elyihari Posted October 5, 2012 Share Posted October 5, 2012 I have a problme when I play CJ runs and collied whit invisible things .. So its better that you see it Can anyone help me? Please answer!! Link to comment Share on other sites More sharing options...
iLiR Posted October 5, 2012 Share Posted October 5, 2012 That happens because of high polys collision. Try to split up your model and instead of one model, make two models and two collisions Link to comment Share on other sites More sharing options...
elyihari Posted October 6, 2012 Author Share Posted October 6, 2012 That happens because of high polys collision. Try to split up your model and instead of one model, make two models and two collisions I didin"t know what you mean,can you detailed explain that please? Link to comment Share on other sites More sharing options...
Michael-Knight1 Posted October 6, 2012 Share Posted October 6, 2012 So just delete the Collision of this poly . Link to comment Share on other sites More sharing options...
iLiR Posted October 6, 2012 Share Posted October 6, 2012 Read this. Maybe you'll understand some things. Link to comment Share on other sites More sharing options...
elyihari Posted October 6, 2012 Author Share Posted October 6, 2012 So just delete the Collision of this poly . and how can i delete the collision? Link to comment Share on other sites More sharing options...
elyihari Posted October 8, 2012 Author Share Posted October 8, 2012 please how can I delete the collision of this..... Link to comment Share on other sites More sharing options...
elyihari Posted October 10, 2012 Author Share Posted October 10, 2012 Does anyone know how to delete collision for the poly in the video Link to comment Share on other sites More sharing options...
ZAZ Posted October 11, 2012 Share Posted October 11, 2012 Does anyone know how to delete collision for the poly in the video with Collision File Editor II select the model inside the colarchiv and edit the faces CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
elyihari Posted October 12, 2012 Author Share Posted October 12, 2012 Does anyone know how to delete collision for the poly in the video with Collision File Editor II select the model inside the colarchiv and edit the faces can you please better explain this or give me a video how to do this please ? Link to comment Share on other sites More sharing options...
elyihari Posted October 18, 2012 Author Share Posted October 18, 2012 please can someone better explain how to delete the colission of this poly please Link to comment Share on other sites More sharing options...
elyihari Posted November 3, 2012 Author Share Posted November 3, 2012 PLease help Link to comment Share on other sites More sharing options...
Caencel Posted November 3, 2012 Share Posted November 3, 2012 PLease help i don't know how you got so many replies with half-assed instructions and no one properly told you what was going on i tell you, every model in your map has a collision file, if your model is named house_one.dff is likely it will be using a collision named house_one inside a ".col" file in this case i see you are replacing elements of the map, not creating them as new entries so is likely you'll need to replace the collision model too. Collision Editor II is an utility to open collision files "*.col" unfortunately i don't have a clear idea where the collision file for that part of the map you are editing is located, nor do i have an idea what zone you are working either but as i wrote earlier the collision files tend to be named after the .dff models in game, what you have to do is open the .col file for that zone and look after the name of the model you are replacing and edit them, i believe the original hourse was just a rectangle with no entrances so you have to edit one of the walls and "make a hole" where the door of your new model is located, if you can tell me what zone of SA map you are editing i can help you with the collision file Link to comment Share on other sites More sharing options...
elyihari Posted November 4, 2012 Author Share Posted November 4, 2012 we are making our own city in GTA,we"ve deleted all the SA maps with MAP CLEANER,we are making this our city with google sketch up,3ds Max (.dff,inport,export,.col),and we export all this in the game,but all objects we import we have these problems with collision,so we deleted the whole map so I can"t tell you which part of the map we edit When you can help us thanks? Link to comment Share on other sites More sharing options...
Caencel Posted November 4, 2012 Share Posted November 4, 2012 we are making our own city in GTA,we"ve deleted all the SA maps with MAP CLEANER,we are making this our city with google sketch up,3ds Max (.dff,inport,export,.col),and we export all this in the game,but all objects we import we have these problems with collision,so we deleted the whole map so I can"t tell you which part of the map we edit When you can help us thanks? can you explain to me how are you exporting from Sketchup and importing into GTA SA? Link to comment Share on other sites More sharing options...
elyihari Posted November 4, 2012 Author Share Posted November 4, 2012 I import a sketch up object to 3ds max and export it as a .dff file and as .col file---for example house Link to comment Share on other sites More sharing options...
Caencel Posted November 4, 2012 Share Posted November 4, 2012 I import a sketch up object to 3ds max and export it as a .dff file and as .col file---for example house can you pm an example of what are you doing? preferably a .max file Link to comment Share on other sites More sharing options...
elyihari Posted November 5, 2012 Author Share Posted November 5, 2012 how do you mean this ? Link to comment Share on other sites More sharing options...
