neo92boi Posted September 11, 2012 Share Posted September 11, 2012 (edited) As I have been skimmin through this section through an eternity of anticipation for our beloved Grand Theft Auto V, I am constantly seeing people's wishlists, and though I like some of them and utterly gag at the mention of others , Id like to divert the attention from tangible improvements, and additions to the game and talk more about the very nature of it. As we all know Grand Theft Auto is an extremley vicseral game. You have the ability to do as you please when you please and how ever you please without any conscience of what you are doing in reality purley because its a game. Yes back in the old days (III era) we would simply laugh as the heads would pop off those bitch made peds, and smile as our tire tracks and foot prints would carry on with blood trails. But as we have gone further into the future of gaming AI, and graphics we have been edging closer and closer to gaining that "concience". Suddenly that smile gets erased by silence , and a blank stare. I recall when IV first came out there were people all over the forum stating that at some points durring there massacres, and terrorist like attacks on the public they began to feel literal emotion. Realistic disgust and fright with there actions. This I found pleasing because it adds a scope of immsersion not seen before. Seeing that person taking that bullet, and looking at the shock and fright in their eyes as they are edging closer to there ultimate end and the downed officer saying "Tell my wife I lover her". You didnt get this in RDR or MP3 because its not set in the present and it was meant to be depicted in a movie like setting. GTA is quite different, GTA is and always has been set in an actual virtual world that has a living breathing city with life sprawling among it, similar to Bully and Manhunt. Imagine; The graphics have been amped up quite a bit as we have all seen. Your running after this ped some where near Ganton that you just tried to hold up, he's screaming bloody murder for you to stop and not shoot all while you hear fellow people on the street saying "STOP! LEAVE HIM ALONE!!, OMG!, Call 911 baby call Them now this guys about to die!"......BLOW!!! BLOW!..BLOW!!...you see his shirt fly up and after each bullet impact...he drops..you see him WRITHING on the street trying to drag himself up like Alonzo in Training Day..he's trying his damndest to breath and you could hear him whimpering and slobering...he then Screams WHY!!!!!......he's gone and you hear the sirens getting closer. People scatter, some stand at a safe distance and are on there phones, some even filming you on smart phones and such.. All that in one little aspect of gameplay but it was TOUCHING, made you feel like a real murderer and a piece of sh*t, but it made you feel cool cuz at the end its just a game.... but its not just a game Its Grand Theft Auto V.... Edited September 11, 2012 by neo92boi Link to comment Share on other sites More sharing options...
XxNoNameDkxX Posted September 11, 2012 Share Posted September 11, 2012 What is smart phobes? Link to comment Share on other sites More sharing options...
jamieleng Posted September 11, 2012 Share Posted September 11, 2012 I don't mind the violence becoming more visceral but I don't want it to feel as bleak & uncomfortable as MP3. GTA has to keep some of its humour. When I mow down a pedestrian, I still want a fellow NPC to scream "CHEESY VAGINAS!!!". It just wouldn't be GTA without the absurdity. Link to comment Share on other sites More sharing options...
neo92boi Posted September 11, 2012 Author Share Posted September 11, 2012 (edited) What is smart phobes? LOL ur a dick, im typing on my iphone so its a little problematic if I spell a word wrong or hit the wrong key. @Jamieleng - absolutley but like all GTA's theres a balancing act with humor and violence and just not being funny and truly gritty. III - 60% gritty, 40% funny - III has a wierd feeling to it VC - 55% gritty , 45% funny - close to perfect SA - 50% gritty, 50% funny -(why I regard it as best GTA) LCS&VCS - 40% gritty, 60% Funny - Funny, tad bit more seriousness needed IV - 95% gritty, 5% funny - Grey,Real, Sad, and Brutal, changed too much in formula CTW - 30% gritty, 70% funny (Hwang was hilarious) It was on the DS...nuff said V - Needs to be at least 60:40 Edited September 11, 2012 by neo92boi Link to comment Share on other sites More sharing options...
