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controlling crosshair/aiming


HeresOtis
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Are there any memory/function addresses that allow the aiming/crosshair be controllable? Let's say I have XYZ world coordinates and I want the crosshair to aim at those coordinates or I want to get the closest vehicle's tire position and have the crosshair be at that position or be able to aim at tires.

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The crosshair uses user input. The game does not compute a position for the crosshair in order to set the X/Y axis'.

 

The function at 0x60DC50 picks an entity for auto aim, but I'm not sure how easy it would be to get it to work on a car tyre, since it's not an object. You could probably simplify things by creating a collision-less object at the car's tyres and making it targettable with:

 

035D: make_object_targettable $1754[0] 1

 

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