Caencel Posted November 5, 2012 Share Posted November 5, 2012 how do you mean this ? i mean you have a project file don't you? .max files are native project files from 3D Studio Max, i don't have google sketch up so i'm asking you for a .max file with your house in it, as if it were ready to be exported Link to comment Share on other sites More sharing options...
elyihari Posted November 6, 2012 Author Share Posted November 6, 2012 how do you mean this ? i mean you have a project file don't you? .max files are native project files from 3D Studio Max, i don't have google sketch up so i'm asking you for a .max file with your house in it, as if it were ready to be exported Can you please explain us how to we get the answer for our collision problem? Link to comment Share on other sites More sharing options...
elyihari Posted November 6, 2012 Author Share Posted November 6, 2012 In this video you can show how we make our models if it helps Link to comment Share on other sites More sharing options...
Caencel Posted November 6, 2012 Share Posted November 6, 2012 In this video you can show how we make our models if it helps it doesn't indeed, i need to know how are you importing it into SA, i need to see the resulting .dff file, the collision file is the problem and i need to check your collision model Link to comment Share on other sites More sharing options...
elyihari Posted November 18, 2012 Author Share Posted November 18, 2012 In this video you can show how we make our models if it helps it doesn't indeed, i need to know how are you importing it into SA, i need to see the resulting .dff file, the collision file is the problem and i need to check your collision model How we do:: Step 1 How we do:: Step2 How we do:: Step 3 How we do:: Step 4 How we do:: Step 5 How we do:: Step 6 How we do:::Step 7 That is how we do..so can you now explain us how to finish the problem please... Link to comment Share on other sites More sharing options...
elyihari Posted November 25, 2012 Author Share Posted November 25, 2012 Please can give us anyone the answer for the problem.... Link to comment Share on other sites More sharing options...
Caencel Posted November 27, 2012 Share Posted November 27, 2012 hum, you seem to be doing everything right, but to me looks like your collision model has more faces than neccessary, of course i don't think that would be the problem but for example if player can't fit in the windows you shouldn't make a hole for them in your collision file, can you borrow me your model to place it inside my GTA SA? Link to comment Share on other sites More sharing options...
elyihari Posted November 28, 2012 Author Share Posted November 28, 2012 hum, you seem to be doing everything right, but to me looks like your collision model has more faces than neccessary, of course i don't think that would be the problem but for example if player can't fit in the windows you shouldn't make a hole for them in your collision file, can you borrow me your model to place it inside my GTA SA? OK no problem,but you must wait until Friday because I have much obligation,so I can you send the model only on Friday,I hope it"s ok .... Link to comment Share on other sites More sharing options...
elyihari Posted November 28, 2012 Author Share Posted November 28, 2012 hum, you seem to be doing everything right, but to me looks like your collision model has more faces than neccessary, of course i don't think that would be the problem but for example if player can't fit in the windows you shouldn't make a hole for them in your collision file, can you borrow me your model to place it inside my GTA SA? OK no problem,but you must wait until Friday because I have much obligation,so I can you send the model only on Friday,I hope it"s ok .... BTW can you please explain me step by step how to make a hole in the col file...maybe is that the answer.... ? Link to comment Share on other sites More sharing options...
elyihari Posted December 2, 2012 Author Share Posted December 2, 2012 Can you explain us how to make a hole in the coll file.... Link to comment Share on other sites More sharing options...
elyihari Posted December 8, 2012 Author Share Posted December 8, 2012 Can you explain us how to make a hole in the coll file.... how to make a hole in a col file please Link to comment Share on other sites More sharing options...
ZAZ Posted December 8, 2012 Share Posted December 8, 2012 how do you mean this ? i mean you have a project file don't you? .max files are native project files from 3D Studio Max, i don't have google sketch up so i'm asking you for a .max file with your house in it, as if it were ready to be exported Can you please explain us how to we get the answer for our collision problem? so, after importing sketchup into 3dmax you should first save it as *.max file to have a valid source model then make shure that every existing materials are gtamaterials then make shure that your *.txd file contains all these textures which are neccesary for your model save your file export your model as dff with Kam's Maxscript , SKIP COL Make a collisions file: Delete small and useless faces, just keep the important walls Use 3dMax-Export function and export the model as *.3ds Use Collision File Editor II to import *.3ds Edit the collisionsmodel with Collision File Editor II select the model in the list (if the colfile contains more than one model) use View Mode to rotate and zoom the model use Edit Mode to edit the model click on "face" tab click to a face of the model to select it press delete key of your keyboard Ingame Trouble shooting Remove the IPL of that new model start game and go to that place where the model should be placed make shure that there isn't any other collisionsmodel of any other model CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now