Exkabewbikadid Posted September 11, 2012 Share Posted September 11, 2012 Yes, the violence I would commit in IV did make me feel a bit uneasy, but I kinda feel that had more to do with Niko's persona than anything - he just didn't seem like a guy that would act like a ruthless killer. The humor was still there though. The fat white cop was a parody of the tv cop actor John Bunnell, and when you shot him and he yelled, "I'm gonna be okay! I'm gonna be okay!" that line is a parody of Reservoir Dogs: It's these subtle, underlying bits of humor that makes GTA work so well. Sure they can raise the bar of brutality and make everyone initially cringe a little harder than the last game, but the dark humor is paramount to the series. Link to comment Share on other sites More sharing options...
theworldfamous Posted September 11, 2012 Share Posted September 11, 2012 I don't know, man.. problem is you'd get used to it and then the next game is gonna have to top the level of impact. It needs to pack a punch but not try to make me feel like a miserable asshole all the time. And the way you describe it kind of doing that. I think IV got it right in places (and wrong in others) by trying to show the impact the violence had on Niko and Roman personally. Roman ran away from it, Niko keeps looking for it. The execution was so so, but the idea was a good one. I think you'll potentially get much more drama from that angle than from showing all kinds of intricate violence and hurt inflicted on strangers. Don't make it grittier, but make it more personal, like Breaking Bad does. That way you can also keep the humor in. Link to comment Share on other sites More sharing options...
neo92boi Posted September 11, 2012 Author Share Posted September 11, 2012 Yes, the violence I would commit in IV did make me feel a bit uneasy, but I kinda feel that had more to do with Niko's persona than anything - he just didn't seem like a guy that would act like a ruthless killer. The humor was still there though. The fat white cop was a parody of the tv cop actor John Bunnell, and when you shot him and he yelled, "I'm gonna be okay! I'm gonna be okay!" that line is a parody of Reservoir Dogs: It's these subtle, underlying bits of humor that makes GTA work so well. Sure they can raise the bar of brutality and make everyone initially cringe a little harder than the last game, but the dark humor is paramount to the series. Correct the dark Humor is needed but one needs to simply comeback the other actually needs to be raised even further. Humor is simple, just insert some memes of past gens, parody some pop cultural icons and merchandise, insert a joke or two here and there, and calm an un easy situation with some real genuine comical relief. Thats always going to be able to be delivered its just how its delivered and how much is the issue along with the tone of comedy. Grit and brutality I see as pure artistic developement, and studying of violent nature. it something that needs attention and detail, and developement recreate. And as we advance further with technology the tools to do so become more and more accessible Link to comment Share on other sites More sharing options...
Linki Posted September 11, 2012 Share Posted September 11, 2012 Yes, the violence I would commit in IV did make me feel a bit uneasy, but I kinda feel that had more to do with Niko's persona than anything - he just didn't seem like a guy that would act like a ruthless killer. The humor was still there though. The fat white cop was a parody of the tv cop actor John Bunnell, and when you shot him and he yelled, "I'm gonna be okay! I'm gonna be okay!" that line is a parody of Reservoir Dogs: It's these subtle, underlying bits of humor that makes GTA work so well. Sure they can raise the bar of brutality and make everyone initially cringe a little harder than the last game, but the dark humor is paramount to the series. Wow that is so cool. @OP: Completely agree! I think IV headed in the right direction. I remember when I killed people first playing it, I was shocked at how real everything felt - it was amazing. The R* humor will always be there as long as R* is there as well, so we can trust they will do fine. Link to comment Share on other sites More sharing options...
