erorcun Posted October 8, 2012 Share Posted October 8, 2012 I didn't write because I guess he is knowing this topic: http://www.gtaforums.com/index.php?showtopic=93990&st=0 Link to comment Share on other sites More sharing options...
_CP_ Posted October 8, 2012 Author Share Posted October 8, 2012 It is some hint, but it's very complicated to to. Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 8, 2012 Share Posted October 8, 2012 It is some hint, but it's very complicated to to. Either way it's early to make paths. Better wait until more map is in. Link to comment Share on other sites More sharing options...
_CP_ Posted October 8, 2012 Author Share Posted October 8, 2012 Map without life is a bad idea. I don't understand III paths. Are they stored by offset of DFF files, or position on map (X,Y,Z)? Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 8, 2012 Share Posted October 8, 2012 Map without life is a bad idea. I don't understand III paths. Are they stored by offset of DFF files, or position on map (X,Y,Z)? They're linked to objects on the map Link to comment Share on other sites More sharing options...
_CP_ Posted October 8, 2012 Author Share Posted October 8, 2012 I tried to do own paths - but don't work like I want. Link to comment Share on other sites More sharing options...
erorcun Posted October 8, 2012 Share Posted October 8, 2012 Map without life is a bad idea. I don't understand III paths. Are they stored by offset of DFF files, or position on map (X,Y,Z)? Stored as offset, but it's unit is 1/16 meter. And I remember somethings like path dummies on some map objects. You should take a look. Link to comment Share on other sites More sharing options...
nkjellman Posted October 8, 2012 Share Posted October 8, 2012 (edited) I tried to do own paths - but don't work like I want. You might be able to use some stuff from VC to III to speed up the process. I think they have paths. Not certain. Edit: They only have paths on Prawn Island. But I'm not so sure if we should use the VC water texture. III only generates one texture on the water. It doesn't do multiple images of the same texture to give the moving effect, and also doesn't have transparency. It also doesn't do a close up water texture like VC and LCS do. Thus, the VC water texture looks like a giant mattress texture. So I'm thinking that we could use III's water texture but with the color scheme from VC's water texture. Edited October 8, 2012 by nkjellman Link to comment Share on other sites More sharing options...
Frank.s Posted October 9, 2012 Share Posted October 9, 2012 I already started adding paths to this mod, didn't you see in my last pic? Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 9, 2012 Share Posted October 9, 2012 (edited) I already started adding paths to this mod, didn't you see in my last pic? Yes, but I thought they were the original paths from III EDIT: For the water problem: there was a mod for gta 3 that added lots of vice city effects, water included. The problem is that the author deleted the video from youtube Edited October 9, 2012 by _Tommy_Vercetti Link to comment Share on other sites More sharing options...
_CP_ Posted October 9, 2012 Author Share Posted October 9, 2012 New updates coming later today. Link to comment Share on other sites More sharing options...
JJ son Posted October 9, 2012 Share Posted October 9, 2012 Do you mean: Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 9, 2012 Share Posted October 9, 2012 (edited) Do you mean: No, not that mod. I said the video has been deleted. The author was: ShadeRyanE EDIT: Btw, even though there's only one image for water, in GTA III you can still se waves, so I think that actually the game makes the texture move in some way. Therefore water won't look like a matress. Edited October 9, 2012 by _Tommy_Vercetti Link to comment Share on other sites More sharing options...
_CP_ Posted October 9, 2012 Author Share Posted October 9, 2012 Link to comment Share on other sites More sharing options...
nkjellman Posted October 9, 2012 Share Posted October 9, 2012 (edited) Looks great. Are you going to update it on the DB soon so we can make sure its working on the other devices? Edit: Is there an IMG tool for III VC and SA that allows me to put multiple files in at once? The one I got requires it to be done one by one. Edited October 9, 2012 by nkjellman Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted October 9, 2012 Share Posted October 9, 2012 Alci's IMG editor can do it in SA, but i think there arent more tools like this for III or VC /: Link to comment Share on other sites More sharing options...
