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Euphoria Engine


menny
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Do you think that will be implemented a new revamped version of Euphoria or will be the same as GTA IV? I didn't bought Max Payne 3 so I don't know how it is now.. smile.gif

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Do you think that will be implemented a new revamped version of Euphoria or will be the same as GTA IV? I didn't bought Max Payne 3 so I don't know how it is now.. smile.gif

What new is there to add to it? It's physics engine, physics don't change over time.

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It's the the part of RAGE Engine i have GTA IV on my PC and Max Payne 3

RAGE = Euphoria

Bullet Physics (Havok Alternate)

MP3 also featured the Engine with both Sub-Engines. but only Highly Modified and Improved.

Edited by faizanali
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Did you know the Euphoria physics engine is only used in 5 games & a company can't just purchase the rights to use it. NaturalMotion will only license it to certain companies. Just amazing: Article about Euphoria.

 

It must be super expensive & much more difficult to implement into an existing game engine. It's the best addition to the GTA franchise & light years ahead of last gen's games. It's all the additional mo-cap canned animations that have been added, to give the npc's more life.

Edited by jamieleng
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theworldfamous

Euphoria isn't a physics engine.. it's an animation system that synthesizes movement on a character by mixing mocap (or keyframed animation) with physics and an AI system. In IV it works together with Bullet, which is the physics engine.

 

But yeah it will be further implemented, because in IV it didn't even use 10% of the capabilities. There's a learning edition of Endorphin that's a lot of fun to toy around with if you want to find out what it can do.. It has good tutorials on it, so it's an easy way to get into 3d animation.

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Euphoria isn't a physics engine.. it's an animation system that synthesizes movement on a character by mixing mocap (or keyframed animation) with physics and an AI system. In IV it works together with Bullet, which is the physics engine.

 

But yeah it will be further implemented, because in IV it didn't even use 10% of the capabilities. There's a learning edition of Endorphin that's a lot of fun to toy around with if you want to find out what it can do.. It has good tutorials on it, so it's an easy way to get into 3d animation.

Thank god there's someone here who knows about such things, cookie.gifcookie.gif.

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theworldfamous
Euphoria isn't a physics engine.. it's an animation system that synthesizes movement on a character by mixing mocap (or keyframed animation) with physics and an AI system. In IV it works together with Bullet, which is the physics engine.

 

But yeah it will be further implemented, because in IV it didn't even use 10% of the capabilities. There's a learning edition of Endorphin that's a lot of fun to toy around with if you want to find out what it can do.. It has good tutorials on it, so it's an easy way to get into 3d animation.

Thank god there's someone here who knows about such things, cookie.gifcookie.gif.

tis my job to know.. toying around with endorphin is what got me into 3d animation years ago. It's a pretty cool and unique system, shame it hasn't been used that much in games development.

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Max Payne 3's level of RAGE is what I'm looking forward to seeing.

Hell yeah. MP3 was one of the most fluid 3rd person games I've ever played.

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Shreddy Krueger
Max Payne 3's level of RAGE is what I'm looking forward to seeing.

Hell yeah. MP3 was one of the most fluid 3rd person games I've ever played.

Agreed. I was playing GTAIV the night before MP3's release, and upon loading up MP3 I was blown away at how far they've come with tweaking both Euphoria and RAGE. GTAIV felt SO outdated and clunky, whereas controlling MAx and getting him to go where you wanted and having him move behind particular pieces of cover was nearly flawless, and 1000% better than GTAIV. Max's mobility was easily one of the best features of making the game fluid and enjoyable.

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Same as IV? Are you joking? It's way outdated. It'll definitely have the same engine style as Max Payne 3.

 

I bought Max Payne 3 a couple of weeks ago and the visuals and controls even whilst killing someone feels great, vastly improved from 2008's GTA IV.

Looks like V will be a lot more realistic because it's a lot more easier to get killed even in Red Dead.

 

MP3 has been improved from RDR so I'm guessing the engine in V will be improved from MP3. icon14.gif

Edited by Legendary912
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The Euphoria engine was definitely improved in Red Dead Redemption and Max Payne 3. I highly doubt they'd use the outdated version seen in GTA IV.

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Finn 7 five 11
Running out of things to discuss I see

Indeed icon13.gif

Guess you weren't here before V was announced, we had pretty much guessed every single possible feature that could be in game already and discussed it.

Then the threads about GTA IV being the last GTA were popping up, people were certain there was no GTA V.

