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Camera Up\Down Left\Right rotation around a point


Link2012
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I have a camera, this camera will always point to a entity, but it needs to be moveable in a circle around the entity, like the basic game camera, that points to CJ and when you move the mouse the camera rotates around the player.

 

What I did works well only when I have just the movement in Left\Right, when I add the Up\Down things start to be imprecise\buggy

 

What I've done so far:

 

:UpdateCamera// Move in XY Axis0656: get_angle [email protected] absolute_degrees_to [email protected]  // Angle in the circle to rotate02F6: [email protected] = sine [email protected]: [email protected] *= [email protected] += XCircleCenter0087: [email protected] = [email protected] 02F7: [email protected] = cosine [email protected]: [email protected] *= [email protected] += YCircleCenter0087: [email protected] = [email protected] // Move in XZ Axis (Buggy) - Comment this and the camera works perfectly, but only in Left\Right// {0656: get_angle [email protected] absolute_degrees_to [email protected]: [email protected] = sine [email protected]: [email protected] *= CircleRadius005B: [email protected] += [email protected]: [email protected] = [email protected] 02F7: [email protected] = cosine [email protected]: [email protected] *= [email protected] += ZCircleCenter0087: [email protected] = [email protected]// }//......015F: set_camera_position [email protected] [email protected] [email protected] rotation 0.0 0.0 0.00160: set_camera_point_at XCircleCenter YCircleCenter ZCircleCenter mode 2return

 

 

Of course there's a piece of code where I handle the mouse movement... Mouse movement in X Axis I add + to [email protected], Mouse movement in Y Axis I add + to [email protected]

 

So... What I'm doing wrong?

Edited by Link2012
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i'm wondering why you have this in your "not working up/down"

 

it would overwrite [email protected]

you only need cosine for up/down

or sine if you wanna invert the cam

but not both

 

 

i don't know when i need 0656:, my cam works in this way.

 

{$CLEO .cs}thread  'CAMCIRC' [email protected] = 5.0 [email protected] = 0.0 while truewait 0    if        0256:   player $PLAYER_CHAR defined    then       0172: [email protected] = actor $PLAYER_ACTOR Z_angle            while 0256:   player $PLAYER_CHAR defined               wait 0               00A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected]                0087: [email protected] = [email protected] // (float)                0087: [email protected] = [email protected] // (float)                0087: [email protected] = [email protected] // (float)                0A4A: store_joystick_X_offset_to [email protected] Y_offset_to [email protected]                005B: [email protected] += [email protected] // (float)                02F6: [email protected] = sine [email protected] // (float)                02F7: [email protected] = cosine [email protected] // (float)                006B: [email protected] *= [email protected] // (float)                006B: [email protected] *= [email protected] // (float)                005B: [email protected] += [email protected] // (float)                005B: [email protected] += [email protected] // (float)                0063: [email protected] -= [email protected] // (float)                0063: [email protected] -= [email protected] // (float)                005B: [email protected] += [email protected] // (float)                02F7: [email protected] = cosine [email protected] // (float)                006B: [email protected] *= [email protected] // (float)                005B: [email protected] += [email protected] // (float)                0063: [email protected] -= [email protected] // (float)                015F: set_camera_position [email protected] [email protected] [email protected] rotation 0.0 0.0 0.0                0160: set_camera_point_at [email protected] [email protected] [email protected] mode 2            end   endend

 

 

 

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