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Police Radar Circle? should it change?


JoeJoeMcTwist
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Probably gonna get called a Retard for even suggesting this.

 

Do you guys remember Driver, all cops were marked with their respective field of view on your mini map.

 

A hybrid of this would be awesome.

Like an Elliptical Cone of view and noise.

 

No? Ok.

Kinda like what they did in Midnight Club LA?

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Algonquin Assassin

 

The old system was better.

 

The new system is just plain stupid... "Oh he's not in the circle anymore, guess we should just give up looking for him, even if he did just shoot someone in the face." How ridiculous is that?

 

 

Up to and including 4STAR was easy to get away. The only good feature was the new Pay 'N' Spray system whereby the cops weren't "blind" anymore and you couldn't go in there with them watching.

How was it any more stupid than the idiot cops from the GTA III era who watch you go into a Pay & Spray and decide "Well he's screwed us now. Lets go get some donuts"?

 

Other than feeling all nostalgic what makes the old system better? You said up until 4 stars is easy well I don't know what makes the GTA III era any different. All you had to do was drive to the nearest Pay & Spray. Even on 5 and 6 stars it wasn't overly difficult.

 

How many of you guys have successfully escaped a 6 star wanted level without driving/running through the subways in GTA IV?

 

Not a lot I'm assuming. It's ridiculously hard since the circle diameter covers almost the entire map. Though I liked having to swerve through alleyways to lose their tail. The GTA III era was more about finding the closest Pay & Spray and getting there.

 

Keep it the way it is. The old way doesn't have any advantages not present in GTA IV's system.

Edited by Miamivicecity
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Let's stick to the GTA IV way.

I'm re-playing the III-era and EVERY time I get a star, I start to look into the minimap to see where the police are and where to go. xD

 

Actually, it could be better with the search radius but without the info where police are.

That would "combine" the two eras and make it more challenging. smile.gif

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i prefer the new way. But i wish they could add some hiding spots. that way we can evade cops when we are still in the circle...

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I would honestly like to see the Red Dead style wanted system, but all we can do is wait and see what R* has to offer...

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same as IV, but improved & updated.. basically V will be the same as IV but with everything improved & updated

 

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ClareXoBearrx3R9
The old system was better.

 

The new system is just plain stupid... "Oh he's not in the circle anymore, guess we should just give up looking for him, even if he did just shoot someone in the face." How ridiculous is that?

 

 

Up to and including 4STAR was easy to get away. The only good feature was the new Pay 'N' Spray system whereby the cops weren't "blind" anymore and you couldn't go in there with them watching.

How was it any more stupid than the idiot cops from the GTA III era who watch you go into a Pay & Spray and decide "Well he's screwed us now. Lets go get some donuts"?

 

Other than feeling all nostalgic what makes the old system better? You said up until 4 stars is easy well I don't know what makes the GTA III era any different. All you had to do was drive to the nearest Pay & Spray. Even on 5 and 6 stars it wasn't overly difficult.

 

How many of you guys have successfully escaped a 6 star wanted level without driving/running through the subways in GTA IV?

 

Not a lot I'm assuming. It's ridiculously hard since the circle diameter covers almost the entire map. Though I liked having to swerve through alleyways to lose their tail. The GTA III era was more about finding the closest Pay & Spray and getting there.

 

Keep it the way it is. The old way doesn't have any advantages not present in GTA IV's system.

Exactly lol

Didn't even know it was MiamiViceCity until I scrolled over to see his name! (I'm on my mobile)! biggrin.gif

 

Great way of putting it. There's no logical sense to go back to the III style of doing it, in my opinion.

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I think they should add the Red Dead Redemption wanted system. It worked well and was more realistic in terms of the "law" being able to chase after you again for the same thing. I.E. - In GTA IV, if you got out of the area in time, the wanted level would go away and a cop that was chasing you could just roll right by you afterwards and not even notice they were chasing you five seconds ago.

 

icon14.gif

I have to agree. I see Red Dead Redemption as something R* will borrow from for GTA V and this is one of the things I liked.

 

In GTA IV it was stupid that when out of the circle cops gave up looking and in real life that doesn't happen. dontgetit.gif I liked the old system better but as other posters have said R* will build on IV and won't take a step back so to speak.

I agree.

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Big_Mitch_Baker

They wouldn't go back to the "old way" seeing as it still exists, you can go to a pay n' spray but now you also have the option of escaping the circle.

 

As for improvements:

- I don't think the player should be able to actually see the circle on the radar, like in III era you have no idea how far you have to go until you start seeing stars reduce. Also your stars should slowly reduce once you're out of the circle, instead of suddenly being gone.

 

- The ability to pay a fine for 1-2 star crimes, that way there would actually be a reason to stop and submit to the cops.

