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Dangerous neighborhoods in V


JuankAirPilot
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JuankAirPilot

A few of my friends and I, are debating on whether or not V should bring back the hosti

le neighborhoods and whether or not it would add or retake away realism. Answer this, what was the most "dangerous" neighborhood in IV? Sure there were projects, but was there anywhere that you really choose to frequent less such as in past GTA games?

 

In III, I remember having to fly through Saint Marks and the area where the cartel drive the Blue SUV/Trucks, in an effort to avoid my nice car from getting phucked up. In San Andreas, you avoid joy riding in any hood that you've pissed ppl off in, otherwise expect some bullet holes in your paint. I can also remember Little Havana in Vice City having some shady characters as well. In IV, no matter where you drive you don't really have to worry about ppl taking shots at you and I can't recall my car ever being stolen.

 

So my question is, would you want hostile neighborhoods to return? Some of us thinks it wouldn't be realistic because do ppl really randomly shoot at you in broad day light when you pass through areas in your town/city in real life?.....some of us think it wouldnt be completely unrealistic, because you are more prone to shady things happening in shady areas. For example I live in Chicago, and as with any town you have good areas & bad areas. You don't have the same comfort level parking your car in the street on the Southside (shady) as you would the Northside, and depending on the hood & time of day, being shot at @ random wouldn't be an unheard of event. In IV you can walk around your block in Bohan, just as safely as you could walk around your block in middle park. In SA, the difference between Vinewood & Ganton were night and day. Do you want the same secure feeling between the Hollywood & Compton renditions in V?

 

 

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In IV, no matter where you drive you don't really have to worry about ppl taking shots at you and I can't recall my car ever being stolen.

That's not entirely true. There are random moments in single player where you are attacked by people you angered. They chase you down and shoot at you.

 

I also remember once stealing an armored track with a couple Jamaican guys inside. Suddenly an SUV full of Jamaican guys pulls up and starts shooting at me.

 

I guess the reason you didn't see those III and GTA:SA shootings was because there was no real gang element in GTAIV. Let's say there is a similar type of gang system in GTAV, I don't really see it being similar in AI terms. They'd have to really spot you before starting to come at you or shoot at you. In GTA3 it was really crazy, while in GTA:SA it was updated a bit and made more realistic as you know.

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huevos_benedicto_180

The neighbourhoods where you get shot at even if you're just passing in your car because you've pissed people off in the story? No, they're a pain in the arse. I'm playing through the III era GTA's at the moment and especially in GTA III, by the end you could hardly go anywhere in the city thanks to every gang shooting at you.

 

But "dangerous neighbourhoods" as in ghettos and areas with a lot of criminals, of course, but that's not what you mean.

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JuankAirPilot

True, ppl do shoot at you in IV if provoked, and I should have specified at random. Ganton definitely needs to make a return. Every area was renamed in Liberty City, but I hope atleast some others from the old SA will return such as Vinewood is.

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I saw somewhere that LA is the 'gang captial of the US' and that 5% of the people are in a gang. I think that's something R* can't ignore.

Maybe you have to watch out which clothes you wear and can you choose in which gang you want to go. I really hope that it doesn't influence the storyline.

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I'd like to see GSF return aswell as Ballas. Still fighting for territory. Hopefully they include Grove street as a basis for this.

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In IV, no matter where you drive you don't really have to worry about ppl taking shots at you and I can't recall my car ever being stolen.

That's not entirely true. There are random moments in single player where you are attacked by people you angered. They chase you down and shoot at you.

 

I also remember once stealing an armored track with a couple Jamaican guys inside. Suddenly an SUV full of Jamaican guys pulls up and starts shooting at me.

 

I guess the reason you didn't see those III and GTA:SA shootings was because there was no real gang element in GTAIV. Let's say there is a similar type of gang system in GTAV, I don't really see it being similar in AI terms. They'd have to really spot you before starting to come at you or shoot at you. In GTA3 it was really crazy, while in GTA:SA it was updated a bit and made more realistic as you know.

Similarly, you could head to out front of your Hove Beach safehouse in IV, fire off a shot, and then find yourself engaged in a massive shootout with Russians. Awesome fun.. until the cops show up.

 

This applied to bikers in central Alderney, especially near the hospital, and thugs in parts of southern Bohan and northern Algonquin. Oh, and not to mention, the mafioso who cruised around the wealthier upper parts of Alderney.

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JuankAirPilot
But "dangerous neighbourhoods" as in ghettos and areas with a lot of criminals, of course, but that's not what you mean.

Of course. And you know exactly what I'm talking about, from your example of III. Pretty much, I wanna know who'd like to see those war zones return....though sometimes fun, they were often annoying when trying to enjoy a cruise.

 

Maybe they could make it like in SA, where you could provoke a gang war, without them provoking you.

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True, ppl do shoot at you in IV if provoked, and I should have specified at random.

Nah that's sort of what I meant. There are random moments where there's these Russian guys that actually chase you down in their SUV and start shooting at you. I can't remember why it happens, think it depends what you did in a certain mission (execute or let a guy live).

