HeresOtis Posted September 10, 2012 Share Posted September 10, 2012 Are there any memory/function addresses that allow the aiming/crosshair be controllable? Let's say I have XYZ world coordinates and I want the crosshair to aim at those coordinates or I want to get the closest vehicle's tire position and have the crosshair be at that position or be able to aim at tires. Link to comment Share on other sites More sharing options...
Deji Posted September 10, 2012 Share Posted September 10, 2012 For auto aim or manual? Link to comment Share on other sites More sharing options...
HeresOtis Posted September 10, 2012 Author Share Posted September 10, 2012 Both. Link to comment Share on other sites More sharing options...
Deji Posted September 10, 2012 Share Posted September 10, 2012 The crosshair uses user input. The game does not compute a position for the crosshair in order to set the X/Y axis'. The function at 0x60DC50 picks an entity for auto aim, but I'm not sure how easy it would be to get it to work on a car tyre, since it's not an object. You could probably simplify things by creating a collision-less object at the car's tyres and making it targettable with: 035D: make_object_targettable $1754[0] 1 Link to comment Share on other sites More sharing options...
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