 

- I also like the Chinatown wars idea that you can kill all the cops in pursuit and have a chance to get away

 

- Everybody hates the "spawn" method where the cops are psychic and can track you hiding anywhere, there should be shadowed areas like in Manhunt (or SA, although nobody remembers that) so if you run into a dark alley you can watch the cops drive by looking for you.

 

- As mentioned before, persistent wanted level from RDR would be more realistic, as long as it's tweaked so you don't regain your wanted level at random or any time a cop sees you, only when you've done something to draw attention back to yourself (like the flashing stars in III era)

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The old system was better.

 

The new system is just plain stupid... "Oh he's not in the circle anymore, guess we should just give up looking for him, even if he did just shoot someone in the face." How ridiculous is that?

 

 

Up to and including 4STAR was easy to get away. The only good feature was the new Pay 'N' Spray system whereby the cops weren't "blind" anymore and you couldn't go in there with them watching.

How was it any more stupid than the idiot cops from the GTA III era who watch you go into a Pay & Spray and decide "Well he's screwed us now. Lets go get some donuts"?

 

Other than feeling all nostalgic what makes the old system better? You said up until 4 stars is easy well I don't know what makes the GTA III era any different. All you had to do was drive to the nearest Pay & Spray. Even on 5 and 6 stars it wasn't overly difficult.

 

How many of you guys have successfully escaped a 6 star wanted level without driving/running through the subways in GTA IV?

 

Not a lot I'm assuming. It's ridiculously hard since the circle diameter covers almost the entire map. Though I liked having to swerve through alleyways to lose their tail. The GTA III era was more about finding the closest Pay & Spray and getting there.

 

Keep it the way it is. The old way doesn't have any advantages not present in GTA IV's system.

This is exactly what I was thinking when I seen people defending the old system as "more realistic". You guys have your heads stuck too far back in the past.

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The old system was better.

 

The new system is just plain stupid... "Oh he's not in the circle anymore, guess we should just give up looking for him, even if he did just shoot someone in the face." How ridiculous is that?

 

 

Up to and including 4STAR was easy to get away. The only good feature was the new Pay 'N' Spray system whereby the cops weren't "blind" anymore and you couldn't go in there with them watching.

How was it any more stupid than the idiot cops from the GTA III era who watch you go into a Pay & Spray and decide "Well he's screwed us now. Lets go get some donuts"?

 

Other than feeling all nostalgic what makes the old system better? You said up until 4 stars is easy well I don't know what makes the GTA III era any different. All you had to do was drive to the nearest Pay & Spray. Even on 5 and 6 stars it wasn't overly difficult.

 

How many of you guys have successfully escaped a 6 star wanted level without driving/running through the subways in GTA IV?

 

Not a lot I'm assuming. It's ridiculously hard since the circle diameter covers almost the entire map. Though I liked having to swerve through alleyways to lose their tail. The GTA III era was more about finding the closest Pay & Spray and getting there.

 

Keep it the way it is. The old way doesn't have any advantages not present in GTA IV's system.

Okay now I agree with you.

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I'll actually take a gamble and say that the style of the wanted system will depend - slightly - on the characters and storyline.

 

For argument's sake: I'm pretty sold on the idea that the storyline will be about a crew forced to reunite for a retirement job, or something to that effect. If this 'crew' is made up of proficient criminals, they'll know police response times to distress calls and, thus, how to get out of a particular area from a crime scene.

 

But that's all just a little idea I got while reading this thread.

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OMG_LOOKWHOJUST
Keep it the new way. The classic way is sh*t.

Classic mode was good,

But I like the new one better.

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I think they should keep the circle, but not put the police agents/vehicles on radar, or only the cops that are in your vision. That should make it some more difficult.

 

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GTA IV worked.

 

What sold me on the 'Circle system' was when I got a 2-3 Star Wanted Level, and was able to leave the circle on foot by running down alleyways and avoiding contact with police by taking cover and moving quickly. It felt like a stealth game all of a sudden, and it worked really well.

 

A possible advancement for the system would be to have it so that when you remain hidden the size of the circle decreases until it disappears, even if you are hidden within the circle. The motive then would be to move away from the area of incident (say a particular building, or hospital), and the police search over time will narrow down to the scene of your initial crime.

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i like the 4 way, but it kind of defeated the purpose of having a Pay N Spray, because if there is only a few stars, then it's easy to just evade the cops, but with too many stars, the "cops saw you enter" and you couldn't use the Pay N Spray...i would much rather have a TransFender so i can pick my colours and added parts, if thats all i'm gonna use it for...

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I like the way they did it in MCLA, you actually have to get out of their sight, like in a real life chase

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The system in V was a lot better than that of the previous titles. I'd like to see it improved though. Incorporate appearance changes; ducking into, through and out of buildings; lose cops by flicking off your headlights while parked in a dark alley, and so forth.

