think you imported wrongly

But I'm no expert at hlsl

I can send you two bleach like effects that are made by me,if you want but first check from a expert hlsl programmer for imported bleach effect to check what is wrong...

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