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Some Questions


12jango
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Hi, I would like to ask : icon14.gificon14.gif

 

- I've found parachute.dff in gta3.img and opened it with 3dsmax, the bones are totally different. So, this parachute.dff is an object or a ped? sigh.gif

 

- There are also opcodes that relates to object animation, so is there a way to animate an object? dozingoff.gif

 

- I wanna learn how to make a special effects for gtasa if you know a tutorial (for beginner) about it please tell me. smile.gif

 

That's all, and thank you! icon14.gif

 

 

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Michael-Knight1
Hi, I would like to ask : icon14.gificon14.gif

 

- I've found parachute.dff in gta3.img and opened it with 3dsmax, the bones are totally different. So, this parachute.dff is an object or a ped? sigh.gif

 

- There are also opcodes that relates to object animation, so is there a way to animate an object? dozingoff.gif

 

- I wanna learn how to make a special effects for gtasa if you know a tutorial (for beginner) about it please tell me. smile.gif

 

That's all, and thank you! icon14.gif

Parachute = Object

 

Code Object Animation :

 

034E: move_object [email protected] to [email protected] [email protected] [email protected] speed [email protected] [email protected] [email protected] flag 1 

 

 

Effect :

 

http://www.gtaforums.com/index.php?showtopic=304880

 

Easy With Fxp Editor 2.0

 

 

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Thanks, but exactly I need the basic guidance (tutorial for dummies). smile.gif

Or at least tell me about how to show a particle effect on 3ds max then edit it. icon14.gif

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Michael-Knight1
Thanks, but exactly I need the basic guidance (tutorial for dummies). smile.gif

Or at least tell me about how to show a particle effect on 3ds max then edit it. icon14.gif

you can't to view on 3ds max but i working on the Plugin , Anyways i'll release it this christmas if I Succeed .

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Good luck, dude. icon14.gif

I'm really expecting that! inlove.gif

 

Um, well I tried to spawn the parachute.dff, but when I type Model.Load(# ==> There were no #Parachute name. turn.gif

So, this one is surely an object. So, you guys know the ID number? dozingoff.gif

Edited by 12jango
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Michael-Knight1
Anyone? I need to know the ID number of parachute.dff. dontgetit.gif

 

{$CLEO}0000: NOPwhile trueif0256:   player $PLAYER_CHAR defined then0107: $87954 = create_object #GUN_PARA at $X $Y $Zend   end

 

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notify.gif

Do you have any idea what the _____ you are posting ??

The script doesn't work ...

Anyways I think 12jango knows how to mod & use scripts so I won't write the full code:

 

032B: [email protected] = create_weapon_pickup #GUN_PARA group 15 ammo 60 at 2492.1387 -1663.9512 13.3437

 

 

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Michael-Knight1

 

notify.gif

Do you have any idea what the _____ you are posting ??

The script doesn't work ...

Anyways I think 12jango knows how to mod & use scripts so I won't write the full code:

 

032B: [email protected] = create_weapon_pickup #GUN_PARA group 15 ammo 60 at 2492.1387 -1663.9512 13.3437

 

this is an pickup no object code tounge2.gif

i write oobject code no pickup Shifty41s_beerhatsmilie2.gif

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notify.gif

Do you have any idea what the _____ you are posting ??

The script doesn't work ...

Anyways I think 12jango knows how to mod & use scripts so I won't write the full code:

 

032B: [email protected] = create_weapon_pickup #GUN_PARA group 15 ammo 60 at 2492.1387 -1663.9512 13.3437

 

this is an pickup no object code tounge2.gif

i write oobject code no pickup Shifty41s_beerhatsmilie2.gif

What you wrote doesn't work it will only create crashes....LOL

Anyways if you want to use it as an obj. then here you go:

 

0107: [email protected] = create_object #GUN_PARA at  2492.1387 -1663.9512 13.3437

 

Remmember to load & unload the object..

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Well, it seems like the #Gun_Para is the parachute backpack, not the parachute. dontgetit.gif

You can check it out inside the gta3.img or using Ryousuke's AnimManager, there is "parachute.dff" it's not form like a backpack, but the parachute. dozingoff.gif

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data\maps\leveldes\levelxre.ide:

animated objects:

3131 ,PARACHUTE ,paracx ,levelxre ,100 ,2097152

 

the parachute animation seems not working

the parachute script scales the parachute from small to big when opening

 

00D6: if 001B:   500 > [email protected] 004D: jump_if_false @PLCHUTE_3050 0093: [email protected] = integer [email protected] to_float 0017: [email protected] /= 500.0 08D2: object [email protected] scale_model [email protected] 0002: jump @PLCHUTE_3067 :PLCHUTE_305008D2: object [email protected] scale_model 1.0 0006: [email protected] = 4 :PLCHUTE_3067

 

 

a simple example for working object animation by script is the wardrope door

 

DEFINE OBJECT CJ_BINCO_DOOR            // Object number -370...03A4: name_thread 'WARROBE'0004: $9869 = -37004ED: load_animation "CLOTHES"029B: $9811 = init_object $9869 at $10001 $10002 $10003:WARROBE_172300D6: if 03CA:   object $9811 exists 004D: jump_if_false @WARROBE_1778 075A: set_object $9811 animation "CLO_POSE_OUT_O" IFP_file "CLOTHES" 4.0 lockF 0 loop 1 // IF AND SET 

 

 

btw. object animations have an O at the end

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I can spawn it, but it can't do an animation. dontgetit.gif

Well, anyway ZAZ. You surely can make special effects right? inlove.gif

Please upload a video about how do you make an effects for SA.smile.gif

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