 

 

Technically speaking, however, it'd be a boost to see the police radius be made more 'intelligent' and 'flexible'. By this I mean, you should be able to lose cops by hiding in a particular spot while still in the radius.

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Someways, old school but have it set if you change cars or something it'll go away, almost how Mafia II is, somewhat.

Make cops harder like how Vice or SA was :3

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thestoneman420

A tweaked version of IV is all that is needed. Something along the lines of, police not spawning directly in front of you while you are trying to escape.

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TheShogunOfHarlem

Three words: Line of sight. The biggest issue I took with the GTA Police system from all GTA games is the fact that Cops have ESP. When you commit a crime they know exactly where you are regardless of line of sight. It was easier to get away from cops than it was in the 3 era but it doesn't mean that we should regress back to the 3 era's arbitrary star cooldown/evasion. The Line of sight evasion from 4 should return but it should be tweaked and enhanced in a way. Perhaps committing a crime should mean that even if you escape the cops that you have a warrant that the cops may or may not ignore. Perhaps if you do favors for cops (i.e. Most wanted vigilante missions) or bribe the right Officers they let some of your crimes slide unless you abuse their leniency.

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The new system is better but there are many things they could do to make it better. EG say you have a wanted level in a particular car of a particular colour. You can lose your wanted level by hammering it, but maybe your stars flash for 30 real life minutes, and police will be out looking for you. They will be looking for that car and colour. So you can pay and spray it and reset it all or take the gamble, drive around, rock up next to a police car at the lights, and your wanted level is reinstated.

 

 

Or perhaps they could go the extra distance and the game logs your offenses eg number of people killed, or laws broken, and that dictates how long they're looking for you.

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theworldfamous

Keep it like IV. I thought driving to the same pay n spray over and over again got old fast, but I agree in IV it was a bit too easy. So it's keep like IV, but with improvements and additions, especially in the drivers' AI. In IV often it didn't feel so much like you were being chased because the AI just can't keep up with even a half decent driver. I also wouldn't mind seeing improved roadblocks, and stuff like spike strips and more advanced behaviours from cops that chase you like trying to ram you off the road.

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I want IV's but with more intelligent (or even less actually) cops. It'd be annoying to sneak down an alleyway and then 2 Enforcers magically find you.

 

Also, the cops should attempt to stop your car, doing PIT manoeuvres, and even boxing you in.

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Algonquin Assassin

 

user posted image

 

We got a 10-24 in Northeast Vice Beach...

 

 

 

The old ways are the best  tounge2.gif

Well yeah, but that doesn't explain why it's better. I think the fact most open world games adopt the search radius proves it's a better alternative, but of course it wasn't GTA IV's idea. I believe Scarface used it first.

 

While it's not entirely realistic from logic it makes sense having a search radius instead of the cops relentlessly trying to eat the protagongist's head only to stop because the car colour changed.

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GTA IV worked.

 

What sold me on the 'Circle system' was when I got a 2-3 Star Wanted Level, and was able to leave the circle on foot by running down alleyways and avoiding contact with police by taking cover and moving quickly. It felt like a stealth game all of a sudden, and it worked really well.

 

A possible advancement for the system would be to have it so that when you remain hidden the size of the circle decreases until it disappears, even if you are hidden within the circle. The motive then would be to move away from the area of incident (say a particular building, or hospital), and the police search over time will narrow down to the scene of your initial crime.

I agree with this, a lot of times when I have 2/3 Stars and trying to get away on foot I run through alleyways and the cops didn't see where I went but if I stop hide behind a wall or just out of site the cops know right where I am even if they didn't see me before.

 

I like the idea of being able to lose stars while still in the Radius by hiding in Shadows like Manhunt and The Warriors. If a Stealth were to be brought into GTA V it could also work like Manhunt/Warriors if you are hiding in a shadow and a cop walks by you could quickly Stealth kill him and since he is the only one who saw you and knows what you look like the Stars would go away.

 

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I can agree with ideas from The Warriors and Manhunt; I think they could work well, actually.

 

How would the radius work in the countryside?

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theworldfamous
user posted image

 

We got a 10-24 in Northeast Vice Beach...

 

 

 

The old ways are the best  tounge2.gif

Well yeah, but that doesn't explain why it's better. I think the fact most open world games adopt the search radius proves it's a better alternative, but of course it wasn't GTA IV's idea. I believe Scarface used it first.

 

While it's not entirely realistic from logic it makes sense having a search radius instead of the cops relentlessly trying to eat the protagongist's head only to stop because the car colour changed.

bully had it too... even showed viewcones on the mini map. I tried it a little and it works almost exactly like in IV, except there's no search radius. Just break line of sight and your 'trouble meter' goes down.

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