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Hoping for game changers


SCLASS
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For me GTA3 was about the 3D transition from top down .

 

VC..didnt bring anything fundamentally different (IMO)

 

SA brought a swathe of things ..too numerous too mention, the big one for me though is Multiple cities + Countryside

 

IV - Euphoria - simple as ...brought a new dynamic to the way things looked, reacted etc.

 

 

 

V ?... who knows....but I do hope it isnt just a LS version of LC . Either the missions have more depth , the AI is better or a VAST increase in the number

of interiors. Essentially, I wont be too pleased with even a large gameworld without a 'game changer' of some kind. A feature you could point at and say 'thats what

V is about'. The trailers / pics haven't really revealed anything 'huge' yet that makes my jaw drop - and frankly after what will be a 5 year wait - thats what I want.

 

 

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VC..didnt bring anything fundamentally different (IMO)

Other than a talking protagonist?

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JoeJoeMcTwist

Better on foot shooting mechanic's - free aim needs improvement from IV but that will probably happen anyway

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VC..didnt bring anything fundamentally different (IMO)

Other than a talking protagonist?

- motorbikes and the ability to fly at that; For one year, that's some pretty good innovation on gta's fundamentals.

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There will be a planes and a huge map with a great landscape. Something what we never seen since GTASA... and that even in the HD era.

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@Ghizzle

Ah yeah, true dat.

It's always amazing to think how quickly they turned around Vice City and San Andreas. Sure, the art is simpler than that of today's, but the research and figuring out the map (in an era without Google Maps) by people who live in Scotland, and to write the story and associated missions, it's pretty impressive.

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VC..didnt bring anything fundamentally different (IMO)

Other than a talking protagonist?

- motorbikes and the ability to fly at that

... great 80s atmosphere.

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There will be a planes and a huge map with a great landscape. Something what we never seen since GTASA... and that even in the HD era.

Exactly what I would've said. I'm gonna love the country-side inlove.gif

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theworldfamous
VC..didnt bring anything fundamentally different (IMO)

 

Go wash your goddamn filthy mouth, boy! mad.gif There shall be no blasphemy in this house...

 

But I agree with the rest of your post. I'm looking for a gamechanger too. Bigger map + better graphics + some features won't make it the classic I want it to be. I'm still hoping the bold, new direction has something to do with the ingame economy (something VC brought to the series). Maybe that was the reason it was almost non-existent in IV.. they left it aside to really work on it for V? The ingame economy could be used to tie everything together, from the missions to the tiniest of side activities. I hope they finally came to realise that.

 

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VC was the same in as much as gameplay fundamentals. Adriaan. The protag talking didnt really alter the fact that the mission structure was same old same old.

 

Of course the atmosphere was great , motorbikes were new yes...but they were not game changing . You could almost say that SA was GTA3.5 in how much more it brought to the table. I recall reading it was pushing double the polys that 3 was as well graphically (engine struggled a touch doing so mind you )

 

Not doggin on VC....great game.

 

Watching the trailer again, the ped interactions, wind and cloth/movements and the HD ..HDR ..microscale details in the countryside are all 'game changers' as they all add up too more than the sum of their parts. It just will be nice if R* show a feature that SHOCKS you . The Watch Dog trailer , to me , was jaw dropping - the fact that its on this gen of console is unbelievable. The sheer number of little details is astonishing - hopefully trailer 2 goes some way towards this.

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I'm surprised no one mentioned "multiple protagonists" yet. Usually that's the favorite word around this forum.

 

To be honest, though, that would be the biggest game changer - in that you get to experience the world in more ways. A 40s something white guy has its limitations to what kind of people he can meet and what kind of activities he gets down to with them.

 

 

 

The Watch Dog trailer , to me , was jaw dropping - the fact that its on this gen of console is unbelievable.

Let's just leave it at that as I foresee Melvins coming in here about how it was running on a high-end PC, thus possibly having another console vs pc war.

Edited by Adriaan
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Yeah totally ! - reminds me for some reason of Pulp fiction ( LA based !) and how watching that film was so satisfying - several different storied weaved together.

 

Hell , lets have the older guy in the trailer don a Katana and do away with a 'Zed' character - or should that be Zee.

 

Re Watch dog - sure but even at half the resolution , the Peds and their interations with each other were great. Not too mention the fluid animations of the protag jumping over the cars.

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With IV R* said they were trying to blend the line between freeroam and missions. I expect V to keep on that line; I want the whole game to feel like one big mission.

 

Seeing how MP3 did it, I'm also hoping for the riddance of fade-to-black when transitioning from gameplay to cutscene.

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theworldfamous
LOL @ the silly VC fanboys. "HURR DURR, TOMMY VERCETTI, THE TOOL, IS GREATEST PROTAG OF ALL TIME"

Uhm.. you're the first to mention him, dewd. monocle.gif

 

If you don't see what VC brought to the franchise, you're just looking at the nuts and bolts like an utter tool. Style, class, cool, character, an actual plot, actual things to do with boats except crossing to the next island, planes, choppers, motorcycles, palm trees, color, haitians and hawaiian shirts, buyable assets and operating businesses, changing clothes, on rails shooting, gangs, chainsaws and golfclubs.. and that's just what I can think of in 5 minutes not having played it in ages.