The Odyssey Posted September 11, 2012 Share Posted September 11, 2012 Yeah, i feel bad when the cops say "Just tell my wife i love her, ok? And the "Im gonna be ok, im gonna be ok!" Also i try to refrain from killing elders. But other than that, i feel no pity or regret while playing these games Link to comment Share on other sites More sharing options...
reform Posted September 11, 2012 Share Posted September 11, 2012 Good thread. This is interesting, because back when GTA4 was unveiled I remember thinking that the more realistic ped models made me feel a little uneasy. In previous games, the almost cartoon nature of the world could take the edge off of even the darkest moments. But with RAGE, it was hard not to be entertained by killing sprees and hit&runs, due to its often comical results. So it wasn't so much the visual side that made clowning around less enjoyable after all, but the personality of the game, in terms of Niko's attitude, and that of the peds. The pedestrians had a kind of innocence, that made killing them less enjoyable. Before IV, peds had either been assholes or idiots. Killing either is always going to be fun. The one thing I hope for in V is for peds to once again be assholes and idiots. Link to comment Share on other sites More sharing options...
neo92boi Posted September 11, 2012 Author Share Posted September 11, 2012 (edited) Thanks guys. All I am getting at is, the closer we come to reality the more fun we will have playing a video game whether you think so or not. We play video games to escape the harsh realities of REAL life, but if you make that line thinner and thinner you get closer and closer to having your cake, steak, and cookies and eating them too. Have any of you seen that fake Playstation 4 commercial where the guy is testing the PS4 and hes sitting down wearing VR glasses and becomes extremley frightened by the sheer reality of the game. It literally scared the ever loving sh*t out of him. But then it sunk in ...its just a game...its just a game. Thats what im applying here. Sure you can have all the wackiness of GTA yester-year, and random quirps. Basically everything that makes GTA (IV not included) A GTA being in the game but, it looks like and feels like real life. put that Euphoric feeling the guy had on the PS4 commercial and make it GTA and thats what Im getting at. And though V is not next gen and we all know it wont be that real, its still never too l8t to start. A GTA game that I just visioned would set a new Precedent on the ESRB simply because of technological (AI,GRAPHIC) advances. GTA vould be the new Mortal Kombat in that aspect. They almost did it the wrong way and by accident with San Andreas with HC, V could be done the right way and on purpose. It would be an all out assault on the ESRB whilst still maintaining an M rating simply because its following all M rated peramiters its just so real looking it looks like it should almost be AO.. Edited September 11, 2012 by neo92boi Link to comment Share on other sites More sharing options...
ThisIsHorosho Posted September 11, 2012 Share Posted September 11, 2012 errr...sorry but i don't feel the way you do...so i don't share your sentiments really especially this one - "Yes back in the old days (III era) we would simply laugh as the heads would pop off those bitch made peds, and smile as our tire tracks and foot prints would carry on with blood trails" i still enjoy my games this way and i don't care if they serious or too realistic...i don't want too much drama and realism and emotions in my games, just gimme minigun, rocket launcher and flamethrower and i'll cause some serious mayhem...that all that matters to me sorry...so when you post something don't generalize and judge how others feel, because what YOU experience is totally different of what other experience...i still enjoy killing stuff here and there without thinking too much... Link to comment Share on other sites More sharing options...
blowtorchrepair Posted September 11, 2012 Share Posted September 11, 2012 I felt nothing after slaying prostitutes... every whore's got it comin' (har) the emotion that IV generated was good and unexpected for me. I recall the feeling when Kate got killed my first time through the story of IV, and the sense of "I can't believe it's over..." after the credits rolled. Some of that in V will be good, but without too much drama boiled down to too long cut scenes with too much babble, and/or and incessantly ringing cell phone, IMO. Link to comment Share on other sites More sharing options...
