jpm1 Posted September 4, 2012 Share Posted September 4, 2012 hi , i would like to know if there's a script around that let you know which weather you are crossing . i want a script that let you know which weather you're crossing without interrupting the timecyc cycle . i used to use GTA control center but each time i set a weather for comparing then this weather is "locked" until i change again Link to comment Share on other sites More sharing options...
ch3y3zze Posted September 4, 2012 Share Posted September 4, 2012 Sounds interesting but not sure I understand completely, if u can be more specific I can try to write it Link to comment Share on other sites More sharing options...
jpm1 Posted September 4, 2012 Author Share Posted September 4, 2012 simple , i want to know what is the undergoing weather while i'm playing . that would allow us to test timecyc modifications while playing instead of having to exit/enter/exit etc . thanks Link to comment Share on other sites More sharing options...
ch3y3zze Posted September 5, 2012 Share Posted September 5, 2012 (edited) it was easy actually... https://dl.dropbox.com/u/55310026/WeatherForecast.cs namespace WeatherForecast{ using System; using System.Windows.Forms; using GTA; using GTA.Native; public class Main : Script { bool activate; public Main() { // Here is how to edit keys, look below for line that says BindKey(blahblah); //BindKey(Keys."Put your key choice here", // -write true here for shift modifier, // -true here for Ctrl Modifier, // -true here for Alt, // -Dont Touch This!!);//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //Dont touch anything outside these lines;D BindKey(Keys.Return, false, false, false, ToggleForecast);//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tick += new EventHandler(Main_Tick); } void ToggleForecast() { activate = !activate; } void Main_Tick(object sender, EventArgs e) { if (!activate) return; Text(World.Weather.ToString()); } void Text(string text, int duration = 1) { Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW", "STRING", text, duration, 1); } }} Edited September 5, 2012 by ch3y3zze Link to comment Share on other sites More sharing options...
jpm1 Posted September 5, 2012 Author Share Posted September 5, 2012 awesome , thanks , much pratical for testing timecyc while playing , much less boring Link to comment Share on other sites More sharing options...
jpm1 Posted December 27, 2012 Author Share Posted December 27, 2012 you know what would be awesome , same as above but that tells you in which wpl you are located (for example "nj02_stream2") Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now