 

With the whole engine, not just euphoria on its own, it will have some tweaks i expect, things should be a bit smoother, animations will hopefully be more fluid, GTA IV was a little bit sluggish with animations, it really irked me.

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Well GTA IV was the first game to have the euphoria engine after Natural Motion and Rockstar agreed a partnership , I was into all these physics engines and thought Euphoria was genius and I still do. but anyways GTA IV was the first then came Star Wars the force unleashed, you could already see improvement, then we had Red Dead Redemption, so much improvement from GTA IV, if you have Red dead and GTA IV then go on GTA IV shoot someone in the head, look how they fall, then do the same on Red Dead. After Red Dead we had Backbreaker the american football game, still good, after that it was Star Wars The Force unleashed II which was great, small improvements, then LA Noire didn't play it but i guess it was improved even more, Backbreaker Vengeance, good looked similar to before, Finally Max Payne 3 more improvement and may be improved even more for GTA V

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then LA Noire didn't play it but i guess it was improved even more

Yeah, I can notice that you didn't play LA Noire.. because it didn't use the RAGE Engine and Euphoria Physics. The game was mainly made by Team Bondi anyway..

 

And use proper punctuation if possible.. it's really difficult to read your text. Way too many commas and I say that as a german.

Edited by Freezer89
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Euphoria is still good in Gta IV , although some animations ( especially when peds try to avoid your car ) seem a little bit not so spontaneous with the time . Still way much better than many other games . I espect it to be perfect in V .

 

As Rage , I liked the physics in IV . I don't know what to expect with V , just hope they don't change it too much ( like playing vice city after III was a little bit odd ) .

 

The only aspect I really want is better textures and a better frame rate on consoles . That are the only things I noticed playing IV recently on 360 .

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Euphoria and RAGE are seperate engines, Rage controls cars and environment and Euphoria controls "on the fly" movments of peds.

Euphoria could be tweaked abit and looked at for bugs, but R* didn't make Euphoria niether do they own it, they just use it, maybe they do alter it themselves but I don't know.

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Let me repeat what others said, Euphoria is not an engine, its more similar to a system that is implemented to game engines.

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Euphoria and RAGE are seperate engines, Rage controls cars and environment and Euphoria controls "on the fly" movments of peds.

Euphoria could be tweaked abit and looked at for bugs, but R* didn't make Euphoria niether do they own it, they just use it, maybe they  do alter it themselves but I don't know.

I was reliably informed by another member 'theworldfamous' that the physics engine used with RAGE is Bullet: Bullet Physics Engine

 

All I know is RAGE, Euphoria & Bullet combine to make one kick ass game. They all gel together in a way no other open world game has come close to.

Edited by jamieleng
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Max Payne 3's level of RAGE is what I'm looking forward to seeing.

Your comment makes no sense at all. Or you're referring to the complex character-animation system called Euphoria, or you're referring to the technology that is the core of the game (RAGE).

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Just to let those know who didn't know, Euphoria contains zero animations, like on GTA IV when a pedestrian grabs on to your car, there is no animation at all. It is Intelligence put in to these body's. When you're falling and Niko starts kicking and trying to protect himself, no animation. They showcased a video which is probably on Youtube where it shows that if the euphoria feels in danger, it will try and avoid it like if you threw a big block towards it, it will try to avoid the big block.

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@op

 

Theyll use the rage engine, but they know how to utilize it a lot better now

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Just to let those know who didn't know, Euphoria contains zero animations, like on GTA IV when a pedestrian grabs on to your car, there is no animation at all. It is Intelligence put in to these body's. When you're falling and Niko starts kicking and trying to protect himself, no animation. They showcased a video which is probably on Youtube where it shows that if the euphoria feels in danger, it will try and avoid it like if you threw a big block towards it, it will try to avoid the big block.

Yes you are right but I will reword a little.

 

Euphoria simulates muscle and nervous systems in peds and MC.

In real life if you trip over, you stick your hands infront of you to protect yourself from the fall, this is your nervous system that throws your hands out, it's the same thing when you touch something hot and jerk your hand away.

 

Euphoria simulates these kinds of things were the ped or MC will throw their hands infront of them or grab onto things and try to protect themselves from damage. This combined with the ability to render "on the fly" movements creates some very lifelike animated dolls.

 

 

As for "Bullet" can anyone confirm if this was used in IV? Without doing any research on it, I can only assume it handles the shooting physics. I pretty sure but could be wrong, but as I said in earlier post, RAGE is used for driving and environment physics.

Edited by Chukkles
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