neo92boi Posted September 11, 2012 Author Share Posted September 11, 2012 errr...sorry but i don't feel the way you do...so i don't share your sentiments really especially this one - "Yes back in the old days (III era) we would simply laugh as the heads would pop off those bitch made peds, and smile as our tire tracks and foot prints would carry on with blood trails" i still enjoy my games this way and i don't care if they serious or too realistic...i don't want too much drama and realism and emotions in my games, just gimme minigun, rocket launcher and flamethrower and i'll cause some serious mayhem...that all that matters to me sorry...so when you post something don't generalize and judge how others feel, because what YOU experience is totally different of what other experience...i still enjoy killing stuff here and there without thinking too much... See im not trying to generalize anything really, of course everyones experience with GTA will be different, and actually we do share the same sentiment, as thats all I need as well. A massive amont of artillery and havoc ensuing. BUT, what im saying is the realism makes that whackyness even better, IV didnt have that it just had realistic havoc, yeah it was pretty fun watching massive amounts of bodies ragdoll everywhere and hearing peds reactions but sometimes I felt like I was reaching to laugh, not laughing genuinely and having a blast, I had tested this with GTA SA. I call it the bored level. When you finish the sh*t out of a GTA 100%, it you then just do whatever, but theres a point where it flatlines. It took me about 45-60 minutes to begin just shooting a car then turning off my PS3 in IV, SA almost 3 1/2 hours, I never felt Like I was gonna turn it off I actually had to pull myself to turning off my PS2, simply because it had WAYYYYYY more tools for ny sand box to play with and Was whacky and visceral at the sane time. Give V the realism from IV just bumped up about 40% more real, and take the whacky nature of SA or VC and amount of ammenities thats in SA abd RDR bumped up about 60% V will be the greatest game ever made period. Nothing will beat it. Sick of You guys with this I dont need too much PB with my J, how about you have an absurd amount of both just blanced. Link to comment Share on other sites More sharing options...
ThisIsHorosho Posted September 11, 2012 Share Posted September 11, 2012 errr...sorry but i don't feel the way you do...so i don't share your sentiments really especially this one - "Yes back in the old days (III era) we would simply laugh as the heads would pop off those bitch made peds, and smile as our tire tracks and foot prints would carry on with blood trails" i still enjoy my games this way and i don't care if they serious or too realistic...i don't want too much drama and realism and emotions in my games, just gimme minigun, rocket launcher and flamethrower and i'll cause some serious mayhem...that all that matters to me sorry...so when you post something don't generalize and judge how others feel, because what YOU experience is totally different of what other experience...i still enjoy killing stuff here and there without thinking too much... See im not trying to generalize anything really, of course everyones experience with GTA will be different, and actually we do share the same sentiment, as thats all I need as well. A massive amont of artillery and havoc ensuing. BUT, what im saying is the realism makes that whackyness even better, IV didnt have that it just had realistic havoc, yeah it was pretty fun watching massive amounts of bodies ragdoll everywhere and hearing peds reactions but sometimes I felt like I was reaching to laugh, not laughing genuinely and having a blast, I had tested this with GTA SA. I call it the bored level. When you finish the sh*t out of a GTA 100%, it you then just do whatever, but theres a point where it flatlines. It took me about 45-60 minutes to begin just shooting a car then turning off my PS3 in IV, SA almost 3 1/2 hours, I never felt Like I was gonna turn it off I actually had to pull myself to turning off my PS2, simply because it had WAYYYYYY more tools for ny sand box to play with and Was whacky and visceral at the sane time. Give V the realism from IV just bumped up about 40% more real, and take the whacky nature of SA or VC and amount of ammenities thats in SA abd RDR bumped up about 60% V will be the greatest game ever made period. Nothing will beat it. Sick of You guys with this I dont need too much PB with my J, how about you have an absurd amount of both just blanced. when it comes to fun there can't be balance...one wants realism another - lots of fun...it will always be like that!...when you try some honey you expect it to be as "sweet" as possible! while when you try some tar you expect it to be as "bitter" as possible...so if its not either bitter or sweet enough for you, you demand MORE...there's no middle ground in such things...and will never be...and one of the reasons - it might be due to different people understanding of middle ground (thus - balance...) because what's balanced for you, might not be as balanced for someone else...and vise versa... Link to comment Share on other sites More sharing options...
