Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Build Up Your San Andreas Gang V7


General Scrotum
 Share

Recommended Posts

General Scrotum

 

Welcome to Build Up Your San Andreas Gang V7

 

 

 

 

Welcome to Build Up Your San Andreas Gang: DYOM Edition, the famous game created solely for the gangs of San Andreas state. The game is simple: create or pick a gang and make missions about them; you get graded and paid for each missions, the money can be used to buy guns, vehicles, rackets and businesses and drugs. All of these can be used to make your missions more interesting; more interesting missions means more money. Do you have what it takes to build up your gang?

Have fun and enjoy the game

Secronom President and the BUYSAG Staff

 

 

As I, Secronom President, am a big fan of the GTA games and of Design Your Own Mission, you can expect to see many updates. However these kind hearted fans also contribute to the game, the BUYSAG staff consists of:

 

- Secronom President (Founder)

- xGhostx (Promotioner & Head Rater & Code Tabler)

 

 

 

Rules1. Read all rules carefully before enlisting into a gang.2. Test your work and make sure it works normally.3. Don't post half finished missions or missions with half a plot; make sure it has a beginning, middle and end.4. Flaming: if you flame anyone, your character and missions will go up in flames with you, and you receive permanent banning from the game as well. Also, no non-BUYSAG-related talk, you can discuss ideas, threads and plans for future BUYSAG missions.5. No double posting; if you have something else to say, re-edit your post.Guidelines1. Each gang starts out with $100 (story type of zones) or $1 000 (gang wars areas), a vehicle or two (must be approved first and depends on the type of vehicle) and a maximum of three weapons (must be approved too and depends on the type of weapons.)2. Each gang starts out with five gang members (story type of zones) or fifty gang members (gang wars areas.)3. You may not use any weapons, vehicles, or other gang trades which you have not purchased; if you want to sell anything your gang owns, you will receive half the price you purchased it for.4. Any BUYSAG staff (upon confirmation from Secronom President) may choose to randomly confiscate items, weapons, vehicles and rackets and businesses. Take note that your gang will only receive confiscations if you have broken a restriction rule (i.e. if you used a weapon your gang does not have.)5. The BUYSAG staff will PM you if you have been inactive for a significant amount of time (usually one week to two weeks) asking for you to post in the topic within the week; if you do not, then you will be wiped from the tables.6. If you decide that you want to switch gangs or create a new one, then your mission count so far is bracketed. Each new mission you design is added to the bracketed number, as well as starting afresh with an unbracketed number. The bracketed number is used for multiple of five bonuses. The unbracketed number is used for other rewards, such as weapons and vehicles.7. You can only create one gang at the same time and join three different gangs (including yours) at the same time.8. Gang Wars type of areas are for gang wars, confrontations, etc. only (creating a story involving gang wars.) Story type of areas are for creating stories in depth for your gang (up and downs of it, drug deals, etc.) It can also contain the gang wars features (three missions: beginning; middle; ending.)9. Your missions must not interfer with other missions from different zones. If you are in Las Venturas (a gang wars type of zone), then you must stay in Las Venturas. If you are in Fort Carson (a story type of zone), then you must stay in Fort Carson (note that you can also roam around the rest of Bone County without going in Las Payasdas, etc.) The only exception in which you can go to another city is for a Theme of the Week mission.10. Every cities and towns have their own weapons market, vehicles market, drugs market, rackets and businesses market.11. You can only buy things from your city's/town's markets.12. If you wish to expand your gang to another city/town, then it has to be a different set (set: sub-gang) with a different cast of characters, problems, etc., but there is no restriction to refferences to the other cast of characters.13. You can level up your gang up to five levels, your main character to ten levels, your special characters to seven levels, and your gang members to five levels.14. Level means objectives to accomplish and restrictions to respect.15. There are three different types of groups you can create: gangs (criminals); squads (police); companies (civilians); specials (specials.) Each of them have sub-categories.16. Each groups come with their own pros and cons.17. Owning something doesn't mean the whole group has it: if you want more, then buy another one. i.e. If you own one AK-47, only one person can use it: if you buy a second one, two people will be able to use it.18. If you wish to buy a vehicle, post about it (with a picture of it) and Secronom President (or any other staff member) will judge if it fits the city or town you are located in. If it does, then you will be able to buy it. If it doesn't (meaning the city's/town's vehicles' market doesn't sell that kind of car), you will need a player (from another gang) from another city (which the car is on the market) to buy it for you and sell it to you.19. Gang Wars Won and Gang Wars Lost statistics are for both Story and Gang Wars zones.20. Gang Wars areas are affected by rounds: a round lasts as long as a gang didn't win that specific city or town. To win, you need to eliminate all gang members from the enemy gangs. In that case, you will keep your statistics and all the other gangs' will be reset and a new round will begin. In case of alliances, the gang with the best overall statistics will keep its statistics.21. Read the features section for more specific information on these.

