Mig10 Posted September 6, 2012 Share Posted September 6, 2012 I'm surprised no one mentioned "multiple protagonists" yet. Usually that's the favorite word around this forum. To be honest, though, that would be the biggest game changer - in that you get to experience the world in more ways. A 40s something white guy has its limitations to what kind of people he can meet and what kind of activities he gets down to with them. The Watch Dog trailer , to me , was jaw dropping - the fact that its on this gen of console is unbelievable. Let's just leave it at that as I foresee Melvins coming in here about how it was running on a high-end PC, thus possibly having another console vs pc war. Very funny, nice prevision. Link to comment Share on other sites More sharing options...
Dick Justice Posted September 6, 2012 Share Posted September 6, 2012 I think the mission structure will be the game changer. I think you're exactly right. Missions will take a turn for the more dynamic, and I think we will have more options and choices as to how they play out, such as choosing whether people live or die, some of which have major story implications. We'll definitely see way more missions that last over the course of a few days, such as the assassination of Goldberg and French Tom in IV. Link to comment Share on other sites More sharing options...
saintsrow Posted September 6, 2012 Share Posted September 6, 2012 VC..didnt bring anything fundamentally different (IMO) Other than a talking protagonist? Well, with Max, we already have a protag who does his own voiceovers and tells us what he is thinking as he is doing his duty shooting up everyone. So that is one direction that GTAV could go. I wouldn't mind a voiceover if it was not such hammy noire cliche. I mean they tried with MP3, but it was mostly (not all) so-so monologue IMO. Anyway, other nice gamechangers have been mentioned here that I agree with -- asset management and empire building as a way to add long term replay value, plus some significant fun customizations (including DLC) to spend our hard-earned virtual game dollars on (and I don't mean real life dollars). And moving a little ways toward RPG, as has been mentioned, in addition to the usual criminal rampaging. Plus perhaps integrating that long term empire building storyline into (some) mutliplayer modes, building on the same assets that you have earned in-game, and some kind of Social Club metrics and leaderboard for these persistent assets and power that you accumulate. Link to comment Share on other sites More sharing options...
loony979 Posted September 6, 2012 Share Posted September 6, 2012 Better body movment faster responce when i want to run not a light jog then run just run. & so on. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted September 6, 2012 Share Posted September 6, 2012 VC was an incredible achievement for how fast it was made. Are people forgetting it was the first GTA to allow you to jump out of a moving car? What about the variety of melee weapons? blood splatter on the screen? Those seem "fundamental" to me. Link to comment Share on other sites More sharing options...
B_E_N_1992 Posted September 6, 2012 Share Posted September 6, 2012 VC..didnt bring anything fundamentally different (IMO) Other than a talking protagonist? - motorbikes and the ability to fly at that ... great 80s atmosphere. a whole famous cast Link to comment Share on other sites More sharing options...
aaronimpact Posted September 6, 2012 Share Posted September 6, 2012 Can someone explain to me why they had that loading screen for each island in Vice City but San Andreas had no loading screen? Link to comment Share on other sites More sharing options...
theworldfamous Posted September 6, 2012 Share Posted September 6, 2012 Can someone explain to me why they had that loading screen for each island in Vice City but San Andreas had no loading screen? San Andreas added streaming environments.. in III and VC those were still kept in memory so they were limited in size and you had a loading screen. Link to comment Share on other sites More sharing options...
The Wereodile Posted September 6, 2012 Share Posted September 6, 2012 With IV R* said they were trying to blend the line between freeroam and missions. I expect V to keep on that line; I want the whole game to feel like one big mission. Seeing how MP3 did it, I'm also hoping for the riddance of fade-to-black when transitioning from gameplay to cutscene. Eh, I hope they keep the fade to black loading screen. The loading screen cutscenes in MP3 are fine on a first play-through, but I'm on my third right now, and I'm just irritated how I can't skip them. Link to comment Share on other sites More sharing options...
aaronimpact Posted September 6, 2012 Share Posted September 6, 2012 Can someone explain to me why they had that loading screen for each island in Vice City but San Andreas had no loading screen? San Andreas added streaming environments.. in III and VC those were still kept in memory so they were limited in size and you had a loading screen. Thanks. Link to comment Share on other sites More sharing options...
ultimatelizardman Posted September 6, 2012 Share Posted September 6, 2012 (edited) the fundamental change i'm hoping for in gta V is a complete overhaul of the combat system. firearms should behave as they do in reality (realistic accuracy, recoil, rate of fire, overpenetration, velocity, sound effects, stopping power and killing power based on data recieved from actual firearms which is widely available online) and the hand to hand/melee combat system needs to become more fluid and brutal, with more variety in attack possibilities (think sleeping dogs without the eastern martial arts). Edited September 8, 2012 by ultimatelizardman Link to comment Share on other sites More sharing options...
