Link2012 Posted September 17, 2012 Share Posted September 17, 2012 (edited) Railway Sounds by LINK/2012 This CLEO modification add sounds in the railways of SA. Source code included. What exactly changes? Here's a list of additions\changes: Trains will horn when there's a obstacle in the way (Peds or Vehicles) Trains will horn when coming to a station or exiting the station Trains will horn when near to a crossing Train crossings now emit sounds Trains crossings are a bit smart now You can use the train horn, like any other vehicle Here's a funny (or not) video that I did that shows SOME of the additions:Those yellow messages are debug text, you will not have this on your game Download Credits: Script by LINK/2012 Thanks for Junior_Djjr for ripping the horn and crossing alert sounds Edited September 17, 2012 by Link2012 CarlJohnson92, iiCriminnaaL, ATeaDaze and 7 others 10 Link to comment Share on other sites More sharing options...
riquenunes Posted September 17, 2012 Share Posted September 17, 2012 It's a small, but nice addition. I liked it. Good job. yo9999 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted September 17, 2012 Share Posted September 17, 2012 It's a small, but nice addition. I liked it. Good job. looking out the complexity of the script, this is nothing "small" Link to comment Share on other sites More sharing options...
Silent Posted September 17, 2012 Share Posted September 17, 2012 Just wow. Link to comment Share on other sites More sharing options...
SideStunt Posted September 17, 2012 Share Posted September 17, 2012 Damn this is awesome!Thanks for making that a cookie for the maker....and Mr.Stratum btw does it work on SAMP? Link to comment Share on other sites More sharing options...
Silent Posted September 17, 2012 Share Posted September 17, 2012 (edited) btw does it work on SAMP? Unlikely. It's most probably going to be unsynced. However, trains driven by the other players MAY horn. Offtopic: The bad side of this mod is that I'm planning to release a simple, 95% scmy (no ASM nor memory hacking) remake of my own mod soon, and it might just look like done by a noob, compared to THAT complex CLEOs Edited September 17, 2012 by SilentPL Link to comment Share on other sites More sharing options...
Link2012 Posted September 17, 2012 Author Share Posted September 17, 2012 Thanks for replying guys Link to comment Share on other sites More sharing options...
Deji Posted September 17, 2012 Share Posted September 17, 2012 That's some damn nice SCR usage there Link to comment Share on other sites More sharing options...
Recevr999 Posted September 18, 2012 Share Posted September 18, 2012 I love it, awesome job Link to comment Share on other sites More sharing options...
ThirteenAG Posted September 18, 2012 Share Posted September 18, 2012 You need Deji's Scr Keywords To Compile That Script. Huh, rebuilding scripts for cleo 3 gets a little bit trickier Nice work anyway! Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
ALMOST610 Posted September 18, 2012 Share Posted September 18, 2012 Awesome work, a really long overdue mod. Someone needed to make something like this years ago. Link to comment Share on other sites More sharing options...
Link2012 Posted September 18, 2012 Author Share Posted September 18, 2012 Really good to see that people liked! When I showed the progress to a friend he just said "useless mod" You need Deji's Scr Keywords To Compile That Script. Huh, rebuilding scripts for cleo 3 gets a little bit trickier That's the minor problem, Really hard to port since I used 3D Audiostreans that were added in CLEO4 with bass library Link to comment Share on other sites More sharing options...
Michael-Knight1 Posted September 18, 2012 Share Posted September 18, 2012 nice work P.S : The Hud did you used in the video is by your own ? where can i download it Link to comment Share on other sites More sharing options...
Silent Posted September 18, 2012 Share Posted September 18, 2012 P.S : The Hud did you used in the video is by your own ? where can i download it The HUD is stock here That's the minor problem, Really hard to port since I used 3D Audiostreans that were added in CLEO4 with bass library Using bass.dll by explicictly calling the functions from CLEO3 script could be possible, but IMO not worth it. 3D audiostreams are one of the only reasons to make CLEO4-only scripts (text draws with custom, dynamic texts being the 2nd reason). Link to comment Share on other sites More sharing options...
Link2012 Posted September 18, 2012 Author Share Posted September 18, 2012 P.S : The Hud did you used in the video is by your own ? where can i download it notify.gif You can download it from the original game Using bass.dll by explicictly calling the functions from CLEO3 script could be possible, but IMO not worth it. I thought in this when I replied ThirteenAG, but there's a little (or great) problem with this, memory would be leaked when there's a stream working and the player loads a new game, since the scripts has no control over when the current game is "exiting" (No hooks please ). Fortunately CLEO4 has that control and free all audio-streams, allocated memory, dynamic GXT's, etc, when the current game "exits". Link to comment Share on other sites More sharing options...