 

 

 

Mission Count Bonuses
Mission Count Prize(s)
Multiple of five For every fifth mission you create, you receive $100.
10th Mission Free weapon or drugs under $200
15th Mission Free weapon under $400
20th Mission Vehicle of your choice under $300
20th Mission for your gang Any car free
25th Mission Free boat under $1,100

 

 

City Number of gangs Type Status
Los Santos 0/8 Gang Wars Open
Dillimore 0/3 Gang Wars Open
Blueberry 0/4 Story Open
Montgomery 0/2 Story Open
Palomino Creek 0/5 Gang Wars Open
San Fierro 0/8 Story Open
Angel Pine 0/6 Gang Wars Open
Las Venturas 1/8 Story Open
Bayside Marina 0/5 Gang Wars Open
El Quebrados 0/3 Story Open
Las Brujas 0/2 Story Open
Las Payasadas 0/3 Gang Wars Open
Las Barrancas 0/2 Story Open
Fort Carson 0/7 Story Open
Edited by Secronom President
Link to comment
Share on other sites

General Scrotum

 

Los Santos
Number of gangs Type Status
0/8 Gang Wars Open

 

 

 

--

 

LocationPropertyGang MemberMission Count
--
--
--
0
Level
0
Main Character Level
0
Major Character Level
0
Type
--
Gang Wars Won
0
Gang Wars Lost
0
Members
0
Weapons
--
Vehicles
--
Money
$0
Rackets & Businesses
--
Assets
--
Drugs
--
Ally(ies)
--
Enemy(ies)
--

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Golf Club 30 $15
Night Stick 30 $15
Handguns Availability Cost
9mm 30 $130
Submachine Guns Availability Cost
Tec-9 30 $140
Micro SMG 30 $145
SMG 30 $250
Shotguns Availability Cost
Shotgun 30 $250
Sawn-Off Shotgun 30 $290
Machine Guns Availability Cost
AK-47 30 $330
Throwables Availability Cost
Molotovs 30 $5

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only three rackets or businesses can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Crack Den
$1,400
Dealer
$400
$40
Brothel
$1,600
Whore
$500
$50
Protection Ring
$1,800
Enforcer
$550
$55
Chop Shop
$1,900
Carjacker
$550
$55
Cocaine Ring
$2,000
Smuggler
$600
$60
Fraud Scheme
$2,100
Counterfeiter
$700
$70
Theft Ring
$2,200
Thief
$750
$75
Burglary Circuit
$2,600
Burglar
$800
$80
Business Cost Asset Cost Income per Asset
Cafe
$1,200
Waitress/Waiter
$350
$35
Bar
$1,400
Bartender
$400
$40
Restaurant
$1,600
Cook
$550
$55
Garbage Route
$1,800
Garbage Collector
$600
$60
Docking Depot
$2,100
Sailor
$650
$65
Taxi Service
$2,300
Taxi Driver
$700
$70
Construction Firm
$2,300
Engineer
$700
$70
Strip Club
$2,500
Stripper
$800
$80
Car Dealership
$2,800
Car Salesman
$800
$80

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
Marijuana
Ounce (28 Grams)
$1,000
$1,400
Marijuana
Pound (16 Ounces or 448 Grams)
$2,000
$2,600
Marijuana
Kilo (2.2 Pounds or 998 Grams)
$2,300
$3,000
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
SPANK
Ounce (28 Grams)
$900
$1,600
SPANK
Pound (16 ounces)
$6,000
$10,250
Ecstasy
1 Pill
$5
$10
Ecstasy
100 Pills
$1,100
$1,800
Ecstasy
1000 Pills
$4,000
$7,000
Ecstasy
10,000 Pills
$7,000
$10,000
Crack Cocaine
1 Gram
$70
$130
Crack Cocaine
Ounce (26 Grams)
$800
$1,500
Crack Cocaine
Pound (16 Ounces or 448 Grams)
$4,500
$8,750
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Heroin
Pound (16 Ounces or 448 Grams)
$3,700
$6,900
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Crystal Meth
Half Ounce (14 Grams)
$580
$900
Crystal Meth
Ounce (28 Grams)
$4 700
$9 000
Crystal Meth
Pound (16 Ounces or 448 Grams)
$8 000
$13 500
Crystal Meth
Kilo (2.2 Pounds or 998 Grams)
$10 500
$26 250
Link to comment
Share on other sites

General Scrotum

 

Dillimore
Number of gangs Type Status
0/3 Gang Wars Open

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Night Stick 30 $15
Chainsaw 30 $75
Handguns Availability Cost
9mm 30 $130
Submachine Guns Availability Cost
Tec-9 30 $140
Micro SMG 30 $145
Shotguns Availability Cost
Shotgun 30 $250
Sniper Rifles Availability Cost
Rifle 30 $170
Throwables Availability Cost
Molotovs 30 $5

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Protection Ring
$1,800
Enforcer
$550
$55

 

Business Cost Asset Cost Income per Asset
Cafe
$1,200
Waitress/Waiter
$350
$35
Bar
$1,400
Bartender
$400
$40
Restaurant
$1,600
Cook
$550
$55
Construction Firm
$2,300
Engineer
$700
$70

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Marijuana
3.5 Grams
$25
$40
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
Ecstasy
1 Pill
$5
$10
Crack Cocaine
1 Gram
$70
$130
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Link to comment
Share on other sites

General Scrotum

 

Blueberry
Number of gangs Type Status
0/4 Story Open

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Chainsaw 30 $75
Handguns Availability Cost
9mm 30 $130
Submachine Guns Availability Cost
Tec-9 30 $140
Shotguns Availability Cost
Shotgun 30 $250
Sawn-Off Shotgun 30 $290
Sniper Rifles Availability Cost
Rifle 30 $170
Throwables Availability Cost
Molotovs 30 $5

