Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Storyline different paths


AuSsIeThUnDeR36
 Share

Recommended Posts

AuSsIeThUnDeR36

I was thinking how it could make the story for V more interesting by having repuccusions if you fail a mission.

At the moment we just have 'Ok I failed the mission, hey it's ok, just try again.'

I think the following would make things more realistic..

Imagine this - Let's say you fail a mission where you accidentally let a bad guy get away, then you get a call from your buddy saying the bad guy has returned, but with more backup this time. Then say if you fail that mission, the whole gang comes after you.

Scenario Two - You are on a date mission when suddenly she is grabbed by mafia and thrown into a car. You have to chase them. If you let them escape, you fail the mission, making the next mission even harder. They have her hostage now and you have more enemies to get past. Let's say you fail that mission, then they start threatening her life and it could be a really tough mission where you have to rescue her within a time frame.

If you complete the missions with minimal fails then you receive more and more backup so for the final mission you have a small army working for you.

On the other hand, if you play somewhat poorly over the course of the game, you will have a few guys backing you up for the final mission.

This would make the storyline more interesting and branch it off down different paths instead of the player when failing a mission and doing the old 'reload save' trick it would make the player more interested to think 'what happens next?' and have to deal with repuccusions if you let someone escape.

If not for V, would it be possible for Rockstar to implement this idea for different pathways in future gtas?

Link to comment
Share on other sites

Los Santos citizen

This was in GTA IV and i don't see why it wouldn't be in V except a harder mission next time because your just repeating the story when trying again

Link to comment
Share on other sites

There's only one problem with it. Like me there are many other gamers that really enjoy to play the missions using all resources, all hypotheses but with too many options you could find yourself with dozens of outcomes, from storyline to ways to complete a mission, that may become impossible to play the game the way you want and spend too many hours exploring those details and wondering what path to follow.

Link to comment
Share on other sites

This was in GTA IV and i don't see why it wouldn't be in V except a harder mission next time because your just repeating the story when trying again

This wasn't in IV. Quantic dream did this in Heavy Rain and they're doing it again with Beyond Two Souls, Its a great concept.

Link to comment
Share on other sites

I don't think it's needed. All it would do is make a player play through the game more than once to see all of the endings. That's it. And really, if a player does lose he'll just reload, adding another step to the old "Fail mission, go to marker/use the retry message on your cell phone" routine. It doesn't really add that much if you think about it. Well, unless you delete/overwrite your saves every time you make a choice, but can you really expect everyone to do that? No. So it would really just be pointless.

Link to comment
Share on other sites

I don't like this at all, because all this will require additional time of developers. Look what happened to the Witcher 2 - the game is short, while it was divided into two parts with different locations and events, depending on your decisions. It's very bad idea, because playing of the game the second time is much less interesting than the first

Link to comment
Share on other sites

Casual gamers will fail the beginning missions and just say the game is f*cking lame and stop playing it.

Link to comment
Share on other sites

TheTacoWhoWasntThere

I'm w/ you. I thoroughly enjoy the Fallout/Mass Effect series because there are repercussions to how you play and not everyone has the same ending (which was a major strength for these games). More choice, more branching story lines, more side missions for supporting characters. You're on the right path.

Link to comment
Share on other sites

Slippery Gypsy

you know that mission at the start of gta iv where roman gets beat up at the basketball courts? let him die?

Link to comment
Share on other sites

 

you know that mission at the start of gta iv where roman gets beat up at the basketball courts? let him die and remove a major annoyance from the game.

FTFY

 

But seriously no.

 

It should go as far as having different convos every time you die/restart a mission

 

They did that in IV and I killed myself multiple times just to hear the different convos.

Link to comment
Share on other sites

I thought IV was going to do this. Being you had to make choices at times. Then it turned out that that was just to make you feel like you were making a choice that would effect something, but it really didn't change ish. Except for that last decision you make. Why did they suddenly decide to make a choice actually matter to the storyline?

Link to comment
Share on other sites

RockStarNiko

I never use replay mission. I reload my last save point if I happen to die or fail a mission in some way

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.