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Collision Problem


elyihari
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I have a problme when I play CJ runs and collied whit invisible things ..

 

So its better that you see it

 

 

Can anyone help me? Please answer!!

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That happens because of high polys collision. Try to split up your model and instead of one model, make two models and two collisions
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That happens because of high polys collision. Try to split up your model and instead of one model, make two models and two collisions

I didin"t know what you mean,can you detailed explain that please?

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Does anyone know how to delete collision for the poly in the video

with Collision File Editor II

select the model inside the colarchiv and edit the faces

can you please better explain this or give me a video how to do this please ?

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  • 3 weeks later...
PLease help

i don't know how you got so many replies with half-assed instructions and no one properly told you what was going on

 

i tell you, every model in your map has a collision file, if your model is named house_one.dff is likely it will be using a collision named house_one inside a ".col" file in this case i see you are replacing elements of the map, not creating them as new entries so is likely you'll need to replace the collision model too.

 

Collision Editor II is an utility to open collision files "*.col" unfortunately i don't have a clear idea where the collision file for that part of the map you are editing is located, nor do i have an idea what zone you are working either but as i wrote earlier the collision files tend to be named after the .dff models in game, what you have to do is open the .col file for that zone and look after the name of the model you are replacing and edit them, i believe the original hourse was just a rectangle with no entrances so you have to edit one of the walls and "make a hole" where the door of your new model is located, if you can tell me what zone of SA map you are editing i can help you with the collision file

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we are making our own city in GTA,we"ve deleted all the SA maps with MAP CLEANER,we are making this our city with google sketch up,3ds Max (.dff,inport,export,.col),and we export all this in the game,but all objects we import we have these problems with collision,so we deleted the whole map so I can"t tell you which part of the map we edit confused.gif

 

When you can help us thanks? wink.gif

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we are making our own city in GTA,we"ve deleted all the SA maps with MAP CLEANER,we are making this our city with google sketch up,3ds Max (.dff,inport,export,.col),and we export all this in the game,but all objects we import we have these problems with collision,so we deleted the whole map so I can"t tell you which part of the map we edit confused.gif

 

When you can help us thanks? wink.gif

can you explain to me how are you exporting from Sketchup and importing into GTA SA?

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I import a sketch up object to 3ds max and export it as a .dff file and as .col file---for example house wink.gif

 

 

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I import a sketch up object to 3ds max and export it as a .dff file and as .col file---for example house wink.gif

can you pm an example of what are you doing? preferably a .max file

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how do you mean this ?

i mean you have a project file don't you? .max files are native project files from 3D Studio Max, i don't have google sketch up so i'm asking you for a .max file with your house in it, as if it were ready to be exported

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how do you mean this ?

i mean you have a project file don't you? .max files are native project files from 3D Studio Max, i don't have google sketch up so i'm asking you for a .max file with your house in it, as if it were ready to be exported

Can you please explain us how to we get the answer for our collision problem?

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In this video you can show how we make our models if it helps wink.gif

it doesn't indeed, i need to know how are you importing it into SA, i need to see the resulting .dff file, the collision file is the problem and i need to check your collision model

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  • 2 weeks later...

 

 

In this video you can show how we make our models if it helps wink.gif

it doesn't indeed, i need to know how are you importing it into SA, i need to see the resulting .dff file, the collision file is the problem and i need to check your collision model

How we do:: Step 1

How we do:: Step2

How we do:: Step 3

How we do:: Step 4

How we do:: Step 5

How we do:: Step 6

How we do:::Step 7

 

That is how we do..so can you now explain us how to finish the problem please... wink.gif

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user posted image

hum, you seem to be doing everything right, but to me looks like your collision model has more faces than neccessary, of course i don't think that would be the problem but for example if player can't fit in the windows you shouldn't make a hole for them in your collision file, can you borrow me your model to place it inside my GTA SA?

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user posted image

hum, you seem to be doing everything right, but to me looks like your collision model has more faces than neccessary, of course i don't think that would be the problem but for example if player can't fit in the windows you shouldn't make a hole for them in your collision file, can you borrow me your model to place it inside my GTA SA?

OK no problem,but you must wait until Friday because I have much obligation,so I can you send the model only on Friday,I hope it"s ok ....

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user posted image

hum, you seem to be doing everything right, but to me looks like your collision model has more faces than neccessary, of course i don't think that would be the problem but for example if player can't fit in the windows you shouldn't make a hole for them in your collision file, can you borrow me your model to place it inside my GTA SA?

OK no problem,but you must wait until Friday because I have much obligation,so I can you send the model only on Friday,I hope it"s ok ....

BTW can you please explain me step by step how to make a hole in the col file...maybe is that the answer.... ?

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how do you mean this ?

i mean you have a project file don't you? .max files are native project files from 3D Studio Max, i don't have google sketch up so i'm asking you for a .max file with your house in it, as if it were ready to be exported

Can you please explain us how to we get the answer for our collision problem?

so, after importing sketchup into 3dmax you should first save it as *.max file to have a valid source model

then make shure that every existing materials are gtamaterials

then make shure that your *.txd file contains all these textures which are neccesary for your model

save your file

export your model as dff with Kam's Maxscript , SKIP COL

 

Make a collisions file:

Delete small and useless faces, just keep the important walls

Use 3dMax-Export function and export the model as *.3ds

Use Collision File Editor II to import *.3ds

 

 

Edit the collisionsmodel with Collision File Editor II

 

select the model in the list (if the colfile contains more than one model)

 

use View Mode to rotate and zoom the model

 

use Edit Mode to edit the model

click on "face" tab

click to a face of the model to select it

press delete key of your keyboard

 

 

Ingame Trouble shooting

Remove the IPL of that new model

start game and go to that place where the model should be placed

make shure that there isn't any other collisionsmodel of any other model

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