elyihari Posted December 9, 2012 Author Share Posted December 9, 2012 how do you mean this ? i mean you have a project file don't you? .max files are native project files from 3D Studio Max, i don't have google sketch up so i'm asking you for a .max file with your house in it, as if it were ready to be exported Can you please explain us how to we get the answer for our collision problem? so, after importing sketchup into 3dmax you should first save it as *.max file to have a valid source model then make shure that every existing materials are gtamaterials then make shure that your *.txd file contains all these textures which are neccesary for your model save your file export your model as dff with Kam's Maxscript , SKIP COL Make a collisions file: Delete small and useless faces, just keep the important walls Use 3dMax-Export function and export the model as *.3ds Use Collision File Editor II to import *.3ds Edit the collisionsmodel with Collision File Editor II select the model in the list (if the colfile contains more than one model) use View Mode to rotate and zoom the model use Edit Mode to edit the model click on "face" tab click to a face of the model to select it press delete key of your keyboard Ingame Trouble shooting Remove the IPL of that new model start game and go to that place where the model should be placed make shure that there isn't any other collisionsmodel of any other model THANK YOU BRO, you helped us a lot,thanks...... Link to comment Share on other sites More sharing options...
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