JoeJoeMcTwist Posted September 11, 2012 Share Posted September 11, 2012 I found that GTAIV had matured considerably from it's predecessors while retaining the humour. You have to realize that the GTA audience is an older crowd now, atleast the ones that have been there since the beginning. I like how rockstar leaned towards realism to create a truly immersive experience. GTA IV's missions were very contextually based so not to break the suspension of disbelief, ie. rampages were not put in because it would break the illusion of being an "under the radar" type criminal even though they may have been fun. I think Rockstar should continue going on the realism track but add more inventive ways of adding fun and variation to missions without them seeming out of place. Link to comment Share on other sites More sharing options...
Kjax39 Posted September 11, 2012 Share Posted September 11, 2012 What is smart phobes? LOL ur a dick, im typing on my iphone so its a little problematic if I spell a word wrong or hit the wrong key. @Jamieleng - absolutley but like all GTA's theres a balancing act with humor and violence and just not being funny and truly gritty. III - 60% gritty, 40% funny - III has a wierd feeling to it VC - 55% gritty , 45% funny - close to perfect SA - 50% gritty, 50% funny -(why I regard it as best GTA) LCS&VCS - 40% gritty, 60% Funny - Funny, tad bit more seriousness needed IV - 95% gritty, 5% funny - Grey,Real, Sad, and Brutal, changed too much in formula CTW - 30% gritty, 70% funny (Hwang was hilarious) It was on the DS...nuff said V - Needs to be at least 60:40 What is CTW? Link to comment Share on other sites More sharing options...
mikeflemming Posted September 11, 2012 Share Posted September 11, 2012 I've always found indulging in senseless violence in videogames to be a lot of fun, as long as it wasn't too gritty or gory. A few days ago I watched some gameplay videos of MP3 and was grossed out and turned off - super slow motion bullet-times of bullets puncturing people in the face? - no thanks. I read a post where someone who claimed to have interned for rockstar was interviewed. And though I don't give any credence to stuff like that, the interview said something which got me thinking; he said "the violence will be very real," or something to that effect, and it worried me a little. I hope GTA5 doesn't indulge itself in gory violence porn. Link to comment Share on other sites More sharing options...
PacketOverload_x64bit Posted September 11, 2012 Share Posted September 11, 2012 I don't call it grit until they light someone on fire. I kind of agree with the formulas though. Vice City was nice because of the colorful neon lights and the violence balance. Although, I didn't find IV terribly "dark," myself. I thought SA was sadder than IV actually. Mainly because the "gang banger" "homie" life is actually quite real. Not too often you hear of a sad immigrant coming to make it big and having to kill left, right and center to stay alive. Maybe I watched too much COPS? Link to comment Share on other sites More sharing options...
Death2Drugs Posted September 11, 2012 Share Posted September 11, 2012 I see where this comes from. I remember a mother made her son play CoD: MW2 (the No Russian Mission, specifically), and he actually cried during that mission. In all honesty at first when I played that mission I felt very, very uneasy. I agree that gamers are probably going to feel uneasy because it's not like we're just killing boxy people who remotely look human, no. We're killing people who look a lot like humans who may show emotion (AAAAHHHH! MAKE IT STOP!!!!!). No "cheesy vaginas!" or that. Just human screams. However, we'll probably get used to it. I agree that the fun of starting endless massacres was somewhat taken away, but it was also partly because of Niko's character. Hopefully, Rockstar can at least tone down the gore and hopefully it won't be like MP3 and more like RDR. Link to comment Share on other sites More sharing options...
BullworthAcademy Posted September 11, 2012 Share Posted September 11, 2012 What is smart phobes? LOL ur a dick, im typing on my iphone so its a little problematic if I spell a word wrong or hit the wrong key. @Jamieleng - absolutley but like all GTA's theres a balancing act with humor and violence and just not being funny and truly gritty. III - 60% gritty, 40% funny - III has a wierd feeling to it VC - 55% gritty , 45% funny - close to perfect SA - 50% gritty, 50% funny -(why I regard it as best GTA) LCS&VCS - 40% gritty, 60% Funny - Funny, tad bit more seriousness needed IV - 95% gritty, 5% funny - Grey,Real, Sad, and Brutal, changed too much in formula CTW - 30% gritty, 70% funny (Hwang was hilarious) It was on the DS...nuff said V - Needs to be at least 60:40 What is CTW? Chinatown Wars.Exclusive to DS. On Topic:I think you might be on to something Although we don't need to go too overboard with the violence. Link to comment Share on other sites More sharing options...
