cdoublejj Posted October 7, 2012 Share Posted October 7, 2012 So i saw this thread, http://www.gtaforums.com/index.php?showtopic=304570 However them do was mistake as the linked thread IN said thread was just about going to D2D nto aobut the change log. I was wonder if R* patched any more bugs in v3.0 and if by an miracle of god it allowed modding. Link to comment Share on other sites More sharing options...
Girish Posted October 7, 2012 Share Posted October 7, 2012 It's the exact same thing as v2.0. It's only used to identify the Steam/D2D copies of the game. Not sure about the modding scene, but I assume it must be moddable in the same way v2.0 is moddable. Link to comment Share on other sites More sharing options...
lil weasel Posted October 8, 2012 Share Posted October 8, 2012 http://www.gtaforums.com/index.php?showtop...entry1061543823 V3 is exactly like V2 as far as modding goes-ie. Script mods work great, whereas mods that involve you editing files will not work...The ONLY difference is that V3 is not downgradeable like V2 is....I have tried the same script mods on V3(the Steam version) that I tried on V2-ie. Dem's Mission Passer and Pillager code tools, the Real-names mod, and OrionSR's .ipl mod for the Chain Game armories, and they all work great. Link to comment Share on other sites More sharing options...
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