Nero1024 Posted October 8, 2012 Share Posted October 8, 2012 Can somebody help me I'm trying to make a lo-poly & lo-res model of an MP5K for San Andreas. The problem is when I export the model to .dff and re-import I see that the UV mapping is all screwed up, I fear the model will look all screwy in-game as well. Can Somebody tell me whats wrong? Also the normals aren't being preserved. I'm using the .dff export/import scripts for Blender Here are some pics (stretch warning): How it looks imported (and most likely in-game) How it's supposed to look DL Links: .blend file - DL Link ~581.02 KB exported .dff file - DL Link ~8.1 KB Link to comment Share on other sites More sharing options...
Nero1024 Posted October 11, 2012 Author Share Posted October 11, 2012 Hello?? What's taking so bloody long to figure out whats wrong? I can't wait a week ya know. Link to comment Share on other sites More sharing options...
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