Racecarlock Posted September 11, 2012 Share Posted September 11, 2012 Sorry, but even if the gore is %100 realistic, I'll still be laughing as I drive down the side walk. Trying to make me feel guilty about killing digital pedestrians is like trying to make me feel bad about shooting the bugs in galaga, or eating the ghosts in pac man, or hitting the bricks in super breakout. I'm not going to feel sorry. These are not all unique individuals with their own backstories and personalities we're talking about here. They're essentially robot clones, hell sometimes I even see twins in IV. I play these games specifically because I can cause so much guilt free violence, and I don't feel like attending the funeral or whatever of every person I run down. Because it's a game. I feel about as guilty for killing peds in GTA as I do for squashing goombas in mario. Link to comment Share on other sites More sharing options...
neo92boi Posted September 11, 2012 Author Share Posted September 11, 2012 (edited) Sorry, but even if the gore is %100 realistic, I'll still be laughing as I drive down the side walk. Trying to make me feel guilty about killing digital pedestrians is like trying to make me feel bad about shooting the bugs in galaga, or eating the ghosts in pac man, or hitting the bricks in super breakout. I'm not going to feel sorry. These are not all unique individuals with their own backstories and personalities we're talking about here. They're essentially robot clones, hell sometimes I even see twins in IV. I play these games specifically because I can cause so much guilt free violence, and I don't feel like attending the funeral or whatever of every person I run down. Because it's a game. I feel about as guilty for killing peds in GTA as I do for squashing goombas in mario. R*. is the type of company that will force you to change your perception on that or make you eat your words, and you know it. If its any company that can do what they say and do it well its R*. If theyre mission is to make the violence potent enough to make you feel what exactly your doing to random innocent people and dick heads theyll do it with flying colors and you know it.. This is where Im getting at when I say R*'s next Controversial move..this seems like a new and ultimatley innovative step in video gaming history. If you can manipulate the censory by staying within the peramiters of Mature and not Adult but still make the Mature feel like ..sh*t this sh*t should be AO sometimes R* will be enblazoned as a legendary publisher by innovating and inventing new ways of seeing and playing a video game. No full frontal nudity, or on screen sex, or extreme gore, dead children (which is a common topic u sick f*cks) none of that. Its GTA, the next step is getting the players emotionally immersed. PATENT (lol) Imagine; Youve just layed waist to 5 innocent victims, two officers, and wrecked some store fronts over in say Market, Moltolvs, RPG, guns you name it.. The police pursuit is evaded but the damage has been done. We revisit the body sketches on the street from III era except this time, its extremley real. You escape to one of your safe houses over in Santos National Park (f*ck u elric lol) and change clothes and set off. You hear on the news your actions the night prior. As you begin to enter the city you notice near the area of your attacks there is police tape lining store fronts, and shards of broken glass, evidence plot points and body bags with blood laying on the ground as flowers, pictures of lost loved ones, and helicopters frequent the area in search of you. This last a full 24 in game hours after your crimes. And then guess what you do it all again except bigger!! This is the GTA that V should be. Yes its matured ,but it must mature further and in the right way whilst keeping the dark humor and comical relief at points. V needs to be the game to make you say.....woah....damn...wow...that...that was so f*cking real and sad and awesome and crazy and..holy sh*t they do that now...all the wY to the point where you say....you cant top this type of sh*t...NEVER. And your numb to how authentic it is. Thats what V has to be, and thats why its taking so long. This is gonna be the big one guys mark my word... Edited September 11, 2012 by neo92boi Link to comment Share on other sites More sharing options...
Microwave Posted September 11, 2012 Share Posted September 11, 2012 Max Payne 3 was utterly brutal. Seeing peoples eyes being brownout by slow motion bullets. People screaming. I remember the scene in the car park where all the police start executing all the wounded men. it was all realistic which I like but is was very dark. I hope GTA V can do a good balance of brutality and comedy. Link to comment Share on other sites More sharing options...