Gravarty Posted October 9, 2012 Share Posted October 9, 2012 Oh, i see you've got the vc cars ingame. Nice Progress anyway :-) Link to comment Share on other sites More sharing options...
nkjellman Posted October 9, 2012 Share Posted October 9, 2012 (edited) Alci's IMG editor can do it in SA, but i think there arent more tools like this for III or VC /: I found one that works but thanks. But I'll let you guys know something important. DO NOT use Xbox cars. I tested the VC car pack, and wondered why my map was flickering. After crashing into an invisible object, I could see under my hood and realized that the car pack is an Xbox car pack. Rockstar didn't use Xbox cars on the mobile edition for a good reason. I recommend using the PC/PS2 cars. As much as I would prefer Xbox cars, their too much for mobile devices to handle. @CP: Is that a PC car? I noticed Xbox cars are cleaner looking than PC/PS2 cars. Also how do you get the news papers and tree leaves on the ground? Mine doesn't have them. Were they just there or did you edit a value in the gta3.set? Edited October 9, 2012 by nkjellman Link to comment Share on other sites More sharing options...
_CP_ Posted October 10, 2012 Author Share Posted October 10, 2012 (edited) To IMG files I use Silent tool, which can build archives in in one second Okay, I can upload new files, but later, afternoon. uploaded. My graphic settings are on max, so you can see leaves, newspapers and other sh*t. I have converted few VC cars from PC, works well, but they must have handling from VC, I don't have a time to do it. I am concrecated to do south part of downtown and looks nice Edited October 10, 2012 by City_Poke912 Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 10, 2012 Share Posted October 10, 2012 Is that glass near Pete Howlin's Bike Shop breakable like in the original VC? Link to comment Share on other sites More sharing options...
_CP_ Posted October 10, 2012 Author Share Posted October 10, 2012 I don't have a glass now, it needs to be converted Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 10, 2012 Share Posted October 10, 2012 I don't have a glass now, it needs to be converted Why? Breakable glass is already in game. No need to convert. Link to comment Share on other sites More sharing options...
JJ son Posted October 10, 2012 Share Posted October 10, 2012 Why don't you borrow the galsses and wheels from liberty city mod? Their stuff looks pretty awesome http://www.gtaforums.com/index.php?showtopic=511243 Link to comment Share on other sites More sharing options...
_CP_ Posted October 10, 2012 Author Share Posted October 10, 2012 They are not from VC, I want to do exact port one of the best GTA games to mobiles. Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 10, 2012 Share Posted October 10, 2012 They are not from VC, I want to do exact port one of the best GTA games to mobiles. Yes, but breakable glass in III and VC is the same. Just use the original gta 3 One (the glass from capital autos showroom) Link to comment Share on other sites More sharing options...
_CP_ Posted October 10, 2012 Author Share Posted October 10, 2012 Don't worry, I know what to do. Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 10, 2012 Share Posted October 10, 2012 Oh, I was looking at the Liberty City mod, and I saw they managed to have LCS peds work on mobile. We could ask them. Link to comment Share on other sites More sharing options...
Ash_735 Posted October 10, 2012 Share Posted October 10, 2012 I think he wants to get Map, Vehicles then Peds done in that order, Map is top priority followed by vehicles. Link to comment Share on other sites More sharing options...
robi29 Posted October 10, 2012 Share Posted October 10, 2012 Very nice work! I wish I had had GTA III mobile. Maybe I will have it, then I will install the mod. Good luck! Link to comment Share on other sites More sharing options...
_CP_ Posted October 10, 2012 Author Share Posted October 10, 2012 (edited) They are not from VC, I want to do exact port one of the best GTA games to mobiles. Just use the original gta 3 One (the glass from capital autos showroom) If you give me a name of that object, it will be easier to me to get proper values to break the glass. One screen for today: Edited October 10, 2012 by City_Poke912 Link to comment Share on other sites More sharing options...
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