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Chop Shop
$1,900
Carjacker
$550
$55
Cocaine Ring
$2,000
Smuggler
$600
$60
Meth Lab
$3,100
Scientist
$800
$80

 

Business Cost Asset Cost Income per Asset
Restaurant
$1,600
Cook
$550
$55
Garbage Route
$1,800
Garbage Collector
$600
$60
Taxi Service
$2,300
Taxi Driver
$700
$70
Construction Firm
$2,300
Engineer
$700
$70

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Marijuana
3.5 Grams
$25
$40
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
Ecstasy
1 Pill
$5
$10
Crack Cocaine
1 Gram
$70
$130
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Link to comment
Share on other sites

General Scrotum

 

Montgomery
Number of gangs Type Status
0/2 Story Open

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Handguns Availability Cost
9mm 30 $130
Submachine Guns Availability Cost
Micro SMG 30 $145
Shotguns Availability Cost
Sawn-Off Shotgun 30 $290
Sniper Rifles Availability Cost
Rifle 30 $170
Throwables Availability Cost
Molotovs 30 $5

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Protection Ring
$1,800
Enforcer
$550
$55
Fraud Scheme
$2,100
Counterfeiter
$700
$70

 

Business Cost Asset Cost Income per Asset
Restaurant
$1,600
Cook
$550
$55

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Marijuana
3.5 Grams
$25
$40
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
Ecstasy
1 Pill
$5
$10
Crack Cocaine
1 Gram
$70
$130
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Link to comment
Share on other sites

General Scrotum

 

Palomino Creek
Number of gangs Type Status
0/5 Gang Wars Open

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Baseball Bat 30 $10
Handguns Availability Cost
9mm 30 $130
Submachine Guns Availability Cost
Tec-9 30 $140
Micro SMG 30 $145
Shotguns Availability Cost
Shotgun 30 $250
Sawn-Off Shotgun 30 $290
Sniper Rifles Availability Cost
Rifle 30 $170
Throwables Availability Cost
Molotovs 30 $5

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Weed Farm
$1,200
Harvester
$350
$35
[/center]

 

Business Cost Asset Cost Income per Asset
Restaurant
$1,600
Cook
$550
$55

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Marijuana
3.5 Grams
$25
$40
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
Ecstasy
1 Pill
$5
$10
Crack Cocaine
1 Gram
$70
$130
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Link to comment
Share on other sites

General Scrotum

 

San Fierro
Number of gangs Type Status
0/8 Story Open

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Baseball Bat 30 $10
Night Stick 30 $15
Cane 30 $27
Katana 30 $45
Handguns Availability Cost
9mm 30 $130
Silenced 9mm 30 $115
Submachine Guns Availability Cost
Tec-9 30 $140
Micro SMG 30 $145
SMG 30 $250
Shotguns Availability Cost
Shotgun 30 $250
Sawn-Off Shotgun 30 $290
Machine Guns Availability Cost
AK-47 30 $330
M4 30 $650
Sniper Rifles Availability Cost
Sniper Rifle 30 $300
Throwables Availability Cost
Molotovs 30 $5
Tear Gas 30 $30
Heavy Firepower Availability Cost
Rocket Launcher 30 $1,100

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only three rackets or businesses can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Crack Den
$1,400
Dealer
$400
$40
Brothel
$1,600
Whore
$500
$50
Protection Ring
$1,800
Enforcer
$550
$55
Chop Shop
$1,900
Carjacker
$550
$55
Cocaine Ring
$2,000
Smuggler
$600
$60
Fraud Scheme
$2,100
Counterfeiter
$700
$70
Theft Ring
$2,200
Thief
$750
$75
Burglary Circuit
$2,600
Burglar
$800
$80
Meth Lab
$3,100
Scientist
$800
$80

 

Business Cost Asset Cost Income per Asset
Cafe
$1,200
Waitress/Waiter
$350
$35
Bar
$1,400
Bartender
$400
$40
Restaurant
$1,600
Cook
$550
$55
Garbage Route
$1,800
Garbage Collector
$600
$60
Docking Depot
$2,100
Sailor
$650
$65
Taxi Service
$2,300
Taxi Driver
$700
$70
Construction Firm
$2,300
Engineer
$700
$70
Strip Club
$2,500
Stripper
$800
$80
Car Dealership
$2,800
Car Salesman
$800
$80

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
Marijuana
Ounce (28 Grams)
$1,000
$1,400
Marijuana
Pound (16 Ounces or 448 Grams)
$2,000
$2,600
Marijuana
Kilo (2.2 Pounds or 998 Grams)
$2,300
$3,000
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
SPANK
Ounce (28 Grams)
$900
$1,600
SPANK
Pound (16 ounces)
$6,000
$10,250
Ecstasy
1 Pill
$5
$10
Ecstasy
100 Pills
$1,100
$1,800
Ecstasy
1000 Pills
$4,000
$7,000
Ecstasy
10,000 Pills
$7,000
$10,000
Crack Cocaine
1 Gram
$70
$130
Crack Cocaine
Ounce (26 Grams)
$800
$1,500
Crack Cocaine
Pound (16 Ounces or 448 Grams)
$4,500
$8,750
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Heroin
Pound (16 Ounces or 448 Grams)
$3,700
$6,900
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Crystal Meth
Half Ounce (14 Grams)
$580
$900
Crystal Meth
Ounce (28 Grams)
$4 700
$9 000
Crystal Meth
Pound (16 Ounces or 448 Grams)
$8 000
$13 500
Crystal Meth
Kilo (2.2 Pounds or 998 Grams)
$10 720
$21 995
Edited by Secronom President
Link to comment
Share on other sites

