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interiror


TheGodfather.
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TheGodfather.

Hi

Just a simple question

HOW TO CHECK THE PLAYER IS AT THE INTERIOR OF AMMUNATION ??

Thanks for reply ... sly.gif

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Hi

Just a simple question

HOW TO CHECK THE PLAYER IS AT THE INTERIOR OF AMMUNATION ??

Thanks for reply ... sly.gif

codes of the Intman thread:

 

094B: v$ACTIVE_INTERIOR_NAME = get_active_interior_name_from_actor $PLAYER_ACTOR // 16-byte string 00D6: if 8846:   not string v$ACTIVE_INTERIOR_NAME empty // same as 0844 004D: jump_if_false @INTMAN_2974.....07B0: get_active_shop_name_to s$CURRENT_SHOP_GXT_NAME // 8-byte string .....00D6: if or08F9:   v$ACTIVE_INTERIOR_NAME == "AMMUN1" 08F9:   v$ACTIVE_INTERIOR_NAME == "AMMUN2" 08F9:   v$ACTIVE_INTERIOR_NAME == "AMMUN3" 08F9:   v$ACTIVE_INTERIOR_NAME == "AMMUN4" 08F9:   v$ACTIVE_INTERIOR_NAME == "AMMUN5" 004D: jump_if_false @INTMAN_2869...0913: run_external_script 60 (AMMU)

 

 

codes of the AMUNAT thread:

 

00D6: if 8844:   not string s$CURRENT_SHOP_GXT_NAME empty // same as 0846 004D: jump_if_false @AMUNAT_7604.....00D6: if 05AD:   s$CURRENT_SHOP_GXT_NAME == 'AMMUN1'  // Ammu-Nation004D: jump_if_false @AMUNAT_884

 

i don't know why R* used 094B: and 07B0: and checked a 16-byte string as well a 8-byte string

maybe because they checked in the Intman thread also for other interiors

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TheGodfather.

 

THANKS A LOT ZAZ YOU HELP ME A LOT but funily I found the sol. of my problem couple of mins. before in the org. main.SCM....BUT STILL MY HEARTIEST THANKS TO YOU FOR REPLYING THANKS...

 

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