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Sun Haze Size?


chinagreenelvis
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chinagreenelvis

I'm not sure if anyone has ever figured this out, but I'm desperately trying to figure out how to decrease the size of the sun's haze. Lowering the sun RGB values in timecyc.dat only makes the haze darker.

 

http://gtaiv.chinagreenelvis.com/enb/images/sun.bmp

 

I was able to use visualsettings.dat to decrease the size of the sun itself, but it has had no effect on the haze. I've tried looking for some kind of texture file the game might be using, but nothing I've tried replacing has seemed to do any good.

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i'm looking for the info too . i found out that sun contrast (other parameters) works but not always . that's the only thing i need to know to finish my timecyc myself

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46=Sun Contrast - this value control the size of the sun, if this value is less than 0.028 or 0.026 (i dont remember what exactly) then there will be only haze without sun, also Sun contrast influnce on the haze if the number is too high there will be bigger sun and big haze.

 

You can reduce sun haze by 31=Suncolor r(+sun refl.) 32=Suncolor g(+sun refl.) 33=Suncolor b(+sun refl.), but not with lowering the numbers, the numbers must be like the colors of the sky, so if we have blue sky and when we increase 33=Suncolor b(+sun refl.) will get more blue haze who actually become invisible = less haze.

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chinagreenelvis
46=Sun Contrast - this value control the size of the sun, if this value is less than 0.028 or 0.026 (i dont remember what exactly) then there will be only haze without sun, also Sun contrast influnce on the haze if the number is too high there will be bigger sun and big haze.

 

You can reduce sun haze by 31=Suncolor r(+sun refl.) 32=Suncolor g(+sun refl.) 33=Suncolor b(+sun refl.), but not with lowering the numbers, the numbers must be like the colors of the sky, so if we have blue sky and when we increase 33=Suncolor b(+sun refl.) will get more blue haze who actually become invisible = less haze.

That sounds like a proper plan, I'll give that a try! Thanks!

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chinagreenelvis

Damn. The one drawback of matching the sun colors to the sky colors (blue) is that it makes the car and window reflections equally blue.

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Damn. The one drawback of matching the sun colors to the sky colors (blue) is that it makes the car and window reflections equally blue.

i have that problem too but i don't think it's linked to sun settings . i think it's more a reflection problem . i post coz i would like to know if it's possible to change the sun color , i mean to change that flashing white for an orange red for example . canno't manage to do it or the changes are minimal or the sun fades away , crap

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46=Sun Contrast - this value control the size of the sun, if this value is less than 0.028 or 0.026 (i dont remember what exactly) then there will be only haze without sun, also Sun contrast influnce on the haze if the number is too high there will be bigger sun and big haze.

 

You can reduce sun haze by 31=Suncolor r(+sun refl.) 32=Suncolor g(+sun refl.) 33=Suncolor b(+sun refl.), but not with lowering the numbers, the numbers must be like the colors of the sky, so if we have blue sky and when we increase 33=Suncolor b(+sun refl.) will get more blue haze who actually become invisible = less haze.

it works here . great ! finally got rid of that "nuclear explosion" effect

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T-ru tip allows you to control sun radiance color and intensity . and by doing sun you can modify the sun size by fading it with sky color . but it seems that does not modify directly sun size . here's an example of what you can do , that i posted in screenies thread

user posted image

 

 

 

 

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chinagreenelvis
T-ru tip allows you to control sun radiance color and intensity . and by doing sun you can modify the sun size by fading it with sky color . but it seems that does not modify directly sun size . here's an example of what you can do , that i posted in screenies thread

user posted image

T-ru tip?

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PacketOverload_x64bit

Maybe take a look at ENBbloom.fx as well. Because bloom settings are heavily modifying the look of the sun. Sun Intensity in enbseries.ini / brightnessupperlimit also has big effect in some enb sets ie.: icenhancer.

 

Shifty41s_beerhatsmilie2.gifcolgate.gif

 

PS: thanks for the screens!

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chinagreenelvis
Maybe take a look at ENBbloom.fx as well. Because bloom settings are heavily modifying the look of the sun. Sun Intensity in enbseries.ini / brightnessupperlimit also has big effect in some enb sets ie.: icenhancer.

 

Shifty41s_beerhatsmilie2.gifcolgate.gif

 

PS: thanks for the screens!

You can shrink the actual size of the sun a bit using visualsettings.dat (sky.sun.centreStart 0.993 / sky.sun.centreEnd 1.01) but I managed to use the RGB method to get rid of the whiteness of the glow without it having too much of an effect on refelctions by lowering the global reflection amount value to 0.100, reducing the amount of blue in the sky color, and upping the reflective quality of cars in enbseries.ini.

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You can shrink the actual size of the sun a bit using visualsettings.dat (sky.sun.centreStart 0.993 / sky.sun.centreEnd 1.01) ...

great man , nice find icon14.gif

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  • 3 weeks later...

i finally got rid of the blue reflection . you need to lower the sky top color (sky) . by not having a very dark tone in top sky , the contrast between sky top and lower parts is less intense and this makes a realistic blue sky

 

user posted image

all sky parts are lighter with the same blue

 

user posted image user posted image

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