General Scrotum

 

Angel Pine
Number of gangs Type Status
0/6 Gang Wars Open

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Night Stick 30 $15
Chainsaw 30 $75
Handguns Availability Cost
9mm 30 $130
Submachine Guns Availability Cost
Tec-9 30 $140
Micro SMG 30 $145
Shotguns Availability Cost
Shotgun 30 $250
Sawn-Off Shotgun 30 $290
Machine Guns Availability Cost
AK-47 30 $330
Sniper Rifles Availability Cost
Rifle 30 $170
Throwables Availability Cost
Molotovs 30 $5
Heavy Firepower Availability Cost
Flamethrower 30 $850

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Weed Farm
$1,200
Harvester
$350
$35
[/center]

 

Business Cost Asset Cost Income per Asset
Restaurant
$1,600
Cook
$550
$55
Taxi Service
$2,300
Taxi Driver
$700
$70

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
Marijuana
Ounce (28 Grams)
$1,000
$1,400
Marijuana
Pound (16 Ounces or 448 Grams)
$2,000
$2,600
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
SPANK
Ounce (28 Grams)
$900
$1,600
Ecstasy
1 Pill
$5
$10
Ecstasy
100 Pills
$1,100
$1,800
Ecstasy
1000 Pills
$4,000
$7,000
Crack Cocaine
1 Gram
$70
$130
Crack Cocaine
Ounce (26 Grams)
$800
$1,500
Crack Cocaine
Pound (16 Ounces or 448 Grams)
$4,500
$8,750
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Crystal Meth
Half Ounce (14 Grams)
$580
$900
Link to comment
Share on other sites

General Scrotum

 

Las Venturas
Number of gangs Type Status
1/8 Story Open

 

 

 

Lone Survivors

 

PropertyGang MemberMission Count
V-Rock Hotel
xGhostx
0
Level
0
Main Character Level
0
Major Character Level
0
Type
Special - Survivors
Gang Wars Won
0
Gang Wars Lost
0
Members
5
Weapons
--
Vehicles
--
Money
$100
Rackets & Businesses
--
Assets
--
Drugs
--
Ally(ies)
--
Enemy(ies)
--

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Baseball Bat 30 $10
Golf Club 30 $15
Night Stick 30 $15
Cane 30 $27
Chainsaw 30 $75
Handguns Availability Cost
9mm 30 $130
Silenced 9mm 30 $115
Desert Eagle 30 $130
Submachine Guns Availability Cost
SMG 30 $250
Shotguns Availability Cost
Shotgun 30 $250
Sawn-Off Shotgun 30 $290
Combat Shotgun 30 $400
Machine Guns Availability Cost
AK-47 30 $330
M4 30 $650
Sniper Rifles Availability Cost
Sniper Rifle 30 $300
Throwables Availability Cost
Molotovs 30 $5
Tear Gas 30 $30
Grenades 30 $60
Heavy Firepower Availability Cost
Flamethrower 30 $850
Rocket Launcher 30 $1,100

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only three rackets or businesses can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Protection Ring
$1,800
Enforcer
$550
$55
Chop Shop
$1,900
Carjacker
$550
$55
Cocaine Ring
$2,000
Smuggler
$600
$60
Fraud Scheme
$2,100
Counterfeiter
$700
$70
Burglary Circuit
$2,600
Burglar
$800
$80
Meth Lab
$3,100
Scientist
$800
$80

 

Business Cost Asset Cost Income per Asset
Restaurant
$1,600
Cook
$550
$55
Taxi Service
$2,300
Taxi Driver
$700
$70
Construction Firm
$2,300
Engineer
$700
$70
Strip Club
$2,500
Stripper
$800
$80
Car Dealership
$2,800
Car Salesman
$800
$80
Casino
$3,500
Croupier
$1,000
$100

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
Marijuana
Ounce (28 Grams)
$1,000
$1,400
Marijuana
Pound (16 Ounces or 448 Grams)
$2,000
$2,600
Marijuana
Kilo (2.2 Pounds or 998 Grams)
$2,300
$3,000
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
SPANK
Ounce (28 Grams)
$900
$1,600
SPANK
Pound (16 ounces)
$6,000
$10,250
Ecstasy
1 Pill
$5
$10
Ecstasy
100 Pills
$1,100
$1,800
Ecstasy
1000 Pills
$4,000
$7,000
Ecstasy
10,000 Pills
$7,000
$10,000
Crack Cocaine
1 Gram
$70
$130
Crack Cocaine
Ounce (26 Grams)
$800
$1,500
Crack Cocaine
Pound (16 Ounces or 448 Grams)
$4,500
$8,750
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Heroin
Pound (16 Ounces or 448 Grams)
$3,700
$6,900
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Crystal Meth
Half Ounce (14 Grams)
$580
$900
Crystal Meth
Ounce (28 Grams)
$4 700
$9 000
Crystal Meth
Pound (16 Ounces or 448 Grams)
$8 000
$13 500
Crystal Meth
Kilo (2.2 Pounds or 998 Grams)
$10 720
$21 995
Edited by Secronom President
Link to comment
Share on other sites

