Dennissuperm Posted October 3, 2012 Share Posted October 3, 2012 (edited) Hey guys, after long searching i could not find a KTM X-bow so i tought i give it a try myself it is my first mod. Then i converted it to 3d max now im busy with trying to get it ingame Any tips and hints are welcome Thanks, Dennis http://www.gtaforums.com/index.php?showtopic=526257 - help me Edited October 3, 2012 by Dennissuperm Link to comment Share on other sites More sharing options...
CHILLI Posted October 3, 2012 Share Posted October 3, 2012 Looks pretty detailed, nice. Though I'd recommend trying to eleminate the backfaces (blue in sketchup) before completing it. Later in-game those areas will turn invisible from that side which will look weird. And for converting to at least GTA SA you could get Kam's scripts for it. I think it's in the Tools section if I am not mistaken. By the way, can you post some wireframe images of it? Maybe there's some more that could do with a few tweaks to look better, like the sides on the mid body section. I find those looking a tad strange. And is that slit at the middle back supposed to be like that? Other than that it looks good. Keep working on it Link to comment Share on other sites More sharing options...
Dennissuperm Posted October 3, 2012 Author Share Posted October 3, 2012 here is the wireframe, i've connected all little parts together to make it the "chassis" Link to comment Share on other sites More sharing options...
CHILLI Posted October 3, 2012 Share Posted October 3, 2012 Still a little difficult to see. Turn on "edged faces" in the top left of one of the windows and show the car in a few perspectives, like the sketchup pictures. And can you take larger images? Each view looks quite small on my monitor. Link to comment Share on other sites More sharing options...
Dennissuperm Posted October 3, 2012 Author Share Posted October 3, 2012 (edited) How to make it look like perspectives? Edited October 3, 2012 by Dennissuperm Link to comment Share on other sites More sharing options...
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