r0eladn Posted September 6, 2012 Share Posted September 6, 2012 the fundamental change i'm hoping for in gta V is a complete overhaul of the combat system. firearms should behave as they do in reality (realistic accuracy, recoil, overpenetration, velocity, sound effects, stopping power and killing power based on data recieved from actual firearms which is widely available online) and the hand to hand/melee combat system needs to become more fluid and brutal with more variety in attack possibilities (think sleeping dogs without the eastern martial arts). You forgot rate of fire. The rate of fire in IV was unrealistic. Too slow. Link to comment Share on other sites More sharing options...
wwinterj Posted September 6, 2012 Share Posted September 6, 2012 It does seem the numbed titles are game changing. Not sure about V though as I don't expect anything game changing while still using the same engine. I think next gen GTA will do that. It's possible that we will get something big though. Link to comment Share on other sites More sharing options...
SCLASS Posted September 6, 2012 Author Share Posted September 6, 2012 MV city - VC had melee weapons and you could jump out of the car...not that big a deal ! I am talking about game features that are intrinsic to the game. Ie 3D, physics, new types of missions. I am really , really hoping for a large amount of interiors. It would really change the feel of GTA, it would bring a micro level interaction (Shenmue like) that has only really been hinted at in prior GTA's. The [email protected] cafe and clothing stores in IV were a start, lets see offices, malls , an airport with an interior ! Over 90% of our lives is spent indoors, lets see some of it ! Link to comment Share on other sites More sharing options...
White Hot Speed Posted September 6, 2012 Share Posted September 6, 2012 A game changer for me would be more responsive, quicker on foot mechanics, and a few decent parkour abilities. We spend most of our time walking and running, make it fun! Another game-changer would be a worldwide leaderboard system for every activity possible. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted September 7, 2012 Share Posted September 7, 2012 MV city - VC had melee weapons and you could jump out of the car...not that big a deal ! I am talking about game features that are intrinsic to the game. Ie 3D, physics, new types of missions. I am really , really hoping for a large amount of interiors. It would really change the feel of GTA, it would bring a micro level interaction (Shenmue like) that has only really been hinted at in prior GTA's. The [email protected] cafe and clothing stores in IV were a start, lets see offices, malls , an airport with an interior ! Over 90% of our lives is spent indoors, lets see some of it ! Well VC was never going to be as revolutionary as GTA III, but to say it didn't do anything fundamental different if a bit absurd IMO. I know the assets were brought up, but this was a big deal back in 2002. It was one of (if not the first actually) sandbox games at the time to allow players to build a criminal empire. I still consider VC's method far superior to SA's. SA's feels half assed in comparison. Link to comment Share on other sites More sharing options...
redx165 Posted September 7, 2012 Share Posted September 7, 2012 VC..didnt bring anything fundamentally different (IMO) Are you high??? Let me say somethings. - Buy Properties - Helicopters - Talking Protag - Motorbikes Just to name a few. Link to comment Share on other sites More sharing options...
SCLASS Posted September 7, 2012 Author Share Posted September 7, 2012 (edited) Fundamentals to me are gameplay mechanics that signify a generational change. Motorbikes - talking protag - they are not features that make your jaw drop like physics etc. What white hot speed mentioned would be though. Character animations are something you see a large % of the time and contribute to the overall 'ambience' of the game. Motorbikes , helicopters - properties, they are just additional game assets that are chucked in. Property ?...half assed way they shoehorned that idea in, it was not deeply explored. I am not bashing VC ! Edited September 7, 2012 by SCLASS Link to comment Share on other sites More sharing options...
cleandude Posted September 7, 2012 Share Posted September 7, 2012 I found this information about GTA V given by a Rockstar employee's kid on this page: http://answers.yahoo.com/question/index?qi...01233250AAclmhN I believe that it is true and not rumours. Rockstar is trying to keep this stuff secret. Be glad that you know this. Anyway, the protagonist of GTA V is not named "Adrian" or whatever- he is Hispanic though (Colombian) and his name is "Xavier". The name Xavier was chosen for the "X" initial. The game takes place in San Andreas in 2012. There will be a timeline with days of the week, a calender, and dates. WW3 breaks out on the date 12-12-12 in the game and changes the story drastically, and there will be a tsunami. Xavier goes from seeking revenge, and being a big time drug dealer, to saving many people, and being a real hero (Xavier means Savior in English). The map is about twice as big as GTA IV, and much more detailed. The map will be very similar to the old San Andreas, although there will be major changes to the environment. Xavier is young, and the game starts out on his graduation day from high school- everything is going great- until a drive-by kills his brother at the graduation ceremony. Xavier will be buying a lot of properties like GTA San Andreas-but loses most of his properties from the tsunami at the outbreak of WW3. There will be gang wars- but everyone comes together to fight a common enemy. You will go from killing cops- to being a vigilante and helping the cops. There will be military, but you will go from fighting against them when you have 6 stars, to working with them in a big way. There will be a huge battleship that you will pilot that has big