General Scrotum Posted September 3, 2012 Share Posted September 3, 2012 (edited) Welcome to Build Up Your San Andreas Gang V7 Welcome to Build Up Your San Andreas Gang: DYOM Edition, the famous game created solely for the gangs of San Andreas state. The game is simple: create or pick a gang and make missions about them; you get graded and paid for each missions, the money can be used to buy guns, vehicles, rackets and businesses and drugs. All of these can be used to make your missions more interesting; more interesting missions means more money. Do you have what it takes to build up your gang?Have fun and enjoy the game Secronom President and the BUYSAG Staff As I, Secronom President, am a big fan of the GTA games and of Design Your Own Mission, you can expect to see many updates. However these kind hearted fans also contribute to the game, the BUYSAG staff consists of: - Secronom President (Founder) - xGhostx (Promotioner & Head Rater & Code Tabler) Rules1. Read all rules carefully before enlisting into a gang.2. Test your work and make sure it works normally.3. Don't post half finished missions or missions with half a plot; make sure it has a beginning, middle and end.4. Flaming: if you flame anyone, your character and missions will go up in flames with you, and you receive permanent banning from the game as well. Also, no non-BUYSAG-related talk, you can discuss ideas, threads and plans for future BUYSAG missions.5. No double posting; if you have something else to say, re-edit your post.Guidelines1. Each gang starts out with $100 (story type of zones) or $1 000 (gang wars areas), a vehicle or two (must be approved first and depends on the type of vehicle) and a maximum of three weapons (must be approved too and depends on the type of weapons.)2. Each gang starts out with five gang members (story type of zones) or fifty gang members (gang wars areas.)3. You may not use any weapons, vehicles, or other gang trades which you have not purchased; if you want to sell anything your gang owns, you will receive half the price you purchased it for.4. Any BUYSAG staff (upon confirmation from Secronom President) may choose to randomly confiscate items, weapons, vehicles and rackets and businesses. Take note that your gang will only receive confiscations if you have broken a restriction rule (i.e. if you used a weapon your gang does not have.)5. The BUYSAG staff will PM you if you have been inactive for a significant amount of time (usually one week to two weeks) asking for you to post in the topic within the week; if you do not, then you will be wiped from the tables.6. If you decide that you want to switch gangs or create a new one, then your mission count so far is bracketed. Each new mission you design is added to the bracketed number, as well as starting afresh with an unbracketed number. The bracketed number is used for multiple of five bonuses. The unbracketed number is used for other rewards, such as weapons and vehicles.7. You can only create one gang at the same time and join three different gangs (including yours) at the same time.8. Gang Wars type of areas are for gang wars, confrontations, etc. only (creating a story involving gang wars.) Story type of areas are for creating stories in depth for your gang (up and downs of it, drug deals, etc.) It can also contain the gang wars features (three missions: beginning; middle; ending.)9. Your missions must not interfer with other missions from different zones. If you are in Las Venturas (a gang wars type of zone), then you must stay in Las Venturas. If you are in Fort Carson (a story type of zone), then you must stay in Fort Carson (note that you can also roam around the rest of Bone County without going in Las Payasdas, etc.) The only exception in which you can go to another city is for a Theme of the Week mission.10. Every cities and towns have their own weapons market, vehicles market, drugs market, rackets and businesses market.11. You can only buy things from your city's/town's markets.12. If you wish to expand your gang to another city/town, then it has to be a different set (set: sub-gang) with a different cast of characters, problems, etc., but there is no restriction to refferences to the other cast of characters.13. You can level up your gang up to five levels, your main character to ten levels, your special characters to seven levels, and your gang members to five levels.14. Level means objectives to accomplish and restrictions to respect.15. There are three different types of groups you can create: gangs (criminals); squads (police); companies (civilians); specials (specials.) Each of them have sub-categories.16. Each groups come with their own pros and cons.17. Owning something doesn't mean the whole group has it: if you want more, then buy another one. i.e. If you own one AK-47, only one person can use it: if you buy a second one, two people will be able to use it.18. If you wish to buy a vehicle, post about it (with a picture of it) and Secronom President (or any other staff member) will judge if it fits the city or town you are located in. If it does, then you will be able to buy it. If it doesn't (meaning the city's/town's vehicles' market doesn't sell that kind of car), you will need a player (from another gang) from another city (which the car is on the market) to buy it for you and sell it to you.19. Gang Wars Won and Gang Wars Lost statistics are for both Story and Gang Wars zones.20. Gang Wars areas are affected by rounds: a round lasts as long as a gang didn't win that specific city or town. To win, you need to eliminate all gang members from the enemy gangs. In that case, you will keep your statistics and all the other gangs' will be reset and a new round will begin. In case of alliances, the gang with the best overall statistics will keep its statistics.21. Read the features section for more specific information on these. Mission Count BonusesMission Count Prize(s) Multiple of five For every fifth mission you create, you receive $100. 