General Scrotum

 

Bayside Marina
Number of gangs Type Status
0/5 Gang Wars Open

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Baseball Bat 30 $10
Handguns Availability Cost
Desert Eagle 30 $130
Submachine Guns Availability Cost
SMG 30 $250
Shotguns Availability Cost
Shotgun 30 $250
Sawn-Off Shotgun 30 $290
Machine Guns Availability Cost
AK-47 30 $330
Sniper Rifles Availability Cost
Rifle 30 $170
Throwables Availability Cost
Molotovs 30 $5

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time.

 

 

Business Cost Asset Cost Income per Asset
Restaurant
$1,600
Cook
$550
$55
Docking Depot
$2,100
Sailor
$650
$65
Construction Firm
$2,300
Engineer
$700
$70

 

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
Marijuana
Ounce (28 Grams)
$1,000
$1,400
Marijuana
Pound (16 Ounces or 448 Grams)
$2,000
$2,600
Marijuana
Kilo (2.2 Pounds or 998 Grams)
$2,300
$3,000
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
SPANK
Ounce (28 Grams)
$900
$1,600
Ecstasy
1 Pill
$5
$10
Ecstasy
100 Pills
$1,100
$1,800
Crack Cocaine
1 Gram
$70
$130
Crack Cocaine
Ounce (26 Grams)
$800
$1,500
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Crystal Meth
Half Ounce (14 Grams)
$580
$900
Link to comment
Share on other sites

General Scrotum

 

El Quebrados
Number of gangs Type Status
0/3 Story Open

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Baseball Bat 30 $10
Night Stick 30 $15
Handguns Availability Cost
9mm 30 $130
Desert Eagle 30 $130
Submachine Guns Availability Cost
SMG 30 $250
Shotguns Availability Cost
Shotgun 30 $250
Sawn-Off Shotgun 30 $290
Machine Guns Availability Cost
AK-47 30 $330
Sniper Rifles Availability Cost
Rifle 30 $170
Throwables Availability Cost
Molotovs 30 $5
Grenades 30 $60

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Fraud Scheme
$2,100
Counterfeiter
$700
$70
Theft Ring
$2,200
Thief
$750
$75
Burglary Circuit
$2,600
Burglar
$800
$80

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
Marijuana
Ounce (28 Grams)
$1,000
$1,400
Marijuana
Pound (16 Ounces or 448 Grams)
$2,000
$2,600
Marijuana
Kilo (2.2 Pounds or 998 Grams)
$2,300
$3,000
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
SPANK
Ounce (28 Grams)
$900
$1,600
Ecstasy
1 Pill
$5
$10
Ecstasy
100 Pills
$1,100
$1,800
Crack Cocaine
1 Gram
$70
$130
Crack Cocaine
Ounce (26 Grams)
$800
$1,500
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Crystal Meth
Half Ounce (14 Grams)
$580
$900
Link to comment
Share on other sites

General Scrotum

 

Las Brujas
Number of gangs Type Status
0/2 Story Open

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Handguns Availability Cost
Desert Eagle 30 $130
Submachine Guns Availability Cost
Tec-9 30 $140
Shotguns Availability Cost
Sawn-Off Shotgun 30 $290
Sniper Rifles Availability Cost
Rifle 30 $170
Throwables Availability Cost
Grenades 30 $60

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time.

 

 

Business Cost Asset Cost Income per Asset
Cafe
$1,200
Waitress/Waiter
$350
$35

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
Ecstasy
1 Pill
$5
$10
Crack Cocaine
1 Gram
$70
$130
Heroin
1 Gram
$230
$380
Link to comment
Share on other sites

General Scrotum

 

Las Payasadas
Number of gangs Type Status
0/3 Gang Wars Open

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Baseball Bat 30 $10
Handguns Availability Cost
Desert Eagle 30 $130
Submachine Guns Availability Cost
SMG 30 $250
Shotguns Availability Cost
Shotgun 30 $250
Sawn-Off Shotgun 30 $290
Machine Guns Availability Cost
AK-47 30 $330
Sniper Rifles Availability Cost
Rifle 30 $170
Throwables Availability Cost
Grenades 30 $60

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Theft Ring
$2,200
Thief
$750
$75

 

Business Cost Asset Cost Income per Asset
Restaurant
$1,600
Cook
$550
$55
Taxi Service
$2,300
Taxi Driver
$700
$70

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
Marijuana
Ounce (28 Grams)
$1,000
$1,400
Marijuana
Pound (16 Ounces or 448 Grams)
$2,000
$2,600
Marijuana
Kilo (2.2 Pounds or 998 Grams)
$2,300
$3,000
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
SPANK
Ounce (28 Grams)
$900
$1,600
Ecstasy
1 Pill
$5
$10
Ecstasy
100 Pills
$1,100
$1,800
Crack Cocaine
1 Gram
$70
$130
Crack Cocaine
Ounce (26 Grams)
$800
$1,500
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Crystal Meth
Half Ounce (14 Grams)
$580
$900
Link to comment
Share on other sites

