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Nickel and Diming?


Celticfang
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I dunno how many of you have played NBA 2k13, but there 2K have a Virtual Currency system, you have to buy your skills/accesories with either VC points (which are spread too thin IMO) or pay real money to get 10,000 points which don't last long. Oh and they replaced all the money with the VC system, so the #1 draft pick now doesn't get $1 million, he gets 500 VC

 

Will 2K try to put something like this into GTA (ignore R*'s protests for a moment and assume they do it anyway)?

 

Suppose you want a jacket for the main protag, instead of $25,000, it's 18500 VC (You think I'm kidding with the prices? No, a sleeve in 2k13 is 3,000 VC), and you get 1000 VC for completing a mission, you can either go and do missions to grind VC or go and buy 10,000 VC to speed up the process. Or a new car? 11,000 VC for a Blista, 220,000 VC for a permanent Cheetah or Infernus

 

Am I alone in that fear? The whole industry's heading toward microtransactions, if V shipped with only one save slot and some form of VC, I wouldn't buy it at all. Add to that the fact 2k ripped out features from the PC version of their last two games to ship, and I'm suddenly nervous for V. Then there's the locking files from hex editing at release too, with no word if they'll lift that at all.

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I dunno how many of you have played NBA 2k13, but there 2K have a Virtual Currency system, you have to buy your skills/accesories with either VC points (which are spread too thin IMO) or pay real money to get 10,000 points which don't last long. Oh and they replaced all the money with the VC system, so the #1 draft pick now doesn't get $1 million, he gets 500 VC

 

Will 2K try to put something like this into GTA (ignore R*'s protests for a moment and assume they do it anyway)?

 

Suppose you want a jacket for the main protag, instead of $25,000, it's 18500 VC (You think I'm kidding with the prices? No, a sleeve in 2k13 is 3,000 VC), and you get 1000 VC for completing a mission, you can either go and do missions to grind VC or go and buy 10,000 VC to speed up the process. Or a new car? 11,000 VC for a Blista, 220,000 VC for a permanent Cheetah or Infernus

 

Am I alone in that fear? The whole industry's heading toward microtransactions, if V shipped with only one save slot and some form of VC, I wouldn't buy it at all. Add to that the fact 2k ripped out features from the PC version of their last two games to ship, and I'm suddenly nervous for V. Then there's the locking files from hex editing at release too, with no word if they'll lift that at all.

2K has nothing to do with Rockstar.

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If GTAV implements something like this, it will sell less copies than Max Payne 3.

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2K are a sister company to R*, both are owned by TTWO, so the only ones who can tell R* what to do is TTWO, even then R* are very independant. And R* care a lot about the fans, even if it doesn't seem like it. If they were to introduce micro-transactions, they would alienate their entire audience. The PC version would be unmoddable due to DRMs to make sure you can't mod the clothes in, meaning any other mod would most likely be impossible.

 

So all it would do is give R* a heap of hate and ruin the trust fans have for them. smile.gif Also imagine you're trying to be immersed into the world, shopping in the Vinewood malls, you go to buy a nice suit for your protag after passing a mission, and you're told you have to spend real cash to get it? The immersion factor drops to zero. icon13.gif

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^ The way the whole industry is going I can see R* down the line going toward microtransactions, 2k are as a whole with their newer games. I can certainly see them only going with one save slot in the future, remember EFLC when it came out and the whole 'it won't ever release on PC' talk that was thrown around at the time?

 

Thankfully it was proven false, but with 2k's recent track record on releases and DLC for the PC market....yeah, I can see the PC missing out on V DLC and features.

 

TTWO jumped at 2k making 2k13 microtransaction focused (and then shafting the PC market by leaving said microtransactions out. Meaning....that you can't buy ANY customizing features in the PC version)

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Will 2K try to put something like this into GTA (ignore R*'s protests for a moment and assume they do it anyway)?

 

Am I alone in that fear? The whole industry's heading toward microtransactions

2K aren't Take 2, so they really can't do anything to GTA.

 

You are not alone, micro transactions are the mark of the DEVIL! I don't like it one bit!

I really hope that the industry doesn't turn into that crap however, people are begging for dlc before games are even released, so companies are taking that into account. Heck. Gamers need to vote with their wallets.

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It already has turned into that crap however, companies can sadly make a lot more money with microtransactions than any other way. I hate it too, but here's my question.