10th Mission Free weapon or drugs under $200 15th Mission Free weapon under $400 20th Mission Vehicle of your choice under $300 20th Mission for your gang Any car free 25th Mission Free boat under $1,100 City Number of gangs Type Status Los Santos 0/8 Gang Wars Open Dillimore 0/3 Gang Wars Open Blueberry 0/4 Story Open Montgomery 0/2 Story Open Palomino Creek 0/5 Gang Wars Open San Fierro 0/8 Story Open Angel Pine 0/6 Gang Wars Open Las Venturas 1/8 Story Open Bayside Marina 0/5 Gang Wars Open El Quebrados 0/3 Story Open Las Brujas 0/2 Story Open Las Payasadas 0/3 Gang Wars Open Las Barrancas 0/2 Story Open Fort Carson 0/7 Story Open Edited September 3, 2012 by Secronom President Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 Los SantosNumber of gangs Type Status 0/8 Gang Wars Open -- LocationPropertyGang MemberMission Count-- -- -- 0 Level 0 Main Character Level 0 Major Character Level 0 Type -- Gang Wars Won 0 Gang Wars Lost 0 Members 0 Weapons -- Vehicles -- Money $0 Rackets & Businesses -- Assets -- Drugs -- Ally(ies) -- Enemy(ies) -- Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Golf Club 30 $15 Night Stick 30 $15 Handguns Availability Cost 9mm 30 $130 Submachine Guns Availability Cost Tec-9 30 $140 Micro SMG 30 $145 SMG 30 $250 Shotguns Availability Cost Shotgun 30 $250 Sawn-Off Shotgun 30 $290 Machine Guns Availability Cost AK-47 30 $330 Throwables Availability Cost Molotovs 30 $5 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only three rackets or businesses can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Crack Den $1,400 Dealer $400 $40 Brothel $1,600 Whore $500 $50 Protection Ring $1,800 Enforcer $550 $55 Chop Shop $1,900 Carjacker $550 $55 Cocaine Ring $2,000 Smuggler $600 $60 Fraud Scheme $2,100 Counterfeiter $700 $70 Theft Ring $2,200 Thief $750 $75 Burglary Circuit $2,600 Burglar $800 $80 Business Cost Asset Cost Income per Asset Cafe $1,200 Waitress/Waiter $350 $35 Bar $1,400 Bartender $400 $40 Restaurant $1,600 Cook $550 $55 Garbage Route $1,800 Garbage Collector $600 $60 Docking Depot $2,100 Sailor $650 $65 Taxi Service $2,300 Taxi Driver $700 $70 Construction Firm $2,300 Engineer $700 $70 Strip Club $2,500 Stripper $800 $80 Car Dealership $2,800 Car Salesman $800 $80 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. Product Amount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Love Juice 2 Litres (0.52 Gallons) $70 $140 Love Juice 1 Gallon (4 Litres) $180 $360 Boomshine 1 Litre (0.26 Gallons) $40 $80 Boomshine 2 Litres (0.52 Gallons) $80 $160 Boomshine 1 Gallon (4 Litres) $220 $440 Marijuana 3.5 Grams $25 $40 Marijuana Ounce (28 Grams) $1,000 $1,400 Marijuana Pound (16 Ounces or 448 Grams) $2,000 $2,600 Marijuana Kilo (2.2 Pounds or 998 Grams) $2,300 $3,000 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 SPANK Ounce (28 Grams) $900 $1,600 SPANK Pound (16 ounces) $6,000 $10,250 Ecstasy 1 Pill $5 $10 Ecstasy 100 Pills $1,100 $1,800 Ecstasy 1000 Pills $4,000 $7,000 Ecstasy 10,000 Pills $7,000 $10,000 Crack Cocaine 1 Gram $70 $130 Crack Cocaine Ounce (26 Grams) $800 $1,500 Crack Cocaine Pound (16 Ounces or 448 Grams) $4,500 $8,750 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Heroin Pound (16 Ounces or 448 Grams) $3,700 $6,900 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Crystal Meth Half Ounce (14 Grams) $580 $900 Crystal Meth Ounce (28 Grams) $4 700 $9 000 Crystal Meth Pound (16 Ounces or 448 Grams) $8 000 $13 500 Crystal Meth Kilo (2.2 Pounds or 998 Grams) $10 500 $26 250 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 DillimoreNumber of gangs Type Status 0/3 Gang Wars Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Night Stick 30 $15 Chainsaw 30 $75 Handguns Availability Cost 9mm 30 $130 Submachine Guns Availability Cost Tec-9 30 $140 Micro SMG 30 $145 Shotguns Availability Cost Shotgun 30 $250 Sniper Rifles Availability Cost Rifle 30 $170 Throwables Availability Cost Molotovs 30 $5 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Protection Ring $1,800 Enforcer $550 $55 Business Cost Asset Cost Income per Asset Cafe $1,200 Waitress/Waiter $350 $35 Bar $1,400 Bartender $400 $40 Restaurant $1,600 Cook $550 $55 Construction Firm $2,300 Engineer $700 $70 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. Product Amount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Boomshine 1 Litre (0.26 Gallons) $40 $80 Marijuana 3.5 Grams $25 $40 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 Ecstasy 1 Pill $5 $10 Crack Cocaine 1 Gram $70 $130 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 BlueberryNumber of gangs Type Status 0/4 Story Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Chainsaw 30 $75 Handguns Availability Cost 9mm 30 $130 Submachine Guns Availability Cost Tec-9 30 $140 Shotguns Availability Cost Shotgun 30 $250 Sawn-Off Shotgun 30 $290 Sniper Rifles Availability Cost Rifle 30 $170 Throwables Availability Cost Molotovs 30 $5 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Chop Shop $1,900 Carjacker $550 $55 Cocaine Ring $2,000 Smuggler $600 $60 Meth Lab $3,100 Scientist $800 $80 Business Cost Asset Cost Income per Asset Restaurant $1,600 Cook $550 $55 Garbage Route $1,800 Garbage Collector $600 $60 Taxi Service $2,300 Taxi Driver $700 $70 Construction Firm $2,300 Engineer $700 $70 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. Product Amount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Boomshine 1 Litre (0.26 Gallons) $40 $80 Marijuana 3.5 Grams $25 $40 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 Ecstasy 1 Pill $5 $10 Crack Cocaine 1 Gram $70 $130 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 MontgomeryNumber of gangs Type Status 0/2 Story Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Handguns Availability Cost 9mm 30 $130 Submachine Guns Availability Cost Micro SMG 30 $145 Shotguns Availability Cost Sawn-Off Shotgun 30 $290 Sniper Rifles Availability Cost Rifle 30 $170 Throwables Availability Cost Molotovs 30 $5 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Protection Ring $1,800 Enforcer $550 $55 Fraud Scheme $2,100 Counterfeiter $700 $70 Business Cost Asset Cost Income per Asset Restaurant $1,600 Cook $550 $55 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. ProductAmount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Boomshine 1 Litre (0.26 Gallons) $40 $80 Marijuana 3.5 Grams $25 $40 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 Ecstasy 1 Pill $5 $10 Crack Cocaine 1 Gram $70 $130 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 Palomino CreekNumber of gangs Type Status 0/5 Gang Wars Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Baseball Bat 30 $10 Handguns Availability Cost 9mm 30 $130 Submachine Guns Availability Cost Tec-9 30 $140 Micro SMG 30 $145 Shotguns Availability Cost Shotgun 30 $250 Sawn-Off Shotgun 30 $290 Sniper Rifles Availability Cost Rifle 30 $170 Throwables Availability Cost Molotovs 30 $5 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Weed Farm $1,200 Harvester $350 $35 [/center] Business Cost Asset Cost Income per Asset Restaurant $1,600 Cook $550 $55 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. ProductAmount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Boomshine 1 Litre (0.26 Gallons) $40 $80 Marijuana 3.5 Grams $25 $40 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 Ecstasy 1 Pill $5 $10 Crack Cocaine 1 Gram $70 $130 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 (edited) San FierroNumber of gangs Type Status 0/8 Story Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Baseball Bat 30 $10 Night Stick 30 $15 Cane 30 $27 Katana 30 $45 Handguns Availability Cost 9mm 30 $130 Silenced 9mm 30 $115 Submachine Guns Availability Cost Tec-9 30 $140 Micro SMG 30 $145 SMG 30 $250 Shotguns Availability Cost Shotgun 30 $250 Sawn-Off Shotgun 30 $290 Machine Guns Availability Cost AK-47 30 $330 M4 30 $650 Sniper Rifles Availability Cost Sniper Rifle 30 $300 Throwables Availability Cost Molotovs 30 $5 Tear Gas 30 $30 Heavy Firepower Availability Cost Rocket Launcher 30 $1,100 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only three rackets or businesses can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Crack Den $1,400 Dealer $400 $40 Brothel $1,600 Whore $500 $50 Protection Ring $1,800 Enforcer $550 $55 Chop Shop $1,900 Carjacker $550 $55 Cocaine Ring $2,000 Smuggler $600 $60 Fraud Scheme $2,100 Counterfeiter $700 $70 Theft Ring $2,200 Thief $750 $75 Burglary Circuit $2,600 Burglar $800 $80 Meth Lab $3,100 Scientist $800 $80 Business Cost Asset Cost Income per Asset Cafe $1,200 Waitress/Waiter $350 $35 Bar $1,400 Bartender $400 $40 Restaurant $1,600 Cook $550 $55 Garbage Route $1,800 Garbage Collector $600 $60 Docking Depot $2,100 Sailor $650 $65 Taxi Service $2,300 Taxi Driver $700 $70 Construction Firm $2,300 Engineer $700 $70 Strip Club $2,500 Stripper $800 $80 Car Dealership $2,800 Car Salesman $800 $80 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. ProductAmount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Love Juice 2 Litres (0.52 Gallons) $70 $140 Love Juice 1 Gallon (4 Litres) $180 $360 Boomshine 1 Litre (0.26 Gallons) $40 $80 Boomshine 2 Litres (0.52 Gallons) $80 $160 Boomshine 1 Gallon (4 Litres) $220 $440 Marijuana 3.5 Grams $25 $40 Marijuana Ounce (28 Grams) $1,000 $1,400 Marijuana Pound (16 Ounces or 448 Grams) $2,000 $2,600 Marijuana Kilo (2.2 Pounds or 998 Grams) $2,300 $3,000 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 SPANK Ounce (28 Grams) $900 $1,600 SPANK Pound (16 ounces) $6,000 $10,250 Ecstasy 1 Pill $5 $10 Ecstasy 100 Pills $1,100 $1,800 Ecstasy 1000 Pills $4,000 $7,000 Ecstasy 10,000 Pills $7,000 $10,000 Crack Cocaine 1 Gram $70 $130 Crack Cocaine Ounce (26 Grams) $800 $1,500 Crack Cocaine Pound (16 Ounces or 448 Grams) $4,500 $8,750 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Heroin Pound (16 Ounces or 448 Grams) $3,700 $6,900 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Crystal Meth Half Ounce (14 Grams) $580 $900 Crystal Meth Ounce (28 Grams) $4 700 $9 000 Crystal Meth Pound (16 Ounces or 448 Grams) $8 000 $13 500 Crystal Meth Kilo (2.2 Pounds or 998 Grams) $10 720 $21 995 Edited September 3, 2012 by Secronom President Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 Angel PineNumber of gangs Type Status 0/6 Gang Wars Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Night Stick 30 $15 Chainsaw 30 $75 Handguns Availability Cost 9mm 30 $130 Submachine Guns Availability Cost Tec-9 30 $140 Micro SMG 30 $145 Shotguns Availability Cost Shotgun 30 $250 Sawn-Off