SherriffRick Posted September 8, 2012 Share Posted September 8, 2012 I am at a loss for words as too what is going on. Attached are various logs AdvancedHook.log Log started on: 11:36:17 9-8-2012 ------------------------ [iNFO - 11:36:17] Game version not supported! [iNFO - 11:36:17] Shutting down... AsiLog.txt // -- GTA IV ASI LOADER LOG -- // //-- © Alexander Blade 2008 -- // C:\Windows\system32\dsound.dll is loaded, address 0x737D0000 Hooking dsound proc named "DirectSoundCreate" "DirectSoundCreate" hooked, address 0x737D7E3D Hooking dsound proc named "DirectSoundEnumerateA" "DirectSoundEnumerateA" hooked, address 0x7381D993 Hooking dsound proc named "DirectSoundEnumerateW" "DirectSoundEnumerateW" hooked, address 0x7381D9B0 Hooking dsound proc named "DllCanUnloadNow" "DllCanUnloadNow" hooked, address 0x738041BB Hooking dsound proc named "DllGetClassObject" "DllGetClassObject" hooked, address 0x737D7792 Hooking dsound proc named "DirectSoundCaptureCreate" "DirectSoundCaptureCreate" hooked, address 0x7381D2C5 Hooking dsound proc named "DirectSoundCaptureEnumerateA" "DirectSoundCaptureEnumerateA" hooked, address 0x7381D9CD Hooking dsound proc named "DirectSoundCaptureEnumerateW" "DirectSoundCaptureEnumerateW" hooked, address 0x7381D9EA Hooking dsound proc named "GetDeviceID" "GetDeviceID" hooked, address 0x7381D160 Hooking dsound proc named "DirectSoundFullDuplexCreate" "DirectSoundFullDuplexCreate" hooked, address 0x7381D429 Hooking dsound proc named "DirectSoundCreate8" "DirectSoundCreate8" hooked, address 0x7380DE69 Hooking dsound proc named "DirectSoundCaptureCreate8" "DirectSoundCaptureCreate8" hooked, address 0x7381D371 Loading ASI C:\Program Files\Rockstar Games\Grand Theft Auto IV\ELS.asi ASI loaded : C:\Program Files\Rockstar Games\Grand Theft Auto IV\ELS.asi, Address 0x777A0000 Loading ASI C:\Program Files\Rockstar Games\Grand Theft Auto IV\ScriptHookDotNet.asi ASI loaded : C:\Program Files\Rockstar Games\Grand Theft Auto IV\ScriptHookDotNet.asi, Address 0x63840000 ScriptHookDotNet.log 2012-09-08 11:34:19 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.0.4) 2012-09-08 11:36:12 - Direct3D device created! 2012-09-08 11:36:12 - SEARCHING FOR SCRIPTS... 2012-09-08 11:36:12 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ... 2012-09-08 11:36:12 - ...found script 'FirstResponse.Main.EmergencyLights'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.Main.Start'! 2012-09-08 11:36:12 - ...found script 'CSharp.Engine.Core'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.Debugging'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.DeletionList'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.Hardcore'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.TextDraw'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCMD.Main'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCMD.Functions'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Carboot'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Disarm'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Frisk'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.PullOver'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Actions'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Debug'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Flashlight'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Functions'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Partner'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Start'! 2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Various'! 2012-09-08 11:36:12 - Loading scripts in Assembly 'scripts\IVDashCamV2.net.dll' ... 2012-09-08 11:36:12 - ...found script 'IVDashCamV2.Core'! 2012-09-08 11:36:12 - ...found script 'IVDashCamV2.Extra'! 2012-09-08 11:36:12 - DONE! 23 valid scripts found! 2012-09-08 11:36:12 - STARTING SCRIPTS... 2012-09-08 11:36:12 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2012-09-08 11:36:15 - ...successfully started script 'IVDashCamV2.Extra'! 2012-09-08 11:36:15 - ...successfully started script 'IVDashCamV2.Core'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Various'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Start'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCMD.Main'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.TextDraw'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.Hardcore'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.DeletionList'! 