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Critically wounded people


somedood
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Hey all, you did a great job helping me keep the bodies for the rest of the game, I figured you might be interested in another idea. Something thats been bugging me since I got the game actually- whenever you critically wound someone you get euphoria+ragdoll and they fall in awesome positings(against walls, sometimes on tables if the timing is right), but then no matter what- they always go into that "wounded" position. Mostly its just annoying but sometimes it looks incredibly unrealistic (when half of the body is just "floating" in the air). So my suggestion is this- whenever someone gets critically wounded- let them stay in whatever position, but have some slight neck\body movements that will show they are actually alive. I dont know if this can be done by coding- Im just throwing an idea out there, maybe someone will get excited over it.

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Grady Featherstone

So this "wounded" position is when they're on the ground right? And when you say they're floating, is that in the same position? Do you maybe have a video of this or can find one on youtube maybe? It would probably be easier to see it!!!

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The wounded position is actually every time someone gets critically wounded (on the ground, the table, anywhere if they dont manage to fall of in time).

Yes, they do float in that wounded position, but its usually just the legs float when the body lies on something.

I couldnt find a video but it happens every time a person is incapitated (hopefully said that right)- they were shot- lying against a wall (which looks pretty awesome), but then they just move into that wounded position..

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