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Body injuries,digging and a bunch of suggestions..


TheLastOutlaw
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Body injuries:

 

Most of the games today,have a variety of ways to die,but all of them have the same affect at ur body.For example,if u fall from a great height ur body must get crushed.If u get hit by a train ur body must be found into peices.If u get hit by a car bruises from the impact should be 'created' which is going to have an impact at ur stamina,aiming,speeding.

 

 

Inside cab view:It would be really cool,if we were able to have a functional inside cab view(like driver:san francisco or even better like nfs shift 2)for every drivable vehicle.

 

Be able to perform changes at the enviromment:

 

Like digging.For ex.if u have killed someone and u want to hide the body,be able to dig a hole and bury him.But maybe someone after a long time find the buried body at a great decomposition

 

Remaining(stable) plane,ship or even(sometimes) car wrecks,for ex.if ur ship sunk be able to go and discover his wreck site at the bottom of the sea.

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id think it would be cool as f*ck if you got shot in your arm you walk around holding your arm(while not armed) and you can only use one handed weapons untill you heal yourself

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id think it would be cool as f*ck if you got shot in your arm you walk around holding your arm(while not armed) and you can only use one handed weapons untill you heal yourself

yeah...forgot to type that icon14.gif

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inb4postinwishlistthreadlocknao

 

But yeah some animations would be awesome and a nice touch rather than generic deaths.

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I've been hoping for a put ped in boot/trunk - drive to location - dig hole and bury for so long. If all were just animations it would be enough.

 

After being able to hogtie in RDR, we have to be able to put peds in the boot of your car now.

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I've been hoping for a put ped in boot/trunk - drive to location - dig hole and bury for so long. If all were just animations it would be enough.

 

After being able to hogtie in RDR, we have to be able to put peds in the boot of your car now.

Definitely, my fav thing to do in sleeping dogs is put someone in trunk, drive to a bridge and throw them off. But unlike hog tying, picking herbs or looting, I don't want any cut scenes. Its just annoying.

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I've been hoping for a put ped in boot/trunk - drive to location - dig hole and bury for so long. If all were just animations it would be enough.

 

After being able to hogtie in RDR, we have to be able to put peds in the boot of your car now.

yes in IV after you shoot someone & they fall to the ground.. if you didn't put 100 bullets in them they would be still alive (moving there head & eyes).. it would be cool if after you have an enemy 'down' you can put them in your car boot & do what you want with them

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inb4postinwishlistthreadlocknao

 

But yeah some animations would be awesome and a nice touch rather than generic deaths.

postinwishlistthreadlocknao.

OT: We definitely need body injuries. In RDR if you shoot someone in the arm they drop their two handed weapon and switch to a one handed weapon, shoot them in the leg and they limp around, shoot them in both legs and they get on their knees. This should be implemented and improved in V. icon14.gif

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I've said it before and I'll say it again before postinwishlistthreadlock:

 

I think in a bad wreck, a broken arm/leg should occur and the only way it can be fixed is by visiting the hospital. But I wouldn't wanna go to the hospital everytime I got shot, maybe only if it was real bad. I think, if done right, could add realism/depth. Maybe make it to where it can be switched on/off.

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I've said it before and I'll say it again before postinwishlistthreadlock:

 

I think in a bad wreck, a broken arm/leg should occur and the only way it can be fixed is by visiting the hospital. But I wouldn't wanna go to the hospital everytime I got shot, maybe only if it was real bad. I think, if done right, could add realism/depth. Maybe make it to where it can be switched on/off.

I'm not sure about broken limbs, but I think that a gradual move away from the health bar being your only indication of well being is necessary.

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i think for all the people wanting to "add realism" of going to the hospital after being shot or in a wreck is a horrible idea. not to mention how tedious that would get. becasue if you want realism, after being shot and dragging your ass to the hospital, the cops would be called for a gunshot victim in the ER. really real.

but as for transporting bodies or victims, i beg for this feature. i would love to transport someone to the woods to bury or pull a Stan and drive them off the bridge in our screenshots. the technology to drag and move bodies is there and has been there for a while so im fully expecting it.

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Body Damage: Agreed as long as the damage to the player is purely for aesthetics. Like, for example, in Guild Wars 2, if your leg gets damaged, you limp, but still move at regular speed. Or Ratchet and Clank: when you get too low on health, Ratchet looks like he's about to drop, but there's no change in performance. The more brutal deaths I think should be left for NPCs, since the protagonist is more or less immortal.

 

Agreed on all the others. Good post.

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? This sh*t is a joke...

 

If I have 250 health and 250 armor I wanna be able to take 25 rounds from the AK like any other gta... Use the wishlist thread. You just posted three random ass thoughts.

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? This sh*t is a joke...

 

If I have 250 health and 250 armor I wanna be able to take 25 rounds from the AK like any other gta... Use the wishlist thread. You just posted three random ass thoughts.

Same. Its not fun if I get hit by a car and I can barely walk after. This sh*t aint real life, its a bloody game!

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The protag should be able take damage and not be affected by it physically (because he's a badass and can take it). On the other hand, I'd like to see NPCs take damage in a realistic fashion. In GTAIV after taking enough bullets/punches they would all limp away holding their stomachs in the same way. It was cool for it's time because it wasn't done in previous GTAs.

 

This time around, I'd like it to be realistic to the point that if an NPC was shot up enough but wasn't dead, they would squirm on the ground in agony. shot in the arm = holding arm, shot in the chest = well you get the idea.

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The only way I want injuries implemented is either if they're purely aesthetic, optional, or not at all. Not mandatory. I don't want to have to limp to the hospital every time I take one bullet or get hit by a car. Rambo wouldn't need the hospital after getting hit by a car. He'd get up, dust off his abs, and minigun the driver in the face. And that's what I think GTA is rather. Taking those silly 80s movie action stars like rambo and Ahnold and seeing what would happen if they were criminals and had much more intelligence.

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It's funny how people took the so-called realism aspects of GTA IV and completely misinterpreted what R* was trying to accomplish.

 

Meaning, they wanted more realistic things like...

 

-No floating weapons when someone gets killed

-Less stiff video game animations >enter Motion capture

-More realistic driving > not on rails driving e.g. taking corners at 60MPH perfectly with no inertia, drag, down force, etc.

 

But the core of the game is still a VIDEO GAME and NOT a simulator. I used to play simulators, but moved on because they take themselves way too seriously.

 

I don't ever want GTA to become a simulator because that's not why I and thousands of others play it. We play it to ESCAPE from reality, not try and simulate it.

 

I don't want things like having to gas up your car; eat food like you had to in GTA:SA, location specific damage that inhibits how you perform during the game; etc.

 

GTA has always been an ARCADE GAME and I hope it stays that way until I am too old to lift a controller to play it any longer icon14.gif

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Body Damage: Agreed as long as the damage to the player is purely for aesthetics. Like, for example, in Guild Wars 2, if your leg gets damaged, you limp, but still move at regular speed. Or Ratchet and Clank: when you get too low on health, Ratchet looks like he's about to drop, but there's no change in performance. The more brutal deaths I think should be left for NPCs, since the protagonist is more or less immortal.

 

Agreed on all the others. Good post.

thank you for ur support

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I know this is slightly different than the point of your post but I've been thinking alot about how euphoria needs some polishing. I hate how when you shoot an kill someone they kind of float for a bit as if the inertia of their movements was exaggerated.

 

I would agree that injures should be present but not performance hindering. Dragging your feet in a fire fight would be frustrating but if the protagonist gave the appearance of being severely injure it would add alot of atmosphere and weight to the scenario.

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