Shotgun 30 $290 Machine Guns Availability Cost AK-47 30 $330 Sniper Rifles Availability Cost Rifle 30 $170 Throwables Availability Cost Molotovs 30 $5 Heavy Firepower Availability Cost Flamethrower 30 $850 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Weed Farm $1,200 Harvester $350 $35 [/center] Business Cost Asset Cost Income per Asset Restaurant $1,600 Cook $550 $55 Taxi Service $2,300 Taxi Driver $700 $70 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. ProductAmount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Love Juice 2 Litres (0.52 Gallons) $70 $140 Love Juice 1 Gallon (4 Litres) $180 $360 Boomshine 1 Litre (0.26 Gallons) $40 $80 Boomshine 2 Litres (0.52 Gallons) $80 $160 Boomshine 1 Gallon (4 Litres) $220 $440 Marijuana 3.5 Grams $25 $40 Marijuana Ounce (28 Grams) $1,000 $1,400 Marijuana Pound (16 Ounces or 448 Grams) $2,000 $2,600 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 SPANK Ounce (28 Grams) $900 $1,600 Ecstasy 1 Pill $5 $10 Ecstasy 100 Pills $1,100 $1,800 Ecstasy 1000 Pills $4,000 $7,000 Crack Cocaine 1 Gram $70 $130 Crack Cocaine Ounce (26 Grams) $800 $1,500 Crack Cocaine Pound (16 Ounces or 448 Grams) $4,500 $8,750 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Crystal Meth Half Ounce (14 Grams) $580 $900 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 (edited) Las VenturasNumber of gangs Type Status 1/8 Story Open Lone Survivors PropertyGang MemberMission CountV-Rock Hotel xGhostx 0 Level 0 Main Character Level 0 Major Character Level 0 Type Special - Survivors Gang Wars Won 0 Gang Wars Lost 0 Members 5 Weapons -- Vehicles -- Money $100 Rackets & Businesses -- Assets -- Drugs -- Ally(ies) -- Enemy(ies) -- Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Baseball Bat 30 $10 Golf Club 30 $15 Night Stick 30 $15 Cane 30 $27 Chainsaw 30 $75 Handguns Availability Cost 9mm 30 $130 Silenced 9mm 30 $115 Desert Eagle 30 $130 Submachine Guns Availability Cost SMG 30 $250 Shotguns Availability Cost Shotgun 30 $250 Sawn-Off Shotgun 30 $290 Combat Shotgun 30 $400 Machine Guns Availability Cost AK-47 30 $330 M4 30 $650 Sniper Rifles Availability Cost Sniper Rifle 30 $300 Throwables Availability Cost Molotovs 30 $5 Tear Gas 30 $30 Grenades 30 $60 Heavy Firepower Availability Cost Flamethrower 30 $850 Rocket Launcher 30 $1,100 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only three rackets or businesses can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Protection Ring $1,800 Enforcer $550 $55 Chop Shop $1,900 Carjacker $550 $55 Cocaine Ring $2,000 Smuggler $600 $60 Fraud Scheme $2,100 Counterfeiter $700 $70 Burglary Circuit $2,600 Burglar $800 $80 Meth Lab $3,100 Scientist $800 $80 Business Cost Asset Cost Income per Asset Restaurant $1,600 Cook $550 $55 Taxi Service $2,300 Taxi Driver $700 $70 Construction Firm $2,300 Engineer $700 $70 Strip Club $2,500 Stripper $800 $80 Car Dealership $2,800 Car Salesman $800 $80 Casino $3,500 Croupier $1,000 $100 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. ProductAmount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Love Juice 2 Litres (0.52 Gallons) $70 $140 Love Juice 1 Gallon (4 Litres) $180 $360 Boomshine 1 Litre (0.26 Gallons) $40 $80 Boomshine 2 Litres (0.52 Gallons) $80 $160 Boomshine 1 Gallon (4 Litres) $220 $440 Marijuana 3.5 Grams $25 $40 Marijuana Ounce (28 Grams) $1,000 $1,400 Marijuana Pound (16 Ounces or 448 Grams) $2,000 $2,600 Marijuana Kilo (2.2 Pounds or 998 Grams) $2,300 $3,000 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 SPANK Ounce (28 Grams) $900 $1,600 SPANK Pound (16 ounces) $6,000 $10,250 Ecstasy 1 Pill $5 $10 Ecstasy 100 Pills $1,100 $1,800 Ecstasy 1000 Pills $4,000 $7,000 Ecstasy 10,000 Pills $7,000 $10,000 Crack Cocaine 1 Gram $70 $130 Crack Cocaine Ounce (26 Grams) $800 $1,500 Crack Cocaine Pound (16 Ounces or 448 Grams) $4,500 $8,750 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Heroin Pound (16 Ounces or 448 Grams) $3,700 $6,900 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Crystal Meth Half Ounce (14 Grams) $580 $900 Crystal Meth Ounce (28 Grams) $4 700 $9 000 Crystal Meth Pound (16 Ounces or 448 Grams) $8 000 $13 500 Crystal Meth Kilo (2.2 Pounds or 998 Grams) $10 720 $21 995 Edited September 3, 2012 by Secronom President Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 Bayside MarinaNumber of gangs Type Status 0/5 Gang Wars Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Baseball Bat 30 $10 Handguns Availability Cost Desert Eagle 30 $130 Submachine Guns Availability Cost SMG 30 $250 Shotguns Availability Cost Shotgun 30 $250 Sawn-Off Shotgun 30 $290 Machine Guns Availability Cost AK-47 30 $330 Sniper Rifles Availability Cost Rifle 30 $170 Throwables Availability Cost Molotovs 30 $5 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time. Business Cost Asset Cost Income per Asset Restaurant $1,600 Cook $550 $55 Docking Depot $2,100 Sailor $650 $65 Construction Firm $2,300 Engineer $700 $70 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. ProductAmount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Love Juice 2 Litres (0.52 Gallons) $70 $140 Love Juice 1 Gallon (4 Litres) $180 $360 Boomshine 1 Litre (0.26 Gallons) $40 $80 Boomshine 2 Litres (0.52 Gallons) $80 $160 Boomshine 1 Gallon (4 Litres) $220 $440 Marijuana 3.5 Grams $25 $40 Marijuana Ounce (28 Grams) $1,000 $1,400 Marijuana Pound (16 Ounces or 448 Grams) $2,000 $2,600 Marijuana Kilo (2.2 Pounds or 998 Grams) $2,300 $3,000 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 SPANK Ounce (28 Grams) $900 $1,600 Ecstasy 1 Pill $5 $10 Ecstasy 100 Pills $1,100 $1,800 Crack Cocaine 1 Gram $70 $130 Crack Cocaine Ounce (26 Grams) $800 $1,500 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Crystal Meth Half Ounce (14 Grams) $580 $900 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 El QuebradosNumber of gangs Type Status 0/3 Story Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Baseball Bat 30 $10 Night Stick 30 $15 Handguns Availability Cost 9mm 30 $130 Desert Eagle 30 $130 Submachine Guns Availability Cost SMG 30 $250 Shotguns Availability Cost Shotgun 30 $250 Sawn-Off Shotgun 30 $290 Machine Guns Availability Cost AK-47 30 $330 Sniper Rifles Availability Cost Rifle 30 $170 Throwables Availability Cost Molotovs 30 $5 Grenades 30 $60 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Fraud Scheme $2,100 Counterfeiter $700 $70 Theft Ring $2,200 Thief $750 $75 Burglary Circuit $2,600 Burglar $800 $80 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. ProductAmount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Love Juice 2 Litres (0.52 Gallons) $70 $140 Love Juice 1 Gallon (4 Litres) $180 $360 Boomshine 1 Litre (0.26 Gallons) $40 $80 Boomshine 2 Litres (0.52 Gallons) $80 $160 Boomshine 1 Gallon (4 Litres) $220 $440 Marijuana 3.5 Grams $25 $40 Marijuana Ounce (28 Grams) $1,000 $1,400 Marijuana Pound (16 Ounces or 448 Grams) $2,000 $2,600 Marijuana Kilo (2.2 Pounds or 998 Grams) $2,300 $3,000 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 SPANK Ounce (28 Grams) $900 $1,600 Ecstasy 1 Pill $5 $10 Ecstasy 100 Pills $1,100 $1,800 Crack Cocaine 1 Gram $70 $130 Crack Cocaine Ounce (26 Grams) $800 $1,500 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Crystal Meth Half Ounce (14 Grams) $580 $900 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 Las BrujasNumber of gangs Type Status 0/2 Story Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Handguns Availability Cost Desert Eagle 30 $130 Submachine Guns Availability Cost Tec-9 30 $140 Shotguns Availability Cost Sawn-Off Shotgun 30 $290 Sniper Rifles Availability Cost Rifle 30 $170 Throwables Availability Cost Grenades 30 $60 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time. Business Cost Asset Cost Income per Asset Cafe $1,200 Waitress/Waiter $350 $35 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. ProductAmount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Love Juice 2 Litres (0.52 Gallons) $70 $140 Love Juice 1 Gallon (4 Litres) $180 $360 Boomshine 1 Litre (0.26 Gallons) $40 $80 Boomshine 2 Litres (0.52 Gallons) $80 $160 Boomshine 1 Gallon (4 Litres) $220 $440 Marijuana 3.5 Grams $25 $40 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 Ecstasy 1 Pill $5 $10 Crack Cocaine 1 Gram $70 $130 Heroin 1 Gram $230 $380 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 Las PayasadasNumber of gangs Type Status 0/3 Gang Wars Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Baseball Bat 30 $10 Handguns Availability Cost Desert Eagle 30 $130 Submachine Guns Availability Cost SMG 30 $250 Shotguns Availability Cost Shotgun 30 $250 Sawn-Off Shotgun 30 $290 Machine Guns Availability Cost AK-47 30 $330 Sniper Rifles Availability Cost Rifle 30 $170 Throwables Availability Cost Grenades 30 $60 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Theft Ring $2,200 Thief $750 $75 Business Cost Asset Cost Income per Asset Restaurant $1,600 Cook $550 $55 Taxi Service $2,300 Taxi Driver $700 $70 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. ProductAmount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Love Juice 2 Litres (0.52 Gallons) $70 $140 Love Juice 1 Gallon (4 Litres) $180 $360 Boomshine 1 Litre (0.26 Gallons) $40 $80 Boomshine 2 Litres (0.52 Gallons) $80 $160 Boomshine 1 Gallon (4 Litres) $220 $440 Marijuana 3.5 Grams $25 $40 Marijuana Ounce (28 Grams) $1,000 $1,400 Marijuana Pound (16 Ounces or 448 Grams) $2,000 $2,600 Marijuana Kilo (2.2 Pounds or 998 Grams) $2,300 $3,000 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 SPANK Ounce (28 Grams) $900 $1,600 Ecstasy 1 Pill $5 $10 Ecstasy 100 Pills $1,100 $1,800 Crack Cocaine 1 Gram $70 $130 Crack Cocaine Ounce (26 Grams) $800 $1,500 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Crystal Meth Half Ounce (14 Grams) $580 $900 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 Las BarrancasNumber of gangs Type Status 0/2 Story Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Handguns Availability Cost 9mm 30 $130 Submachine Guns Availability Cost Tec-9 30 $140 SMG 30 $250 Shotguns Availability Cost Shotgun 30 $250 Sawn-Off Shotgun 30 $290 Machine Guns Availability Cost AK-47 30 $330 Sniper Rifles Availability Cost Rifle 30 $170 Throwables Availability Cost Grenades 30 $60 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Protection Ring $1,800 Enforcer $550 $55 Business Cost Asset Cost Income per Asset Restaurant $1,600 Cook $550 $55 Drug Rules and Regulations1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.2. Money from the Wholesale amount will immediately be added to your gangs money status. 