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I'd like to see it return. I want to be able to go through neighbourhoods and get chased and shot at, it adds more excitement to the game.

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I don't care about realism. With that said it would be real that some neighbourhoods are more "dangerous" then others as in life the same things apply. Seeing teenage chavs hang around shops or gangs hang around outside takeaway places is normal to me.

 

Bring them back I say. I liked driving or walking through a dangerous area that was controlled by gangs. It makes things much more fun and exciting when equipped with a rocket launcher. colgate.gif

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I'd like to have small areas that are controlled by gangs that hate you and will attack you on sight. They have to be really small areas though. I don't want large areas of the map off-limits.

 

I also want some dangerous neighborhoods where if you go there at night, there is a good chance that you'll get mugged or car-jacked. It won't happen every time you're there, but the odds are pretty good you'll run into some trouble.

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They should return and I hope they do.

 

It would add to the excitement and realism. Having dangerous and hostile areas in the game would add new challenges and give you more to think about. You could risk your life trying to pass through these areas or you could play it safe and circumnavigate them.

 

Or you could just drive a burning vehicle in there and wipe the f*ckers out.

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There were dangerous neighbourhoods in IV. Remember how everyone loved how the moment you entered the Airport, all of the Police began shooting at you?

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They should return, but you shoild have an option to wear a mask or have tinted window for them to ignore you when you just want a peacedul journey.

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There were dangerous neighbourhoods in IV. Remember how everyone loved how the moment you entered the Airport, all of the Police began shooting at you?

Hahaha! biggrin.gif

 

I hope that Rockstar creates dangerous ghettos that are police no go areas, in the same vein as Thieves Landing in RDR where you wouldn't get a wanted level.

 

This would make an area feel really lawless - where even the police can't help you. Not that they do, of course.

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There were dangerous neighbourhoods in IV.  Remember how everyone loved how the moment you entered the Airport, all of the Police began shooting at you?

Hahaha! biggrin.gif

 

I hope that Rockstar creates dangerous ghettos that are police no go areas, in the same vein as Thieves Landing in RDR where you wouldn't get a wanted level.

 

This would make an area feel really lawless - where even the police can't help you. Not that they do, of course.

I agree I hope there is at least one area that the cops won't go to.

 

@ Staten Seeing as GTA V will have planes I don't think Rockstar will do the same thing again with the airport.

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Im playing GTA SA right now, and I love it. They did a great thing, and thats, you can drive around in the hood without getting shot at if you dont attract attention to yourself. Thats something I want.

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I'd like that, but not to the extent of III were by the end of the game the whole city becomes a total no-go zone! VC was fine as only the Haitian gang turf became out of bounds, and in SA you could always just take over the turf in LS.

 

Saying that though VC and SA could become a little boring because of it at times. What they need to do in V is have it so some gang territory is dangerous but more so at certain times. So say you drive through an unfriendly neighbourhood at 7am you'll be fine, as there will be hardly anyone around. At 11pm however it can be very very dangerous and you could get shot at or jacked or whatever. I think the important thing is for the areas not to be as dangerous as St Marks was in III all the time, with shotgun wielding lunatics on every corner!

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I think the important thing is for the areas not to be as dangerous as St Marks was in III all the time, with shotgun wielding lunatics on every corner!

Those things were shotguns???!!! I thought they were mini-RPGs - two direct hits and my car was destroyed.

 

@PaddsterG2k3: Police no-go areas could work, as long as R* keep some form of the bounty system from RDR, otherwise it seems to me it'd be a very easy way to get rid of wanted stars.

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A few of my friends and I, are debating on whether or not V should bring back the hosti

le neighborhoods and whether or not it would add or retake away realism. Answer this, what was the most "dangerous" neighborhood in IV? Sure there were projects, but was there anywhere that you really choose to frequent less such as in past GTA games?

 

In III, I remember having to fly through Saint Marks and the area where the cartel drive the Blue SUV/Trucks, in an effort to avoid my nice car from getting phucked up. In San Andreas, you avoid joy riding in any hood that you've pissed ppl off in, otherwise expect some bullet holes in your paint. I can also remember Little Havana in Vice City having some shady characters as well. In IV, no matter where you drive you don't really have to worry about ppl taking shots at you and I can't recall my car ever being stolen.

 

So my question is, would you want hostile neighborhoods to return? Some of us thinks it wouldn't be realistic because do ppl really randomly shoot at you in broad day light when you pass through areas in your town/city in real life?.....some of us think it wouldnt be completely unrealistic, because you are more prone to shady things happening in shady areas. For example I live in Chicago, and as with any town you have good areas & bad areas. You don't have the same comfort level parking your car in the street on the Southside (shady) as you would the Northside, and depending on the hood & time of day, being shot at @ random wouldn't be an unheard of event. In IV you can walk around your block in Bohan, just as safely as you could walk around your block in middle park. In SA, the difference between Vinewood & Ganton were night and day. Do you want the same secure feeling between the Hollywood & Compton renditions in V?