GhostWryter Posted September 11, 2012 Share Posted September 11, 2012 I think it is a matter of interpretation. And what kind of player you are. We do not all play GTA the same way. And this you notice during Multiplayer. I've seen players drive a bus or truck safely for hours and others just rampaging every moving NPC/Players endlessly with an RPG. Personally I've never killed a prostitute simply because it was an easy target. For me it was like, what's the point? But for others it might be a necessity and I respect that. On the other hand I showed NO MERCY towards against 3 or more star level cops. I actually killed more law enforcement officers than pedestrians. But I get the idea of the thread in the way that do we tend to be more or less brutal or cautious etc when playing GTA games. it probably depends on the elements or tools or options given to us in the game. Of course you would want to test the latest weapons, just to see the effect on a pedestrian or an armored vehicle. It's your response to the 'cards' you are given to play the game. Question is how much does GTA games or any other visceral games affect our lives, in spite of being an enormous source of fun. For me the only thing I noticed is when I was driving in real life, at times I felt I could legitimately and legally violate traffic regulations; crossing a red light, speeding. (After having spent hours on end for weeks playing IV). Even for a matter of seconds my morality was level to that of when playing GTA. I've even had a friend tell me that the thought of stealing a car actually crossed his mind for a few seconds when he realised he had to take the bus one evening. In the end it depends on your degree of morality and how seriously you inhabit the game. But notice that after a while you may be more aggressive/brutal (ingame) simply because the NPCs are dehumanized since you have heard pretty much the same dialogues and punchlines over again. A certain routine in NPC behaviour just turns them back moving icons dictated by lines of codes after the illusion of realism that struck you at first gradually fades over time. Link to comment Share on other sites More sharing options...
neo92boi Posted September 11, 2012 Author Share Posted September 11, 2012 Max Payne 3 was utterly brutal. Seeing peoples eyes being brownout by slow motion bullets. People screaming. I remember the scene in the car park where all the police start executing all the wounded men. it was all realistic which I like but is was very dark. I hope GTA V can do a good balance of brutality and comedy. dude thank you, and to I think the last guy on page 1 thank u 2. One guy even said theres no balance between comedy and darkness...smh im talking as simple as a car jacking, every time in GTA the protag had a monotone and proverbial way of jecking someone, now heres how V should be: ........Click (you actually hear the finger go to the trigger or you cock it as you walk up) Busts open the door!! "GET THE f*ck OUT! Get the f*ck out now!! Ill blow ya motherf*ckin head off keep runnin bitch!" Few seconds after begining to drive you can see the stress on the protag, he even twists his head to relieve tension. Just little things that would make you say wow, I feel like im him. Link to comment Share on other sites More sharing options...
GhostWryter Posted September 11, 2012 Share Posted September 11, 2012 ........Click (you actually hear the finger go to the trigger or you cock it as you walk up)Busts open the door!! "GET THE f*ck OUT! Get the f*ck out now!! Ill blow ya motherf*ckin head off keep runnin bitch!" Few seconds after begining to drive you can see the stress on the protag, he even twists his head to relieve tension. Just little things that would make you say wow, I feel like im him. This is how YOU would probably react. Other players might just walk to the driver deprived of emotion, pop his/her head and take the car. Game design tailor-made. When designing an open world game game developers have to, like mentioned above, balance the Emotion, Grit and Brutality to suit/please the vast majority of players. That's as complex as finding the right ingredients not to mention the dosage for each ingredient in order to satisfy the general tastes. Even if the target audience is GTA Fans, there is still a major scale of 'pleasure meter' or adrenaline bar that has to be considered and the tough part is to find the appropriate level. No wonder it takes so much time to develop. But in most cases it's worth the wait. Link to comment Share on other sites More sharing options...