2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.Debugging'! 2012-09-08 11:36:16 - ...successfully started script 'CSharp.Engine.Core'! 2012-09-08 11:36:16 - Error in constructor of script 'FirstResponse.Main.Start': System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* ) at GTA.DecisionMaker.CopyCombat(CopyTemplate Template) at FirstResponse.GlobalVars..cctor() --- End of inner exception stack trace --- at GTA.ScriptThread.LoadScriptNow() 2012-09-08 11:36:16 - -> InnerException: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* ) at GTA.DecisionMaker.CopyCombat(CopyTemplate Template) at FirstResponse.GlobalVars..cctor() 2012-09-08 11:36:16 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2012-09-08 11:36:16 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2012-09-08 11:36:16 - Error during Tick in script 'FirstResponse.LCPD.Flashlight': System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* ) at GTA.DecisionMaker.CopyCombat(CopyTemplate Template) at FirstResponse.GlobalVars..cctor() --- End of inner exception stack trace --- at FirstResponse.LCPD.Flashlight.eval_LCPDFR-0(Object A_0, EventArgs A_1) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2012-09-08 11:36:16 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2012-09-08 11:36:16 - Error during Tick in script 'FirstResponse.LCPD.PullOver': System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* ) at GTA.DecisionMaker.CopyCombat(CopyTemplate Template) at FirstResponse.GlobalVars..cctor() --- End of inner exception stack trace --- at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2012-09-08 11:36:16 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2012-09-08 11:36:16 - Error during Tick in script 'FirstResponse.LCPD.Frisk': System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* ) at GTA.DecisionMaker.CopyCombat(CopyTemplate Template) at FirstResponse.GlobalVars..cctor() --- End of inner exception stack trace --- at FirstResponse.LCPD.Frisk.0() at FirstResponse.LCPD.Frisk.LCPDFR-0(Object A_0, EventArgs A_1) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2012-09-08 11:36:16 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2012-09-08 11:36:16 - Error during Tick in script 'FirstResponse.LCMD.Main': System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* ) at GTA.DecisionMaker.CopyCombat(CopyTemplate Template) at FirstResponse.GlobalVars..cctor() --- End of inner exception stack trace --- at FirstResponse.LCMD.Main.eval_LCPDFR-0(Object A_0, EventArgs A_1) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2012-09-08 11:36:17 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() Link to comment Share on other sites More sharing options...
jpm1 Posted September 8, 2012 Share Posted September 8, 2012 man next time use hieroglyphics instead . what did you do .. exactly Link to comment Share on other sites More sharing options...
SherriffRick Posted September 8, 2012 Author Share Posted September 8, 2012 (edited) man next time use hieroglyphics instead . what did you do .. exactly I added vehicles, componentpeds, pedprops using Spark IV. After doing this. I was unable to load game. Rockstar social does load but main menu does not. It does show "Loading" bottom right-hand corner. After this game crashes without any error message. *In addition, Calling heli-support causes crash also **Mods have not been launched yet. I click "start" on rockstar social and images pop up then goes to loading Edited September 8, 2012 by SherriffRick Link to comment Share on other sites More sharing options...
SherriffRick Posted September 8, 2012 Author Share Posted September 8, 2012 ***Update: Description: Critical runtime problem Problem signature: Problem Event Name: APPLICATION CRASH System RAM: -815968256 Available RAM: 1126232064 Number of CPUs: 4 Video Card Manufacturer: NVIDIA Video Card Description: NVIDIA NVS 3100M Video Card Driver Version: 8.17.0012.9670 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Occured after deleting "Scripts" Folder Link to comment Share on other sites More sharing options...
jpm1 Posted September 9, 2012 Share Posted September 9, 2012 man don't be offended but seems you have the typical modding newbie bug . i mean you installed too much stuff at once . when you install mods , you should proceed step by step and test regularly Link to comment Share on other sites More sharing options...
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