Im Drifting Posted September 5, 2012 Share Posted September 5, 2012 Hey everyone i am wanting to know what do i need to do in order to make a map for gta iv like a race car map? If anyone could tell me what i need that would be great. Thanks Link to comment Share on other sites More sharing options...
universetwisters Posted September 10, 2012 Share Posted September 10, 2012 do you want new terrain or do you want to add onto IV's map? For the latter, you can simply use a trainer Link to comment Share on other sites More sharing options...
Im Drifting Posted September 10, 2012 Author Share Posted September 10, 2012 i want to be able to make like a map for myself, like how the desert iv map that you have to put into the gta.dat folder and stuff Link to comment Share on other sites More sharing options...
universetwisters Posted September 10, 2012 Share Posted September 10, 2012 i want to be able to make like a map for myself, like how the desert iv map that you have to put into the gta.dat folder and stuff You can either use 3dmax or cityscape Link to comment Share on other sites More sharing options...
Im Drifting Posted September 10, 2012 Author Share Posted September 10, 2012 which one do you prefere because i dont know how to make a single thing... Is it hard to make a map or what? Link to comment Share on other sites More sharing options...
Im Drifting Posted September 10, 2012 Author Share Posted September 10, 2012 CityScape looks really easy to use ill give that a try i just need a download link or whatsoever! And could you give me a few tips at all on making stuff like maps and etc? Link to comment Share on other sites More sharing options...
aacclapd Posted September 10, 2012 Share Posted September 10, 2012 you need to know this following stuff: -Textures (tiling or mapping a surface) -modelling. use cityscape if you want to do it fast and easy(search in google: Cityscape 1.8 autodesk promo) now you are able to make a map and import it to 3dsmax in the FBX format(export by cityscape) -LOD's, really important in maps(Level Of Detail) it is a system that prevent to much objects and polygons loading. i hope it was helpful Link to comment Share on other sites More sharing options...
Im Drifting Posted September 10, 2012 Author Share Posted September 10, 2012 well i need a tutorial on how to import it i found one on youtube but i dont know if ill be able to get 3ds max 12 do edit it and stuff heres the link maybe you can help me out dude. Link to comment Share on other sites More sharing options...
twattyballs Posted November 8, 2012 Share Posted November 8, 2012 (edited) hi can anybody provide a list of individual objects contained within or required to make a custom map please?~ I.E. glass, doors, frames, walls, paving, roads etc.... do i merge all these together or just group them??? i have already mapped out my road, im yet to add landscape elevation, because i do not know if the roadways need to be seperated or anything, if somebody, ANYBODY, could help me with a detailed list of the components (individual models) contained in a custom map that would help me loads!! im hoping to make a ONE-OFF custom residential stunt and fun map of the area i grew up, the map includes offroad areas and woodland, recreational areas, shops, bus route, alleyways, hiding places, ramps jumps, roundabouts and speedbumps. i just need to know how to assemble my map, i am familiar with modelling and do most of my work by hand, and already have other mod makers interested in building new script files for traffic and peds to bring the map to life :-) here is my map, i will be upscaling and subdividing all roadways to HD quality once i know how to continue :-) Edited November 8, 2012 by twattyballs Link to comment Share on other sites More sharing options...
universetwisters Posted November 10, 2012 Share Posted November 10, 2012 dude, the roads looking niceley do you have sparkIV or openIV? it can tell you where all the individual objects used in IV are, such as streetlights, buildings, etc. are, if thats what you were looking for Link to comment Share on other sites More sharing options...
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