General Scrotum

 

Las Barrancas
Number of gangs Type Status
0/2 Story Open

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Handguns Availability Cost
9mm 30 $130
Submachine Guns Availability Cost
Tec-9 30 $140
SMG 30 $250
Shotguns Availability Cost
Shotgun 30 $250
Sawn-Off Shotgun 30 $290
Machine Guns Availability Cost
AK-47 30 $330
Sniper Rifles Availability Cost
Rifle 30 $170
Throwables Availability Cost
Grenades 30 $60

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Protection Ring
$1,800
Enforcer
$550
$55

 

Business Cost Asset Cost Income per Asset
Restaurant
$1,600
Cook
$550
$55

 

 

Drug Rules and Regulations
1. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
2. Money from the Wholesale amount will immediately be added to your gangs money status.
3. Do not abuse the drug system. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
Ecstasy
1 Pill
$5
$10
Crack Cocaine
1 Gram
$70
$130
Heroin
1 Gram
$230
$380
Link to comment
Share on other sites

General Scrotum

 

Fort Carson
Number of gangs Type Status
0/7 Story Open

 

 

 

Melee Availability Cost
Brass Knuckles 30 $6
Knife 30 $8
Night Stick 30 $15
Handguns Availability Cost
Desert Eagle 30 $130
Submachine Guns Availability Cost
SMG 30 $250
Shotguns Availability Cost
Combat Shotgun 30 $400
Machine Guns Availability Cost
M4 30 $650
Sniper Rifles Availability Cost
Rifle 30 $170
Throwables Availability Cost
Molotovs 30 $5
Grenades 30 $60

 

 

Rackets, Assets, and Businesses
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash.

 

How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.

 

All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only one racket or business can be owned by a gang at one time.

 

 

Racket Cost Asset Cost Income per Asset
Protection Ring
$1,800
Enforcer
$550
$55
Fraud Scheme
$2,100
Counterfeiter
$700
$70
Theft Ring
$2,200
Thief
$750
$75
Burglary Circuit
$2,600
Burglar
$800
$80

 

Business Cost Asset Cost Income per Asset
Restaurant
$1,600
Cook
$550
$55

 

 

Drug Rules and Regulations
1. Once your gang purchases drugs, the only problems are with the authorities of San Andreas (i.e., the BUYSAG Staff).
2. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
3. BUYSAG Staff will act as BUYSAG Corporation (which will replace feds, police, etc.) We have the power to confiscate weapons, cash and vehicles, randomly. However if you feel like you are being treated unfairly, any of the staff will be more than happy to cooperate. If you don't like something being confiscated, maybe you should have stayed out of the drug game, playa.
4. Money from the Wholesale amount will immediately be added to your gangs money status.
5. Do not abuse the drug system, buying increased amounts over and over will result in the Feds finding you and confiscating all of your stash. You are limited to 3 drug purchases a week.

 

 

Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
Marijuana
Ounce (28 Grams)
$1,000
$1,400
Marijuana
Pound (16 Ounces or 448 Grams)
$2,000
$2,600
Marijuana
Kilo (2.2 Pounds or 998 Grams)
$2,300
$3,000
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
SPANK
Ounce (28 Grams)
$900
$1,600
SPANK
Pound (16 ounces)
$6,000
$10,250
Ecstasy
1 Pill
$5
$10
Ecstasy
100 Pills
$1,100
$1,800
Ecstasy
1000 Pills
$4,000
$7,000
Ecstasy
10,000 Pills
$7,000
$10,000
Crack Cocaine
1 Gram
$70
$130
Crack Cocaine
Ounce (26 Grams)
$800
$1,500
Crack Cocaine
Pound (16 Ounces or 448 Grams)
$4,500
$8,750
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Heroin
Pound (16 Ounces or 448 Grams)
$3,700
$6,900
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Crystal Meth
Half Ounce (14 Grams)
$580
$900
Crystal Meth
Ounce (28 Grams)
$4 700
$9 000
Crystal Meth
Pound (16 Ounces or 448 Grams)
$8 000
$13 500
Link to comment
Share on other sites

General Scrotum

 

Gang Levels
Gang levels are what makes your gang better than another one. It's also what makes yours more powerful than another one. There is a total of six possible levels. Level 0 (unofficial); level 1 (official); level 2 (official); level 3 (official); level 4 (official); level 5 (elite). The rewards when you level up your gang are permanant, apart the members awards.

 

 

 

Level Requirements Awards Money & Members
Level 0
Create the gang
NA
$0-100 / 0-10 members
Level 1
10 members
Handgun
$50-150 / 5-15 members
Level 2
20 members, $1 500 in gang bank
Shotgun, vehicle
$100-200 / 10-20 members
Level 3
70 members, $3 250 in gang bank, 15 designed missions
Submachine gun, vehicle, 25 members
$150-250 / 15-25 members
Level 4
215 members, $8 700 in gang bank, 30 designed missions, have an ally
Machine gun, vehicle, 45 members, helicopter
$200-300 / 20-30 members
Level 5
805 members, $17 500 in gang bank, 55 designed missions, have an ally, own a business/racket
Sniper Rifle, vehicle, 80 members, helicopter, 20 assets
$250-350 / 25-35 members

 

 

Main Character Levels
Main character levels are what makes your main character better than another gang's main character and what makes your character more special than the other members in your gang. There is a total of eleven possible levels. Level 0; level 1; level 2; level 3; level 4; level 5; level 6; level 7; level 8; level 9; level 10. The rewards when you level up your main character are permanant, but aren't obligated to be used.

