Jaskaran498 Posted October 5, 2012 Share Posted October 5, 2012 Hi I want to know how should i compile/decompile .S files. I have some CS scripts that link to .S files. But how can i decompile these .S files for editting? And how can i create my own .S file mod. Does it use same codes as cleo modding? Link to comment Share on other sites More sharing options...
Michael-Knight1 Posted October 5, 2012 Share Posted October 5, 2012 HiI want to know how should i compile/decompile .S files. I have some CS scripts that link to .S files. But how can i decompile these .S files for editting? And how can i create my own .S file mod. Does it use same codes as cleo modding? you can't to decompile it but anyways to create custom thread using 0A92 . 0A92: create_custom_thread "ShowTextBox.s" Link to comment Share on other sites More sharing options...
Bad.boy! Posted October 5, 2012 Share Posted October 5, 2012 Rename it to .cs Link to comment Share on other sites More sharing options...
Link2012 Posted October 5, 2012 Share Posted October 5, 2012 you can't to decompile it but anyways to create custom thread using 0A92 . You can, it's just a normal CLEO with .s extension Compiled using {$CLEO .s} Link to comment Share on other sites More sharing options...
Michael-Knight1 Posted October 5, 2012 Share Posted October 5, 2012 you can't to decompile it but anyways to create custom thread using 0A92 . You can, it's just a normal CLEO with .s extension Compiled using {$CLEO .s} but did this work without cs file ! Link to comment Share on other sites More sharing options...
Vincent Johnson Posted October 7, 2012 Share Posted October 7, 2012 you can rename the xxx.s file to xxx.cs file ,then you can decompile it .remember to rename it back to xxx.s Link to comment Share on other sites More sharing options...
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