ccrogers15 Posted September 5, 2012 Share Posted September 5, 2012 Im going to attempt a total conversion, and i have my ideas, BUT i need to remove the missions, and make it so claude spawns at a certain place on the map at new game. I know its possible because ive seen mods like this, however i dont know how to go about doing it. Link to comment Share on other sites More sharing options...
Michael-Knight1 Posted September 5, 2012 Share Posted September 5, 2012 Im going to attempt a total conversion, and i have my ideas, BUT i need to remove the missions, and make it so claude spawns at a certain place on the map at new game. I know its possible because ive seen mods like this, however i dont know how to go about doing it. Change Define Mission at script header to 0 : DEFINE MISSIONS 0 change total mission to 0 042C: set_total_missions_to 0 Remove : start_mission 0 // Initial Link to comment Share on other sites More sharing options...
ccrogers15 Posted September 5, 2012 Author Share Posted September 5, 2012 So which file would that be in exactly? thanks for the help. Link to comment Share on other sites More sharing options...
Frank.s Posted September 5, 2012 Share Posted September 5, 2012 Michaels method leaves loads of useless scripting, what you need to do is use the stripped.txt inside the SannyBuilder directory, (in iii folder i think). Link to comment Share on other sites More sharing options...
Michael-Knight1 Posted September 5, 2012 Share Posted September 5, 2012 So which file would that be in exactly? thanks for the help. in Main.scm but i suggest you too using main stripped as Frank.s say Link to comment Share on other sites More sharing options...
ccrogers15 Posted September 5, 2012 Author Share Posted September 5, 2012 Ah ok. Thanks guys. Link to comment Share on other sites More sharing options...
iLiR Posted September 7, 2012 Share Posted September 7, 2012 Stripped main.scm for GTA III (with no missions) Link to comment Share on other sites More sharing options...
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