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fishm8

OpenIV Import erreur !

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fishm8

Hi all, (sorry for my english)

 

Step by Step:

 

exported "ped" model from openiv.

imported odd file into max.

Edited the editable Mesh with the "Vertex" Mod.

Exported from max (no erreur)

imported in openiv, and then "head_000_r.mesh(Line 6): Too many bondes in one geometry, you can't use more than 48 bones.".

 

First of when you import odd files into max, they are no bones created, they are only "dummys", So I dont understand that.

 

And then i tried the same thing, but I did'nt change anything, and boom same thing ! So what is going on?

 

Please make me understand, what is the probleme. Thanks is advance.

 

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3Doomer

What's your GIMS IV version?

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fishm8

My GIMS is always uptodate. So the latest one.

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aacclapd
Hi all, (sorry for my english)

 

Step by Step:

 

exported "ped" model from openiv.

imported odd file into max.

Edited the editable Mesh with the "Vertex" Mod.

Exported from max (no erreur)

imported in openiv, and then "head_000_r.mesh(Line 6): Too many bondes in one geometry, you can't use more than 48 bones.".

 

First of when you import odd files into max, they are no bones created, they are only "dummys", So I dont understand that.

 

And then i tried the same thing, but I did'nt change anything, and boom same thing ! So what is going on?

 

Please make me understand, what is the probleme. Thanks is advance.

make sure you export the model in skin modifier that was at the beggining,

you can copy the modifier, modify the model and then paste the modifier and then export.

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fishm8

... I always have the skin modifier, I edit the "editable mesh" and "skin modifier" is still untop. I know my 3dsmax, this is a exporter or importer probleme.

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aacclapd

ask in openIV official post in mod showroom>tools.

direct link here

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MaskyMate

Hello there, i just stumbled into the same problem recently. I figured it out that if you are parenting an actor to a GTA IV skin you have to remesh that actor to the same construction of an IV ped. In particular, if the error is on the head, there are a high chance that the eye ball isn't a semi sphere like a standard IV ped ( in my case the eye ball attached directly to the actor's face ). The workaround for this is to edit the weight paint on the whole face of the character at the "head bone" to 1. It was like 8 years late but um hope this still help someone in need :D

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