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Decompiling .S script files


Jaskaran498
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Hi

I want to know how should i compile/decompile .S files.

I have some CS scripts that link to .S files.

But how can i decompile these .S files for editting?

 

And how can i create my own .S file mod. Does it use same codes as cleo modding?

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Michael-Knight1

 

Hi

I want to know how should i compile/decompile .S files.

I have some CS scripts that link to .S files.

But how can i decompile these .S files for editting?

 

And how can i create my own .S file mod. Does it use same codes as cleo modding?

you can't to decompile it but anyways to create custom thread using 0A92 .

 

0A92: create_custom_thread "ShowTextBox.s"

 

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you can't to decompile it but anyways to create custom thread using 0A92 .

You can, it's just a normal CLEO with .s extension

Compiled using

{$CLEO .s}

 

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Michael-Knight1
you can't to decompile it but anyways to create custom thread using 0A92 .

You can, it's just a normal CLEO with .s extension

Compiled using

{$CLEO .s}

 

but did this work without cs file !

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Vincent Johnson

you can rename the xxx.s file to xxx.cs file ,then you can decompile it .remember to rename it back to xxx.s

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