Racecarlock Posted September 11, 2012 Share Posted September 11, 2012 Sorry, but even if the gore is %100 realistic, I'll still be laughing as I drive down the side walk. Trying to make me feel guilty about killing digital pedestrians is like trying to make me feel bad about shooting the bugs in galaga, or eating the ghosts in pac man, or hitting the bricks in super breakout. I'm not going to feel sorry. These are not all unique individuals with their own backstories and personalities we're talking about here. They're essentially robot clones, hell sometimes I even see twins in IV. I play these games specifically because I can cause so much guilt free violence, and I don't feel like attending the funeral or whatever of every person I run down. Because it's a game. I feel about as guilty for killing peds in GTA as I do for squashing goombas in mario. R*. is the type of company that will force you to change your perception on that or make you eat your words, and you know it. If its any company that can do what they say and do it well its R*. If theyre mission is to make the violence potent enough to make you feel what exactly your doing to random innocent people and dick heads theyll do it with flying colors and you know it.. This is where Im getting at when I say R*'s next Controversial move..this seems like a new and ultimatley innovative step in video gaming history. If you can manipulate the censory by staying within the peramiters of Mature and not Adult but still make the Mature feel like ..sh*t this sh*t should be AO sometimes R* will be enblazoned as a legendary publisher by innovating and inventing new ways of seeing and playing a video game. No full frontal nudity, or on screen sex, or extreme gore, dead children (which is a common topic u sick f*cks) none of that. Its GTA, the next step is getting the players emotionally immersed. PATENT (lol) Imagine; Youve just layed waist to 5 innocent victims, two officers, and wrecked some store fronts over in say Market, Moltolvs, RPG, guns you name it.. The police pursuit is evaded but the damage has been done. We revisit the body sketches on the street from III era except this time, its extremley real. You escape to one of your safe houses over in Santos National Park (f*ck u elric lol) and change clothes and set off. You hear on the news your actions the night prior. As you begin to enter the city you notice near the area of your attacks there is police tape lining store fronts, and shards of broken glass, evidence plot points and body bags with blood laying on the ground as flowers, pictures of lost loved ones, and helicopters frequent the area in search of you. This last a full 24 in game hours after your crimes. And then guess what you do it all again except bigger!! This is the GTA that V should be. Yes its matured ,but it must mature further and in the right way whilst keeping the dark humor and comical relief at points. V needs to be the game to make you say.....woah....damn...wow...that...that was so f*cking real and sad and awesome and crazy and..holy sh*t they do that now...all the wY to the point where you say....you cant top this type of sh*t...NEVER. And your numb to how authentic it is. Thats what V has to be, and thats why its taking so long. This is gonna be the big one guys mark my word... Oh, I have no doubt that V will be awesome. But it's quite guaranteed that if they do have those reactions and I find out they do, next thing I'm doing is spawning a tank and destroying lots of sh*t. Because I can. I will feel so good... like a supervillain. I will feel unstoppable. I WILL be unstoppable. The news report obituary will be hundreds of people long... I mean, I don't hurt people in real life because I know they're unique and special individuals who have unique DNA combinations and all that, and I don't like damaging sentient life. Digital forms, however, I don't care about. I don't care about them because they are not real. They're merely clouds of 1s and 0s bound to graphics, so while the world may react realistically to my murder and mayhem, I will not act realistically. I will take pleasure in all of my mayhem because in the end, none of it is real. Link to comment Share on other sites More sharing options...
japansevechtkunst Posted September 11, 2012 Share Posted September 11, 2012 The pedestrians had a kind of innocence, that made killing them less enjoyable. Before IV, peds had either been assholes or idiots. Killing either is always going to be fun. The one thing I hope for in V is for peds to once again be assholes and idiots. ^THIS i remember playin old GTA and the dude would say youra dick! ...flamethrower all day Link to comment Share on other sites More sharing options...
4500gta Posted September 11, 2012 Share Posted September 11, 2012 Reason one it would be cool reason 2 gta I've sucked and reason 3 I think this might be in gta v Link to comment Share on other sites More sharing options...
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