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NewportByChrysler

Exact beta model of BlistaC in Manhunt

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Andreaz1

facedesk.gif The dummies are all messed up somehow sad.gif

user posted image

 

Upsides: Most materials seem to be working and you can actually get in and drive it now. As you can see I've also done an engine transplant. tounge.gif

Edited by Andreaz1

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saibot_20194

you are doing good keep it up

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Analogue

 

facedesk.gif The dummies are all messed up somehow sad.gif

http://i49.tinypic.com/2lstctz.jpg

 

Upsides: Most materials seem to be working and you can actually get in and drive it now. As you can see I've also done an engine transplant. tounge.gif

I can attempt to make the body texture white if you want.

 

EDIT: Actually, I just compared the red one with the final one and they're identical except for color obviously.

Edited by ITBTD

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Andreaz1

Yeah, I suspected so. Thing is, I dunno what is causing all the bodyparts to spawn in the wrong places and I don't know how to fix it either. sad.gif Nothing I do matters, they always look like that. I don't think it's the dummies either as replacing them with the finished Vice City ones doesn't work either.

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Analogue

weren't they placed like that in the original .dff? maybe that's why.

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Andreaz1

Well I thought that if the dummies were the reason, I would at least see some change in those bodyparts but no. Doesn't matter if I change the location of the dummies or if I change dummies completely, those parts are staying exactly where they are in the picture, hence why I don't think they are the problem anymore.

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Analogue

I was talking about the models themselves. I remember importing them and the whole vehicle was vertical on the axis instead.

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Andreaz1

The low poly model of the original Blista looks like that. However, this model didn't. This one however was rotated 180 degrees, hence why it drove around backwards at first. I rotated it manually 180 degrees to correct that, but the dummies can't be rotated so I had to reposition those manually.

 

Also, the hi poly model of this beta Blista is enlarged, however the damaged parts are not, meaning that the damaged parts don't quite fit on the main body of the car.

 

I fixed that by shrinking the model to 91% of it's original size. All the damaged parts fit properly and it is also coincidentally the same size as the finished Blista in the original Vice City.

 

However, none of this can still make those body panels spawn where they are supposed to be. facedesk.gif

 

... yeah. It's complicated.

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NewportByChrysler

sh*t, hopefully it can be fixed without ruining the exactness.

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Mr_Leone

I prefer the beta design.

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OmeXr

can anybody convert that securicar, kuruma etc. to vc/3? so i can use it in my GTA3 SE mod?

 

 

This is not a mod request topic. Don't use it as such. - Girish

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Mr. Jago
The low poly model of the original Blista looks like that. However, this model didn't. This one however was rotated 180 degrees, hence why it drove around backwards at first. I rotated it manually 180 degrees to correct that, but the dummies can't be rotated so I had to reposition those manually.

 

Also, the hi poly model of this beta Blista is enlarged, however the damaged parts are not, meaning that the damaged parts don't quite fit on the main body of the car.

 

I fixed that by shrinking the model to 91% of it's original size. All the damaged parts fit properly and it is also coincidentally the same size as the finished Blista in the original Vice City.

 

However, none of this can still make those body panels spawn where they are supposed to be. facedesk.gif

 

... yeah. It's complicated.

If you upload the DFF I could take a look at it.

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Andreaz1

 

If you upload the DFF I could take a look at it.

Thank you. I have no idea how well this hosting site works, but here is the .dff. Tell me if you want anything else.

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OmeXr

can you upload securicar model aswell Andreaz1?

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NewportByChrysler

Still no luck with the BlistaC? sad.gif

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Andreaz1

I'm waiting to see if Mr. Jago had any luck with it, I still haven't been able to fix it myself.

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Mr. Jago

Haven't been on for a while, but it looks like I'm getting a non-standard DFF even after clubbing it repeatedly with RWAnalyze. Perhaps you can get it to be in a different format? I'm going to try rigging the dummies myself, so even an OBJ could work.

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Andreaz1

I've exported and saved it in three different formats for you, hopefully one of them can work, download here.

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NewportByChrysler

Anything new? smile.gif

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ALMOST610

After seeing this topic, I will give it a go at converting the Blista C to something usable, If I do make any progress I will post it in this topic - http://www.gtaforums.com/index.php?showtopic=525003

 

Do I have to credit anyone for supplying the Manhunt Model? (If I use this Blista C in the Mod)

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saibot_20194
After seeing this topic, I will give it a go at converting the Blista C to something usable, If I do make any progress I will post it in this topic - http://www.gtaforums.com/index.php?showtopic=525003

 

Do I have to credit anyone for supplying the Manhunt Model? (If I use this Blista C in the Mod)

thanks man!!

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ALMOST610

 

user posted image

 

Here it is fully converted, I have recycled the Damage models for the Doors, Bumpers, Wings and Hood from the Final Blistac but modified them slightly to look like the Beta Model, the Boot Damage was completely remade based on the Final Model so it is as close as we will get, I am going to upload this on GTA Garage shortly and also use it in my Vice Beta Collection Mod.

 

But in the mean time enjoy this Separate Download.

 

Download

 

Edit: Changed Link.

Edited by ALMOST610

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NewportByChrysler

Man, it's PERFECT! biggrin.gif

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ALMOST610
Man, it's PERFECT! biggrin.gif

How could it be anything else, It is Rockstar's own model. biggrin.gif

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saibot_20194
Man, it's PERFECT!  biggrin.gif

How could it be anything else, It is Rockstar's own model. biggrin.gif

DAMN mate I love u blush.gifcookie.gifcookie.gifcookie.gifcookie.gif

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MrMateczko

AWESOME! That's what BlistaC was meant to look like!

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