_Pure Posted September 4, 2012 Share Posted September 4, 2012 Here we go, another problem with no apparent solution. I was able to spawn a bunch of vehicles/pedestrians in Dukes, after I do that my script is meant to spawn a bunch of vehicles/pedestrians in Alderney. Now don't tell me to re-check the coordinates, character models, null checks and all of that fancy work. But the game just won't let me spawn pedestrians in the area, I've tried for a different location with different models too with no luck... Link to comment Share on other sites More sharing options...
DoTTGaMMa Posted September 5, 2012 Share Posted September 5, 2012 It could be that they are spawning, and that the game has just reached its ambient ped/ vehicle limit so it remove the ped/ vehicle upon spawn, or that you are out of the range of the ped's/ vehicle's so it doesnt't spawn them. A possible way of fixing this is making the characters mission characters, and the vehicles mission vehicles/ "requiredformission". extern void SET_CAR_AS_MISSION_CAR(Car car); extern void SET_CHAR_AS_MISSION_CHAR(Ped ped); If you are already using the required for mission stuff, or that is not your problem, just post your code here and we all can take a look at it and determine what might be wrong with it- If it is .NET I can help. -Matt Link to comment Share on other sites More sharing options...
ch3y3zze Posted September 5, 2012 Share Posted September 5, 2012 (edited) here is what i do in drugwars when i want to spawn peds, it didnt get rid of my problem completely but made ped spawning much more stable: void CleanUpBeforeSpawn(){ foreach (Ped ped in World.GetAllPeds()) { if (ped == Game.LocalPlayer.Character) continue; if (ped.isOnScreen) continue; if (ped.isInVehicle()) { ped.CurrentVehicle.Delete(); } else{ ped.Delete(); } }} Because this skips on screen peds, u will never notice and just add extra checks for whatever peds are mission critical and u dont want to delete, This helps cleanup the world and make room for your peds before the game spawns the ped limit. This is all in theory by the way, I could be wrong ;D Edited September 5, 2012 by ch3y3zze Link to comment Share on other sites More sharing options...
_Pure Posted September 5, 2012 Author Share Posted September 5, 2012 (edited) I'll try that, the other idea didn't work. Did what you suggested, no luck! Their vehicles spawn but they themselves do not -.-. I even added more peds after them, to the other area, they all spawned fine, the others I added to the 'broken' area still didn't appear. Edited September 5, 2012 by _Pure Link to comment Share on other sites More sharing options...
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