3. Do not abuse the drug system. You are limited to 3 drug purchases a week. ProductAmount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Love Juice 2 Litres (0.52 Gallons) $70 $140 Love Juice 1 Gallon (4 Litres) $180 $360 Boomshine 1 Litre (0.26 Gallons) $40 $80 Boomshine 2 Litres (0.52 Gallons) $80 $160 Boomshine 1 Gallon (4 Litres) $220 $440 Marijuana 3.5 Grams $25 $40 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 Ecstasy 1 Pill $5 $10 Crack Cocaine 1 Gram $70 $130 Heroin 1 Gram $230 $380 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 Fort CarsonNumber of gangs Type Status 0/7 Story Open Melee Availability Cost Brass Knuckles 30 $6 Knife 30 $8 Night Stick 30 $15 Handguns Availability Cost Desert Eagle 30 $130 Submachine Guns Availability Cost SMG 30 $250 Shotguns Availability Cost Combat Shotgun 30 $400 Machine Guns Availability Cost M4 30 $650 Sniper Rifles Availability Cost Rifle 30 $170 Throwables Availability Cost Molotovs 30 $5 Grenades 30 $60 Rackets, Assets, and BusinessesRackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box. All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time. Racket Cost Asset Cost Income per Asset Protection Ring $1,800 Enforcer $550 $55 Fraud Scheme $2,100 Counterfeiter $700 $70 Theft Ring $2,200 Thief $750 $75 Burglary Circuit $2,600 Burglar $800 $80 Business Cost Asset Cost Income per Asset Restaurant $1,600 Cook $550 $55 Drug Rules and Regulations1. Once your gang purchases drugs, the only problems are with the authorities of San Andreas (i.e., the BUYSAG Staff).2. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.3. BUYSAG Staff will act as BUYSAG Corporation (which will replace feds, police, etc.) We have the power to confiscate weapons, cash and vehicles, randomly. However if you feel like you are being treated unfairly, any of the staff will be more than happy to cooperate. If you don't like something being confiscated, maybe you should have stayed out of the drug game, playa.4. Money from the Wholesale amount will immediately be added to your gangs money status. 5. Do not abuse the drug system, buying increased amounts over and over will result in the Feds finding you and confiscating all of your stash. You are limited to 3 drug purchases a week. Product Amount of Product Cost Wholesale Amount Love Juice 1 Litre (0.26 Gallons) $35 $50 Love Juice 2 Litres (0.52 Gallons) $70 $140 Love Juice 1 Gallon (4 Litres) $180 $360 Boomshine 1 Litre (0.26 Gallons) $40 $80 Boomshine 2 Litres (0.52 Gallons) $80 $160 Boomshine 1 Gallon (4 Litres) $220 $440 Marijuana 3.5 Grams $25 $40 Marijuana Ounce (28 Grams) $1,000 $1,400 Marijuana Pound (16 Ounces or 448 Grams) $2,000 $2,600 Marijuana Kilo (2.2 Pounds or 998 Grams) $2,300 $3,000 SPANK 1 gram $55 $100 SPANK Teener (1.5 grams) $80 $145 SPANK Ball (3.5 grams) $160 $285 SPANK Ounce (28 Grams) $900 $1,600 SPANK Pound (16 ounces) $6,000 $10,250 Ecstasy 1 Pill $5 $10 Ecstasy 100 Pills $1,100 $1,800 Ecstasy 1000 Pills $4,000 $7,000 Ecstasy 10,000 Pills $7,000 $10,000 Crack Cocaine 1 Gram $70 $130 Crack Cocaine Ounce (26 Grams) $800 $1,500 Crack Cocaine Pound (16 Ounces or 448 Grams) $4,500 $8,750 Heroin 1 Gram $230 $380 Heroin Ounce (28 Grams) $800 $1,450 Heroin Pound (16 Ounces or 448 Grams) $3,700 $6,900 Crystal Meth 1 Gram $90 $140 Crystal Meth Ball (3.5 Grams) $250 $490 Crystal Meth Half Ounce (14 Grams) $580 $900 Crystal Meth Ounce (28 Grams) $4 700 $9 000 Crystal Meth Pound (16 Ounces or 448 Grams) $8 000 $13 500 Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 (edited) Gang LevelsGang levels are what makes your gang better than another one. It's also what makes yours more powerful than another one. There is a total of six possible levels. Level 0 (unofficial); level 1 (official); level 2 (official); level 3 (official); level 4 (official); level 5 (elite). The rewards when you level up your gang are permanant, apart the members awards. Level Requirements Awards Money & Members Level 0 Create the gang NA $0-100 / 0-10 members Level 1 10 members Handgun $50-150 / 5-15 members Level 2 20 members, $1 500 in gang bank Shotgun, vehicle $100-200 / 10-20 members Level 3 70 members, $3 250 in gang bank, 15 designed missions Submachine gun, vehicle, 25 members $150-250 / 15-25 members Level 4 215 members, $8 700 in gang bank, 30 designed missions, have an ally Machine gun, vehicle, 45 members, helicopter $200-300 / 20-30 members Level 5 805 members, $17 500 in gang bank, 55 designed missions, have an ally, own a business/racket Sniper Rifle, vehicle, 80 members, helicopter, 20 assets $250-350 / 25-35 members Main Character LevelsMain character levels are what makes your main character better than another gang's main character and what makes your character more special than the other members in your gang. There is a total of eleven possible levels. Level 0; level 1; level 2; level 3; level 4; level 5; level 6; level 7; level 8; level 9; level 10. The rewards when you level up your main character are permanant, but aren't obligated to be used. Level Restrictions Requirements Awards Level 0 Can only use fists Create the character NA Level 1 Can only use fists and melee weapons Kill 25 enemies Can now use melee weapons Level 2 Can only use fists, melee weapons, and handguns Kill 105 enemies Can now use handguns Level 3 Can only use fists, melee weapons, and handguns Kill 190 enemies Can now run a one man gang Level 4 Can only use fists, melee weapons, handguns, and sub-machine guns Kill 295 enemies Can now use sub-machine guns Level 5 Can only use fists, melee weapons, handguns, and sub-machine guns Kill 410 enemies Can now run a three man gang Level 6 Can only use fists, melee weapons, handguns, sub-machine guns, and shotguns Kill 535 enemies Can now use shotguns Level 7 Can only use fists, melee weapons, handguns, sub-machine guns, and shotguns Kill 690 enemies Can now run a five man gang Level 8 Can only use fists, melee weapons, handguns, sub-machine guns, shotguns, and