Bro. There ain't no dangerous hoods anymore, we're gonna see swagfags running around yelling yolo and sh*t lmao.

 

 

na jk, but yeah definitely.

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A few of my friends and I, are debating on whether or not V should bring back the hosti

le neighborhoods and whether or not it would add or retake away realism. Answer this, what was the most "dangerous" neighborhood in IV? Sure there were projects, but was there anywhere that you really choose to frequent less such as in past GTA games?

 

In III, I remember having to fly through Saint Marks and the area where the cartel drive the Blue SUV/Trucks, in an effort to avoid my nice car from getting phucked up. In San Andreas, you avoid joy riding in any hood that you've pissed ppl off in, otherwise expect some bullet holes in your paint. I can also remember Little Havana in Vice City having some shady characters as well. In IV, no matter where you drive you don't really have to worry about ppl taking shots at you and I can't recall my car ever being stolen.

 

So my question is, would you want hostile neighborhoods to return? Some of us thinks it wouldn't be realistic because do ppl really randomly shoot at you in broad day light when you pass through areas in your town/city in real life?.....some of us think it wouldnt be completely unrealistic, because you are more prone to shady things happening in shady areas. For example I live in Chicago, and as with any town you have good areas & bad areas. You don't have the same comfort level parking your car in the street on the Southside (shady) as you would the Northside, and depending on the hood & time of day, being shot at @ random wouldn't be an unheard of event. In IV you can walk around your block in Bohan, just as safely as you could walk around your block in middle park. In SA, the difference between Vinewood & Ganton were night and day. Do you want the same secure feeling between the Hollywood & Compton renditions in V?

id love for SA's version to return where if u stay in an enemy gangs territory for 2 long they start shooting at u & the most dangerous area in IV was hove beach if u shot 1 round u get about 5 russian mobsters shooting u with ak47s, uzis, shotguns, pistols

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I want dangerous areas to return but within reason. I don't want to be instantly shot at for simply entering the wrong neighborhood but I defiantly want to feel uneasy at all times. During daylight hours, you are still in danger but more unlikely to be attacked, but after night things become a lot crazier. You still aren't shot instantly simply for entering a certain area but you might notice thugs intimidating you or warning you to get out.

 

As others have said, drawing attention to yourself increases your chance for a dangerous encounter, driving a nice car in a bad neighborhood will almost certainly mean that you will be involved in a car jacking at night. Driving a low profile car means that you probably will be safe.

 

Walking around in these neighborhoods, especially if our protag is the Ned Luke character, will draw a lot of attention to you and would be considered suicide unless you arm yourself.

 

I also want to see NPC vs. NPC conflict as well. Peds being carjacked or shot by gang members and other criminals would be cool, so the danger isn't specific to you.

 

Random gang violence even in higher end areas (like Vinewood) would be a rarer but still possible scenario as well. They wouldn't be going after you, but rival gang members if they both happened to be in that area. Like I said, this would be rare, but could still happen.

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Only if theyre provoked, like the hatians in vc before blowing their crack factory

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It's not exactly realistic or believable for NPCs to open fire on you just for being in the wrong neighborhood. I live in L.A. and have driven and walked through the rougher areas of Watts and Compton. Only in Watts have I ever felt truly uneasy (on one particular street I was getting stared down by all the gang members chilling on their front porches).

 

That said, I think it should be like IV where gangs open fire on you only after you do something provocative, like draw a gun, shoot someone, f*ck up one of their cars, etc. Hopefully, V will make it so that gang members try to kill you if you deal drugs and engage in other business dealings on their turf. Maybe gangs can attack you on sight once you have a reputation with them after enough missions, but it should still be rare.

 

Just because L.A. is the gang capital of the world doesn't mean bullets fly willy-nilly.

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It really depends

I like it if a the protagonist does a certain mission which angers Gang leaders and orders a "Greenlight" on the protagnist , thats really fun!!! I gonna blow their heads off if they do biggrin.gif

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I would like really hostile neighborhoods. Maybe ones where you can be asked for money by a group of people, and have to decide whether to give them some money or risk the chance of waking up in hospital with no shoes.

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i want some areas like in SA, such as Jefferson and Idlewood, where driving down the street you can already hear the gun shots as you're approaching, but then, as it has been said by others, make it that the AI has to notice you, rather than in SA and VC where the gangs just mob your car when you enter the territory.

 

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JuankAirPilot

NPC vs NPC conflict would definitely be awesome (without having to provoke it by making them punch each other, though fun.) In SA it was cool seeing gangs randomly bump into each other and go to war, as well as the "car jacker/theif" extort and rob citizens at random.

 

Alot of reasons ppl here have said either they do or dont want them, are the same ones me and my friends are saying. The best option would seems to be bringing them back, but making it so that they only go crazy if you stick around, are wearing the wrong colors, starting ish, etc.

 

In SA even if you went into a rivals territory, they would follow and talk ish to you before raising their weapons. Sometimes they would even ask CJ what he was reppin' and he would respond "GSF4LIFE" or something in which case they would of course automatically start blasting, regardless of your answer.

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