ThirteenAG Posted September 18, 2012 Share Posted September 18, 2012 That's the minor problem, Really hard to port since I used 3D Audiostreans that were added in CLEO4 with bass library Not a problem for me, since i'm using San Andreas Audio Player plugin, made by someone from gtamaps.net. Plugin is old, but working with cleo 3. Why i'm using cleo3? Many of scripts i have(and that is over a hundred), don't work with cleo4 properly, and i just don't want to delete them. I think cleo3 plugin with cleo4 opcodes will be best solution for this, but none exist. Back on topic: this script works for San Fierro tram too? Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Link2012 Posted September 18, 2012 Author Share Posted September 18, 2012 Back on topic: this script works for San Fierro tram too? Nope IF AND NOT IS_CAR_MODEL TrainHandle #TRAM NOT HAS_TRAIN_DERAILED TrainHandle THEN Link to comment Share on other sites More sharing options...
Link2012 Posted October 2, 2012 Author Share Posted October 2, 2012 Let me share something that I saw reading a SA BETA mod: At 0:03, the train honk! Just video editing or more one of R* cuts? So, I did a SA Beta remake mod? Link to comment Share on other sites More sharing options...
Michael-Knight1 Posted October 2, 2012 Share Posted October 2, 2012 @Link2012 did you make the sound for Tram Link to comment Share on other sites More sharing options...
erickesau Posted January 25, 2019 Share Posted January 25, 2019 (edited) i found a bug in the cleo railway sounds the game crashes if we drive or walk from the bridge to train station take a look to the picture is an exelente mod maybe you can fix it. ___________________________________ UPDATE 2020 i found the problem, Windows have a feature, data execution prevention it Will close the game some times while using this mod and others, you can disable manually from the control panel or use _noDep.asi from mixmods.com.br I crated a pack of fixes called: GtaSa megafix v1.3. include all fixes for gtasa https://www.mediafire.com/folder/60wpptp3s8xi3/GtaSa Soluciones https://lh3.googleusercontent.com/UfzvM03IVL0_ggHf-uFuIykC71cuggdmert22mV7ho7yAK9AYKZaAsZRBMX5T_NLDyzDat2zKNEZILExxMyGN6Ogy6ahODksiAKT9BCPAHq6i9i_CbUeOS5W6txrfO0RKUFTNUGWQfsJWtuS8LOZm1lths0wJ3-L-ybJdTZxeBW5USnxWWWR6fnFe8rg87tetj6TBv3SrWqpBSaWrA9cCLBsOq7dmeCjMd8YI6PJYoTkhFgEhGfNGleOsL8J9lXusHfeukXUQqk9CW-EUXHdxgFTMjOuB6SvWHcy3d05LAlChmUuoyi-jT5MafmzRmoiHDKwZIp3K2gnErvevNAQXX2vRhqGNlBoc-C5Pb21GRBAlOtuE-vfnTzpi0ozSTB2ckHX1C5fFjbc08JmiefDmgKjI6GTTgTh_d_5s166w4JTelYSd6xTHEDYVky7oj-7NqAxtdOSU96o-apsLciKKr-Lh7mnHzM2FNBMoZehULU7TeDaCe1tA5CcxpXMhO-9PrcH4J7bGuVb3-wkQglJMRmNqXSs52xTclr86WpP59oRbgeUG7ascfF9rRDcYDPlYA-3teCjuic6UgNMolm7rWCTpKwENxTyQsbdrYdCGV5yMR9pEyLNbpTJ9_G1D2MgW68uxCiJUlrCvSTDZC4VVGTaBM9Lb0JPJcIZgpKDNL2El-8VRr26VhdgRCPUScK9M2N-nqYKzq-Pi0yNDA=w701-h526-no Edited April 11, 2020 by erickesau Update problem fixed with nodep.asi Link to comment Share on other sites More sharing options...
kkjj Posted January 25, 2019 Share Posted January 25, 2019 Isn't it's a very big url? Link to comment Share on other sites More sharing options...
erickesau Posted January 26, 2019 Share Posted January 26, 2019 13 hours ago, kkjj said: Isn't it's a very big url? yes is too big i dont know why? is stored in my google pictures Link to comment Share on other sites More sharing options...
CarlJohnson92 Posted May 24, 2021 Share Posted May 24, 2021 On 10/2/2012 at 1:33 PM, Link2012 said: Let me share something that I saw reading a SA BETA mod. On 10/2/2012 at 1:33 PM, Link2012 said: At 0:03, the train honk! Just video editing or more one of R* cuts? So, I did a SA Beta remake mod? This is just audio in editing the video as genetics. Link to comment Share on other sites More sharing options...
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