machine guns Kill 880 enemies Can now use machine guns Level 9 Can only use fists, melee weapons, handguns, sub-machine guns, shotguns, machine guns, and throwables Kill 1 130 enemies Can now use throwables Level 10 Can only use fists, melee weapons, handguns, sub-machine guns, shotguns, machine guns, throwables, sniper rifles, and heavy firepower Kill 1 605 enemies Can now use sniper rifles, heavy firepower; can now run a seven man gang Major Character LevelsMajor character levels are what makes your major characters better than another gang's main character and what makes your characters more special than the other members in your gang. There is a total of six possible levels. Level 0; level 1; level 2; level 3; level 4; level 5. The rewards when you level up your main character are permanant, but aren't obligated to be used. Level Restrictions Requirements Awards Level 0 Can only use fists Create the character NA Level 1 Can only use fists and melee weapons Kill 5 enemies Can now use melee weapons Level 2 Can only use fists, melee weapons, and handguns Kill 20 enemies Can now use handguns Level 3 Can only use fists, melee weapons, and handguns Kill 35 enemies Can now run a two man gang Level 4 Can only use fists, melee weapons, handguns, and sub-machine guns Kill 50 enemies Can now use sub-machine guns Level 5 Can only use fists, melee weapons, handguns, sub-machine guns, shotguns, and machine guns Kill 100 enemies Can now use shotguns and machine guns; can now run a four man gang MembersMembers are the people from your gang you can use in your mission. At the beginning, there is only you (so, no members). After each mission you design, your gang will grow and your members' number will grow too. The number of members you will gain after each mission will pedend of your rate. $0 will give you zero members. $10 will give you one member. $20 will give you two members. $30 will give you three members. $40 will give you four members. $50 will give you five members. $60 will give you six members. $70 will give you seven members. $80 will give you eight members. $90 will give you nine members. $100 will give you ten members. The only way for you to loose members is: during a mission for the theme of the week (depending of what is the theme); a BUYSAG raid; a gang war. Ally / EnemyTo be ally with another gang, both sides must agree. The same goes for enemies. Gangs / Squads / Companies / Specials - The Pros and ConsGangs: -Fifty percent less on non-squad vehicles and weapons. Squads: -Cannot buy drugs, rackets, and businesses. -Fifty percent less on squad weapons and vehicles. Companies: -Cannot buy drugs and rackets. -Fifty percent less on melee weapons and non-gang and non-squad vehicles. Specials: -No pros and no cons. Gang Wars - Story FeatureGang Wars are another way to earn extra cash. Explanations below: Simple: -Can only be enabled if both gangs are enemies (Ally/Enemy feature). -Both gangs must consent. -One against one (not two against one). -Three missions long (beginning, middle, ending). -Wait of six days between each gang wars. -$1 000 for the winner OR a vehicle of the loser's garage. -Loss of members based on the total earnings of the other gang divided by ten (i.e. $300: 300/10= 30 members lost). Complex: -Can be 2 vs 1; 3 vs 7; etc. -More than one member means one mission more to design (i.e. a side that has two designers: they will both need to design four missions instead of three.) -Wait of two weeks between each ones. -Cash from rating is same as the highest ranked gang (i.e. there is a level four gang in a gang war, all missions from all other gangs will be rated as level four missions even if a gang is level one.) -$3 500 OR a vehicle of the loser's garage. -Loss of members based on the total earnings of the enemy side divided by ten (i.e. $750 divided by 10 = 75 gang members lost.) Gang Wars - Gang Wars FeatureGang Wars are the main way to earn money. Explanations below: It is everyone for himself. You are against every other gangs in your area (unless you manage to make alliances.) The pay system works like the default one in the Story zones: no equalization payment. Loss of members based on default members' earning system. Theme of the WeekThe theme of the week is another simple, but competitive, way to earn money. It usually consists of usual gang jobs such as confronting another gang, robbing a store, etc. for the simplest ones. It can even go to to robbing a bank or stealing something from a military base or have requirements to be respected. The prices are usualy some cash, a weapon, a vehicle, or some drugs. Depending of the theme: either one person will win the price (the one who designed the best mission) or all those who designed a mission for it will win the price. Edited September 3, 2012 by Secronom President Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 (edited) Frequently Asked Questions Q: So, I can't make story in Gang Wars zone, and I can't make Gang Wars in Story zone, right?A: You cannot devellop stories in depth in gang wars zones, but you can make gang wars in story zones (using the default gang war feature.) Q: How to create my gang? A: Choose a name, color, property and post in the topic. Q: Can I join other gangs? A: Yes, you have to wait for the leader to buy you a property. Q: How to know if I won or lost a gang war? A: Depend on your mission: if it's better, you win. Edited September 3, 2012 by Secronom President Link to comment Share on other sites More sharing options...