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Theworldfamous - it is those very 'nuts and bolts' which to me make all the difference .

 

The rest is 'froth' - I dont actually care about the plot , nor the characters in GTA - they are window dressing on the gameplay mechanics which are heart of the game.

 

 

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theworldfamous
Theworldfamous - it is those very 'nuts and bolts' which to me make all the difference .

 

The rest is 'froth' - I dont actually care about the plot , nor the characters in GTA - they are window dressing on the gameplay mechanics which are heart of the game.

okay..you're entitled to your opinion. To me it's the opposite and VC took the the same basic mechanics as III but invented much better ways to use them. Just running around and causing general mayhem wasn't different, but everything else was and it DID add new mechanics, like the asset-managment. It may not have mattered to you, but it did make a difference to many others.

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VC was the same in as much as gameplay fundamentals. Adriaan. The protag talking didnt really alter the fact that the mission structure was same old same old.

 

Of course the atmosphere was great , motorbikes were new yes...but they were not game changing . You could almost say that SA was GTA3.5 in how much more it brought to the table. I recall reading it was pushing double the polys that 3 was as well graphically (engine struggled a touch doing so mind you )

 

Not doggin on VC....great game.

 

   Watching the trailer again, the ped interactions, wind and cloth/movements and the HD ..HDR ..microscale details in the countryside are all 'game changers' as they all add up too more than the sum of their parts. It just will be nice if R* show a feature that SHOCKS you . The Watch Dog trailer , to me , was jaw dropping - the fact that its on this gen of console is unbelievable. The sheer number of little details is astonishing - hopefully trailer 2 goes some way towards this.

Watch dogs was running on a really powerfull PC, the console version will be jaggy and dirty with low textures.

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VC..didnt bring anything fundamentally different (IMO)

 

 

VC had plenty of game changers. First of all, they went back in time all the way to the 80s. They casted Hollywood actors to do the voices. Even the protagonist, which made you have a connection with him. The city had flare to it and personality as well. It was a very nice change from the bland look of LC. Helicopters, motorcycles, plethora of melee weapons. The game was full of changes, making it fundamentally different than III. The mechanics from III were still there, but that was expected.

 

But I think having that connection with the protag that wasn't there in III was the biggest change.

Edited by norcalian
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I get a bit sceptical of Rockstar claiming it to be a "radical re-invention of the GTA Universe". Yes the graphics look better than IV but I wonder how they will re-invent the series. It's gonna be hard since IV was very high-tech.

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Asset management was not deeply integrated enough in VC.

 

To me its something within the DNA of the game, like Euphoria ..like changing to 3D. Asset management WOULD be great AND a game changer if we actually had to do something more than pick up money.

 

Lets say for example , stealing cars was greatly expanded, a inset pic of the lock , a need to use either a slim jim or ....well just watch this cool clip of Ghost Dog..

 

5M 37S in..

 

 

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From what I hear some people claimed that Grand Theft Auto: Vice city's map looks entirely small but in my opinion.. It looks kind of bigger than GTAIII.

 

 

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Finn 7 five 11
LOL @ the silly VC fanboys. "HURR DURR, TOMMY VERCETTI, THE TOOL, IS GREATEST PROTAG OF ALL TIME"

Funny thing is nobody even said anything about Tommy Vercetti.

Lol @ the retard everybody! Point and laugh.

 

 

Let's just leave it at that as I foresee Melvins coming in here about how it was running on a high-end PC, thus possibly having another console vs pc war.

 

Watch dogs was running on a really powerfull PC, the console version will be jaggy and dirty with low textures.

 

That didn't take long.

 

@SCLAS, GTA V will be introducing country-side, planes, Looks like bicycles and dogs, and i think multiple protagonists in the story, i am sure they will have changed the engine a fair bit from IV and there might be a lot of things that are actually quite different, V should feel fresh.

 

What are your ideas on fundamental game changers?

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Game changers would be ...

 

 

Enterable houses - houses in particular, not coffee shops or Internet cafes. Houses with peds following a somewhat realistic AI routine.

 

 

A deep business system - I want to WORK for the money, not just kill people , give me a job which involves a bit of a RPG type grind.

 

 

A total change to the animation / cover system , I want fluidity .. variable degrees of cover - ie just peeking around a corner.

 

 

Line of Sight Police - and ONLY line of sight, an end to the stupid all seeing eye of the law in previous GTA's.....

 

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Probably something to do with that, 'Bold New Direction' thing R* has been talking about for the last five months. Either that or real naked chicks this time that actually show boob. happy.gif

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VC..didnt bring anything fundamentally different (IMO)

Other than a talking protagonist?

...and actually the possibility of shooting someone accuratly.

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