 

Let's say T2 did a study and found they could get 200% more profit with microtransactions, would they go to every dev studio and say they have to put microtransactions in?

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I dunno how many of you have played NBA 2k13, but there 2K have a Virtual Currency system, you have to buy your skills/accesories with either VC points (which are spread too thin IMO) or pay real money to get 10,000 points which don't last long. Oh and they replaced all the money with the VC system, so the #1 draft pick now doesn't get $1 million, he gets 500 VC

 

Will 2K try to put something like this into GTA (ignore R*'s protests for a moment and assume they do it anyway)?

 

Suppose you want a jacket for the main protag, instead of $25,000, it's 18500 VC (You think I'm kidding with the prices? No, a sleeve in 2k13 is 3,000 VC), and you get 1000 VC for completing a mission, you can either go and do missions to grind VC or go and buy 10,000 VC to speed up the process. Or a new car? 11,000 VC for a Blista, 220,000 VC for a permanent Cheetah or Infernus

 

Am I alone in that fear? The whole industry's heading toward microtransactions, if V shipped with only one save slot and some form of VC, I wouldn't buy it at all. Add to that the fact 2k ripped out features from the PC version of their last two games to ship, and I'm suddenly nervous for V. Then there's the locking files from hex editing at release too, with no word if they'll lift that at all.

VC is ruining 2k13 it would work better as 2 separate things. GTA V won't have such thing as it isnt a yearly franchise, the objective is not to break the bank, it's now a role play, it does have multiplayer but it's not WoW.

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They already did that with GTA4. Thats why there were only like 10 weapons and no parachutes.

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I dunno how many of you have played NBA 2k13, but there 2K have a Virtual Currency system, you have to buy your skills/accesories with either VC points (which are spread too thin IMO) or pay real money to get 10,000 points which don't last long. Oh and they replaced all the money with the VC system, so the #1 draft pick now doesn't get $1 million, he gets 500 VC

 

Will 2K try to put something like this into GTA (ignore R*'s protests for a moment and assume they do it anyway)?

 

Suppose you want a jacket for the main protag, instead of $25,000, it's 18500 VC (You think I'm kidding with the prices? No, a sleeve in 2k13 is 3,000 VC), and you get 1000 VC for completing a mission, you can either go and do missions to grind VC or go and buy 10,000 VC to speed up the process. Or a new car? 11,000 VC for a Blista, 220,000 VC for a permanent Cheetah or Infernus

 

Am I alone in that fear? The whole industry's heading toward microtransactions, if V shipped with only one save slot and some form of VC, I wouldn't buy it at all. Add to that the fact 2k ripped out features from the PC version of their last two games to ship, and I'm suddenly nervous for V. Then there's the locking files from hex editing at release too, with no word if they'll lift that at all.

VC is ruining 2k13 it would work better as 2 separate things. GTA V won't have such thing as it isnt a yearly franchise, the objective is not to break the bank, it's now a role play, it does have multiplayer but it's not WoW.

To not get off topic...I'll PM my thoughts on 2k13, but I do agree that microtransactions are screwing over the industry as a whole. I hate 2k right now for their money grab, this time last year if you stood up and said 'Games in 2012 will have a VC system' you'd be called stupid and a pessimist. Yet look what happened.

 

For all we know TTWO could force their dev studios to put microtransations in every game, then leave the whole system out of the PC version. You want that suit? Sorry, you can't get it on PC, want that sweet jacket? Nope! Want that candy pink Infernus? Not gonna be able to buy it.

 

The stupidiest bit is that they claim 'piracy' is the reason. Going back to 2k13 for a moment, there's already exploits flooding in and the game was on the pirate sites several days before release...

 

As was GTA IV, inded while there were console torrents, there were only fake PC torrents out at the time.

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They already did that with GTA4. Thats why there were only like 10 weapons and no parachutes.

You know you kind of have a point.

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If you legitimately think this is going to happen, kill yourself. T2 wouldn't do something that f*cking stupid with their most beloved franchise.

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GreatestEver23

What company isn't nickel and diming us in this economy?

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Cha Boy Jesus

I wouldnt mind microtransactions if it was possible to do stuff without using them. But they really shaft you buy giving a minimun for actually playing the game.

 

Like madden ultimate team. Its lile impossible to rip packs without paying actual money.

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