xGhostx Posted September 3, 2012 Share Posted September 3, 2012 Surprise? I don't think so. So I want to try something different by adding zombies to it, I decided to do it so I won't lose idea to keep on designing, and it's not like a gang or something. It's more like a small group, doing sh*t, still war, selling drugs, business,...but it's for survival. That mean I'll have 2 kinds of enemies, zombies and other people. So yeah...: Gang Name: Lone Survivors. Color: Black. Property: Same as always. BTW, I would be glad if anyone want to be my enemy. I'll always say yes. Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 If the property is Santa Maria Beach Circus, it is in Los Santos. Keep in mind that LS is a Gang Wars zone, which means only gang wars (related stuff), no story devellopment (i.e. survival.) Link to comment Share on other sites More sharing options...
Satourn Posted September 3, 2012 Share Posted September 3, 2012 Making a gang... Name: The Falcone Clan Color: Orange Property: Las Venturas Wait. So, I can't make story in Gang Wars zone, and I can't make Gang Wars in Story zone, right? Link to comment Share on other sites More sharing options...
AnDReJ98 Posted September 3, 2012 Share Posted September 3, 2012 I'll try to find the time (dammn school!) and join this as soon as possible! Link to comment Share on other sites More sharing options...
xGhostx Posted September 3, 2012 Share Posted September 3, 2012 Well then my property would be Pier 69 in SF. BTW, do I allow to have a gang war their? Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 SatournFan: I answered your question in the F.A.Q. post. SatournFan: Please, be more specific for your property (you cannot have a whole city as your property.) AnDReJ98: Thanks! xGhostx: Alright, will add you in San Fierro. xGhostx: Read the F.A.Q. post: it contains the answer to a similar question SatournFan asked. Link to comment Share on other sites More sharing options...
xGhostx Posted September 3, 2012 Share Posted September 3, 2012 (edited) You cannot devellop stories in depth in gang wars zones, but you can make gang wars in story zones (using the default gang war feature. :NOT COOL: I don't think it's a good idea because it isn't fair, I think you should delete that feature, that every city can have a story, that's how you get players, if no. I bet everyone will join San Fierro. ---------------------------- EDIT: Wait! I thought is Gang War, change my property to V-Rock Hotel, please. SF's location is sh*tty. Edited September 3, 2012 by xGhostx Link to comment Share on other sites More sharing options...
General Scrotum Posted September 3, 2012 Author Share Posted September 3, 2012 (edited) 1. Each gang starts out with $100 (story type of zones) or $1 000 (gang wars areas), a vehicle or two (must be approved first and depends on the type of vehicle) and a maximum of three weapons (must be approved too and depends on the type of weapons.) 2. Each gang starts out with five gang members (story type of zones) or fifty gang members (gang wars areas.) 8. Gang Wars type of areas are for gang wars, confrontations, etc. only (creating a story involving gang wars.) Story type of areas are for creating stories in depth for your gang (up and downs of it, drug deals, etc.) It can also contain the gang wars features (three missions: beginning; middle; ending.) 19. Gang Wars Won and Gang Wars Lost statistics are for both Story and Gang Wars zones. 20. Gang Wars areas are affected by rounds: a round lasts as long as a gang didn't win that specific city or town. To win, you need to eliminate all gang members from the enemy gangs. In that case, you will keep your statistics and all the other gangs' will be reset and a new round will begin. In case of alliances, the gang with the best overall statistics will keep its statistics. Read this. EDIT: Moved your gang's location to Las Venturas (story zone.) Edited September 3, 2012 by Secronom President Link to comment Share on other sites More sharing options...
xGhostx Posted September 3, 2012 Share Posted September 3, 2012 (edited) Congrats on the 3k post! 3 cookies for 3k post. ------------------------------- I get it now, I'll choose LV. And change my property, please. c: Thanks. Edited September 3, 2012 by xGhostx Link to comment Share on other sites More sharing options...
Nice_Shot Posted September 3, 2012 Share Posted September 3, 2012 (edited) Why we always designing missions in Normal world? Let's making another Danger world! Like a Zombie Infection. All survivors, gangs Fighting each other and Zombies. Allies fighting enemy Gang attack and Zombie's horde attack. Why not? Source: xGhostx Edited September 3, 2012 by Nice_Shot Link to comment Share on other sites More sharing options...
xGhostx Posted September 3, 2012 Share Posted September 3, 2012 Please don't copy me. Go make your normal mission. Link to comment Share on other sites More sharing options...
Nice_Shot Posted September 3, 2012 Share Posted September 3, 2012 Please don't copy me. Go make your normal mission. Hahaha Okay dude! It's just idea. Link to comment Share on other sites More sharing options...
Illusive Prime Posted September 3, 2012 Share Posted September 3, 2012 3rd Mission CLICK HERE Link to comment Share on other sites More sharing options...
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