 

 

 

Level Restrictions Requirements Awards
Level 0
Can only use fists
Create the character
NA
Level 1
Can only use fists and melee weapons
Kill 25 enemies
Can now use melee weapons
Level 2
Can only use fists, melee weapons, and handguns
Kill 105 enemies
Can now use handguns
Level 3
Can only use fists, melee weapons, and handguns
Kill 190 enemies
Can now run a one man gang
Level 4
Can only use fists, melee weapons, handguns, and sub-machine guns
Kill 295 enemies
Can now use sub-machine guns
Level 5
Can only use fists, melee weapons, handguns, and sub-machine guns
Kill 410 enemies
Can now run a three man gang
Level 6
Can only use fists, melee weapons, handguns, sub-machine guns, and shotguns
Kill 535 enemies
Can now use shotguns
Level 7
Can only use fists, melee weapons, handguns, sub-machine guns, and shotguns
Kill 690 enemies
Can now run a five man gang
Level 8
Can only use fists, melee weapons, handguns, sub-machine guns, shotguns, and machine guns
Kill 880 enemies
Can now use machine guns
Level 9
Can only use fists, melee weapons, handguns, sub-machine guns, shotguns, machine guns, and throwables
Kill 1 130 enemies
Can now use throwables
Level 10
Can only use fists, melee weapons, handguns, sub-machine guns, shotguns, machine guns, throwables, sniper rifles, and heavy firepower
Kill 1 605 enemies
Can now use sniper rifles, heavy firepower; can now run a seven man gang

 

 

Major Character Levels
Major character levels are what makes your major characters better than another gang's main character and what makes your characters more special than the other members in your gang. There is a total of six possible levels. Level 0; level 1; level 2; level 3; level 4; level 5. The rewards when you level up your main character are permanant, but aren't obligated to be used.

 

 

 

Level Restrictions Requirements Awards
Level 0
Can only use fists
Create the character
NA
Level 1
Can only use fists and melee weapons
Kill 5 enemies
Can now use melee weapons
Level 2
Can only use fists, melee weapons, and handguns
Kill 20 enemies
Can now use handguns
Level 3
Can only use fists, melee weapons, and handguns
Kill 35 enemies
Can now run a two man gang
Level 4
Can only use fists, melee weapons, handguns, and sub-machine guns
Kill 50 enemies
Can now use sub-machine guns
Level 5
Can only use fists, melee weapons, handguns, sub-machine guns, shotguns, and machine guns
Kill 100 enemies
Can now use shotguns and machine guns; can now run a four man gang

 

 

Members
Members are the people from your gang you can use in your mission. At the beginning, there is only you (so, no members). After each mission you design, your gang will grow and your members' number will grow too. The number of members you will gain after each mission will pedend of your rate. $0 will give you zero members. $10 will give you one member. $20 will give you two members. $30 will give you three members. $40 will give you four members. $50 will give you five members. $60 will give you six members. $70 will give you seven members. $80 will give you eight members. $90 will give you nine members. $100 will give you ten members.

 

The only way for you to loose members is: during a mission for the theme of the week (depending of what is the theme); a BUYSAG raid; a gang war.

 

 

 

Ally / Enemy
To be ally with another gang, both sides must agree. The same goes for enemies.

 

 

 

Gangs / Squads / Companies / Specials - The Pros and Cons
Gangs: -Fifty percent less on non-squad vehicles and weapons.

 

Squads: -Cannot buy drugs, rackets, and businesses.

-Fifty percent less on squad weapons and vehicles.

 

Companies: -Cannot buy drugs and rackets.

-Fifty percent less on melee weapons and non-gang and non-squad vehicles.

 

Specials: -No pros and no cons.

 

 

 

Gang Wars - Story Feature
Gang Wars are another way to earn extra cash. Explanations below:

 

Simple:

 

-Can only be enabled if both gangs are enemies (Ally/Enemy feature).

-Both gangs must consent.

-One against one (not two against one).

-Three missions long (beginning, middle, ending).

-Wait of six days between each gang wars.

 

-$1 000 for the winner OR a vehicle of the loser's garage.

 

-Loss of members based on the total earnings of the other gang divided by ten (i.e. $300: 300/10= 30 members lost).

 

Complex:

 

-Can be 2 vs 1; 3 vs 7; etc.

-More than one member means one mission more to design (i.e. a side that has two designers: they will both need to design four missions instead of three.)

-Wait of two weeks between each ones.

-Cash from rating is same as the highest ranked gang (i.e. there is a level four gang in a gang war, all missions from all other gangs will be rated as level four missions even if a gang is level one.)

 

-$3 500 OR a vehicle of the loser's garage.

 

-Loss of members based on the total earnings of the enemy side divided by ten (i.e. $750 divided by 10 = 75 gang members lost.)

