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Unhandled exeption


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Does anybody know the reason for this UE and how to get rid of it?

 

user posted image

 

It's bugging my script.

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TheGodfather.

Do you recently added any mods ??or cleo/asi plugins ??If yes just remove them & try ..I hope that solves your prob.

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Do you recently added any mods ??or cleo/asi plugins ??If yes just remove them & try ..I hope that solves your prob.

It's nothing to do with added mods, I'm running a clean, stripped VC and the only mod is my CLEO script, I know it has something to do with my script but everything's coded correctly mercie_blink.gif

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TheGodfather.

I m 100% sure it isn't the prob. with the .cs file ...

Check you must have some asi/.cleo scripts...

Anyways if you think your CLEO Scipt is the prob. then why don't you remove it & check whether it works or not..

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I m 100% sure it isn't the prob. with the .cs file ...

Check you must have some asi/.cleo scripts...

Anyways if you think your CLEO Scipt is the prob. then why don't you remove it & check whether it works or not..

Because my script is a mission and the error only occurs in the mission at certain points wink.gif

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I haven't got VC installed right now, but you could check where the game crashes with Link2012's scmlog.

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I haven't got VC installed right now, but you could check where the game crashes with Link2012's scmlog.

Do you have a link?

 

EDIT: Found it, I'll try it out, thanks! icon14.gif

 

EDIT 2: Using the scmlog I managed to find that the last thing that runs before the game crashes is:

 

 

04116287: 0045

 

 

This isn't an opcode or a line in the script? icon13.gif

 

So I still don't know whats causing it?

Edited by The_Sorrow
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If it's an inexistant or non-sensical opcode, it usually means that the opcode before it has an incorrect number of parameters or incorrect param types. Oh, if only SB was typed tounge2.gif

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After the crash this is what the scmlog provides now:

 

 

********************************************thread nonameLocal variables dump:0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 66 66********************************************00001258: 000000001260: 0101 get numeric params: 8   param 1 = 1256   param 2 = 1   param 3 = 16777218   param 4 = 0   param 5 = 1084227584   param 6 = 1084227584   param 7 = -402587646   param 8 = 0

 

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Post the script. I don't know what some variables represent in integers, but I suspect the 2nd and 4th parameter to be wrong. They have to be floats (usually a big number) or a variable (actors can always be divided by 8, but I don't know about normal vars).

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The problem is within the actor handle, the handle is incorrect or something.

 

 

.text:004630E0 038                 mov     ecx, ds:_PedPool; this.text:004630E6 038                 push    eax            ; a2.text:004630E7 03C                 call    CPool_CPed__AtHandle.text:004630EC 038                 mov     edx, eax.text:004630EE 038                 mov     al, [edx+3ACh] ; <<< ACCESS VIOLATION IS HERE! EDX DON'T HAVE A COOL POINTER TO A PED!

 

 

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