Ash_735 Posted October 7, 2012 Share Posted October 7, 2012 timecyc is the exact same format, again, shouldn't be too hard to mess with, hell, you could even throw on an option for VCS weather on there! Link to comment Share on other sites More sharing options...
erorcun Posted October 7, 2012 Share Posted October 7, 2012 Actually VC and III timecyc are different, VC has ambience color options, water and blur colors. But there isn't too much difference in ambience colors at extra sunny weather, so I converted extra sunny as sunny. Also we have an advantage, mobile III doesn't have hardcoded darkness which PC's have. @Ash_735 If you can provide converted VCS timecyc to me, I will try Link to comment Share on other sites More sharing options...
_CP_ Posted October 7, 2012 Author Share Posted October 7, 2012 Oh jeez, he tested one object, it will be fixed. We aren't stupid. Link to comment Share on other sites More sharing options...
EncryptedReality Posted October 7, 2012 Share Posted October 7, 2012 Oh jeez, he tested one object, it will be fixed. We aren't stupid. Yeah, sorry but you just spoken to the smartest member of GTAForums Link to comment Share on other sites More sharing options...
Ash_735 Posted October 7, 2012 Share Posted October 7, 2012 Just messing around since VCS is dead for a bit Link to comment Share on other sites More sharing options...
EncryptedReality Posted October 7, 2012 Share Posted October 7, 2012 Just messing around since VCS is dead for a bit What's the name of the hot chick you know from Rockstar London? I'd like to meet Link to comment Share on other sites More sharing options...
Ash_735 Posted October 7, 2012 Share Posted October 7, 2012 Just messing around since VCS is dead for a bit What's the name of the hot chick you know from Rockstar London? I'd like to meet That's nothing to really do with this topic, and she's only a tester. Link to comment Share on other sites More sharing options...
EncryptedReality Posted October 7, 2012 Share Posted October 7, 2012 Just messing around since VCS is dead for a bit What's the name of the hot chick you know from Rockstar London? I'd like to meet That's nothing to really do with this topic, and she's only a tester. So, you won't answer? Shame Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted October 7, 2012 Share Posted October 7, 2012 I made some icons too, just for the lulz Link to comment Share on other sites More sharing options...
Ash_735 Posted October 7, 2012 Share Posted October 7, 2012 Don't use that glossy look crap, the original never used it so this one shouldn't either, by using it, you actually make it stand out as looking wrong and out of place. Link to comment Share on other sites More sharing options...
_CP_ Posted October 8, 2012 Author Share Posted October 8, 2012 Fresh converted Cabbie: Link to comment Share on other sites More sharing options...
Johnny_Cash1983 Posted October 8, 2012 Share Posted October 8, 2012 Are you making it from scratch? Because i see you have buildings without anything near. Good luck on your project. Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 8, 2012 Share Posted October 8, 2012 (edited) I made some icons too, just for the lulz Nice, but I would suggest you to use Tommy's Shirt's color as background color. Are you making it from scratch? Because i see you have buildings without anything near.Good luck on your project. It's because LODs are white Edited October 8, 2012 by _Tommy_Vercetti Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted October 8, 2012 Share Posted October 8, 2012 like this? Link to comment Share on other sites More sharing options...
Frank.s Posted October 8, 2012 Share Posted October 8, 2012 It's 12:19 and you used the Night model that's suppose to render between 8PM and 5AM.Many objects on Ocean Drive (north) use 2 the same models, one for daytime (objects with suffix _dy) and nighttime (with suffix _nt). 3\VC don't have NVC system like SA does, so R* swapped models in order to get the right Vertex Colors. Just copy the TOBJ section from VC to 3 and it you should be on your way. I know all of this, but i chose to convert the night _nt objects as full day+night objects because III has such a small amount of available ide lines, and CP seems to think otherwise, it seems that he thinks that the amount available will be enough to convert every individual VC object, including _dy+_nt objects however i disagree, i think that we need to attach objects together to conserve what little ide lines are available to replace and add. CP, what's your stance on ide availability and on my opinion of the spare ides? Link to comment Share on other sites More sharing options...
_CP_ Posted October 8, 2012 Author Share Posted October 8, 2012 (edited) CP, what's your stance on ide availability and on my opinion of the spare ides? Yeah, it will be better to attach few models into one, we can have later a lot of free ID. I never finish that damn airport Edited October 8, 2012 by City_Poke912 Link to comment Share on other sites More sharing options...
Frank.s Posted October 8, 2012 Share Posted October 8, 2012 Cool, sounds good. Also about the airport, the tree/vegetation texture is missing (or at least it appears white when testing on my pc/iphone) What about the _dy + _nt situation? I'm converting only night objects and then the timecyc can be edited so it doesn't show the neon glow during the daytime. This method would mean less id numbers are used and the neon glow on the nighttime objects will glow at night, but not glow during the day so it matches VC. Link to comment Share on other sites More sharing options...
_CP_ Posted October 8, 2012 Author Share Posted October 8, 2012 If this will works nice, we can use this technique. Link to comment Share on other sites More sharing options...
Frank.s Posted October 8, 2012 Share Posted October 8, 2012 If this will works nice, we can use this technique. Also about the airport, the tree/vegetation texture is missing (or at least it appears white when testing on my pc/iphone)I've got that trees.But editing vertex colors in timecycle doesn't change this on another objects?(like with my airport) Yeah it would make the airport (and all map objects) brighter, so they match VC's brightness. Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 8, 2012 Share Posted October 8, 2012 like this? They're awesome! Link to comment Share on other sites More sharing options...
h4mza Posted October 8, 2012 Share Posted October 8, 2012 When is this coming out? Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 8, 2012 Share Posted October 8, 2012 When is this coming out? He doesn't know, but I bet it's going to take long converting all of vice city's models. Link to comment Share on other sites More sharing options...
_CP_ Posted October 8, 2012 Author Share Posted October 8, 2012 I need to optimize models from airport, because I don't want to break the ID limit. Link to comment Share on other sites More sharing options...
erorcun Posted October 8, 2012 Share Posted October 8, 2012 Did you try my timecyc? Link to comment Share on other sites More sharing options...
_CP_ Posted October 8, 2012 Author Share Posted October 8, 2012 Not yet. Anyone know, how make paths to III? Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 8, 2012 Share Posted October 8, 2012 Not yet. Anyone know, how make paths to III? You mean traffic paths? Link to comment Share on other sites More sharing options...
_CP_ Posted October 8, 2012 Author Share Posted October 8, 2012 (edited) Yes. I need them very much, because converted city with empty roads looks like dead city. Who can help with research? Edited October 8, 2012 by City_Poke912 Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 8, 2012 Share Posted October 8, 2012 It's a shame that Aschratts Path Editor works only for San Andreas /: Link to comment Share on other sites More sharing options...
erorcun Posted October 8, 2012 Share Posted October 8, 2012 VC paths are not object-based but may be useful too: http://projectcerbera.com/gta/vc/tutorials/paths Link to comment Share on other sites More sharing options...
_Tommy_Vercetti Posted October 8, 2012 Share Posted October 8, 2012 VC paths are not object-based but may be useful too: http://projectcerbera.com/gta/vc/tutorials/paths The problem is that they need to know how to make them in III, not in VC Link to comment Share on other sites More sharing options...
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