 

 

 

 

Gang Wars - Gang Wars Feature
Gang Wars are the main way to earn money. Explanations below:

 

It is everyone for himself. You are against every other gangs in your area (unless you manage to make alliances.) The pay system works like the default one in the Story zones: no equalization payment.

 

Loss of members based on default members' earning system.

 

 

 

 

Theme of the Week
The theme of the week is another simple, but competitive, way to earn money. It usually consists of usual gang jobs such as confronting another gang, robbing a store, etc. for the simplest ones. It can even go to to robbing a bank or stealing something from a military base or have requirements to be respected.

 

The prices are usualy some cash, a weapon, a vehicle, or some drugs. Depending of the theme: either one person will win the price (the one who designed the best mission) or all those who designed a mission for it will win the price.

 

Edited by Secronom President
Link to comment
Share on other sites

General Scrotum

 

Frequently Asked Questions

 

 

Q: So, I can't make story in Gang Wars zone, and I can't make Gang Wars in Story zone, right?

A: You cannot devellop stories in depth in gang wars zones, but you can make gang wars in story zones (using the default gang war feature.)

 

Q: How to create my gang?

A: Choose a name, color, property and post in the topic.

 

Q: Can I join other gangs?

A: Yes, you have to wait for the leader to buy you a property.

 

Q: How to know if I won or lost a gang war?

A: Depend on your mission: if it's better, you win.

Edited by Secronom President
Link to comment
Share on other sites

user posted image

 

Surprise? I don't think so.

 

So I want to try something different by adding zombies to it, I decided to do it so I won't lose idea to keep on designing, and it's not like a gang or something. It's more like a small group, doing sh*t, still war, selling drugs, business,...but it's for survival. That mean I'll have 2 kinds of enemies, zombies and other people. tounge.gif

 

So yeah...:

 

Gang Name: Lone Survivors.

Color: Black.

Property: Same as always. tounge.gif

 

BTW, I would be glad if anyone want to be my enemy. I'll always say yes. wink.gif

Link to comment
Share on other sites

General Scrotum

If the property is Santa Maria Beach Circus, it is in Los Santos. Keep in mind that LS is a Gang Wars zone, which means only gang wars (related stuff), no story devellopment (i.e. survival.)

Link to comment
Share on other sites

Making a gang...

 

Name: The Falcone Clan

Color: Orange

Property: Las Venturas

 

Wait. So, I can't make story in Gang Wars zone, and I can't make Gang Wars in Story zone, right?

Link to comment
Share on other sites

General Scrotum

SatournFan: I answered your question in the F.A.Q. post.

SatournFan: Please, be more specific for your property (you cannot have a whole city as your property.) tounge.gif

 

AnDReJ98: Thanks! smile.gif

 

xGhostx: Alright, will add you in San Fierro.

xGhostx: Read the F.A.Q. post: it contains the answer to a similar question SatournFan asked.

Link to comment
Share on other sites

 

You cannot devellop stories in depth in gang wars zones, but you can make gang wars in story zones (using the default gang war feature.

user posted image

 

:NOT COOL:

 

I don't think it's a good idea because it isn't fair, I think you should delete that feature, that every city can have a story, that's how you get players, if no. I bet everyone will join San Fierro. smile.gif

 

----------------------------

 

EDIT: Wait! I thought is Gang War, change my property to V-Rock Hotel, please. tounge.gif

 

SF's location is sh*tty.

Edited by xGhostx
Link to comment
Share on other sites

General Scrotum

 

 

 

1. Each gang starts out with $100 (story type of zones) or $1 000 (gang wars areas), a vehicle or two (must be approved first and depends on the type of vehicle) and a maximum of three weapons (must be approved too and depends on the type of weapons.)

 

 

 

2. Each gang starts out with five gang members (story type of zones) or fifty gang members (gang wars areas.)

 

 

 

8. Gang Wars type of areas are for gang wars, confrontations, etc. only (creating a story involving gang wars.) Story type of areas are for creating stories in depth for your gang (up and downs of it, drug deals, etc.) It can also contain the gang wars features (three missions: beginning; middle; ending.)

 

 

 

19. Gang Wars Won and Gang Wars Lost statistics are for both Story and Gang Wars zones.

 

 

 

20. Gang Wars areas are affected by rounds: a round lasts as long as a gang didn't win that specific city or town. To win, you need to eliminate all gang members from the enemy gangs. In that case, you will keep your statistics and all the other gangs' will be reset and a new round will begin. In case of alliances, the gang with the best overall statistics will keep its statistics.

 

 

Read this. wink.gif

 

EDIT: Moved your gang's location to Las Venturas (story zone.)

Edited by Secronom President
Link to comment
Share on other sites

Congrats on the 3k post! biggrin.gif

 

cookie.gifcookie.gifcookie.gif

 

3 cookies for 3k post. tounge.gif

 

-------------------------------

 

I get it now, I'll choose LV.

 

And change my property, please. c:

 

Thanks. icon14.gif

Edited by xGhostx
Link to comment
Share on other sites

Why we always designing missions in Normal world? Let's making another Danger world! Like a Zombie Infection.

 

All survivors, gangs Fighting each other and Zombies. Allies fighting enemy Gang attack and Zombie's horde attack. Why not?

 

Source: xGhostx

Edited by Nice_Shot
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.