artillery, missiles, and guns that will be manned by other players in multiplayer. There will be jet fighters, helicopters, drones, tanks, a submarine, wingsuits, jetpacks, and parachuting. There will be much higher altitudes, and dogfighting will be back- it will be in multiplayer mode. There will be a few cars that are set up for drifting. You can mod cars, bikes, and trucks in mod shops. There will be badass lowriders, Monster trucks, and a car like the one in James Bond's "The Spy Who Loved Me" that can cruise under water like a submarine, with weapons and special features. Many new things can be purchased at the mod shops. Bicycles are back, and there will be skateboards, and a motorized skateboard this time. There will be badass go-karts, with nitro. The multiplayer modes will be awesome! There will be big wars with 64 players for PC and 32 for Xbox 360 and PS3. There will be ability to shoot through walls and doors, and destructible environments. Ability to swim will be back, with scuba tanks, "oysters" will be treasures in shipwrecks, jellyfish that sting, sharks that attack, and waves on the beach. There will be iPhones, and you can listen to music outside of vehicles now, and other players online will be able to hear your tunes bumping from your car as you drive by. You can take video with your iPhone and "Tweet". There will be a fake social networking site like Facebook. Your player will be customizable, and a gym for working out. Your safehouse will also be customizable somewhat. There will be a U.F.O. in Area 69, and a laser type gun with massive power. The protagonist does not die, and Niko does make a few appearances with his military experience. At the end of WW3, there will be a New World Order- but they will be good guys. Oh-and dildos will be back Link to comment Share on other sites More sharing options...
Finn 7 five 11 Posted September 7, 2012 Share Posted September 7, 2012 Fundamentals to me are gameplay mechanics that signify a generational change. Motorbikes - talking protag - they are not features that make your jaw drop like physics etc. What white hot speed mentioned would be though. Character animations are something you see a large % of the time and contribute to the overall 'ambience' of the game. Motorbikes , helicopters - properties, they are just additional game assets that are chucked in. Property ?...half assed way they shoehorned that idea in, it was not deeply explored. I am not bashing VC ! So a first time 3d open world game with a talking protagonist is not jaw dropping but Enterable buildings are, yeah okay. As for the whole business 9-5 thing, I hope you mean as in criminal business. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted September 7, 2012 Share Posted September 7, 2012 (edited) Fundamentals to me are gameplay mechanics that signify a generational change. Motorbikes - talking protag - they are not features that make your jaw drop like physics etc. What white hot speed mentioned would be though. Character animations are something you see a large % of the time and contribute to the overall 'ambience' of the game. Motorbikes , helicopters - properties, they are just additional game assets that are chucked in. Property ?...half assed way they shoehorned that idea in, it was not deeply explored. I am not bashing VC ! So a first time 3d open world game with a talking protagonist is not jaw dropping but Enterable buildings are, yeah okay. As for the whole business 9-5 thing, I hope you mean as in criminal business. Now you mentioned I think SCLASS overlooked the fact VC had a fully enterable nightclub, stripclub, shopping mall, hotel, mansion, several restaurants, film studio, sport arena, airport, car showroom etc. Now compare that to GTA III. I don't get it SCLASS. You say VC didn't fundamentally do anything game changing yet you want interiors like airports and malls, but VC already done it 10 years ago. Not even SA and GTA IV can vouch for that. I know everyone has their opinion, but there's an overwhelming load of evidence to go against what you're saying. I just don't understand your hesistance to acknowledge everything VC contributed. Edited September 7, 2012 by Miamivicecity Link to comment Share on other sites More sharing options...
ultimatelizardman Posted September 7, 2012 Share Posted September 7, 2012 You forgot rate of fire. The rate of fire in IV was unrealistic. Too slow. thanks for pointing that out, i fixed it. Link to comment Share on other sites More sharing options...
Jakee. Posted September 7, 2012 Share Posted September 7, 2012 Honestly all I am hoping for is the on-foot mechanics to have a serious overhaul, I was playing episodes the other day and I noticed how awful the actual mechanics on-foot were for GTA IV. They are choppy, and at the worse of times unpredictable, I really would love to see them improved, or simply taken from Red Dead Redemption which in all fairness near-enough nailed the on-foot mechanics, but I am sure that we will see the mechanics from RDR in the latest installment therefore I have nothing to worry about. And you say there was nothing new from III to Vice, what world do you live in? For a start the lighting engine was drastically improved, which isn't something that is easy to do by any stretch of the imagination. If you want to get an idea of a game that hasn't evolved in its sequel, look at Left 4 Dead. Left 4 Dead added nothing much other than Melee weapons, and that was because Valve wanted to see just how quickly they could churn out a sequel to the first, an experiment. Its well documented Link to comment Share on other sites More sharing options...
SCLASS Posted September 7, 2012 Author Share Posted September 7, 2012 Listen, VC is 10 years old, I will never play it again, ancient history. Great game in its own time but to ME it was only a slight upgrade on III. Link to comment Share on other sites More sharing options...
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